DOW2.ucs(日本語化) 47001 行目 ~ 48000 行目

9129941 Auxiliary Weapon
9129942 Forces enemies to fall back
9129943 Grants cover bonus to those in smoke cloud
9129944 Area of Effect
9129945 Causes no damage
9129946 Reduces ranged firepower of those in cloud
9129947 Shoulder-mounted launcher which can fire a volley of smoke grenades, reducing incoming ranged damage to anything in the smoke cloud.
9129948 Pure in the Eyes of the Emperor
9129949 Tested by the Vicissitudes of Fate
9129950 Tarnished by the Grim Future
9129951 Stained by the Touch of Evil
9129952 Tainted by Whispers from the Warp
9129953 Befouled by Chaos
9129954 Lost to the Dark Gods
9129955 Charge at a targeted location, knocking over everything in the Tyrant Guard's path.
9129956 Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers' health.
9129957 Increase the Wraithguard's health regeneration, but temporarily disable the unit.
9129958 Click to Activate
9129959 Wraithbone
9129961 Fire a bolt of unholy power from the Shrine, which damages and slows enemies in the target area.
9129962 Dark Bolt
9129963 Click and target area
9129964 Psychic Hood
9129965 Force Staff
9129966 Wraithbone
9129967 Grants the Wraithbone ability, allowing Wraithguard to regenerate health.
9129968 Aspiring Champion
9129969 Add squad leader
9129970 Add squad leader
9129971 Aspiring Champion
9129972 Greater Heretic
9129973 Chaos Space Marine
9129974 Havoc
9129975 Raptor
9129976 Aspiring Champion
9129977 Berzerker
9129978 Bloodletter
9129979 Bloodcrusher
9129980 Chaos Lord
9129981 Warmaster
9129982 Daemon Prince
9129983 Havoc Rare Armor
9129984 Psychic Scream
9129985 Reduce damage output and defenses of all enemy units within the area of effect of the ability.
9129986 Click to activate
9129988 Reduce damage output and defenses of all enemy units within the area of effect of the ability.
9129989 Bio-Plasma
9129990 Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9129991 Click and target area
9129994 Bolter ranged weapon with underslung flamer; grants the Immolate ability.
9129995 Combi-Flamer
9129996 Equip grenades
9129997 Plague Sword
9129998 Plague Fist
9129999 Equip weapon
9130000 Click and target area
9130001 Breath of Nurgle
9130002 Release a cloud of vile fumes that heals the Plague Champion and all friendly infantry in a small area around him.
9130003 Click to Activate
9130004 Warp
9130005 Teleport to target location.
9130006 Click and target area
9130007 [dev] Avatar Boss
9130010 Bloodcrusher Rare Hellblade
9130011 Chaos Space Marine Rare Armor
9130012 Aspiring Champion Rare Armor
9130013 Plague Marine Rare Armor
9130014 Plague Champion Rare Armor
9130015 Sorcerer Rare Armor
9130016 Chaos Lord Rare Armor
9130017 Havoc Epic Armor
9130018 Bloodletter Rare Hellblade
9130019 Chaos Dreadnought Variant
9130020 Aspiring Champion Epic Armor
9130021 Chaos Space Marine Epic Armor
9130023 Avatar of Khaine
9130024 Avatar of Khaine
9130025 God of War
9130026 Morality
9130027 Plague Marine Epic Armor
9130028 Bloodletter Head Leader
9130029 Plague Champion Epic Armor
9130030 Sorcerer Epic Armor
9130031 Chaos Lord Epic Armor
9130032 Electromagnetic Field
9130033 Click and target location
9130034 Psychic Fury
9130035 After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks. Jonah also gains access to a relic allowing direct control of the Vortex of Doom.
9130036 After using a psychic power, Jonah gains a substantial bonus to all his ranged attacks.
9130037 Master Healer
9130039 Jonah's mastery of Fortitude doubles the impact of all his healing effects.
9130040 Unshakable
9130041 Jonah becomes immune to knockdown. He also gains access to a relic enhancing the Split the Earth ability.
9130042 Jonah is immune to knockdown.
9130043 Epistolary
9130044 Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half. He also gains access to a relic enhancing the Empower ability.
9130045 Attaining the rank of Epistolary, Jonah sees all his ability cool downs reduced by half.
9130054 Requires %1ATTRIBTYPE% Level %2LEVEL%
9130055 Light Ranged Infantry
9130056 Ranged Walker Vehicle
9130057 [dev] Grenades
9130058 Vanish
9130059 Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy.
9130060 Render an allied target invisible to the enemy. Invisible units reveal themselves if they attack or come too close to the enemy.
9130061 Click and target allied unit
9130062 Shroud
9130063 Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage.
9130064 Render an allied target invisible to the enemy, or trap an enemy target between realities, incapacitating them but making them immune to damage.
9130065 Click and select a target
9130069 Explosive Supplies
9130070 Medical Supplies
9130071 [dev] Scout Supplies
9130072 [dev] Artillery Resupply
9130073 Fear of the Darkness
9130074 Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location.
9130075 Project horrifying images into the minds of enemies, forcing them to immediately fall back to a random nearby location.
9130076 Click and target enemy
9130077 Immune to suppression
9130078 Fearless
9130079 Immune to suppression
9130080 Fearless
9130081 Fearless
9130082 Immune to suppression
9130085 Fearless
9130086 Immune to suppression
9130087 Fearless
9130088 Immune to suppression
9130089 Grants Ability: Bio-Plasma
9130090 Grants Trait: Fearless
9130091 Grants Trait: Fearless
9130092 Grants Trait: Fearless
9130094 Grants Trait: Fearless
9130095 Grants Trait: Fearless
9130096 Terror of the Darkness
9130097 Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks.
9130098 Project horrifying images into the minds of enemies, forcing them to fall back, slowing their movement, and making them suffer additional damage from attacks.
9130099 Click and target enemy
9130103 Empower
9130104 Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability.
9130105 Empower all allies, eliminating their ability Energy cost and cool downs. Jonah is incapacitated for the duration of the ability.
9130106 Veil of Time
9130107 Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated.
9130108 Accelerate the flow of time for all allies in a large radius around Jonah. Movement and attack speed are both increased, and weapon setup times are eliminated.
9130109 Veil of Time
9130110 Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed.
