【 | STR | 】 | 10 | ( | + | 0 | ) | = | 10 | |
【 | DEX | 】 | 16 | ( | + | 3 | ) | = | 15 | + 1 Racial |
【 | CON | 】 | 12 | ( | + | 1 | ) | = | 12 | |
【 | INT | 】 | 14 | ( | + | 2 | ) | = | 14 | |
【 | WIS | 】 | 14 | ( | + | 2 | ) | = | 14 | |
【 | CHA | 】 | 10 | ( | + | 0 | ) | = | 9 | + 1 Racial |
Armor | Light and medium armor |
Weapons | Simple weapons, marshal ranged weapons, hand crossbow, light crossbow, long sword, rapier, and short sword |
Tools | Thieves' tools, mounts (land), disguise kit, poisoner's kit |
Acrobatics | : | + | 4 | = | + 3 | DEX | + 1 Procifiency | |
Athletics | : | + | 1 | = | + 0 | STR | + 1 Procifiency | |
Deception | : | + | 1 | = | + 0 | CHA | + 1 Procifiency | |
Insight | : | + | 3 | = | + 2 | WIS | + 1 Procifiency | |
Perseption | : | + | 8 | = | + 2 | WIS | + 1 Procifiency | + 5 Expertise |
Search | : | + | 8 | = | + 2 | INT | + 1 Procifiency | + 5 Expertise |
Stealth | : | + | 9 | = | + 3 | DEX | + 1 Procifiency | + 5 Expertise |
Thieves' Tools | : | + | 9 | = | + 3 | DEX | + 1 Procifiency | + 5 Expertise |
Size | : | Small |
Speed | : | 25ft. |
Lucy | : | When you roll a natural 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. |
Brave | : | You have advantage on saving throws against being frightened. |
Halfling Nimbleness | : | You can move through the space of any creature that is of a size larger than yours. |
Naturally Stealthy | : | You can attempt to hide even when you are obscured only by a creature that is one size larger than you. |
Expertise | : | Choose up to four of your skill or tool proficiencies. You gain a +5 bonus to any ability check you make that involves those proficiencies. |
Sneak Attack | : | When you attack a creature and hit, you can deal extra damage to that target if you have advantage against it or if another enemy of the target is within 5 feet of it and that enemy is able to take actions. You can use this feature only once per turn. |
Cunning Action | : | You can take a second action on each of your turns. This action can be used only to disengage, hide, or hustle. |
Thieves' Cant | : | |
Assassinate | : | After initiative is rolled for a combat, you have advantage on attacks against any creature that has not yet taken a turn in the combat. In addition, if you attack and hit a creature that is surprised, you score a critical hit against that creature. If you use Sneak Attack on such a critical hit, instead of rolling for your Sneak Attack damage, use the maximum result for each Sneak Attack die. |