DOW2.ucs(原文) 40001 行目 ~ 41000 行目

9120047 We are the weapons of Asuryan.
9120048 Strength and precision.
9120049 We battle. We triumph.
9120050 Ours is the path of victory.
9120051 These bodies endure.
9120052 Our souls remain focused.
9120053 We ruin that which opposes us.
9120054 It shall not endure.
9120055 Destroy it.
9120056 Object targeted.
9120057 For all those lost, we strike.
9120058 In all things, we oppose Chaos.
9120059 Destroy their temporary flesh.
9120060 Eliminate the human slaves of the Great Enemy.
9120061 I can scarcely sense such withered souls.
9120062 Silence their hateful guns.
9120063 We are their remedy.
9120064 This one despoils both life and death. He is a malignant beacon to my sight.
9120065 Battle all daemons.
9120066 Pit this body against their worst.
9120067 I sense madness and hate! What manner of human is this?
9120068 We stand against their tanks.
9120069 If not unity then victory.
9120070 Our cause is the greater.
9120071 The time has come for you to enter the Infinity Circuit, Warp Spider.
9120072 You called us back in order to fight Khaine himself?
9120073 The mournful wail of the Banshee is eternal on this side of life.
9120074 Wraithbone against Wraithbone.
9120075 My soul is the stronger.
9120076 Eldar against Eldar.
9120077 Attacking Rangers.
9120078 What tragedy to be turned against fellow Eldar.
9120079 Bring low the Fire Prism.
9120080 Attacking.
9120081 We shall eradicate these Orks, but there will always be more.
9120082 Act against the walker.
9120083 Let these pay the price for their savagery.
9120084 I sense no thought -- only the brutality of the Ork.
9120085 The fates are unkind to ensure the survival of Ork kind.
9120086 I sense a detonation… But it is so far away…
9120087 He is a maelstrom in the Warp.
9120088 A clattering tank … Barely an echo to our wraithsight.
9120089 Opposing human targets.
9120090 I see not humans, but fanaticism made flesh.
9120091 Are these humans significant in some way?
9120092 Quiet those weapons and the humans who wield them.
9120093 This one has power, but not the maturity to wield it well.
9120094 These scouts will not survive their discoveries.
9120095 Humans hold so little significance…
9120096 Thickened armor is no protection.
9120097 No civilized species could honor its fallen heroes in such a way.
9120098 A vehicle, yes? It casts so little shadow to my sight.
9120099 We are strong against the swarm.
9120100 We strike against the Tyranids.
9120101 Genestealers. Destroy them.
9120102 These beasts must die.
9120103 Raveners engaged.
9120104 Destroy those organic mines.
9120105 Here are the jagged teeth of the devouring maw.
9120106 It is like a keening in the Warp. We shall silence it.
9120107 Elegant Wraithbone against twisted flesh.
9120108 With every footfall, we shall bring woe to the enemies of the Eldar.
9120109 Moving this body.
9120110 Let us go, then, ready for battle.
9120111 Forward through the mists of death -- let our enemies beware.
9120112 As you wish.
9120113 This object is taken… But can such physical trifles truly matter?
9120114 All Victory Points to the Eldar.
9120115 The Victory Point. I understand.
9120116 The Victory Point is taken. Does that have any relevance to the living?
9120117 We shall take the Power Node.
9120118 Power Node acquired.
9120119 You seek a Requisition Point?
9120120 We shall capture a Requisition Point.
9120121 This body is spent.
9120122 Salvage my soul.
9120123 The Wraithbone fails me.
9120124 This shell is broken.
9120125 From the Infinity Circuit, I have come to serve.
9120126 I hear your words.
9120127 Even lost in these mists, I know my duty.
9120128 Life ends, but duty endures.
9120129 All orders have been carried out.
9120130 It is done.
9120131 Completed.
9120132 Effort begets triumph.
9120133 This body excels.
9120134 Your world is clearer to me now.
9120135 I am on the way.
9120136 This form moves at your will.
9120137 With the certainty of the fates, we advance.
9120138 Let nothing stop us.
9120139 Let us go. Now.
9120140 We must go.
9120141 Move now.
9120142 Such movement seems inconsequential.
9120143 I have no eyes with which to see any benefit to it, but I move at your request.
9120144 I have returned to serve.
9120145 I am ready.
9120146 The Craftworld calls us to serve in death as we did in life.
9120147 What do the Spiritseers wish of us?
9120148 We sense you, go ahead.
9120149 Command us, we are yours.
9120150 We shall serve.
9120151 Command us.
9120152 We are ready.
9120153 This world is no longer mine.
9120154 Ready ever to serve.
9120155 Yes?
9120156 I sense a Victory Point nearby.
9120157 Requisition Point ahead.
9120158 Sensing Power Node.
9120159 Enemies reveal themselves to my ghostly sight.
9120160 Sensing an enemy presence…
9120161 The legions of Chaos are near.
9120162 Chaos units detected.
9120163 Sensing enemy Eldar.
9120164 Eldar thoughts… They are hostile.
9120165 There are Orks here.
9120166 Ork presence felt
9120167 Humans are here. There may be more.
9120168 Space Marine thoughts in this area.
9120169 Tyranids plague this place.
9120170 Infestation felt.
9120171 Our allies are near.
9120172 Allied forces are not far.
9120173 We make common cause with the slaves of Chaos… What a fallen world this is.
9120174 Place Avitus inside this building.
9120181 Space Marine Tank
9120182 Predator Tank
9120183 Predator Tank
9120184 Travel to the Judgment of Carrion
9120185 A teammate has died.
9120187 +%1X%x Multiplier!