9130111 Accelerate the flow of time for all allies in a large radius around Jonah. Allies gain movement and attack speed and have no setup times; enemies are suppressed.
9130112 Gate of Infinity
9130113 Teleport all allies in a targeted location to the Librarian's position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened.
9130114 Teleport all allies in a targeted location to the Librarian's position after a brief delay. The gate vanishes if Jonah take any other action before it is fully opened.
9130115 Click and target area
9130116 Psychic Transfer
9130117 Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action.
9130118 Transfer Energy from Jonah to an allied target. The transfer ends if Jonah takes any other action.
9130119 Click and target allied unit
9130121 Psychic Drain
9130122 Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action.
9130123 Transfer Energy from Jonah to an allied target, or from an enemy to Jonah. The transfer ends if Jonah takes any other action.
9130124 Click and target ally or enemy
9130126 [dev] Rosarius Blessing
9130127 [dev] Foundry Replenishment
9130128 Martyr's Fervor
9130129 Force Staff
9130131 Enemy hits reduce Librarian's ability costs and cool-downs
9130133 When paired with the Tome of Power, this force staff allows the Librarian to drawn vigor from the attacks of his enemies.
9130134 [dev] Lateef has a beard
9130135 Force Barrier
9130136 Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path.
9130137 Project an expanding psychic barrier, nullifying ranged attacks and pushing back all those caught in its path.
9130138 Force Dome
9130139 Erect a dome of psychic power, drastically reducing damage taken by allies within.
9130140 Erect a dome of psychic power, drastically reducing damage taken by allies within.
9130141 Click and target a position
9130142 Force Dome
9130143 Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome.
9130144 Erect a dome of psychic power, reducing damage to allies within, while damaging and blinding any enemy units under the dome.
9130145 Click and target a position
9130146 Click and choose direction
9130147 Quickening
9130148 Project Jonah forward in the time stream, greatly accelerating his movements.
9130149 Project the Librarian forward in the time stream, greatly accelerating his movements.
9130150 Quickening
9130151 Greatly accelerate Jonah's movements, knocking back enemies in his wake.
9130152 Project the Librarian forward in the time stream, greatly accelerating his movements, and knocking back enemies in his wake.
9130153 Might of the Ancients
9130154 Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed.
9130155 Imbue an allied unit with massive strength, considerably increasing melee effectiveness and movement speed.
9130156 Click and select a target
9130157 Might of the Ancients
9130158 Imbue an ally with massive strength, or drive an enemy to attack its own allies.
9130159 Imbue an ally with massive strength, increasing melee power and movement speed. If cast on an enemy, this drives the unit insane, compelling it to attack its own allies.
9130160 Click and select a target
9130161 Mycetic Spores
9130162 Call down mycetic spores to spawn Raveners and reinforce other nearby Tyranids.
9130163 Click and target area
9130164 Level 2 Hive
9130165 Chaos Sorcerer Hero
9130166 Chaos Sorcerer
9130167 Can Only be Replaced, Not Removed
9130168 Ancient power armor marked with countless sigils of dark sorcery.
9130169 Power Armor
9130170 Daemonic Doppelganger
9130171 Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9130172 Split the Earth
9130173 Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path.
9130174 Channel psychic power into the ground, causing a linear earthquake damaging anyone caught in its path.
9130175 Click and target direction
9130176 Split the Earth
9130177 Channel psychic power into the ground, causing a linear earthquake,  that damages anyone caught in its path, and increases Jonah's melee damage with every kill.
9130178 Channel psychic power into the ground, causing a linear earthquake, damaging anyone caught in its path. Each enemy killed in the quake increases Jonah's melee damage for the remainder of the current mission.
9130179 Click and target direction
9130180 +%1CORRUPTION% from wargear
9130181 +%1CORRUPTION% from Commander
9130182 +%1CORRUPTION% for not deploying
9130183 Daemonic Doppelganger
9130184 Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy.
9130185 Multi-melta
9130186 The Multi-melta is a powerful ranged anti-vehicle weapon that is more effective at shorter ranges. Also effective against heavy infantry. Reduces the Dreadnought's melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor's Fist ability.
9130187 Equip heavy ranged weapon
9130188 Level 2 Teleporta Platform
9130189 Ignite Soul
9130190 Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them.
9130191 Cause targeted infantry to burst into flames, suffering massive damage and briefly igniting the ground beneath them.
9130192 Click and target enemy infantry
9130193 Smite
9130194 Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.
9130195 Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.
9130196 Click and target area
9130201 Vortex of Doom
9130202 Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action.
9130203 Open a terrible rift into the Warp, sucking in enemies and causing massive damage. The Vortex dissipates if Jonah takes any other action.
9130204 Click and target area
9130205 Grants Trait: Greater Summoning
9130207 Mark of Tzeentch
9130208 +25 Energy (if Summoner)
9130209 +25 Doppelganger Energy
9130210 Tome of Hunger
9130211 Grants Ability: Consume
9130213 Scroll of Blood
9130214 Grants Ability: Orb of Blood
9130215 This heretical text allows the Sorcerer to cast an Orb of Blood, allowing allies to drain Health from their foes.
9130216 Tome of Doom
9130217 Grants Ability: Doombolt
9130218 Using this volume, the Sorcerer may fire deadly Doombolts upon his foes.
9130219 Sigil of Greater Sorcery
9130220 Grants Trait: Greater Sorcery
9130221 This unholy sigil grants the Greater Sorcery trait, enhancing all the Sorcerer's major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire).
9130222 Greater Sorcery
9130223 Warpfire now causes knockback. Doomblast deals additional damage. Curse of Tzeentch recharges Sorcerer Energy. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon arrival.
9130224 Sigil of Master Sorcery
9130225 Grants Trait: Master Sorcery
9130226 Master Sorcery
9130227 Warpfire range doubled. Doomblast briefly increases unit's armor. Curse of Tzeentch heals the Sorcerer. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon departure.
9130228 This unholy sigil grants the Master Sorcery trait, enhancing all the Sorcerer's major abilities (Curse of Tzeentch, Doomblast, Let the Galaxy Burn, Warp, Warpfire).
9130229 Daemonic Gift of Retaliation
9130230 Grants Minion Trait: Reactive Strike
9130232 Scroll of Vengeance
9130233 Grants Ability: Orb of Vengeance
9130234 This scroll allows the Sorcerer to cast an Orb of Vengeance. Enemies attacking targets within the Orb will suffer damage in return.
