Vehicle_Jagdpanther

Vehicle:Jagdpanther

 

 

Contents

Jagdpanther
Image:vehicle_pnze_jagdpanther.png Health 1600 Max Speed 5.4 Sight 35
Cost image:Manpower.png300 Acceleration 3 Detection 0/0
Time 30 Deceleration 4    
Hotkey: Population 12 Rotation 32 Target Type armour_jagdpanther
  Upkeep 11.52 Crush Human true Critical Type armour
      Crush Mode crush_heavy Rear Damage Enabled true

 

   Jagdpanther Veterancy

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Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.9
0.9
1.15
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
24 Vet-Exp
Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.95
0.95
1.05
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
58 Vet-Exp
Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.95
0.95
1.05
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
102 Vet-Exp


 

Tactics

  • You can only call it in *once*! Don't waste it.
  • Support it with infantry and some Marders, and you got yourself a one of a kind killing machine!
  • Generally defensive veterancy is preferable to offensive. Given the 88's already superb penetration and the 35% boost it receives from APCR 40 (which is the prerequisite to the Jagdpanther so you have it), the penetration bonuses offensive veterancy gives are largely overkill and the main gun comes with good accuracy against anything but infantry (which you shouldn't be using the Jagdpanther against anyway; it's a TANK destroyer remember) so the accuracy bonus is also moot. The health, received accuracy and damage, and especially speed bonuses conferred by defensive veterancy far outweigh the cooldown and reload bonuses of offensive. With triple defensive veterancy the jagdpanther becomes a beast with more hit points than a King Tiger, takes far less damage due to its received damage and accuracy bonuses, and can more or less keep pace with all your other vehicles.


 

History

The Jagdpanther (Hunting Panther) was a heavy tank-hunter employed in the later stages of the war by the German army. It consisted of the Panther chassis and a turretless superstructure mounting the 8.8cm PaK43 anti-tank gun. Though the extra weight lessened its off-road mobility, the Jagdpanther was still a maneuverable opponent. It was as well-armoured as the Panther, which made it tough to defeat, and its 8.8cm gun had little trouble penetrating even the heaviest Soviet tanks. Aside from the mechanical issues it inherited from the Panther chassis, its only other drawback was its vulnerability to infantry, due to having only one machine-gun for defense. Not many were produced, and they were only to be found in independent tank-hunter battalions that were parceled out to divisions, as needed.


 

Requires

 

   Jagdpanther Tank Destroyer

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Image:cmdr_pnze_jagdpanther.png Cost Image:Command.png4 Time  
Hotkey: Effects: A very rare and powerful Jagdpanther is allocated only once to each commander. Extremely well armed and armored, the Jagdpanther is capable of tackling all enemy units.  ESee Upgrade:Jagdpanther Tank Destroyer for details.


 

Called In Using

 

   Jagdpanther

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Image:cmdr_pnze_jagdpanther.png Cost   Activation targeted
Duration 0 Target tp_any
Recharge 40    
Hotkey: Effects: The Jagdpanther is a heavy tank destroyer armed with the same 88mm Pak 43 as the King Tiger. The Jagdpanther is rare, and so is allocated only once per battle.  ESee Ability:Jagdpanther for details.


 

Vehicle Abilities

 

   Vehicle Cover

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Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects: $0 no key  ESee Ability:Vehicle Cover for details.


 

Vehicle Weapons

 

   88mm Jagdpanther APCR

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Image:Ability_axis_at_hold_fire_off.png Weapon:88mm Jagdpanther APCR      
  See Weapon:88mm Jagdpanther APCR for details.


 

 

 
 

 

最終更新:2012年07月13日 17:36