9120188 Capture point lost
9120189 Tyranid Lictor
9120190 Lictor
9120191 Infantry
9120192 Tyranid Lictor
9120193 Infantry
9120194 Tyranid Carnifex
9120195 Tyranid Hive Tyrant
9120196 Ravener
9120197 Ripper Swarm
9120198 Infantry
9120199 Infantry
9120200 Spore Mines
9120201 Tyranid Termagants
9120202 Infantry
9120203 Tyranid Warrior
9120204 Heavy Infantry
9120205 Zoanthrope
9120206 Infantry
9120207 Apothecary
9120208 Commander
9120209 Apothecary
9120210 Assault Squad
9120211 Assault Squad
9120212 Infantry
9120213 Devastator Marine Squad
9120214 Dreadnought
9120215 Vehicle
9120216 Vehicle
9120217 Commander
9120218 Force Commander
9120219 Force Commander
9120220 Vehicle
9120221 Predator
9120222 Space Marine Predator
9120223 Razorback
9120224 Razorback
9120225 Vehicle
9120226 Scout Squad
9120227 Tactical Marine Squad
9120228 Dreadnought
9120229 Vehicle
9120230 Vehicle
9120231 Captain
9120232 Captain
9120233 Ork Boyz
9120234 Infantry
9120235 Killa Kan
9120236 Looted Tank
9120237 Vehicle
9120238 Ork Nob
9120239 Ork War Trukk
9120240 Vehicle
9120241 Mekboy
9120242 Mekboy
9120243 Commander
9120244 Imperial Guard Squad
9120245 Farseer
9120246 Farseer
9120247 Falcon
9120248 Farseer
9120249 Commander
9120250 Fire Prism
9120251 Guardian
9120252 Guardian
9120253 Guardian
9120254 Guardian
9120255 Rangers
9120256 Warlock
9120257 Warp Spider Squad
9120258 Wraithlord
9120259 Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz
9120260 Ork Warboss
9120261 Warboss
9120262 Commander
9120263 Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz
9120264 Ork Warboss
9120265 Warboss
9120266 Commander
9120267 Warboss
9120268 Warboss (Hero)
9120269 Stomp
9120270 Knock back nearby units.
9120271 Click to activate
9120272 Zzap
9120273 Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well.
9120275 Recapture the beacon.
9120276 Recapture the beacon.
9120277 Recapture the beacon so extraction can occur.
9120279 Terminator
9120280 Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
9120281 Terminator Squad
9120282 Terminator Squad
9120283 Heavy Infantry
9120284 Heavy ranged assault infantry
9120285 Teleport
9120286 Teleport to the chosen location.
9120287 Click and target area
9120291 Click and target area
9120292 Furious Charge
9120293 Charge at a targeted location, knocking over everything in the Bloodcrusher's path.
9120294 Charge at a targeted location, knocking over everything in the Bloodcrusher's path.
9120296 Terminator Missile Launcher
9120297 Emperors Fist
9120298 The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets
9120299 Terminator Armor
9120300 Destroy the Spiritseer to stun and weaken nearby Wraithguard.
9120301 Use Assault Jump to bypass the wall.
9120302 Wall bypassed.
9120303 Jump over wall.
9120304 Destroy the gate.
9120305 Gate destroyed.
9120306 Destroy the gate to allow Cyrus to pass.
9120307 Attack the containers to expose supplies.
9120308 Containers destroyed.
9120309 Retrieve supplies.
9120310 We need to get past this wall if we are to locate the other drop pods.
9120311 Use your jump pack to get across.
9120312 My scouts and I cannot use jump packs, but we have other tools for dealing with walls.
9120313 Remote detonators and demolitions packs are more than enough to bring this gate down.
9120314 Supply crates replenish explosives and other expendable items.
9120319 Or you could just charge through it yourself, Commander.
9120324 The traitors are laying down a barrage to soften us up!
9120325 %1UNITNAME% +%2POINTS%
9120326 Imperial Guardsman
9120327 Scout Marine
9120328 Tactical Marine
9120329 Dreadnought
9120330 Force Commander
9120331 Apothecary
9120332 Terminator Marine
9120333 Guardian
9120334 Banshee
9120335 Shuriken Cannon
9120336 Warp Spider
9120337 Wraithlord
9120338 Ork Boy
9120339 Slugga Boy
9120340 Shoota Boy
9120341 Ork Nob
9120342 Rokkit Launcha
9120343 Stikkbomba
9120344 Deff Dread
9120345 Uge Hamma Nob
9120346 'Uge Choppa Nob
9120347 Stormboy
9120348 Warboss
9120349 Ripper
9120350 Hormagaunt
9120351 Termagant
9120352 Warrior
9120353 Zoanthrope
9120354 Lictor
9120355 Ravener
9120356 Hive Tyrant
9120357 Carnifex
9120358 Lictor Alpha
9120359 Chaos Lord
9120360 Bloodletter
9120361 Doppelganger
9120362 Farseer
9120363 Mekboy
9120364 %1UNITNAME% %2UNITTYPE%
9120366 Fish out of Water
9120367 OVER 9000!!!
9120368 Here comes Talon Alpha!
9120370 Grants Trait: Armor Piercing
9120371 Strikes from the Power Axe ignore up to 100 armor value.
9120372 Armor Piercing
9120373 Boom Time!
9120374 Powerful explosives detonate when the Mekboy is incapacitated.
9120375 Can Only be Replaced, Not Removed
9120376 Can Only be Replaced, Not Removed
9120377 Can Only be Replaced, Not Removed
9120378 Can Only be Replaced, Not Removed
9120379 Can Only be Replaced, Not Removed
9120380 Can Only be Replaced, Not Removed
9120381 Can Only be Replaced, Not Removed
9120382 Can Only be Replaced, Not Removed
9120383 Cannot be equipped with the Plasma Cannon.
9120384 Cannot be equipped with a Jump Pack.
9120385 "What are the Eldar doing on Aurelia?"
