Vehicle_Schwimmwagen_Type_166

Vehicle:Schwimmwagen Type 166

 

 
 

Contents

Schwimmwagen Type 166
Image:vehicle_axis_schwimmwagen.png Health 175 Max Speed 6.8 Sight 55
Cost image:Manpower.png240 Acceleration 10 Detection 18/0
Time 45 Deceleration 10    
Hotkey: W Population 2 Rotation 105 Target Type armour_motorcycle
  Upkeep 2.688 Crush Human False Critical Type light_vehicle
      Crush Mode None Rear Damage Enabled false

 

   Schwimmwagen Type 166 Veterancy

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Received Damage
Received Accuracy (While Moving)
x0.85
x0.85
Maximum Health
Received Accuracy (While Moving)
x1.15
x0.85
Received Penetration
Received Accuracy (While Moving)
x0.75
x0.80

Info

  • The Wehrmacht Schwimmwagen Type 166 is an alternative unit introduced in Tales of Valor. It can be chosen to swap in place of the Wehrmacht Motorcycle.
  • The Schwimmwagen Type 166 is slower than the Motorcycle and is more expensive in both cost and time to produce. However, it has 50 more health than the Motorcycle and can reverse.
  • Schwimmwagens of both varieties are penalized less when travelling through water terrain, as they have a 0.8 (80%) movement speed modifier compared to 0.3 (30%) for most vehicles.

Tactics

  • The Wehrmacht Schwimmwagen's extra health and ability to reverse (unlike the Motorcycle), makes it able to stay in combat longer. This makes the Schwimmwagen Type 166 more useful in narrow fighting spaces or when fighting over water. However, the slower speed, expensive cost, and long build time makes it less viable in many other situations.
  • Due to the long build time, it is recommended to build the Schwimmwagen after producing other starting units, especially in the early game.

Built From

 

   Wehrmacht Quarters

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Image:building_axis_basic_support_center.png Health 500 Target Type building
Cost image:Manpower.png220image:Fuel.png15 Critical Type building
Time 60    
Hotkey: W Effects: Deploys Volksgrenadier Squads, Snipers, Heavy Machine Gun teams and Motorcycles.  ESee Structure:Wehrmacht Quarters for details.


 

Doctrinal Abilities

 

   Blitzkrieg

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Image:ability_axis_blitz_tactics.png Cost image:Munition.png150 Activation timed
Duration 30 Target tp_any
Recharge 60    
Hotkey: Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.  ESee Ability:Blitzkrieg for details.


 

Vehicle Abilities

 

   Vehicle Cover

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Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects: $0 no key  ESee Ability:Vehicle Cover for details.


 

Vehicle Weapons

 

   MG42 Motorcycle

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Image:Ability_axis_at_hold_fire_off.png Weapon:MG42 Motorcycle      
  See Weapon:MG42 Motorcycle for details.

 

最終更新:2012年07月13日 17:25