9130235 Daemonic Gift of Spite
9130236 Grants Minion Trait: Death Throes
9130240 Scroll of Unholy Might
9130241 Grants Ability: Orb of Unholy Might
9130242 This ancient scroll allows the Sorcerer to cast an Orb of Unholy Might, making the attacks of all nearby allies cause knock back.
9130243 Daemonic Gift of Sustenance
9130245 Grants Minion Trait: Zealous
9130252 Vestments of Power Undivided
9130253 These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger.
9130256 Smite
9130257 Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point.
9130258 Fire lethal bolts of psychic lightning, damaging and stunning enemies within a small radius of the target point.
9130259 Click and target area
9130260 Ignite Soul
9130261 Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed.
9130262 Cause targeted infantry to burst into flames, suffering massive damage and exploding in a torrent of flame if killed.
9130263 Click and target enemy infantry
9130264 Armor of Eternal War
9130265 Grants Trait: Combat Master
9130267 Vortex of Doom
9130268 Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action.
9130269 Summon a controllable Vortex of Doom, which can move across the battlefield, pulling enemies into the Warp. The Vortex dissipates if Jonah takes any other action.
9130270 Click and target area
9130271 +40% Melee and Ranged Damage
9130272 Combat Master
9130273 +50 Health
9130274 +50 Doppelganger Health
9130275 +25 Energy
9130276 +25 Doppelganger Energy
9130277 Click and target area
9130279 Grants Trait: Fearless
9130281 Grants Trait: Unshakable
9130283 Immune to suppression
9130284 Fearless
9130285 Unshakable
9130286 Makes the wearer immune to knockback.
9130287 Robes of the Deathless
9130288 Grants Trait: Deathless
9130289 Grants Minion Trait: Deathless
9130290 Deathless
9130291 When suffering a blow that would normally incapacitate him, the Sorcerer instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds.
9130292 Icon of Pain
9130293 Grants Trait: Aura of Power
9130294 An icon to Tzeentch the Great Sorcerer, this relic guides the blows of the Sorcerer and all his nearby allies, making them cause additional damage.
9130295 Aura of Power
9130296 Infused with the Power of Chaos the Sorcerer increases his, and all nearby allies, damage by 30%.
9130297 Icon of Change
9130298 Grants Trait: Chaos Aura
9130299 An icon of Tzeentch the Changer of Ways, this relic wreathes the Sorcerer in a nimbus of instability. Periodic warp fissures flare about him, damaging any enemies they impact.
9130300 Chaos Aura
9130301 Sporadic effect deals damage to enemies.
9130302 Etched with the blood of a thousand enemies, this foul armor allows the Sorcerer and his Daemonic minions to inflict additional damage.
9130303 Bearing foul incantations to Tzeentch and wards against Nurgle, these foul robes allow the Sorcerer or a Daemonic servant to cheat death, returning to full health on the brink of the grave.
9130304 These robes make the Sorcerer himself the focus of all his power, allowing him to benefit from all effects normally meant for a Daemonic Doppelganger. They further allow him to resist suppression and knockback.
9130305 These vestments increase the Health and Energy of both the Sorcerer and his Daemonic minions.
9130306 Grants Ability: Warpfire
9130307 Staff of Warpfire
9130308 This cursed force staff allows the Sorcerer to channel deadly warp fire through the landscape, to explosive effect.
9130315 Staff of Tzeentch
9130316 Grants Ability: Warp
9130317 With this mighty force staff, the Sorcerer may rend the barriers between reality and the Warp in order to teleport himself across the battlefield.
9130318 Staff of Daemonic Flame
9130319 Grants Ability: Let the Galaxy Burn!
9130320 This unholy force staff allows the sorcerer to project bolts of empyreal flame which detonate on impact.
9130321 Defeat the Chaos Champion Eliphas.
9130322 Eliphas Defeated
9130323 Eliphas is defiling the Blood Ravens keep.
9130328 Doomblast
9130329 Warpfire
9130330 Trigger a line of fiery detonations, damaging all enemy infantry and vehicles.
9130331 Click and choose a direction.
9130332 Emit a radial blast of psychic power, knocking back and damaging all nearby enemies.
9130333 Purify
9130334 Restore Health to a targeted ally or damage the corrupt flesh of an enemy unit.
9130335 Purge an ally of wounds to restore their Health, or sear the impure flesh of the Enemies of Man, causing damage to an enemy target.
9130336 Click and target ally or enemy
9130337 Curse of Tzeentch
9130338 Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse.
9130339 Click and target enemy
9130340 Warp
9130341 Teleport to target location.
9130342 Teleport to target location.
9130343 Click and target area
9130344 Diadem of the Untouched
9130345 Psychic Hood
9130347 Creates a passive barrier around Jonah
9130351 When paired with the Tome of Barriers, this mighty hood creates a passive Force Barrier around the Librarian, knocking back any enemies who get close to him.
9130352 Knocks back enemies who get close
9130353 Let the Galaxy Burn!
9130354 Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies.
9130358 Coruscating Flame
9130359 Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them.
9130360 Click and target allied unit
9130361 Warpfire
9130362 Trigger a line of fiery detonations, damaging all nearby enemies.
9130363 Click and choose direction
9130364 Subjugate
9130365 Gain temporary control of an enemy unit.  If Jonah takes any other action, he will lose control of the unit.
9130366 Click and target enemy
9130367 Chains of Torment
9130368 Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed.
9130369 Click and target area
9130370 Blood Sacrifice
9130371 Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby.
9130372 Sacrifice a targeted unit to summon a squad of frenzied Bloodletters. These daemons will attack all targets nearby.
9130373 Click and target ally or enemy
9130374 Unholy Vigor
9130375 Global Ability Unlock - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads.
9130376 Global Ability Unlocked - Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads.
9130377 Will to Power
9130378 Reduces the energy cost of the unit's abilities and the cool down on corrupt abilities. The unit's other abilities take slightly longer to cool down, however.
9130379 Reduces the energy cost of the unit's abilities and the cool down on corrupt abilities. The unit's other abilities take slightly longer to cool down, however.
9130380 Unholy Vigor
9130381 Restore all units to full Energy. Each use adds corruption to all deployed squads.
9130382 Invoke the powers of the Warp to restore all units to full Energy. Each use adds corruption to all deployed squads.