9120387 We should expect a counter- attack shortly.
9120388 Capture the beacon.
9120389 Capture the beacon to call in an extraction.
9120392 Aspiring Champion
9120393 Extraction arrival in:
9120394 Look, they are breaking off the attack!
9120395 What do you expect from traitors? Courage and honor?
9120396 XP
9120397 Commander.
9120399 Then we should locate Tarkus.
9120400 The scum incapacitated Tarkus.
9120401 Commander, use a stimulant kit to heal him from a distance, or manually revive him.
9120403 We should engage them at extreme range, and focus our fire.
9120405 Use Avitus to engage the traitors at extreme range.
9120406 Traitors eliminated.
9120407 Activate Focus Fire and attack the traitors with Avitus
9120408 Revive Tarkus.
9120409 Revive Tarkus by using Stimulant kits, or by right-clicking on him.
9120410 Secure the tech panel to open Angel Gate.
9120411 More traitors ahead -- and well armed.
9120412 Last Stand tip #1
9120413 Last Stand Tip #2
9120414 This is some leet info regarding the last stand gamemode.  Pay attention.
9120415 This is some useless placeholder text that doesn't explain anything related to Last Stand at all!
9120416 Geneseed
9120419 Mystic
9120420 Arcanist
9120421 Seer of Eldanesh
9120422 Sage of Eldanesh
9120423 Visionary of Eldanesh
9120424 Seer of Anaris
9120425 Sage of Anaris
9120426 Visionary of Anaris
9120427 Seer of Morai-Heg
9120428 Sage of Morai-Heg
9120429 Visionary of Morai-Heg
9120430 Seer of Asuryan
9120431 Sage of Asuryan
9120432 Visionary of Asuryan
9120433 Seer of Khaine
9120434 Sage of Khaine
9120435 Visionary of Khaine
9120436 Prophet of Eldanesh
9120437 Squig
9120438 Grot
9120439 Gretchin
9120440 Mek
9120441 Zogrot
9120442 Zogskraga
9120443 Flashdakka
9120444 Flashgorra
9120445 Skulblitza
9120446 Skulrukka
9120447 Skulzagga
9120448 Nazskraga
9120449 Nazdakka
9120450 Nazgorra
9120451 Deffblitza
9120452 Deffrukka
9120453 Deffzagga
9120454 Grimskraga
9120455 Grimgorra
9120456 Wazrukk Grimdakka
9120457 Novice
9120458 Recruit
9120459 Initiate
9120460 Battle Brother
9120461 Sergeant
9120462 Veteran
9120463 Veteran Sergeant
9120464 Vanguard Veteran
9120465 Vanguard Sergeant
9120466 Sternguard Veteran
9120467 Sternguard Sergeant
9120468 Terminator
9120469 Terminator Sergeant
9120470 First Company Veteran
9120471 First Company Sergeant
9120472 Honor Guard
9120473 Honor Guard Sergeant
9120474 Company Standard Bearer
9120475 Chapter Standard Bearer
9120476 Company Champion
9120477 Level %1RANK%
9120478 Sort by observer.
9120479 XP Required: %1RANKPOINTS%
9120483 Destroy those crates to uncover the supplies.
9120484 My scouts wear light armor, Commander, so we had best make use of available cover.
9120490 We should extract and bomb this ice pile from orbit.
9120491 Commander, there is an orbital relay ahead.
9120492 Kill those traitors before they call in a strike!
9120493 Spotters! Open fire!
9120494 Clear those positions defending the tower as well.
9120495 Thunderhawk is en route.
9120496 Prepare for an assault!
9120497 Another barrage!
9120498 There is a command console inside the perimeter which you can use to lower the gate, Commander.
9120499 Jump packs should allow you to reach it.
9120500 The enemy will have the chance to prepare for our assault.
9120501 Commander, the Gate is too damaged to open.
9120502 We have to destroy it.
9120503 Progression:
9120504 Force Dome
9120505 Erect a dome of psychic power, drastically reducing damage taken by allies within.
9120506 Click to Activate
9120507 Return to Planet Aurelia
9120508 Capture the Orbital Relay
9120509 Orbital Relay captured
9120510 Capture Orbital Relay by right-clicking it with a squad selected
9120511 Path of Corruption
9120512 These squads will gain Corruption upon returning from this mission:
9120514 Click Deploy to continue or Back to make changes.
9120515 Level 2 Chaos Temple
9120516 Highest Wave Achieved
9120517 The Last Stand
9120518 Click and target area
9120520 Warp Vomit
9120521 Vomit up the psychic stuff roiling in the Weirdboy's guts, knocking back, damaging and stunning all enemies caught in the spew. Units suffering from Warp Vomit take additional damage.
9120522 Level 2 Chaos Temple
9120523 Armageddon and Retribution
9120524 %1COMMANDER% once led his Space Marines from Strike Cruiser Armageddon. During the climactic battle of the Tyranid invasion, the Armageddon sacrificed itself to buy the Space Marines time to defeat the aliens.
9120525 Commander %1COMMANDER% and his Space Marines now serve aboard Strike Cruiser Retribution, part of the fleet supporting the Blood Ravens Third Company.
9120526 Many chapter serfs and valued relics were lost with the Armageddon.  
9120528 Librarian Jonah Orion
9120529 The Space Marines psykers known as Librarians are able to manipulate the fabric of the Warp itself. They are both powerful warriors and lore keepers for their chapters.
9120530 Jonah Orion has served under Gabriel Angelos since the aftermath of the Tartarus campaign. During the Tyranid invasion, he was one of the psykers tasked with battling the mighty Hive Mind as Captain Angelos made for sub-sector Aurelia.
