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Vehicle_Armored_Car

Vehicle:Armored Car

 

 

Contents

Armored Car
Image:vehicle_pnze_armoured_car.png Health 220 Max Speed 7.5 Sight 35
Cost image:Manpower.png255image:Fuel.png25 Acceleration 6 Detection 0/0
Time 55 Deceleration 4.5    
Hotkey: C Population 4 Rotation 75 Target Type vehicle_22x
  Upkeep 2.688 Crush Human   Critical Type light_vehicle
      Crush Mode   Rear Damage Enabled true

 

   Armored Car Veterancy

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Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.9
0.9
1.15
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
8 Vet-Exp
Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.95
0.95
1.05
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
22 Vet-Exp
Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.95
0.95
1.05
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
38 Vet-Exp

Level 1 Special:

Level 2
Special:

Level 3 Special:

Maximum Health

+15

+20

+20

8 Vet-Exp

22 Vet-Exp

38 Vet-Exp


 

Tactics

  • The Armored Car can completely devastate infantry, even more so if kiting.
  • Although it is "Armored", it is still vulnerable to small arms fire (especially to the U.S. Rifleman's BAR's)


 

History

The SdKfz 222 Armored Car was an up-gunned variant of the SdKfz 221, mounting a partially-closed turret with a 2cm KwK38 gun, and a light machine-gun. With slightly more firepower than the SdKfz 221/223, it could knock out light vehicles yet lacked the armour for heavy combat. Just as with the SdKfz 221, it had poor off-road performance and tended to stay on roads. It was normally led by a SdKfz 223 radio-equipped armored car, when patrolling ahead of the Panzer and Panzergrenadier divisions.


 

Built From

 

   Panzer-Jager Kommand

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Image:building_pnze_panzer_jager.png Health 1000 Target Type building
Cost image:Manpower.png220image:Fuel.png30 Critical Type building
Time 115    
Hotkey: J Effects:Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade.  ESeeStructure:Panzer-Jager Kommandfor details.


 

Vehicle Abilities

 

   Overdrive

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Image:ability_pnze_222_overdrive.png Cost image:Munition.png25 Activation timed
Duration 30 Target tp_any
Recharge 60    
Hotkey: R Effects:Order the Light Armored Car to move at maximum speed.  ESeeAbility:Overdrivefor details.

 

   Vehicle Cover

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Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects:$0 no key  ESeeAbility:Vehicle Coverfor details.


 

Vehicle Weapons

 

   20mm PE Armoured Car

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Image:Ability_axis_at_hold_fire_off.png Weapon:20mm PE Armoured Car      
  SeeWeapon:20mm PE Armoured Carfor details.

 

   MG42 Armoured Car

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Image:Ability_axis_at_hold_fire_off.png Weapon:MG42 Armoured Car      
  SeeWeapon:MG42 Armoured Carfor details.


 

 
 

 

最終更新:2012年07月22日 20:16