9130383 Corrupts All Squads
9130384 Dark Whispers
9130385 Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He may now use the forbidden Tome of Subjugation.
9130386 Jonah regains Health and Energy every time he kills an enemy, although is slightly more vulnerable to damage himself. He also gains access to the forbidden Tome of Subjugation.
9130387 Destroy the Chains of Torment to free trapped squads
9130388 Selenon Assault
9130389 Use Predator tanks to pierce Black Legion defenses.
9130390 Rendez-vous with Gabriel Angelos.
9130391 +%1CORRUPTION% Corruption
9130392 +%1REDEMPTION% Redemption
9130393 Slow ranged vehicle. Effective against infantry, vehicles and buildings.  Can be upgraded with reinforced plating.
9130394 Looted Tank
9130395 Assault vehicle
9130396 Looted Tank
9130397 Vehicle
9130398 Requires Corruption of 3 or less
9130402 Summon a mass of sorcerous chains that snare all nearby enemy infantry, slowing them so long as the central mass is not destroyed.
9130403 Destroy the Chaos Base.
9130404 Assist Captain Angelos in the destruction of the Chaos base.
9130405 Orb of Blood
9130406 Project an orb of unholy power. Allies within the orb regain health whenever they attack, healing for 50% of the damage they cause.
9130407 Click to activate
9130408 Use Focused Blast to quickly destroy targets.
9130409 Doombolt
9130410 Fire lethal psychic bolts at the targeted area.
9130411 Click and target position
9130412 Use Rapid Fire to disrupt and destroy infantry.
9130413 Drape an ally in a shield of unholy fire, reducing incoming damage and burning all those around them. The shielded unit suffers modest damage when the power is cast.
9130414 Gain temporary control of an enemy unit.  If Jonah takes any other action, he will lose control of the unit.
9130415 Trigger a line of fiery detonations, damaging all nearby enemies.
9130416 Scarification
9130417 Consume some of Jonah's own Health in order to replenish his Energy.
9130418 Consume some of Jonah's own Health in order to replenish his Energy.
9130419 Consume
9130420 Destroy a Daemonic Doppelganger in order to restore the Sorcerer's health.
9130422 Epic L21 Corrupt Cape
9130423 Cape
9130424 Can only be used with Two-handed Hammers
9130425 "…hate shall be our weapon.  Immortality shall be our reward."
9130426 +2 to Stamina Combat Discipline
9130427 Lascannon
9130428 Add extra anti-vehicle damage, less effective against infantry.
9130429 Equip anti-vehicle weapon
9130430 Force Weapon
9130432 +%1CORRUPTION% from Legis Uprising expiring
9130433 +%1CORRUPTION% from Relics of Space expiring
9130434 +%1CORRUPTION% from The Bloody Hand expiring
9130435 +%1CORRUPTION% from Capital Defense expiring
9130437 Kill the Weak!
9130438 Click to Activate
9130439 Strike out at all nearby enemies, draining their life to restore the Chaos Lord's Health.
9130444 Orb of Unholy Might
9130445 Orb of Vengeance
9130446 Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks.
9130447 Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks.
9130448 Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target.
9130449 Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target.
9130450 Enhanced synaptic link causing the death of a minion creature to briefly render the Hive Tyrant invulnerable.
9130451 Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health.
9130475 Destroying the Blood Ravens monument will corrupt deployed squads.
9130479 Chaos Space Marine
9130480 Chaos Space Marine
9130481 Chaos Space Marine
9130482 Chaos Space Marine
9130483 Plague Marine
9130484 Chaos Space Marines
9130485 Chaos Heavy Infantry
9130486 Chaos Space Marines
9130487 Chaos Heavy Infantry
9130488 Chaos Space Marines
9130489 Chaos Heavy Infantry
9130490 Building
9130491 Building
9130492 Building
9130500 Chaos Space Marines
9130501 Chaos Heavy Infantry
9130502 Chaos Space Marines
9130503 Chaos Heavy Infantry
9130504 Chaos Space Marines
9130505 Chaos Heavy Infantry
9130506 Chaos Space Marines
9130507 Chaos Heavy Infantry
9130508 In the name of the Emperor!
9130509 Scout Squad
9130510 Scout Squad
9130511 Space Marine Light Infantry
9130512 High-Powered Shot
9130513 Fire a high-powered anti-infantry round with very long range.
9130514 Fire a high-powered anti-infantry round with very long range.
9130515 Click and select a target
9130516 Doom Howler
9130517 Terminator Assault Cannon
9130518 Blood Rage
9130519 Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed.
9130520 Click to Activate
9130521 "What do we know about Keep Selenon?"
9130522 Dreadnought Plating of Swiftness
9130523 Dreadnought Armor
9130524 Artificer Plating featuring a unique adamantium/ceramite composition that substantially reduces its weight, allowing for greater speed on the battlefield.
9130525 Myrmidon Plate
9130526 Dreadnought Armor
9130527 Inspired by the regenerative capabilities of the Tyranid xenos, the Techmarines of the Brazen Claws chapter set about crafting dreadnought plating which could recover from the most grievous assaults.
9130528 Vault of Deep Night
9130529 Dreadnought Armor
9130530 The existence of a venerated dreadnought is at best a shadow of life. Autolochus of the Iron Snakes survived seven hundred years in this blessed tomb, often alone and silent for decades at a time. Upon waking for his final combat duties, Autolochus pronounced, "I have seen enough of the deep night. Let us venture into the light of His protection."
9130531 Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes while under the effects of the curse.
9130532 Armor of Calderis
9130533 Power Armor
9130534 Defender of His Will
9130535 Power Armor
9130536 Suffering's Den
9130537 Power Armor
9130538 Undying Armor of Grayan
9130539 Power Armor
9130540 Storm of Blades
9130541 Lightning Claw
9130542 Resilient Lightning Claw
9130543 Lightning Claw
9130544 Emit a radial blast of psychic power, knocking back and damaging all nearby enemies.
9130545 Destroy a Daemonic Doppelganger in order to restore the Sorcerer's health.
9130546 Sword of Absolution
9130547 Chainsword
9130548 Blade of Pride
9130549 Chainsword
9130550 Masticator
9130551 Chainsword
9130552 Chainsword of Might
9130553 Chainsword
9130555 Modified MK XI-c ‘Hell’s Teeth’ chainsword featuring heavy weights in the blade guard and counterwieghts in the hilt. This allows the sword to hit with the power of a mace or hammer while remaining as nimble as a sword.