9120531 Of the dozen Librarians, Navigators and Astropaths accompanying Angelos, only Jonah survived.
9120532 Kills:
9120533 Corrupting and Redeeming Mission Conditions
9120534 Missions in Chaos Rising have special conditions that can either increase or reduce a squad's corruption.
9120535 Conditions that can add Corruption are marked with a special Chaos star icon and list the actions that will result in corruption (for all deployed squads).
9120536 Redeeming conditions (which can reduce Corruption) are marked with an Imperial sigil and likewise list the conditions to fulfill.
9120537 These conditions have no impact on mission completion -- following them is entirely optional.
9120541 Lightly armed ranged unit capable of launching disruptive grenades. Can also construct Shrines and use Worship to bolster nearby Chaos units.
9120542 Heretic Ranged Squad
9120543 Heretic Ranged Squad
9120544 Chaos Dreadnought
9120545 Chaos Dreadnought
9120551 Click and target enemy
9120552 Foot of Gork
9120553 Click and target area
9120554 Bring down the mighty foot of the Ork god Gork to stomp on enemies, stunning and damaging all units in its path.
9120555 Mobility Needed
9120556 Bring jump or teleport packs to maximize your squads' mobility.
9120560 Orb of the Omnissiah
9120561 Throw a grenade that temporarily disables vehicles caught in the blast.
9120562 Click and target area
9120563 Litanies of Vigor
9120564 Replenish the Energy of all nearby allied squads.
9120565 Recite the chapter litanies and replenish the Energy of all nearby squads.
9120566 Click to activate
9120571 Litanies of Vigor
9120572 Recovery Accessory
9120583 Orbs of the Omnissiah
9120584 Grenades received from the Techpriests of Mars, which temporarily disable vehicles caught in the blast.
9120585 Thrown Weapon
9120586 Disables vehicles temporarily
9120587 Area of Effect
9120588 Weirdboy
9120589 The Weirdboy is a long-range support unit and caster. Charge his energy by putting him near da boyz and having them shout.
9120593 Click and target area
9120594 Plague Missile
9120595 Fire a missile filled with the pestilence of Nurgle. Upon detonation, all nearby enemies suffer slowed movement.
9120596 Warpath
9120597 Toggle on/off
9120598 Channel the power of da Waaagh! to make all nearby boyz faster and harder to kill.
9120605 Mark of Khorne
9120606 The Blood God's mark increases the Predator's damage output. Unit is immobile while upgrading.
9120607 Dedicate to Khorne
9120608 Mark of Nurgle
9120609 The Plague God grants vastly increased Health at the cost of reduced movement speed. Unit is immobile while upgrading.
9120610 Dedicate to Nurgle
9120612 Shieldwall
9120613 Increase the Tyrant Guard's health regeneration, but temporarily disable the unit.
9120614 Eternal War
9120615 Permanently increases the melee and ranged damage of the squad.
9120616 Upgrade Squad
9120618 Immolate
9120619 Ignite the ground with promethium dealing damage over time.
9120620 Ignite the ground with promethium dealing damage over time.
9120621 Click and target location
9120628 Toggle on/off
9120632 Click and target area
9120633 Jump
9120634 Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position.
9120635 Burrow Strike
9120636 Teleport
9120637 Daemonic Doppelganger
9120638 Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9120639 Fire a devastating blast affecting all enemies in close proximity to the Avatar.
9120640 Khaine's Wrath
9120642 Ulkair
9120643 Ulkair
9120644 Great Unclean One
9120645 Greater Daemon
9120647 Click and target an area
9120648 Deliver a Dreadnought by drop pod.
9120649 Deliver a Dreadnought by drop pod.
9120650 Call Dreadnought
9120651 The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets
9120652 Emperors Fist
9120653 Becomes invisible to the enemy.  Attacking, using abilities or getting too close to enemy troops reveals the unit.
9120654 Infiltrate
9120655 Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9120656 Stikkbomb
9120657 Click and target area
9120658 Click and target area
9120659 Click and target area
9120660 Click and target ally
9120661 Click and target ally
9120662 Click and target area
9120663 Soar through the air and land at targeted location.
9120664 Jump
9120665 Click and target area
9120666 Click and target area
9120667 Click and target area
9120668 Click and target fallen ally
9120669 Click and target ally
9120670 Click and target ally
9120671 Toggle on/off
9120672 Toggle on/off
9120673 Click to activate
9120674 Click to activate
9120675 Click and target enemy
9120676 Click and target area
9120677 Click and target area
9120678 Click and target ally
9120679 Teleport
9120680 Teleport to the chosen location.
9120681 Click and target area
9120682 Teleport to the chosen location.
9120683 Teleport to the chosen location.
9120684 Cyclone Missile Barrage
9120685 Fire a cluster of missiles to damage all targets in a large area.
9120686 Can Only be Replaced, Not Removed
9120687 Increases the Mekboy's health and grants suppression immunity to him and all surrounding allies.
9120688 Drain Life
9120689 Lifts the target off the ground and drains their life force, refilling the life force of the caster.
9120703 In the name of the Emperor!
9120704 Scout Squad
9120705 Scout Squad
9120706 Space Marine Light Infantry
9120707 In the name of the Emperor!
9120708 Space Marine Tactical Squad
9120709 Tactical Squad
9120710 Space Marine Heavy Infantry
9120721 Cleansing Flame
9120722 Continuously cover an area with fire for the ability's duration.
9120723 Click and target area
9120724 Heavy Flamer
9120726 Play an action-based cooperative game online.
9120727 Confirm Wargear selection.
9120728 Equip Wargear
9120729 Customize your heroes Wargear.
9120730 Customize your heroes Wargear.
9120731 Time Multiplier
9120732 This score multiplier slowly deteriorates over time, but resets to full at the beginning of each wave.
9120733 Survival Multiplier
9120734 Completing Waves without deaths increases this multiplier. One death resets this Multiplier to 1.
9120735 Control Multiplier
9120736 Capturing and Holding Control Points on the map increases this multiplier. This Multiplier will decrease if the Enemy captures the Control Points for themselves.
