Infantry_Assault_Grenadier_Heavy_Infantry

Infantry:Assault Grenadier Heavy Infantry

 

 

Contents

Assault Grenadier Heavy Infantry
Image:unit_pnze_mp44_heavy_infantry.png Squad Size 3 Capture Rate 0.75 Sup Threshold 0.2
Health 165 Sight 35 Pin Threshold 0.65
Cost 255 Detection 7/0 Recovery Rate 0.007
Hotkey: G Population 3        
  Time 25.5 Retreat Modifier 0.5 Target Type infantry_soldier
  Upkeep 6.0048 Reinforce Cost 0.53 Critical Type infantry
  Squad Slots 5 Reinforce Time 1    

 

   Assault Grenadier Heavy Infantry Veterancy

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Received Damage
Received Suppression
Maximum Health
Health Regeneration
0.95
0.85
1.1
3.36/min
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
12 Vet-Exp
Received Damage
Received Suppression
Maximum Health
Health Regeneration
0.95
0.85
1.1
3.36/min
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
26 Vet-Exp
Received Damage
Received Suppression
Maximum Health
Health Regeneration
Received Accuracy
0.95
0.85
1.1
3.36/min
0.95
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
40 Vet-Exp


 

Tactics

  • Assault Grenadiers are best used in close quarters due to their ability to devastate infantry in close range.
  • Assault Grenadiers can be produced through the HQ also, it is a good idea on munitions heavy maps to build standard Panzer Grenadier's and use the MP44 upgrade to save 105 manpower!


 

History

Panzergrenadiers were the infantry assigned to Panzer and Panzergrenadier divisions, and were the bulk of the fighting force in those formations. Transported either in trucks or SdKfz 251/1 half-tracks, the role of the Panzergrenadier was to support the tanks when in offense, or defend ground recently secured by the tanks. Their squads were armed with twice as many MG34 or MG42 light machine-guns than the regular Grenadiers, and their support weapons were nearly all towed or mounted in vehicles.

The Panzergrenadiers in Company of Heroes appear to be from the Panzeraufklärungsabteilung (Mechanized Reconnaissance Battalion) of a Panzer or Panzergrenadier division, due to the SdKfz 250 light half-tracks they are using, and the reference to "Spähtrupp" in their speech (Spähtrupp means scout patrol).


 

Built From

 

   Panzer-Jager Kommand

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Image:building_pnze_panzer_jager.png Health 1000 Target Type building
Cost image:Manpower.png220image:Fuel.png30 Critical Type building
Time 115    
Hotkey: J Effects: Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade.  ESee Structure:Panzer-Jager Kommand for details.


 

Can Construct

 

   Logistik Kompanie

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Image:building_pnze_logistik.png Health 1000 Target Type building
Cost image:Manpower.png220image:Fuel.png20 Critical Type building
Time 115    
Hotkey: L Effects: Makes available the Scout Car, Munitions Halftrack and 250/3 Funkwagen 'Vampire' Halftrack. Upgrades will equip squads with Anti Tank Grenades and increase the size of infantry squads.  ESee Structure:Logistik Kompanie for details.

 

   Kampfgruppe Kompanie

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Image:building_pnze_kampfgruppe.png Health 1000 Target Type building
Cost image:Manpower.png220image:Fuel.png20 Critical Type building
Time 115    
Hotkey: K Effects: Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills.  ESee Structure:Kampfgruppe Kompanie for details.

 

   Panzer-Jager Kommand

[Expand][Hide]
Image:building_pnze_panzer_jager.png Health 1000 Target Type building
Cost image:Manpower.png220image:Fuel.png30 Critical Type building
Time 115    
Hotkey: J Effects: Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade.  ESee Structure:Panzer-Jager Kommand for details.

 

   Panzer-Support Kommand

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Image:building_pnze_panzer_artillerie.png Health 1000 Target Type building
Cost image:Manpower.png220image:Fuel.png30 Critical Type building
Time 115    
Hotkey: S Effects: Initially produces the 250/10 Light Anti Tank Halftrack and Bergetiger Repair and Recovery vehicle. Can be upgraded to produce the Panzer IV Infantry Support Tank. A Veteran Sergeant makes squads tougher, harder to suppress, and gain experience more rapidly.  ESee Structure:Panzer-Support Kommand for details.


 

Doctrinal Abilities

 

   Road Blocks

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Image:cmdr_pnze_road_blocks.png Health 750 Target Type defenses
Cost   Critical Type defenses
Time 20    
Hotkey: R Effects: Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank.  ESee Structure:Road Blocks for details.

 

   Scorched Earth

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Image:cmdr_pnze_scorched_earth.png Cost   Activation targeted
Duration _ Target tp_entity
Recharge 0    
Hotkey: C Effects: Disable a Strategic Point so it cannot be captured.  ESee Ability:Scorched Earth for details.

 

   Booby Trap Building

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Image:cmdr_pnze_booby_trap_building.png Cost   Activation targeted
Duration _ Target tp_any
Recharge 10    
Hotkey: Effects: Order this squad to prepare the target building with booby traps that will be triggered by enemy units.  ESee Ability:Booby Trap Building for details.

 

   Booby Traps

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Image:cmdr_pnze_booby_trap_point.png Cost   Activation targeted
Duration _ Target tp_any
Recharge 25    
Hotkey: Y Effects: Wire strategic points and ambient buildings to explode when enemies begin capturing point, or enter building.  ESee Ability:Booby Traps for details.

 

   Tank Awareness

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Image:cmdr_pnze_tank_awareness.png Cost Image:Command.png1 Time  
Hotkey: Effects: Panzer Elite infantry use their improved battlefield skills to detect enemy tanks at ranges beyond which they can see.  ESee Upgrade:Tank Awareness for details.