9130556 Axe of the Fearless Crusader
9130557 Power Axe
9130559 Artificer power axe with an energy field specially attuned to the tolerances of the MK VI Heresy  pattern model that remains the base of most Chaos Space Marine power armor.
9130562 Power Fist of Wrath
9130563 Power Fist
9130566 Mephitic Perdition of Flies
9130567 Power Fist
9130568 Power Sword of Restoration
9130569 Power Sword
9130570 Angel's Fall
9130571 Power Sword
9130572 Blade of Typhon
9130573 Power Sword
9130574 Redzak's Venom
9130575 Power Sword
9130576 Unchecked Fury
9130577 Lightning Claw
9130578 Talons of the Beast
9130579 Lightning Claw
9130580 Bane of Loyalty
9130581 Lightning Claw
9130582 Talons Militant
9130583 Lightning Claw
9130584 Paralyzing Lightning Claw
9130585 Lightning Claw
9130586 Forgebreaker
9130587 Thunder Hammer
9130593 Hammer of the Swift
9130594 Thunder Hammer
9130597 Hammer of Vigor
9130598 Thunder Hammer
9130599 Hammer of the Worthy
9130600 Thunder Hammer
9130601 Dread Maul of Skarbrand
9130602 Thunder Hammer
9130603 Thunder Hammer and Shield of Iron
9130604 Thunder Hammer and Storm Shield
9130605 The artificer storm shield in this weapon set features an enhanced power field generator, creating a force field large enough to deflect ranged attacks.
9130614 Hammer of Kiwon
9130615 Thunder Hammer and Storm Shield
9130616 This thunder hammer and storm shield were released from the chapter armories for the first time in millennia just before the Blood Ravens' crusade against Tau forces in the Kiwon Reach. No record survives as to why it was sealed away to begin with.
9130617 Hammer of Wrath and Shield of Iron
9130618 Thunder Hammer and Storm Shield
9130619 With enhanced field generators in both the thunder hammer and storm shield, this weapon pair grants resistance to ranged attacks and the ability to strike with fearful power.
9130620 The Shield and Thunder of Lyonis
9130621 Thunder Hammer and Storm Shield
9130622 Veteran Lyonis held the Sirohi Pass alone against hordes of Tyranids, allowing dozens of Space Marines and thousands of civilians to escape. These weapons were recovered from the pass after orbital cleansing.
9130623 Treason Unforgiveable
9130624 Thunder Hammer and Storm Shield
9130625 Veteran Paternus of the Imperial Fists carried these mighty implements in battle against a cult of Tzeentch on Cartagene Tertius. The sorcerer at the heart of the cult subjugated Paternus and sent the Space Marine against his brothers. When Paternus eventually regained his sanity, his weapons were soaked in the blood of his chapter brothers.
9130626 Chance to add corruption with every kill
9130627 Can add Corruption with every kill
9130628 Manus Maledictus
9130629 Thunder Hammer and Storm Shield
9130630 No sane Space Marine would carry these foul tools into battle. In centuries of bloodshed, only madmen and thralls of Chaos have dared to wield this hammer and shield. Rumors persist that a Living Saint fell to one such warrior in the Siege of Tao-Ming.
9130633 Aegis of Obliteration
9130634 Terminator Armor
9130635 Blessed Cage
9130636 The Blighted Bolter
9130637 Bolter
9130638 Greatly Increased Damage in Melee
9130639 +1 to Strength Combat Discipline
9130640 Reduced Range
9130642 Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day.
9130643 The Blighted Bolter
9130644 Bolter
9130645 Greatly Increased Damage in Melee
9130646 +2 to Strength Combat Discipline
9130649 Unknown powers lurk within this bolter, causing caution. But the secrets offer still more power to those who would explore it. In the current crisis, can you afford not to make use of the tools at hand?
9130650 Artillery Strike
9130651 Call down a barrage from Imperial Guard artillery positions.
9130652 Call down a barrage from Imperial Guard artillery positions.
9130653 Click and target
9130654 The Blighted Bolter
9130655 Bolter
9130656 Greatly Increased Damage in Melee
9130657 +1 to Strength Combat Discipline
9130660 The Librarians and techpriests say this is simply a fine example of the Godwyn-pattern boltgun, but you know there is more to this weapon. With it equipped you are stronger and better able to destroy the enemies of the chapter. More secrets await if you have the courage to seek them out.
9130661 The Blighted Bolter
9130662 Bolter
9130663 Greatly Increased Damage in Melee
9130664 +2 to Strength Combat Discipline
9130667 The only path to victory lies in the use of powerful relics such as this. Let others call this item blighted -- you will use them without hesitation. In fact, it is a struggle even to put it  down, for you know it holds still more secrets.
9130668 The Blighted Bolter
9130669 Bolter
9130670 Greatly Increased Damage in Melee
9130671 +3 to Strength Combat Discipline
9130674 See what mighty Tarkus has accomplished. Watch his enemies fall in hails of warpfire spat out by his mighty bolter.
9130675 Make a Heretic explode with chaos energy, dealing damage and suppressing any nearby enemies.
9130676 Click to activate
9130677 Vehicle
9130678 Aurelia Update
9130679 Judgment of Carrion Update
9130680 Chaos Sorcerer
9130681 Chaos Sorcerer
9130682 Chaos Sorcerer
9130683 Carapace
9130684 Crusader Boltgun
9130685 Bolter
9130687 Relic boltgun engraved with markings of purity and condemnations for those seduced by Chaos.
9130688 The farseer can see stuff from far away.  The farseer can see stuff from far away.
9130689 The mekboy is a boy, and also a mek.  The mekboy is a boy, and also a mek.
9130690 The captain is a space marine that likes boats.   The captain is a space marine that likes team sports.
9130691 The hive tyrant is a tyrant that gets hives due to an allergy to peanuts.
9130692 The chaos sorcerer is a magical guy that likes chaos.
9130693 %1CORRUPTION%/%2TOTALCORRUPTION% Corruption
9130694 %1CORRUPTION% points until next unlock
9130695 Pitiless Boltgun
9130696 Bolter
9130698 Modified bolter firing a mixed ammunition load. Vengeance rounds among the standard bolt occasionally deliver additional killing power.
