Waterdeep Duology キャンペーン PC

PPP Waterdeep Duology キャンペーン用キャラクター。

Judith ( ユーディット )

 Race 
 Tiefling


 Alignment 
 Neutral-Good


 Experience / Next Level 
  - / - xp


 Classes / Level 
 Sorcerer 17


 Patron Deity / Faith 
 Tyr


 Background 
 Waterdhavian Noble


 キャラ設定 
ウォーターディープ貴族の私生児。
インキュバスにたぶらかされた娘が産んだ子であったが故、事態の隠蔽のために闇に葬り去られそうになったが、Divine Soul としての兆しが見られたため、Tyr 預りという形で生きながらえる。
( 名目上は、Divine Soul として運命づけられていた神子が、悪魔の介入で呪われた外見で産まれた、という話になっている )
Tyr 預りの悪魔ッ娘ということで、関係者には割と知られた存在 ( かも知れない )。
背中の羽根が出せるよう、背中が大きく開いたカスタム修道服がトレードマーク。


 Hit Points 
 98 = 6 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 32 CON Mod. ( = + 2 CON × 16 Lv. )


 Ability Scores 
STR 9 ( - 1 ) = 9 ( 1pts. )
CON 14 ( + 2 ) = 14 ( 7pts. )
DEX 14 ( + 2 ) = 14 ( 7pts. )
INT 12 ( + 1 ) = 11 ( 3pts. ) + 1 Racial
WIS 10 ( + 0 ) = 10 ( 2pts. )
CHA 22 ( + 6 ) = 14 ( 7pts. ) + 2 Racial + 4 Feat + 2 Tome of Understanding


 Initiative & Move Speed 
Initiative + 2 = + 2 DEX
Land Speed 30 feet.
Fly Speed 30 feet.


 Armor Class 
 16 = 13 + 2 DEX + 1 Elven Chain


 Saving Throws 
STR 】  - 1 ( = - 1 STR )
CON 】  + 8 ( = + 2 CON + 6 Proficiency )
DEX 】  + 2 ( = + 2 DEX )
INT 】  + 1 ( = + 1 INT )
WIS 】  + 0 ( = + 0 WIS )
CHA 】  + 12 ( = + 6 CHA + 6 Proficiency )


 Proficiencies 
Proficiency Bonus + 6
Armor None
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Tools None
Language Common, Infernal, Goblin


 Attacks 
Dagger Finesse, light, thrown ( range 20 / 60 )
Attack + 8 ( = + 2 DEX + 6 Proficiency )
Damage 1d4 + 2 ( = + 2 DEX ) / Piercing
Clossbow, light Ammunition ( Range 80 / 320 ), loading, two-handed
Attack + 8 ( = + 2 DEX + 6 Proficiency )
Damage 1d8 + 2 ( = + 2 DEX ) / Piercing


 Skills 
Strength   Athletics - 1 ( = - 1 STR )
Dexterity   Acrobatics + 2 ( = + 2 DEX )
  Sleight of Hand + 2 ( = + 2 DEX )
  Stealth + 2 ( = + 2 DEX )
Intelligence Arcana + 1 ( = + 1 INT )
History + 7 ( = + 1 INT + 6 Proficiency )
  Investigation + 1 ( = + 1 INT )
  Nature + 1 ( = + 1 INT )
Religion + 7 ( = + 1 INT + 6 Proficiency )
Wisdom   Animal Handling + 0 ( = + 0 WIS )
Insight + 0 ( = + 0 WIS )
  Medicine + 0 ( = + 0 WIS )
  Perception + 0 ( = + 0 WIS )
  Survival + 0 ( = + 0 WIS )
Charisma Deception + 12 ( = + 6 CHA + 6 Proficiency )
Intimidation + 6 ( = + 6 CHA )
  Performance + 6 ( = + 6 CHA )
Persuasion + 12 ( = + 6 CHA + 6 Proficiency )
○ = Class skill ( not Proficiencied )
● = Proficiencied by class
◆ = Proficiencied by racial
■ = Proficiencied by background