 

   Teller Mines

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Image:cmdr_pnze_teller_mines.png Cost Image:Command.png1 Time  
Hotkey: Effects: Panzer Elite infantry can deploy Teller Mines. These weapons require great mass to trigger, meaning only vehicles will cause the mine to explode.  ESee Upgrade:Teller Mines for details.


 

Squad Abilities

 

   Repair

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Image:icon_ability_allied_repair.png Cost   Activation targeted
Duration 0 Target tp_entity_and_squad_entity
Recharge 0    
Hotkey: E Effects: Repair a Structure or Vehicle for a nominal Resource cost.  ESee Ability:Repair for details.

 

   Throw Anti Tank Grenade

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Image:ability_pnze_throw_anti_tank_grenade.png Cost image:Munition.png20 Activation targeted
Duration _ Target tp_any
Recharge 240    
Hotkey: K Effects: Throw an effective Anti Tank Grenade. This Grenade is not effective against infantry units in cover.  ESee Ability:Throw Anti Tank Grenade for details.

 

   Throw Incendiary Grenade

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Image:ability_pnze_throw_incendiary_grenade.png Cost image:Munition.png15 Activation targeted
Duration _ Target tp_any
Recharge 240    
Hotkey: N Effects: The squad will throw a chemical Incendiary Grenade that will burn the selected area for a period of time.  ESee Ability:Throw Incendiary Grenade for details.

 

   Advanced Repair

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Image:icon_command_uber_repair.png Cost   Activation targeted
Duration 0 Target tp_entity_and_squad_entity
Recharge 0    
Hotkey: E Effects: Repair a Structure or Vehicle for a nominal Resource cost.  ESee Ability:Advanced Repair for details.

 

   Sprint

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Image:ability_pnze_sprint.png Cost   Activation timed
Duration 15 Target tp_any
Recharge 60    
Hotkey: S Effects: Sprinting will make a squad move faster for a short time.  ESee Ability:Sprint for details.


 

Squad Upgrades

 

   Field Craft

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Image:icon_upgrade_pnze_increase_capture_rate.png Cost image:Manpower.png160image:Fuel.png20 Time Image:Time.png35
Hotkey: C Effects: Increase the Capture Rate of your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. When static, these squads are also trained to spot enemy mines.  ESee Upgrade:Field Craft for details.

 

   Increase Squad Sizes

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Image:icon_upgrade_pnze_increase_squad_sizes.png Cost image:Manpower.png160image:Fuel.png25 Time Image:Time.png35
Hotkey: I Effects: Increase Panzer Grenadier, Assault Grenadier, and Tank Buster squad sizes.  ESee Upgrade:Increase Squad Sizes for details.

 

   Advanced Repair

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Image:icon_upgrade_pnze_advance_repair.png Cost image:Manpower.png220image:Fuel.png35 Time Image:Time.png35
Hotkey: E Effects: Upgrade the repair rate of your Panzer Grenadiers, Assault Grenadiers, and Tank Busters.  ESee Upgrade:Advanced Repair for details.

 

   Anti Tank Grenades

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Image:icon_upgrade_pnze_anti_tank_grenade.png Cost image:Manpower.png150image:Fuel.png20 Time Image:Time.png35
Hotkey: A Effects: Enables Anti Tank Grenades on your Panzer Grenadier, Assault Grenadier, and Tank Buster squads.  ESee Upgrade:Anti Tank Grenades for details.

 

   Incendiary Grenades

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Image:icon_upgrade_pnze_incendiary_grenades.png Cost image:Manpower.png120image:Fuel.png20 Time Image:Time.png35
Hotkey: N Effects: Enables most Panzer Infantry with Incendiary Grenades that will burn an area for a period of time.  ESee Upgrade:Incendiary Grenades for details.

 

   Group Zeal

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Image:icon_upgrade_pnze_group_zeal.png Cost image:Manpower.png240image:Fuel.png40 Time Image:Time.png35
Hotkey: Z Effects: Panzer Grenadiers, Assault Grenadiers, and Tank Busters are tougher when grouped together.  ESee Upgrade:Group Zeal for details.

 

   Veteran Sergeant

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Image:icon_upgrade_pnze_veteran_sergeant.png Cost image:Manpower.png240image:Fuel.png40 Time Image:Time.png35
Hotkey: V Effects: Upgrade your Panzer Grenadier, Assault Grenadier, and Tank Buster squads with a Veteran Sergeant who increases the rate squads receive veterancy and reduces the amount of suppression they receive.  ESee Upgrade:Veteran Sergeant for details.


 

Squad Weapons

 

   Panzer Elite Kar98K

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Image:Ability_axis_at_hold_fire_off.png Weapon:Panzer Elite Kar98K      
  See Weapon:Panzer Elite Kar98K for details.

 

   MP44 Assault Rifle

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Image:Ability_axis_at_hold_fire_off.png Weapon:MP44 Assault Rifle      
  See Weapon:MP44 Assault Rifle for details.

 

   Incendiary Grenade

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Image:Ability_axis_at_hold_fire_off.png Weapon:Incendiary Grenade      
  See Weapon:Incendiary Grenade for details.

 

   Anti Tank Grenade

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Image:Ability_axis_at_hold_fire_off.png Weapon:Anti Tank Grenade      
  See Weapon:Anti Tank Grenade for details.

 

   Booby Trap

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Image:Ability_axis_at_hold_fire_off.png Weapon:Booby Trap      
  See Weapon:Booby Trap for details.

 

   Teller Mine

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Image:Ability_axis_at_hold_fire_off.png Weapon:Teller Mine      
  See Weapon:Teller Mine for details.


 

 
 

 

最終更新:2012年07月13日 15:04