9130699 Plaguespitter
9130700 Bolter
9130702 Cachexis of the Death Guard is said to have wielded this abhorrent bolter before his defeat at the Battle of Ulthman. Despite cleansings at the hands of several techpriests, it still bears his foul taint.
9130703 Agony’s Harbinger
9130704 Bolter
9130706 This deadly bolter fires custom bolts laced with a paralytic toxin. The Vindicare assassin Ronelis abandoned his deadly Exitus Rifle in favor of this dark weapon.
9130707 Relentless Will of the Emperor
9130708 Bolter
9130710 Chapter lore has it that this venerated boltgun was once used by the Adeptus Custodes, the personal guards of the Emperor on Terra.
9130711 Marksman Boltgun
9130712 Bolter
9130714 Fitted with a master-crafted targeting sight, this boltgun has unparalleled accuracy.
9130715 Angel's Deathdealer
9130716 Bolter
9130718 This boltgun bears the following inscription: "Let all the fear and madness He has stripped from His Angels of Death be delivered onto the hated targets of this holy weapon."
9130719 End of Innocence
9130722 Combat Shotgun
9130725 Once used to purge an outbreak of Chaos mutation among the young of a Calderis settlement, this weapon now carries the pollution of the dark power its wielder's sought to destroy.
9130726 Heresy's Reach
9130729 Combat Shotgun
9130732 This master-crafted shotgun was lost during a doomed mission aboard the foul and twisted space hulk, Heresy's End. How the weapon reappeared is unknown, but it carries the foul resonance of the Warp.
9130733 Soul Hammer
9130734 Combat Shotgun
9130735 Gift of Anupharis
9130736 Combat Shotgun
9130737 Ixil's Hammer
9130738 Combat Shotgun
9130739 Pitiless Assault Cannon
9130742 Dreadnought Assault Cannon
9130743 Armorers load this mighty assault cannon with specially blessed ammunition coils in which every tenth round is a high-explosive shaped charge.
9130744 Unending Torrent of Fury
9130747 Dreadnought Assault Cannon
9130748 Sanctified by Techmarines of the Imperial Fists, this mighty weapon is even more withering than other assault cannons. It has reduced countless Orks, Tyranids and other xenos to bloody mist during centuries of campaigning.
9130749 Crusader Assault Cannon
9130752 Dreadnought Assault Cannon
9130753 With rounds calibrated to do maximum damage to the holy armors of the Adeptus Astartes, this cannon finds its righteous calling in fighting the Traitor Legions.
9130754 Optically Enhanced Assault Cannon
9130757 Dreadnought Assault Cannon
9130758 Fitted with master-crafted optics, this assault cannon extends the Dreadnought's effective sight range -- and hence gives its enemies nowhere to hide.
9130759 Military Structure
9130760 Right-click to occupy.
9130761 Cannon of Zeal
9130764 Dreadnought Assault Cannon
9130765 Included in the workings of this artificer cannon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought.
9130766 Abomination
9130767 Lascannon
9130768 The Techpriests of Mars have no higher prohibition than that against thinking machines. This ancient Lascannon is reputed to have been salvaged from such an abominable creation, and its very presence is said to be anathema to true machine spirits.
9130769 Screaming Wrath
9130770 Lascannon
9130771 Named for the unsettling hiss that precedes each shot, this massive weapon is rumored to have slain a venerated dreadnought of the Ultramarines.
9130772 Nimble Lascannon
9130773 Lascannon
9130774 Astartes MK VIIb lascannon fitted with gyrostabilizers to allow quicker deployment and recovery.
9130775 Cleansing Light of Dawn
9130776 Lascannon
9130778 Rage of Eres
9130779 Melta Gun
9130780 Cut off from his unit at the height of the Dark Crusade, Blood Ravens Sergeant Rousotte wandered the Eres Badlands of Kronus for weeks, his seething anger propelling him ever onward. At length, his rancor drew the attention of the foul daemon slumbering in the wastes. When he emerged from the wastes, he seemed cold and emotionless, but the melta gun he bore seethed with inhuman rage.
9130781 The Maddening Pyre
9130782 Melta Gun
9130783 The dark energy trapped within this melta weapon is said to radiate into the wielder and his allies, slowly driving them mad.
9130784 Shielding Melta Gun
9130785 Melta Gun
9130786 Artificer melta gun with unique heat venting system. This raises ambient temperature to very high levels reducing the effectiveness of close combat attacks against the wielder.
9130787 Flamer of the Salamander
9130790 Flamer
9130796 Swift Flamer
9130799 Flamer
9130804 Master-Crafted MK XI flamer featuring built-in stabilizers and lower overall weight, allowing for quicker battlefield movement.
9130805 Mighty Heavy Bolter
9130806 Heavy Bolter
9130808 Astartes MK IVe heavy bolter loaded with bolt rounds modified to occaisionally detonate ahead of the target, creating a localized detonation capable of sweeping infantry off their feet.
9130809 Optically Enhanced Missile Launcher
9130810 Missile Launcher
9130812 Soundstrike pattern missile launcher fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon's full effective range.
9130817 Adjuration of Blood
9130818 Missile Launcher
9130820 The Devastator looked out at the battalion of Leman Russ battle tanks approaching inexorably across the fields of the Barfield Plantation, north of Victory Bay. He knew the Emperor wouldn’t save him, but there was another god who might still hear his prayer.
9130821 Unyielding Lance of Judgment
9130822 Missile Launcher
9130823 During his service with the Deathwatch, Brother Barnabus used this missile launcher to great effect against the xenos vehicles of the Tau Empire. Inquisitor Gorman encouraged his charge's ruthless precision, employing Barnabus as he might a sniper, to assassinate the Tau commanders in their battlesuits.
9130824 Temporal Displacement
9130825 Teleport inside the physical space of most enemy infantry unit, killing them instantly.
9130826 Teleport inside the physical space of most enemy infantry unit, killing them instantly.
9130827 Click and select a target
9130828 Seismic Roar
9130829 Emit a roar which stuns nearby enemies.
9130830 Emit a roar which stuns nearby enemies.
9130831 The Horror
9130832 Force the targeted enemy squad to fall back in terror.
9130833 Force the targeted enemy squad to fall back in terror.
9130834 Call Genestealer
9130835 Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor.
