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Vehicle_M1_57mm_Anti_Tank_Gun

Vehicle:M1 57mm Anti Tank Gun

 

 

Contents

M1 57mm Anti Tank Gun
Image:vehicle_allied_57mm_towed_gun.png Health 390 Crew Size 3 Sight 45
Cost image:Manpower.png280 Crew Health 70 Detection 0/0
Time 67 Crew Cover Heavy    
Hotkey: ? Population 3 Crew Target Type infantry Target Type towed_gun
  Upkeep 8.928        

 

   M1 57mm Anti Tank Gun Veterancy

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Accuracy 1.15 8 Vet-Exp
Penetration 1.5 16 Vet-Exp
Damage 1.25 32 Vet-Exp


 

Tactics

  • Place them behind sandbags and use an HMG team to back these up. The only thing that can get through such a defense is an artillery strike, massive tank spam, or a Panzer Elite infantry halftrack.
  • If Munition permit, Try to time your AP round as soon as your AT gun deliver the first shot.
  • If your face with a Tank encircling your AT tank, you can predict your enemy tank course and deploy it just before it arrive the predicted course.
  • You can repair manned AT gun like tanks. So whenever you recapture or have damage AT gun ,always get your engineer to repair AT gun. They can last longer in the battlefield.
  • You can reinforce your AT gun like infantry squads from either a building(HQ, FHQ and etc) or a half track. The airborne 57mm AT gun can be reinforce anywhere unlike the normal type.
  • If your expected to face heavy armor always keep a minimum of 3 AT gun to withhold the Tank advances.
  • If your enemy has some sort of artillery weapon( mortar, walking stuka and etc. When you engage your enemy do not leave your AT gun there. Move it to another position as it wont be long until your enemy would call for a bombardment.


 

History

First built and operated by the British. It wasn't until spring 1943, following the experience of the North African Campaign, the Infantry branch of the U.S. Army recognized the need to field a heavier antitank gun than the 37 mm M3. According to the Table of Organization and equipment from 26 May 1943, a regimental antitank company included nine 57 mm guns and each battalion had an antitank platoon with three guns giving a total of 18 guns per regiment. Dodge WC-62 / WC-63 6x6 1 1/2 ton trucks were issued as prime movers. By mid-1944 the M1 was the standard antitank gun of the U.S. infantry in the Western Front and outnumbered the M3 in Italy.

Because of the unexpected adoption for service, the only ammunition type in production in the U.S. by mid-1943 was the AP ammunition. Only after the Normandy Campaign did the HE round reach battlefield (U.S. units were sometimes able to get a limited amount of HE ammunition from the British Army), and the canister shot was not seen in significant numbers until the end of the war. This limited the efficiency of the gun in the infantry support role. Also, APCR or APDS rounds were never developed.

The U.S. Army also employed a limited number of British-built 6-ponders on carriage Mk 3, designed to fit into the Horsa glider. These guns were used to replace 37 mm pieces in the 82nd and the 101st airborne divisions before the Normandy airdrops.

The M1 went out of service in the U.S. soon after the end of the war.


 

Built/Called In From

 

   Motor Pool

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Image:building_allied_motorpool.png Health 635 Target Type building
Cost image:Manpower.png240image:Fuel.png45 Critical Type building
Time 112.5    
Hotkey: M Effects:Primary Vehicle Production Structure. Deploys M8 Armored Cars, Halftracks and 57mm Anti Tank guns.  ESeeStructure:Motor Poolfor details.

OR

   Off-Map Combat Group

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Image:ability_allied_random_reinforcements.png Cost image:Manpower.png800 Activation targeted
Duration 0 Target tp_any
Recharge 40    
Hotkey: Effects:A small Reinforcement Division is available.  ESeeAbility:Off-Map Combat Groupfor details.


 

Company Abilities

 

   Field Repairs

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Image:ability_allied_vehicle_self_repair.png Cost image:Munition.png150 Activation timed
Duration 20 Target tp_any
Recharge 45    
Hotkey: Effects:Crews will Repair their own Vehicles automatically.  ESeeAbility:Field Repairsfor details.


 

Vehicle Abilities

 

   Vehicle Cover

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Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects:$0 no key  ESeeAbility:Vehicle Coverfor details.

 

   Armor Piercing Shells

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Image:ability_allied_57mm_armor_piercing_rounds.png Cost image:Munition.png50 Activation timed
Duration 10 Target tp_any
Recharge 45    
Hotkey: P Effects:Fires high penetration Armor Piercing Shells for a short duration.  ESeeAbility:Armor Piercing Shellsfor details.


 

Vehicle Weapons

 

   57mm AT Gun

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Image:Ability_axis_at_hold_fire_off.png Weapon:57mm AT Gun      
  SeeWeapon:57mm AT Gunfor details.


 

 
 

 

最終更新:2012年07月18日 01:05