9120737 Total Multiplier Value
9120738 Total Score
9120739 Wave Progress
9120740 House Vandis
9120741 One-Handed
9120743 [dev] Predator Heavy Bolter Left
9120745 Predator Annihilator
9120746 Repair Vehicle
9120747 Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads.
9120748 Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads.
9120749 Click to activate
9120754 Vehicle
9120755 Predator Annihilator
9120756 Artillery Strike
9120757 Call down a barrage from allied Imperial Guard artillery positions.
9120758 Call down a barrage from allied Imperial Guard artillery positions.
9120759 Click and target area
9120760 Signum
9120761 Communication Array Accessory
9120762 Grants the Artillery Strike ability
9120763 Limited use
9120764 Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions.
9120768 Our initiates need support.
9120781 Destroying the Chaos Portal redeems all squads
9120782 Kill the Chaos Sorcerer
9120783 Kill the traitor
9120784 Shrine to Chaos
9120785 Summons Chaos units
9120786 Full Speed Ahead!
9120787 Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle's path.
9120788 Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle's path.
9120789 Click to activate
9120791 Here - a thousand years ago - in this place.
9120792 Moriah, mightiest of the Blood Ravens, battled the great Ulkair.
9120793 With his dying breath, did Moriah stab at the heart of the Great One.
9120794 What none could slay, he wounded.
9120795 And so noble Moriah died, with only his student Kyras left to mourn him.
9120796 Weakened, the Great One could not resist Kyras.
9120797 The hated student bound and shackled Ulkair.
9120798 Now--
9120799 --that bondage ends.
9120800 As promised, Great One.
9120801 Oh, rise Little Eliphas.
9120802 I remember our bargain.
9120803 But first, these Blood Ravens must suffer for their effrontery!
9120804 This world, the next, and every world they hold dear--
9120805 -- will crumble and die!
9120806 Increase damage against heavy armor
9120807 Vengeance Rounds
9120808 Click to activate
9120809 Click and select a target
9120810 Greatly enhance the damage output of the twin-linked lascannon for a single shot.
9120811 Greatly enhance the damage output of the twin-linked lascannon for a single shot.
9120812 Focused Blast
9120813 Click and target area
9120814 Fire a volley of smoke grenades, reducing incoming ranged damage.
9120815 Fire a volley of smoke grenades, reducing incoming ranged damage.
9120816 Smoke Launchers
9120817 Teleport
9120818 Teleports the unit to the targeted location
9120819 Click and target area
9120825 Blood Ravens Predator
9120826 Scout Marine
9120830 In the name of the Emperor!
9120831 Scout Squad
9120832 Scout Squad
9120833 Space Marine Light Infantry
9120834 Destroy the Chaos worshiping camp
9120835 Destroy the Chaos Barracks.
9120842 Allowing Scouts to die corrupts all squads
9120843 Elite Status
9120844 Are you sure?
9120845 Switching to Elite Status means all your wargear and accessories will be lost and you will revert back to Level 1.
9120846 Elite Status will upgrade your hero’s badge, and will unlock a new accessory item. The following will also occur:
9120853 Ork Turret Point
9120854 Suppresses infantry but has a limited firing arc.
9120855 Ork Turret
9120856 Building
9120857 Click an area then choose firing arc
9120877 Hive Node
9120878 Hive Node
9120879 Building
9120880 My Assault Marines are ideally suited for this mission, Commander.
9120881 The invasion left that area a maze of walls and obstacles.
9120882 Our jump packs will allow us to get across any blockades.
9120883 There are still some surviving defenders, but they are being overwhelmed.
9120884 The Chaos forces are concentrated in the southwest.
9120885 We must not… let them escape…
9120886 The Imperial Guard will hold them as long as they can.
9120887 We had best hurry.
9120888 This is very grave news.
9120889 We cannot allow the forces of Chaos to overrun our recruiting worlds.
9120890 The Traitor Legions must be based on Planet Aurelia, Commander.
9120891 Return there immediately and hunt them down.
9120892 Commander, thank you.
9120893 I can barely believe the rebels would align themselves with the forces of Chaos.
9120894 Believe it.
9120895 Yes. Sergeant Avitus is right. Denial only aids the enemy.
9120896 We have recovered records from the rebels that betray the location of their main base.
9120897 It is on Planet Aurelia.
9120898 House Vandis has been operating there since the earliest days of the Tyranid invasion.
9120899 Time to eradicate the enemy's safe haven and end this heresy.
9120900 Now you are speaking sense, Governor.
9120901 Something is interfering with the navigation systems.
9120902 No loyal Guardsman would ever fire on a Space Marine.
9120903 I doubt these traitors were alone.
9120904 Did this world not just emerge from the Warp?
9120905 If so, someone else got here first.
9120906 The area is crawling with troops in Imperial Guard uniforms.
9120907 And they greeted us with laser fire.
9120908 Hate them if you will, but do not underestimate them.
9120909 These traitors are well armed and well trained.
9120910 Here they come. Get ready to fire…
9120911 Traitors!
9120912 Quickly - while Tarkus has their attention.
9120913 Our drop pod took anti-air fire on final approach.
9120914 Only I made it out -- and just barely.
9120915 And still you made yourself a target to break that ambush.
9120916 What would the Codex say about that?
9120917 "The Tactical Squad shall draw the enemy's fire, thus allowing the Devastator Squad to attack from a position of strength."
