Infantry_Luftwaffe_Squad

Infantry:Luftwaffe Squad

 

 

Contents

Luftwaffe Squad
Image:cmdr_pnze_luftwaffe_team.png Squad Size 5 Capture Rate 1 Sup Threshold 0.2
Health 275 Sight 35 Pin Threshold 0.6
Cost 350 Detection 7/0 Recovery Rate 0.008
Hotkey: Population 5        
  Time 75 Retreat Modifier 0.5 Target Type infantry
  Upkeep 6.72 Reinforce Cost 0.5 Critical Type infantry
  Squad Slots 4 Reinforce Time 1    

 

   Luftwaffe Squad Veterancy

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Received Damage
Received Suppression
Maximum Health
Health Regeneration
0.95
0.85
1.1
3.36/min
Accuracy
Reload
Cooldown
Penetration
1.1
0.9
0.9
1.15
8 Vet-Exp
Received Damage
Received Suppression
Maximum Health
Health Regeneration
0.95
0.85
1.1
3.36/min
Accuracy
Reload
Cooldown
Penetration
1.1
0.9
0.9
1.15
22 Vet-Exp
Received Damage
Received Suppression
Maximum Health
Health Regeneration
Received Accuracy
0.95
0.85
1.1
3.36/min
0.95
Accuracy
Reload
Cooldown
Penetration
1.1
0.9
0.9
1.15
38 Vet-Exp


 

Tactics

  • Luftwaffe Ground Forces can build the Flakvierling 38, and with a Doctrine upgrade, the 88mm Flak 36.
  • It is advisable to let your Luftwaffe Ground Forces pick up fallen weapons due to their weak firepower.
  • Luftwaffe Units are arguably the best units for manning fallen emplacements and weapons, due to their cheap reinforcement costs.
  • Use the Luftwaffe advanced repair wisely, keep them off the front lines and repairing damaged vehicles.


 

History

As losses mounted in the Eastern Front, the Heer (Regular Army) requested that the Luftwaffe transfer surplus personnel to bolster their manpower. Herman Göring, the head of the Luftwaffe, refused and instead ordered the formation of Luftwaffe Field Divisions that would be solely under his command. This hastily-raised infantry divisions were given only rudimentary training and suffered from equipment shortages. As a result, their performance was poor when they entered battle against Soviet forces. Some divisions were utterly destroyed, and those that were not wiped out were placed under the Heer's jurisdiction. By the time the Western Allies invaded Normandy, all the remaining Luftwaffe Field units were part of the Heer and assigned to defensive duties.

The Luftwaffe squad in Company of Heroes appears to be from a Flaksturmregiment (Anti-aircraft Assault Regiment), which were independent Luftwaffe Field units that provided anti-aircraft defense for other units.


 

Requires

 

   Luftwaffe Ground Forces

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Image:cmdr_pnze_luftwaffe_team.png Cost Image:Command.png1 Time  
Hotkey: Effects: Luftwaffe ground forces are adequate soldiers who can construct light defenses and, more importantly, devastating AA weapons including the Flakvierling quad 20mm cannon.  ESee Upgrade:Luftwaffe Ground Forces for details.


 

Called In Using

 

   Luftwaffe Ground Forces

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Image:cmdr_pnze_luftwaffe_team.png Cost image:Manpower.png260 Activation targeted
Duration 0 Target tp_any
Recharge 40    
Hotkey: Effects: Luftwaffe ground forces are light combat troops also capable of constructing simple defenses and AA weapons.  ESee Ability:Luftwaffe Ground Forces for details.


 

Can Construct

 

   Barbed Wire

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Image:building_allied_razorwire.png Health 110 Target Type defenses
Cost   Critical Type defenses
Time 5    
Hotkey: W Effects: Barbed Wire fences stop Enemy Troops from entering your Territory.  ESee Structure:Barbed Wire for details.

 

   Road Blocks

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Image:cmdr_pnze_road_blocks.png Health 750 Target Type defenses
Cost   Critical Type defenses
Time 20    
Hotkey: R Effects: Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank.  ESee Structure:Road Blocks for details.

 

   Sand Bags

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Image:building_allied_sandbags.png Health 220 Target Type defenses
Cost   Critical Type defenses
Time 12    
Hotkey: S Effects: Sand bags provide Troops with cover.  ESee Structure:Sand Bags for details.

 

   Luftwaffe Flakvierling 38

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Image:vehicle_axis_flak38_quad20.png Health 250 Population 6
Cost image:Manpower.png300image:Fuel.png30 Target Type flak
Time 76    
Hotkey: V Effects: This emplaced AA weapon delivers a devastating volume of 20mm firepower against light and soft targets.  ESee Vehicle:Luftwaffe Flakvierling 38 for details.

 

   Panzer Elite 88mm Flak 36

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Image:ability_axis_upgrade_88mm.png Health 375 Population 11
Cost image:Manpower.png400image:Fuel.png75 Target Type flak
Time 60    
Hotkey: F Effects: The 88mm Flak 36 provides fearsome Anti Tank and Anti Air firepower.  ESee Vehicle:Panzer Elite 88mm Flak 36 for details.


 

Squad Abilities

 

   Advanced Repair

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Image:icon_command_uber_repair.png Cost   Activation targeted
Duration 0 Target tp_entity_and_squad_entity
Recharge 0    
Hotkey: E Effects: Repair a Structure or Vehicle for a nominal Resource cost.  ESee Ability:Advanced Repair for details.

 

   Sprint

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Image:ability_pnze_sprint.png Cost   Activation timed
Duration 15 Target tp_any
Recharge 60    
Hotkey: S Effects: Sprinting will make a squad move faster for a short time.  ESee Ability:Sprint for details.


 

Squad Weapons

 

   Panzer Elite Kar98K Leader

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Image:Ability_axis_at_hold_fire_off.png Weapon:Panzer Elite Kar98K Leader      
  See Weapon:Panzer Elite Kar98K Leader for details.


 

   Luftwaffe Kar98K

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Image:Ability_axis_at_hold_fire_off.png Weapon:Luftwaffe Kar98K      
  See Weapon:Luftwaffe Kar98K for details.


 

 
 

 

最終更新:2012年07月13日 15:05