Vehicle:Marder III Tank Hunter
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| Received Damage Received Accuracy Maximum Speed Maximum Health |
0.9 0.9 1.15 1.15 |
Accuracy Reload Cooldown Penetration |
1.15 0.9 0.9 1.15 |
12 Vet-Exp | |||
| Received Damage Received Accuracy Maximum Speed Maximum Health |
0.95 0.95 1.05 1.15 |
Accuracy Reload Cooldown Penetration |
1.15 0.9 0.9 1.15 |
29 Vet-Exp | |||
| Received Damage Received Accuracy Maximum Speed Maximum Health |
0.95 0.95 1.05 1.15 |
Accuracy Reload Cooldown Penetration |
1.15 0.9 0.9 1.15 |
51 Vet-Exp | |||
Tactics
History
Requires
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Cost | Time | |||
| Hotkey: U | Effects:The Jager Kommand can produce the Marder III Tank Hunter. ESeeUpgrade:Jager Kommand Upgradefor details. | ||||
Built From
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Health | 1000 | Target Type | building | |
| Cost | Critical Type | building | |||
| Time | 115 | ||||
| Hotkey: J | Effects:Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. ESeeStructure:Panzer-Jager Kommandfor details. | ||||
Doctrinal Abilities
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Cost | Time | |||
| Hotkey: | Effects:AT guns and main tank guns are issued the more powerful APCR (Armor Piercing Composite Rigid) Panzergranate 40 ammunition that will improve armor penetration. ESeeUpgrade:APCR Roundsfor details. | ||||
Vehicle Abilities
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Cost | Activation | toggle | ||
| Duration | 3 | Target | tp_any | ||
| Recharge | 10 | ||||
| Hotkey: S | Effects:The Marder III can sacrifice mobility to gain more destructive power from its 75mm Pak 40 Anti Tank gun. ESeeAbility:Site Main Gunfor details. | ||||
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Cost | Activation | always_on | ||
| Duration | _ | Target | tp_any | ||
| Recharge | 0 | ||||
| Hotkey: | Effects:$0 no key ESeeAbility:Vehicle Coverfor details. | ||||
Vehicle Weapons
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Weapon:75mm Marder | ||||
| SeeWeapon:75mm Marderfor details. | |||||
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Weapon:75mm Marder APCR | ||||
| SeeWeapon:75mm Marder APCRfor details. | |||||