9120918 Ha! That it does.
9120919 We need to move.
9120920 Cyrus is right, Commander.
9120921 Anti-aircraft positions, artillery batteries - these Guardsmen have put a lot of effort into this trap.
9120922 Guard equipment, perhaps, but these are no Guardsmen. They are traitors.
9120923 Whoever they are, their trap is pathetic.
9120924 And send our drop ship into the teeth of their anti-air batteries?
9120925 No. We need to secure an approach before we can launch an extraction.
9120926 Only logic engines can track and target drop pods.
9120927 Those systems depend on a broadcast array.
9120928 Securing it will give us a defensible fallback position should we need it.
9120929 It will also allow us to reinforce our squads.
9120930 Well done, Commander.
9120931 Those Guardsmen have paid the price for betraying the Emperor.
9120932 We must discover who these traitors were and how they came to use a Blood Ravens code.
9120933 But we will have to investigate that later.
9120934 The second strike team I assigned to investigate Aurelia has sent a distress signal.
9120935 Sergeant Thaddeus and his Assault Marines are already prepared to deploy, along with the Dreadnought, Davian Thule.
9120936 Warp Spiders!
9120937 As you suspected, the House Vandis militiamen who ambushed you at Argent Glacier were not an isolated band of malcontents.
9120938 I still do not see how these rebels could have imitated a Blood Ravens distress signal.
9120939 The codes and rites for using our relays are among our most closely guarded secrets.
9120940 Our chapter hides far more than its communication rites.
9120941 Perhaps, but someone knew just how to draw us into that trap.
9120942 I see Eliphas was correct. You Blood Ravens are persistent.
9120943 Where is that coming from?
9120944 Congratulations on your small victory. It will avail you nothing, of course.
9120945 Who are you?!
9120946 Only a year ago, the Aurelian sector was all but doomed.
9120947 The hive ships of the Tyranids hung over each world, seeding them with obscene creatures.
9120948 The Tyranids were ready to feast.
9120949 And they refused to yield.
9120950 You led them all, Commander.
9120951 Together, you fought across the deserts of Calderis…
9120952 And beneath the great spire-cities of Meridian.
9120953 You faced an implacable enemy …
9120954 … and you triumphed.
9120955 But there is a truth more implacable than any Tyranid.
9120956 A new threat will always emerge.
9120957 Once, Planet Aurelia was the sector's crown jewel …
9120958 They pushed Aurelia into a new orbit…
9120959 Encased the planet in ice…
9120960 And swallowed it whole.
9120961 Now, Planet Aurelia has returned.
9120962 It should be a barren ball of ice.
9120963 But a signal is coming from its surface.
9120964 A Blood Ravens signal.
9120965 A call for help.
9120966 Your victory at the Iceworks has stirred the enemy to further action, Blood Ravens.
9120967 Black Legion forces are attacking our scouts on Calderis, and pillaging our assets on Typhon.
9120968 I am relaying details to your planetary display. You must put an end to these raids.
9120969 Maintain absolute secrecy about this mission, Commander.
9120970 Angelos out.
9120971 Let us hear that transmission again. From the array.
9120972 Yes, definitely.
9120973 We have recovered some additional audio - but the speaker's identity is still hidden.
9120974 This transmission includes the access codes for battlefield vox.
9120975 I will not be party to the murder of fellow Blood Ravens.
9120976 No.
9120977 There is a traitor in the chapter.
9120978 We now know how these heretics lured us to Aurelia with a false distress signal.
9120979 And how that Chaos dog could taunt us over our vox channel.
9120980 I will kill this turncoat with my bare hands!
9120981 Assuming we can uncover who he is.
9120983 Commander, the Black Legion is attacking a detachment of Blood Ravens scouts.
9120984 Sergeant Priam led a group of initiates to investigate an intermittent positioning signal emanating from the depths of the Calderis desert.
9120985 They expected to recover the remains of brothers lost during the Tyranid war. They found the Black Legion laying in wait.
