アットウィキロゴ

PC データ置き場 > Out of the Abyss キャンペーン PC

PPP Out of the Abyss キャンペーン用キャラクター。

Goth ( ガズ )

 Race 
 Half-Orc


 Alignment 
 Chaotic Neutral


 Experience / Next Level 
  7,190 / 14,000 xp


 Classes / Level 
 Fighter 6


 Background 
 Outlander

 Hit Points 
 58 = 10 + 6 + 6 + 6 + 6 + 6 + 18 CON Mod. ( = + 3 CON × 6Lv. )

 Ability Scores 
【 STR 】 18 ( + 4 ) = 14 ( 7pts. ) + 2 Racial + 2 Level up
【 CON 】 16 ( + 3 ) = 15 ( 9pts. ) + 1 Racial
【 DEX 】 13 ( + 1 ) = 13 ( 5pts. )
【 INT 】 8 ( - 1 ) = 8 ( 0pts. )
【 WIS 】 12 ( + 1 ) = 12 ( 4pts. )
【 CHA 】 10 ( + 0 ) = 10 ( 2pts. )


 Initiative & Move Speed 
Initiative : + 1 = + 1 DEX
Land Speed : 30 feet.


 Armor Class 
 20 = 10 + 8 Platemail + 2 Shield


 Saving Throws 
【 STR 】  + 7 ( = + 4 STR + 3 Proficiency )
【 CON 】  + 6 ( = + 3 CON + 3 Proficiency )
【 DEX 】  + 1 ( = + 1 DEX )
【 INT 】  - 1 ( = - 1 INT )
【 WIS 】  + 1 ( = + 1 WIS )
【 CHA 】  + 0 ( = + 0 CHA )


 Proficiencies 
Proficiency Bonus + 3
Armor : All Armor, shields
Weapons : All Simple Weapons, Martial Weapons
Tools : Horn ( musical instrument )
Language : Common, Orc, Goblin


 Attacks 
Dawn Bringer Finesse
Attack : + 9 ( = + 4 STR + 3 Proficiency + 2 Enc.)
Damage : 1d8 + 6 ( = + 4 STR + 2 Enc.) / Radiant
Warhammer Versatile ( 1d10 )
Attack : + 6 ( = + 3 STR + 3 Proficiency )
Damage : 1d8 + 3 ( = + 3 STR ) / Bludgeoning
Dagger Finesse, Light, Thrown ( Range 20 / 60 )
Attack : + 6 ( = + 3 STR + 3 Proficiency )
Damage : 1d4 + 3 ( = + 3 STR ) / Piercing
Handaxe Light, Thrown ( Range 20 / 60 )
Attack : + 6 ( = + 3 STR + 3 Proficiency )
Damage : 1d6 + 3 ( = + 3 STR ) / Slashing


 Skills 
Strength ■ Athletics : + 7 ( = + 4 STR + 3 Proficiency )
Dexterity ● Acrobatics : + 4 ( = + 1 DEX + 3 Proficiency )
  Sleight of Hand : + 1 ( = + 1 DEX )
  Stealth : + 1 ( = + 1 DEX )
Intelligence   Arcana : - 1 ( = - 1 INT )
○ History : - 1 ( = - 1 INT )
  Investigation : - 1 ( = - 1 INT )
  Nature : - 1 ( = - 1 INT )
  Religion : - 1 ( = - 1 INT )
Wisdom ● Animal Handling : + 4 ( = + 1 WIS + 3 Proficiency )
○ Insight : + 1 ( = + 1 WIS )
  Medicine : + 1 ( = + 1 WIS )
○ Perception : + 1 ( = + 1 WIS )
■ Survival : + 4 ( = + 1 WIS + 3 Proficiency )
Charisma   Deception : + 0 ( = + 0 CHA )
◆ Intimidation : + 3 ( = + 0 CHA + 3 Proficiency )
  Performance : + 0 ( = + 0 CHA )
  Persuasion : + 0 ( = + 0 CHA )


 Traits 
Half-Orc Ability Score Increases : + 2 STR, + 1 CON
Size : Medium
Speed : 30 feet
Darkvision : You can see in dim light 60 feet of you as if it were bright light,
and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Menacing : You gain proficiency in the intimidation skill
Relentless Endurance : When you are reduced to 0 hit points but not killed outright,
you can drop to 1 hit point instead.
You can't use this feature again until you finish a long rest.
Savage Attacks : When you score a critical hit with a melee weapon attack, you can
roll one of the weapon's damage dice one additional time and add it
to the extra damage of critical hit.
Languages : Common, Orc
Fighter, Champion Hit Dice : 1d10 / Lv.
Armor Proficiencies : All Armors, Shields
Weapon Proficiencies : All Simple Weapons, Martial Weapons
Tool Proficiencies : None
Saving Throw Proficiencies : Strength, Constitution
Skills : Choose two skills from Acrobatics, Animal Handling, Athletics, History,
Insight, Intimidation, Perception, Survival
Fighting Style : Protection.
When a creature you can see attacks a target other than you that is
within 5 feet of you, you can use your reaction to impose disadvantage
on the attack roll.
You must be wielding a shield.
Second Wind : On your turn, you can use a bonus action to regain hit points equal to
1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before
you can use it again.
Action Surge : You can push yourself beyond your normal limits for a moment.
On your turn, you can take one additional action on top of your regular
action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before
you can use it again.
Extra Attack : You can attack twice, instead of once, whenever you take the Attack
action on your turn.
:
Outlander ( Background ) Skill Proficiencies : Athletics, Survival
Tool Proficiencies : One type of musical instrument
Language : One of your choice

\
 Feats 
Shield Master


 Equipments 
  Dawn Bringer
  Warhammer
  Warhammer, silverd
  Staff
  Javelin × 10
  Hand Axe × 2
  Dagger
  Platemail
  Shield
  Spell Shard ( Fly )
  Dungeoneer's Pack
  - Backpack
  - Crowbar
  - Hammer
  - Piton × 10
  - Torch × 10
  - Tinderbox
  - Ration × 10 day
  - Rope, hempen × 50 feet
  - Waterskin
  Bedroll
  Belt Pouch
  Clothes, Traveler's
  Fishing Tackle
  Hunting Trap
  Lantern, Hooded
  Mess Kit
  Oil × 5
  Trophy from an animal you killed
  0.3gp

最終更新:2016年12月17日 14:58