9130836 Call Genestealer minion creatures whose Rending Claws reduce the effectiveness of enemy armor.
9130837 Genestealer
9130838 An elite melee unit. Adrenal Rush ability grants increased speed, lifesteal and increased damage.
9130839 Genestealer
9130840 Genestealer Brood
9130841 Elite melee infantry
9130842 Dreadnought Multi-Melta
9130843 Searing Multi-Melta
9130844 Wrathful Multi-Melta
9130845 Dreadnought Multi-Melta
9130846 Self-Repairing Multi-Melta
9130847 Dreadnought Multi-Melta
9130848 Solar Immolator
9130849 Dreadnought Multi-Melta
9130850 Searing Rebuke
9130851 Dreadnought Multi-Melta
9130852 Beacon of Truth
9130853 Dreadnought Multi-Melta
9130854 Genestealer Nest
9130855 Grants Ability: Call Genestealer
9130856 Allows the Hive Tyrant to call Genestealer minion creatures. Genestealers wield Rending Claws that reduce enemy armor.
9130857 Optically Enhanced Plasma Cannon
9130858 Plasma Cannon
9130859 MK XIIIa Magnacore plasma cannon with master-crafter optics. Grants the user extended sight range, making this deadly weapon even more fearful to the enemies of man.
9130860 Grants Ability: Seismic Roar
9130861 Biomorph allowing the Hive Tyrant to emit a roar which stuns nearby enemies.
9130862 Blinding Plasma Cannon
9130863 Plasma Cannon
9130864 MK XIIIa Magnacore plasma cannon with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma charges.
9130865 Seismic Roar
9130866 The Horror
9130867 Black Sun of Medrengard
9130868 Plasma Cannon
9130869 The Daemon World of Medrengard, home to the Iron Warriors Traitor Legion, is said to orbit a black sun. This plasma cannon incorporates a power core retrieved from the legion's dungeons and somehow burns with the foul light of that star.
9130870 Grants Ability: The Horror
9130871 Psychic power allowing the Hive Tyrant to force enemies to fall back.
9130872 Searing Plasma Gun
9130873 Plasma Gun
9130875 Artificer plasma gun firing plasma pulses with increased stability, making them linger on targets, causing additional damage.
9130876 Daemonfury
9130877 Plasma Gun
9130879 The radical Inquisitor Restrepo bound a foul daemon of jealousy within this weapon. Spiteful toward his fellow fiends, the bound entity makes this weapon highly effective against daemons.
9130880 Jupiter Thunder
9130881 Plasma Gun
9130882 This legendary plasma weapon has traveled the galaxy in the hands of Inquisition's alien-hunting Deathwatch. Its last recorded use was during the fall of the Andreas system to the Greenskin.
9130883
9130884 Blinding Plasma Gun
9130885 Plasma Gun
9130887 M35-d Magnacore master-crafted plasma gun with modified chamber designed to enhance the disorienting light flash emitted on impact by its plasma bolts.
9130888 Pitiless Storm Bolter
9130889 Storm Bolter
9130890 Modified Terminatus pattern storm bolter firing a mixed ammunition load, including vengeance and kraken bolts.
9130891 Rending Storm Bolter
9130892 Storm Bolter
9130893 Storm bolter firing a mixed ammunition load including armor-destroying vengeance rounds.
9130894 Fearsome Storm Bolter
9130895 Storm Bolter
9130896 Firing artificer bolts emitting disorienting sound waves in flight, this weapon drives enemies to cover with the efficiency of the much larger heavy bolter.
9130897 Gift of the Night Lord
9130898 Combi-Flamer
9130899 Taken from a champion of the Night Lords Traitor Legion, this foul combi-flamer is a stain on whoever would dare wield it.
9130900 Cannon of Restoration
9130901 Terminator Assault Cannon
9130902 Khorne's Whisper
9130903 Terminator Assault Cannon
9130904 Save and Exit to Menu
9130905 Are you sure you wish to save your game and exit to the Main Menu?  Selecting your campaign will reload your progress.
9130908 Cestus of Terror
9130909 Terminator Power Fist
9130910 Persephone's Liberation
9130911 Terminator Power Fist
9130912 Blinding Grenade Launcher
9130915 Grenade Launcher
9130918 Grenade laucher with mixed ammunition load, firing blind grenades along side standard fragmentation grenades.
9130919 Swift Grenade Launcher
9130922 Grenade Launcher
9130925 Modified Astartes pattern grenade launcher with redesigned grip and harness allowing for easier movement on the battlefield.
9130926 Dominion of the Weak
9130929 Grenade Launcher
9130932 A traitor Guardsman wielded this weapon against Blood Ravens forces on Tartarus. Slain in the Sorcerer Sindri's dark ritual, the trooper dropped this weapon into a coagulating reservoir of blood, where it absorbed a tiny fragment of the ritual's power.
9130933 Crippling Grenade Launcher
9130936 Grenade Launcher
9130939 Grenade launcher equipped with master-crafted ammunition. These enhanced grenades shower targets with barbed and jagged shrapnel, often crippling survivors.
9130940 Inferno Launcher
9130941 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9130942 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9130943 Grenade Launcher
9130945 Takes the first 4 slot items away
9130946 Modified to fire incendiary grenades, this launcher was employed during the purgation of Jefferson Hamlet, which was later revealed to have been sparked by false accusations. This weapon bears the stains of the innocents it condemned.
9130947 Heavy Bolter of Resilience
9130948 Heavy Bolter
9130950 Astartes MK IVc heavy bolter featuring a master-crafted stabilizer assembly that makes the wielder highly resistant to being knocked back.
9130951 Heavy Bolter of Vigor
9130952 Heavy Bolter
9130954 Astartes MK Iva heavy bolter addorned with prayers of vigor and resilience.
9130955 Bark of Karanak
9130956 Heavy Bolter
9130958 This weapon seems a fine example of its mark, but was actually forged by the mad artificer Balascu in honor of the three-headed hound of Khorne.  
9130959 Rapid-Fire Grenade Launcher
9130962 Grenade Launcher
9130965 Artificer grenade launcher with enhanced loading mechanisms allows for a faster rate of fire .
9130966 Superior Grenade Launcher
9130969 Grenade Launcher
9130972 Astartes Pattern. Lobbing miniaturized fragmentation grenades over intervening obstacles, the grenade launcher is effective at disrupting massed infantry. It may also fire a payload of blind grenades, stunning enemy forces.
