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Vehicle_Churchill_Crocodile

Vehicle:Churchill Crocodile

 

 

Contents

Churchill Crocodile
Image:Vehicle_cmnw_churchill_croc.png Health 900 Max Speed 3.75 Sight 35
Cost image:Manpower.png300image:Fuel.png50 Acceleration 1.5 Detection 0/0
Time 30 Deceleration 3.5    
Hotkey: Population 16 Rotation 35 Target Type armour_churchill
  Upkeep 12 Crush Human true Critical Type armour
      Crush Mode crush_heavy Rear Damage Enabled true

 


 

Tactics

  • The Churchill Tank can only be used with the Royal Engineers Support company.
  • Unlike the American Crocodile, the Churchill Crocodile keeps its standard turret, at the cost of the hull machine gun however.
  • The flamethrower isn't mounted on the turret and instead is fixed to the front, it has a greater range than the American Crocodile however, it is same as the panzerschreck's maximum range).


 

History

The Churchill Crocodile was a variant of the Churchill VII Infantry Tank that sported a flamethrower instead of its hull-mounted machine-gun. The crocodile nickname came from the fuel trailer it towed behind, which provided the fuel for the flamethrower. Once the trailer was empty, and full of dangerous gasoline vapor, the trailer was unhitched so the tank could continue fighting. In the event the trailer was hit, the tank would often escape unharmed. Since it was based off of the Churchill VII, rather than the more common IV and VI models, it's frontal armour was significant. The Churchill VII was specifically up-armoured to make it impervious to the 8.8cm rounds fired from the FlaK36 and Tiger I.

The Churchill Crocodile in Company of Heroes is historically inaccurate in that it has the same armour type as the Churchill IV in-game.


 

Requires

 

   Churchill Crocodile

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Image:cmdr_cmnw_churchill_crocodile.png Cost Image:Command.png2 Time  
Hotkey: Effects: The Churchill Crocodile wields a 6 Pounder gun and a fearsome flame projector.  ESee Upgrade:Churchill Crocodile for details.


 

Called In Using

 

   Churchill Crocodile

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Image:cmdr_cmnw_churchill_crocodile.png Cost image:Manpower.png800 Activation targeted
Duration 0 Target tp_any
Recharge 60    
Hotkey: Effects: The Churchill Crocodile, along with other Churchill derivatives, is designed for the destruction of defenses, but has found wide utility against all targets. It maintains its normal 6 Pounder gun and adds a fearsome flame projector.  ESee Ability:Churchill Crocodile for details.


 

Vehicle Abilities

 

   Hull Down Position

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Image:cmdr_cmnw_hull_down_release.png Cost   Activation toggle
Duration _ Target tp_any
Recharge 0    
Hotkey: D Effects: Tank can be toggled into and out of a Hull Down Position, which offers more protection to the vehicle.  ESee Ability:Hull Down Position for details.

 

   Tank Shock

[Expand][Hide]
Image:ability_cmnw_churchill_shock.png Cost   Activation targeted
Duration _ Target tp_squad
Recharge 75    
Hotkey: S Effects: Churchill tanks charge into enemy infantry causing near instant supression.  ESee Ability:Tank Shock for details.


 

Vehicle Weapons

 

   6 Pounder Churchill

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Image:Ability_axis_at_hold_fire_off.png Weapon:6 Pounder Churchill      
  See Weapon:6 Pounder Churchill for details.

 

   Churchill Flamethrower

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Image:Ability_axis_at_hold_fire_off.png Weapon:Churchill Flamethrower      
  See Weapon:Churchill Flamethrower for details.

 

   Besa Hull MG

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Image:Ability_axis_at_hold_fire_off.png Weapon:Besa Hull MG      
  See Weapon:Besa Hull MG for details.


 

 

 
 

 

最終更新:2012年07月13日 17:07