【 | STR | 】 | 16 | ( | + | 3 | ) | = | 15 | + 1 Race | |
【 | DEX | 】 | 14 | ( | + | 2 | ) | = | 14 | ||
【 | CON | 】 | 16 | ( | + | 3 | ) | = | 14 | + 1 Race | + 1 Race |
【 | INT | 】 | 8 | ( | - | 1 | ) | = | 8 | ||
【 | WIS | 】 | 12 | ( | + | 1 | ) | = | 12 | ||
【 | CHA | 】 | 8 | ( | - | 1 | ) | = | 8 |
AC | : | 16 | = | 10 | + 2 DEX Mod. | + 4 Armor |
Initiative Mod. | : | 2 | = | + 2 DEX Mod. |
Attack | : | + 4 = + 3 STR Mod. + 1 Attack Bonus | |||
Damage | : | 1d10 + 3 ( = + 3 STR Mod. ) | Range | : | ― |
Property | : | Slashing, Reach, Two-handed |
Attack | : | + 4 = + 3 STR Mod. + 1 Attack Bonus | |||
Damage | : | 1d12 + 3 ( = + 3 STR Mod. ) | Range | : | ― |
Property | : | Bludgeoning, Two-handed |
Attack | : | + 4 = + 3 STR Mod. + 1 Attack Bonus | |||
Damage | : | 1d8 + 3 ( = + 3 STR Mod. ) | Range | : | ― |
Property | : | Piercing, Reach, Two-handed |
Attack | : | + 4 = + 3 STR Mod. + 1 Attack Bonus | |||
Damage | : | 1d6 + 3 ( = + 3 STR Mod. ) | Range | : | 30 / 120 |
Property | : | Piercing |
Hill Dwarf | Size | : | Medium |
Speed | : | 25ft. Your speed is not reduced by wearing heavy armor with which you have proficiency or for carrying a heavy load. | |
Darkvision | : | You treat darkness within 60 feet of you as dim light. When you do so, your vision is in black and white. | |
Dwarven Resiliance | : | You have advantage on saving throws against poison, and you have resistance against poison damage. | |
Dwarven Weapon Training | : | You are proficient with the battleaxe, handaxe, throwing hammer, and warhammer. | |
Stonecunning | : | While you are underground, you have advantage on all Wisdom checks to listen and spot, and you roughly know your depth beneath the surface. You also know the approximate age and origin of worked stone you inspect. | |
Dwarven Toughness | : | Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Additionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Die you roll. | |
Languages | : | Common, Dwarvish | |
Ability Score Adjustment | : | + 1 CON, + 1 STR | |
Barbarian 1 | Hit Dice | : | 1d12 per barbarian level |
Ability Score Adjustment | : | + 1 STR, or CON ( CON を選択 ) | |
Armor & Shield Proficiencies | : | Light and medium armor, shields | |
Weapon Proficiencies | : | All simple and martial weapons | |
Attack Bonus | : | You gain a + 1 bonus to your attack roll when you're using a weapon with which you have proficiency. | |
Rage | : | On your turn, you can enter a rage as part of your action. While raging, you gain the following benefits: • advantage on Strengthbased attack rolls, checks, and saving throws • a + 2 bonus to the damage roll of one melee attack of choice each turn • resistance to bludgeoning, piercing, and slashing damage Raging also has a drawback: You can't take reactions during it. You must attack on each of your turns to maintain the rage; it stops if you end your turn without having attacked a hostile creature. The rage also ends after 10 minutes or if you fall unconscious. After you rage twice, you must complete a long rest to rage again, and you must take a short rest between rages. | |
Reckless Attack | : | When you aren't raging, you can use your action to make a melee attack with advantage. Doing so grants advantage to attack rolls against you until your next turn. | |
Thick Hide | : | While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. |
Balance | + 2 | + 1d6 |
Climb | + 3 | + 1d6 |
Jump | + 3 | + 1d6 |
Sneak | + 2 | |
Tumble | + 2 | + 1d6 |
Listen | + 1 | |
Spot | + 1 |
Guide | ||||
Trait | : | Wanderer | / | You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. |
Skills | : | Balance, Climb, Jump, Tumble |
Level | 1 | : | Cleave | / | Once on each of your turns, when you reduce a creature to 0 hit points or fewer with a melee attack, you can make a single melee attack against another creature within your reach as a part of the same action. |
Level | 3 | : | Weapon Mastery | / | When you attack with a weapon and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage. |