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Vehicle_Marder_III_Tank_Hunter

Vehicle:Marder III Tank Hunter

 

 

Contents

Marder III Tank Hunter
Image:Vehicle_pnze_marder_iii.png Health 375 Max Speed 6 Sight 35
Cost image:Manpower.png300image:Fuel.png40 Acceleration 2.5 Detection 0/0
Time 45 Deceleration 4    
Hotkey: T Population 5 Rotation 24 Target Type armour_marder
  Upkeep 10.944 Crush Human   Critical Type armour
      Crush Mode   Rear Damage Enabled true

 

   Marder III Tank Hunter Veterancy

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Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.9
0.9
1.15
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
12 Vet-Exp
Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.95
0.95
1.05
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
29 Vet-Exp
Received Damage
Received Accuracy
Maximum Speed
Maximum Health
0.95
0.95
1.05
1.15
Accuracy
Reload
Cooldown
Penetration
1.15
0.9
0.9
1.15
51 Vet-Exp


 

Tactics

History

 

Requires

 

   Jager Kommand Upgrade

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Image:icon_upgrade_pnze_jager_kommand.png Cost image:Manpower.png200image:Fuel.png40 Time Image:Time.png45
Hotkey: U Effects:The Jager Kommand can produce the Marder III Tank Hunter.  ESeeUpgrade:Jager Kommand Upgradefor details.


 

Built From

 

   Panzer-Jager Kommand

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Image:building_pnze_panzer_jager.png Health 1000 Target Type building
Cost image:Manpower.png220image:Fuel.png30 Critical Type building
Time 115    
Hotkey: J Effects:Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade.  ESeeStructure:Panzer-Jager Kommandfor details.


 

Doctrinal Abilities

 

   APCR Rounds

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Image:ability_allied_57mm_armor_piercing_rounds.png Cost Image:Command.png3 Time  
Hotkey: Effects:AT guns and main tank guns are issued the more powerful APCR (Armor Piercing Composite Rigid) Panzergranate 40 ammunition that will improve armor penetration.  ESeeUpgrade:APCR Roundsfor details.


 

Vehicle Abilities

 

   Site Main Gun

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Image:Ability_pnze_marder_iii_aimed_shot_on.png Cost   Activation toggle
Duration 3 Target tp_any
Recharge 10    
Hotkey: S Effects:The Marder III can sacrifice mobility to gain more destructive power from its 75mm Pak 40 Anti Tank gun.  ESeeAbility:Site Main Gunfor details.

 

   Vehicle Cover

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Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects:$0 no key  ESeeAbility:Vehicle Coverfor details.


 

Vehicle Weapons

 

   75mm Marder

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Image:Ability_axis_at_hold_fire_off.png Weapon:75mm Marder      
  SeeWeapon:75mm Marderfor details.


 

   75mm Marder APCR

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Image:Ability_axis_at_hold_fire_off.png Weapon:75mm Marder APCR      
  SeeWeapon:75mm Marder APCRfor details.


 

 
 

 

最終更新:2012年07月22日 20:12