9120986 We cannot allow the Chaos Legions to destroy them.
9120987 Priam to Command - We require tactical aid and fire support.
9120988 Under attack from Chaos Space Marines.
9120989 We are making for Siwal Ruins.
9120990 The Traitor Legions have already killed eight scouts and taken five others--
9120991 I trained Priam and several of those initiates myself.
9120992 I will not abandon them now.
9120993 I am going on this mission.
9120994 What in the Emperor's name are they doing?
9120995 Abducting my initiates.
9120996 They are drawing those scouts into the Warp.
9120997 Kill that Chaos filth! Kill them all!
9120998 For the Chapter!
9120999 Sergeant Priam - report.
9121000 Captain Diomedes? What is the Honor Guard doing on Calderis?
9121001 We go where the Chapter wills.
9121002 Now report.
9121003 Of course, Captain.
9121004 The Black Legion used a chapter locator signal to ambush us. How they obtained it--
9121005 The Black Legion killed many scouts, but abducted more.
9121006 This is the second trap--
9121007 Enough, sergeants.
9121008 Commander: Take your strike team and return to your strike cruiser. Await further orders.
9121009 Sergeant Priam: Gather your initiates and prepare for transport to Firebase Argus.
9121010 The events of this day are to remain strictly secret.
9121011 Knowledge is power, Blood Ravens -- Guard it well.
9121013 Commander
9121014 Commander
9121038 Just how did you survive, Martellus?
9121039 Yes. A good question.
9121040 As you may recall, I was aboard a Thunderhawk during the climactic battle with the Tyranids.
9121041 I also recall it being blown from the sky.
9121042 A Thunderhawk is a resilient craft.
9121043 Instead of destroying us outright, the Tyranid attack sent us into a desperate dive into the jungle.
9121044 My brother pilot used all his experience to guide us into the highlands, where the infestation was less severe.
9121045 He did not survive the crash landing.
9121046 I was left alone. No transmitters survived and my own cybernetic enhancements were severely damaged.
9121047 It took me months to successfully enact the repair rites to regain my mobility.
9121049 I spent the rest of the past year battling my way through to the Astronomic Array.
9121050 Your perseverance does the Chapter proud, Martellus.
9121051 Perhaps, but I am glad to be in the confines of a mighty strike cruiser once more.
9121052 Techmarine's Razorback
9121053 Commander - I recommend that you depart Calderis as soon as possible.
9121054 Captain Diomedes is initiating a stand-down order for all Blood Ravens on the planet.
9121055 You must continue your pursuit of the Black Legion.
9121056 Why would Diomedes prevent us from doing that?
9121057 The Chapter Master… dislikes contact with the Black Legion…
9121058 Diomedes will enforce… his will…
9121059 Davian is correct, Commander.
9121060 Chapter Master Kyras has pulled Blood Ravens back from battles with the Black Legion before.
9121061 He might abandon this whole sector instead of facing that band of traitors.
9121062 That would leave our recruiting worlds to the enemy.
9121063 Precisely. You must stop these raids before that happens.
9121064 Angelos out.
9121065 Diomedes is a hero of the Chapter. Why keep us from the fight?
9121069 Diomedes has always been a political animal.
9121070 If the Chapter Master wants the Blood Ravens off Calderis, Diomedes will not question him.
9121071 Captain Diomedes does his duty -- as should we if such an order comes.
9121072 Enough.
9121073 The enemy is kidnapping our initiates and laying traps for us across the sector, and we should do nothing?
9121074 It is not my duty to follow the edicts of fools.
9121075 Elite Rank: %1RANK%
9121076 Grants Trait: Ignore Cover
9121077 Ignore Cover
9121078 Enemies targeted with the Burna gain no advantage from being in cover.
9121079 Ah! You finally show your faces.
9121080 Have you mastered your fear at last?
9121081 We know no fear!
9121085 Eliphas! Open the portal!
9121087 Very impressive. You have more steel than the rest of your mewling chapter.
9121088 Rejoice, brothers. Your slavery to the False Emperor ends today.
9121089 The only thing ending today is your worthless life.
9121090 Marvelous! I will remember you fondly when I burn your worlds to ash!
9121091 Glorious! Lord Khorne smiles on us, Blood Ravens.
9121092 Do you have the will to pass his final tests?
9121093 Coward!! You will not escape!
9121094 Commander, look! A way forward. We can finish this yet.
9121095 There is a shrine ahead.
9121096 It is sure to be well defended, but securing it would aid us greatly.
9121097 Yes! Fight on for the Blood God!
9121098 Observe, Blood Ravens! Khorne thanks you for your offerings!
9121099 Your running is over, traitor. Now you die.
9121100 Fearsome words, Blood Raven. Now show me deeds.
9121101 See! Here is the power you are denied!
9121102 He feeds on them.
9121103 Eliphas!
9121104 Yes, my…lord?
9121105 Open a portal…
9121106 No. I think not.
9121107 Eliphas! You treasonous dog! No!!
9121108 No escape this time.
9121109 "Play the distress call."
9121115 Every second spent aboard this accursed derelict puts us at risk.
9121116 We must recover the gene-seeds quickly.
9121118 This deed will make our chapter stronger.
9121119 Commander, you cannot stay any longer; the risk is too great.
9121120 Initiating teleport sequence.
9121121 A fallen brother!
9121122 Bonaparte, of the Fifth Company.
9121123 Martellus, consult the chapter rolls.
9121124 Commander, the rolls indicate Bonaparte still serves -- in the Chapter Honor Guard.
9121125 How can that be …
9121126 Another fallen brother…
9121127 Veteran Lucanus, also of the Fifth Company.
9121128 Martellus, what do the rolls say about Brother Lucanus?
9121129 Killed in the Kaurava campaign.
9121130 I was at Kaurava. I recall no Lucanus.
9121131 Commander - both Bonaparte and Lucanus served in an expedition aboard the Judgment of Carrion.
9121132 Another fallen brother. And another gene-seed.
9121133 Sergeant Sarpedon. Fifth Company.
9121134 Another member of the same expedition.
9121135 Who led them into this deathtrap?
9121136 More Tyranids! This derelict is infested with them.
9121137 Greenskins? Emperor knows how long they have been on this foul vessel.
9121138 Eldar… I do not know what they seek, but they must be dealt with.
9121139 The servants of Chaos are perfectly comfortable aboard this Warp-blasted wreck.
9121140 A Bloodletter. This daemon needs to be put down.
9121141 Foul daemon! There will not be enough of you left to send back to the Warp.
9121142 There is a breech here that could save us time, should we need to return to this foul vessel.
9121143 This looks like a good point of entry, should we need it. Or an exit.
9121144 Commander, look there! Another entry point!
9121145 Another breech. Mark it well, for we may need to use it in the future.
9121146 Face Araghast
9121147 Kill Araghast
9121148 Secure the Shrine
9121149 Issuing a Fall Back command will cause corruption.
9121164 Commander, I have been reviewing the data we recovered from the Astronomic Array.
9121165 I believe the ancient space hulk designated "Judgment of Carrion" is about to appear in this sector.
9121166 It may allow us to identify our traitor.
9121167 Should you require more information, I am at your disposal.
9121168 The Judgment of Carrion is a conglomeration of ancient vessels which have become adrift in space and time.
9121169 It travels at random, spending decades or even centuries in the Warp.
9121170 If I may, its travels are not entirely random.
9121171 Only the Emperor can know what horrific planes the Judgment of Carrion has visited. But its recorded appearances have all been in this sector or in one of its neighbors.