 Traits 
Tiefling ( Winged Bloodline ) Ability Score Increases + 2 CHA, + 1 INT
Size Medium
Speed Your base walking speed is 30 feet
Darkvision Thanks to your infernal heritage, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Hellish Resistance You have resistance to fire damage.
Winged You have bat-like wings sprouting from your shoulders.
You have a flying speed of 30 feet while you aren’t wearing heavy armor.
Languages Common, Infernal
Sorcerer 14 Hit Dice 1d6 / Lv.
Armor Proficiencies None
Weapon Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows
Tool Proficiencies None
Saving Throw Proficiencies Constitution, Charisma
Skills Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
Spellcasting 6 Cantrips Known, 14 Spells Known, 4 / 3 / 3 / 3 / 2 / 2 / 1 / 1 / -
Sorcery Points You have 14 sorcery points.
You can never have more sorcery points than shown on the table for your level.
You regain all spent sorcery points when you finish a long rest.
Flexible Casting You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.
You learn other ways to use your sorcery points as you reach higher levels.
└ Creating Spell Slots You can transform unexpended sorcery points into one spell slot as a bonus action on your turn.
The Creating Spell Slots table shows the cost of creating a spell slot of a given level.
You can create spell slots no higher in level than 5th. The created spell slots vanish at the end of a long rest.
Metamagic 1:Transmuted Spell When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other
listed types: acid, cold, fire, lightning, poison, thunder.
Metamagic 2:Twined Spell When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to
the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell's current level.
Metamagic 3:Quicked Spell When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Divine Magic
Favored by the Gods Divine power guards your destiny.
If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
Once you use this feature, you can't use it again until you finish a short or long rest.
Empowered Healing Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll
any number of those dice once, provided you aren't incapacitated.
You can use this feature only once per turn.
Otherworldly Wings You can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet.
The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.
Waterdhavian Noble (Background) Skill Proficiencies History, Persuasion
Tool Proficiencies One type of gaming set or one musical instrument
Languages One of your choice


 Feats 
Flames of Phlegethos ・Increase your Intelligence or Charisma score by 1, to a maximum of 20.
・When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
・Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn.
 The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet.
  While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
Fey Touched ・Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
・You learn the misty step spell and one 1st-level spell of your choice.
 The 1st-level spell must be from the divination or enchantment school of magic.
 You can cast each of these spells without expending a spell slot.
 Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest.
 You can also cast these spells using spell slots you have of the appropriate level.
 The spells’ spellcasting ability is the ability increased by this feat.
Telekinetic ・Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
・You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible.
 If you already know this spell, its range increases by 30 feet when you cast it.
 Its spellcasting ability is the ability increased by this feat.
・As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you.
 When you do so, the target must succeed on a Strength saving throw ( DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat )
 or be moved 5 feet toward you or away from you.
 A creature can willingly fail this save.


 Spells Known 
Sorcerer 0Lv. Acid Splash Action 60ft. DEX Save ( DC 18 ) 3d6 Damage ( Acid ) Instantaneous
Firebolt Action 120ft. + 10 Spell Attack 3d10 Damage ( Fire ) Instantaneous
Guidance Action Touch + 1d4 one ability check Concentration, up to 1Min.
Light Action Touch Sheds bright light in a 20-foot radius and dim light for an additional 20ft. 1Hour
Mage Hand Action 30ft. 1Min.
Prestidigitation Action 10ft. Various 1Hour
Shape Water Action 30ft. Various Instantaneous
1Lv. Detect Evil and Good ※2 Action Self Detect specific types creatures within 30ft. Concentration, up to 10Min.
Healing Word Bonus Action 60ft. Restore 1d4 + CHA Mod. HP Instantaneous
Shield Reaction Self + 5 Bonus to AC 1Round
2Lv. Aid Action 30ft. Max. HP and current HP increase by 5 ( up to 3 creatures ) 8Hours
Misty Step ※2 Bonus Action Self Teleport up to 30 feet to an unoccupied space that you can see Instantaneous
3Lv. Counterspell Reaction 60ft. Interrupt a creature in the process of casting a spell Instantaneous
Haste Action 30ft. Concentration, up to 1Min.
Life Transference ※1 Action 30ft. You take 4d8 Damage ( Necrotic ) and one creature restore HP equal to twice the damage Instantaneous
4Lv. Dimension Door Action 500ft. Instantaneous
Sickening Radiance Action 120ft. Concentration, up to 10Min.
5Lv. Synaptic Static Action 120ft. Instantaneous
Wall of Stone Action 120ft. Concentration, up to 1Min.
6Lv. Disintegrate Action 120ft. Instantaneous
Hero's Feast Action 120ft. Concentration, up to 1Min.
7Lv. Draconic Transformation Bonus Action Self Concentration, up to 1Min.
8Lv. Power Word Stun Action 60ft. CON Save ( DC 23 ) Instantaneous
Sun Burst Action 150ft. CON Save ( DC 23 ) 12d6 Damage ( Radiant ) Instantaneous
9Lv. Psychic Scream Action 90ft. INT Save ( DC 23 ) 14d6 Damage ( Psychic ) Instantaneous
※1 Affinity spell from Divine Magic ( Law )
※2 Fey Touched Spells

 Equipments 
    Dagger × 2
    Light crossbow
    Bolt × 20
  Bloodwell Vial + 1
  Elven Chain
  Circlet of Blasting
  Helm of Complehend Languages
  Periapt of Proof against Poisons
  Ring of Invisibility
  Wand of Fireballs
  Wand of Detection
  Wand of Magic Missiles
  Wind Fan
  Bag of Holding
  Potion of Healing × 2
    Component pouch
    Holy Symbol
    Explorer's Pack
    Branket
    A set of fine clothes
    Signet brooch
    Scroll of pedigree
    Skin of fine zzar or wine
    7,980.5gp
◇ = Magic Item
☆ = Magic Item ( requires attunement )
★ = Magic Item ( attuned )

最終更新:2023年05月21日 12:52