9121172 Yes, and because of that, the Astronomic Array had a detailed record of past appearances.
9121173 A distinctive pattern of Warp anomalies preceded each appearance.
9121174 And that pattern is occurring again?
9121175 Precisely.
9121176 How does any of this blather help identify the traitor?
9121177 The machine spirit aboard the Retribution is not sufficient to remove the masking on the message you recovered.
9121178 But there are references to a far more ancient and wiser logic engine aboard the Judgment of Carrion.
9121179 With it, I can identify the heretic.
9121180 Commander, I have uncovered another transmission from the traitor.
9121181 We should review it before launching another mission.
9121182 Like Martellus, I have been trying to identify the traitor using our shipboard cogitators.
9121183 Have you made any progress?
9121184 … Of a sort.
9121185 This message was in our own transmission tomes:
9121186 Angelos has us charging round the sector on the Retribution.
9121188 They know about me - or at least that I exist.
9121189 Only the vox cloak invocator has masked my identity thus far.
9121190 The traitor is here, aboard the Retribution.
9121191 He is one of us.
9121192 Eliphas has yet to show himself again. He must be planning something.
9121193 That heretic is too dangerous by half.
9121194 I thought he died during the Kronus Campaign.
9121195 As did I…
9121196 I saw him… torn to ribbons…
9121197 How does he yet live?
9121198 Souls are both playthings and currency in the Warp.
9121199 Eliphas may have died in the flesh, only to have his soul bartered among daemons.
9121200 It seems they restored his body when it suited them.
9121201 More likely his death was a deception, a mask for his escape from Kronus.
9121202 There was no deception.
9121203 In either case, it speaks of Eliphas's power.
9121204 Tarkus is correct to worry.
9121206 Your cursed ship is hiding, Techmarine.
9121207 Hold your tongue, Avitus.
9121208 And open your eyes.
9121209 The Judgment of Carrion.
9121271 We need to reactivate the ancient logic engine aboard the Judgment of Carrion.
9121272 To recover the proper activation rites, you must locate dataslates hidden in the surrounding decks.
9121273 Because you will be operating deep within the space hulk, the Retribution can only offer very limited support.
9121274 Jump packs will be useless in the confined space, although teleport systems will function.
9121275 I never thought we would return here. It smells worse than a Meridian slum.
9121276 Rotting Tyranid smells like glory to me.
9121277 Focus on the task at hand. Xenos still pollute this place.
9121278 This place is ancient -- built to contain something powerful.
9121279 Focus on the present: Something approaches.
9121280 Guardsmen are calling this place Gabriel's Miracle.
9121281 Credit belongs to the Emperor.
9121282 Captain Angelos would be the first to say so.
9121283 Armored units ahead. We should flank them.
9121284 Or we could crush them in a direct assault.
9121286 You should have slipped away when you had the chance, Eldar.
9121289 Your efforts are futile, humans!
9121290 Warlocks! Focus your will on the Avatar of Khaine!
9121291 They are strengthening their daemon!
9121292 Kill those warlocks!
9121293 The Avatar is vulnerable. End this now!
9121294 Yes! Die, xenos filth!
9121295 Battles like this are good for the soul.
9121296 What little is left of it…
9121297 Avitus! Do not mistake bloodlust for righteous fury.  That way lies damnation.
9121298 The logic engine is secured in a sealed vault.
9121299 Only the engine's activation rites will open the vault and grant us access.
9121302 Xenos and daemons infest the Judgment of Carrion, Commander.
9121303 But the lingering Warp energies in the ship pose a far graver danger.
9121304 With prolonged exposure, such energies could drive even the bravest Space Marine to madness.
9121305 The boarding party should return to the Retribution as soon as it can.
9121306 We cannot forgo an opportunity… to recover Blood Raven gene-seed.
9121307 This could allow… the chapter to grow strong again.
9121308 With respect to Captain Thule, this space hulk looks like a deathtrap.
9121309 Surely all the Blood Ravens who died there also thought they could secure the chapter's future.
9121310 This is Galan. I no longer know how long I have been on this forsaken derelict.
9121311 So many brothers dead… and the Voice of Ulkair cackles from every shadow…
9121312 It is hungry … it wants the holy gene-seed in each of us…
9121313 I must hide the reductor vials … even the daemon cannot know the entire space hulk…
9121314 Commander -
9121315 That was some sort of vox recording from centuries ago.
9121316 I will analyze it as best I can.
9121317 Your prize had best be worth sending us into that foul place, Techmarine.
9121318 Recovering gene-seed alone… is worth the risk, Avitus.
9121319 I will begin analysis of the logic engine right away, Commander.
9121320 We have also received several distress signals from across the sector.
9121321 The following transmission is repeating on secure Chapter channels:
9121322 Come Blood Ravens!
9121323 Face me in battle if you dare!
9121324 I am Araghast of the Black Legion!
9121325 The scum is challenging us like an undercity pit fighter.
9121326 If he wants a battle, I will give him one.
9121327 This must be a trap.
9121328 Does it matter?
9121329 Commander, the Vandis Heretics are gaining ground hourly.
9121330 Captain Angelos has sent no Blood Ravens to aid Meridian.
9121331 We need-- I need your help.
9121332 Please come to Meridian as soon as you can.
9121333 Derosa out.
9121334 Wraithbone
9121335 Hero Level
9121336 Commander, we have received a priority signal from the Chapter Honor Guard.
9121337 I have also uncovered additional information about Apothecary Galan and his expedition aboard the Judgment of Carrion.
9121338 This is Captain Diomedes.
9121339 All Blood Ravens are to cease crusade, recruitment and other operations within the Aurelian Sector.
9121340 Return to your muster points and prepare for mobilization to the Ferox Rift Crusade.
9121341 Knowledge is power. Guard it well.
最終更新:2011年07月29日 20:16