9130976 Detonating Heavy Flamer
9130977 Heavy Flamer
9130978 Master-crafted flamer equipped with a secondary chemical reservoir that adds an explosive component to the promethium mixture.
9130993 Click to upgrade
9130996 Click to upgrade
9130997 !9130997
9130998 Corruption Status
9130999 The Unturned Blow
9131000 Redemption Seal
9131001 "For each of my failings, shall I bear a scar in my flesh."
9131005 Receive extra damage in melee
9131006 Offsets an additional 1 point of Corruption when equipped
9131007 Oath of the Crucible
9131008 Receive extra damage when hit with ranged weapons
9131009 Purification Through Pain
9131010 Offsets an additional 2 points of Corruption when equipped
9131011 Receive extra damage when hit with ranged weapons
9131012 More susceptible to knockback
9131013 Fate of Traitors
9131014 Heavy Flamer
9131015 Veteran Damonis of the Blood Ravens First Company wielded this heavy flamer during the Kronus Crusade. He used it without hesitation on the turncoat Guardsmen of Victory Bay and the Chaos Heretic of the Deimos Peninsula.
9131017 +%1CORRUPTION% Corruption
9131018 +%1REDEMPTION% Redemption
9131019 Pilgrim's Pledge
9131020 Offsets an additional 1 point of Corruption when equipped
9131021 Receive extra damage when hit with ranged weapons
9131022 Oath of Uncompromised Victory
9131023 Offsets an additional 1 point of Corruption when equipped
9131024 Receive extra damage when hit with ranged weapons
9131025 Heart of the Just
9131026 "Death in service to the Emperor is its own reward; life in failure to Him is its own condemnation."
9131027 Receive extra damage when hit with ranged weapons
9131028 Shrine to Khorne
9131030 Shrine to Khorne
9131031 Building
9131032 Click and target area
9131033 Shrine to Nurgle
9131035 Shrine to Nurgle
9131036 Building
9131037 Click and target area
9131038 Shrine to Tzeentch
9131040 Shrine to Tzeentch
9131041 Building
9131042 Click and target area
9131043 Brennen's Testimony
9131044 Offsets an additional 2 points of Corruption when equipped
9131045 Receive extra damage when hit with ranged weapons
9131046 More susceptible to knockback
9131047 Laraman's Atonement
9131048 Offsets an additional 2 points of Corruption when equipped
9131049 Receive extra damage when hit with ranged weapons
9131050 More susceptible to knockback
9131051 Oath to the Artificers
9131052 Offsets an additional 2 points of Corruption when equipped
9131053 Receive extra damage when hit with ranged weapons
9131054 More susceptible to knockback
9131055 Faith of the Initiate
9131056 Offsets an additional 2 points of Corruption when equipped
9131057 Receive extra damage when hit with ranged weapons
9131058 More susceptible to knockback
9131059 Oath of Ceaseless Fury
9131060 "Hate the Xenos. Hate the Mutant."
9131061 Receive extra damage when hit with ranged weapons
9131062 Level 2 Chaos Temple
9131063 Bloodletter
9131065 Bloodletter
9131067 Bloodletter
9131069 Bloodletters
9131070 Daemons of Khorne
9131071 Bloodletters
9131072 Daemons of Khorne
9131073 Optically Enhanced Sniper Rifle
9131076 Sniper Rifle
9131079 Sniper rifle with master-crafted sights allowing for effective use at greater range.
9131080 Fearsome Sniper Rifle
9131083 Sniper Rifle
9131086 Field-modified to reduce sound dampening, this rifle fires with a highly audible crack, enhancing the fear it causes in the enemy.
9131087 Fleshtearer Rifle
9131090 Sniper Rifle
9131093 Firing barbed rounds, this rifle can cause additional trauma and prolonged bleeding in some targets.
9131094 Marhal's End
9131095 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9131096 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9131097 Sniper Rifle
9131099 Takes the first 4 slot items away
9131100 A treacherous Scout used this weapon to assassinate his superior, Sergeant Marhal, during the Internment Crusade.
9131101 Alpha Rifle
9131102 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9131103 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9131104 Sniper Rifle
9131106 Takes the first 4 slot items away
9131107 The snipers of the Alpha Legion took a heavy toll on the Blood Ravens in the crucible of Tartarus. This rifle claimed the lives of dozens of battle brothers before the campaign was over. Taken as a trophy, Chaplain Mikelus ordered the weapon sealed in the vaults. How it came to be released is as yet unknown.
9131108 Rifle of Might
9131111 Sniper Rifle
9131114 Artificer sniper rifle loaded with modified boltgun ammunition. Mass-reactive explosive tips recalibrated to knock over infantry it doesn't kill outright.
9131115 Brigandine of Conquest
9131116 Scout Armor
9131117 Optically Enhanced Lascannon
9131118 Lascannon
9131119 Astartes MK VIIb lascannon fitted with master-crafted optics allowing the wielder to extend his sight almost to the weapon's full effective range.
9131120 Sending this to the Librarium may produce unexpected results
9131121 You saw what happened last time…are you sure you want to go through with this?
9131122 Here we go again…
9131123 This far, and no further.
9131124 The Blighted Power Armor
9131125 Power Armor
9131126 +1 to all Combat Disciplines
9131127 Has a Negative Armor Rating
9131128 After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance.
9131129 The Blighted Power Armor
9131130 Power Armor
9131131 +1 to all Combat Disciplines
9131132 Not all secrets have been revealed…
9131133 The Librarians and techpriests have studied and reforged this armor, restoring its protective capabilities and removing the Cyrenian shoulder plate. Wearing it convinces you that there is yet further power to uncover in this armor.
9131134 The Blighted Power Armor
9131135 Power Armor
9131136 +2 to all Combat Disciplines
9131137 There is more to learn…
9131138 A vast and grave power awaits within this armor, which it is now clear was forged almost entirely from metals and ceramics taken from scorched Cyrene. Some warn this power may be of a foul nature, but you hear its call and know that with it, you can defeat all your enemies.
9131139 The Blighted Power Armor
9131140 Power Armor
9131141 +2 to all Combat Disciplines
9131142 Knowledge is power…
9131143 In these dark hours, you must embrace the tools of victory. The full extent of this armor's power remains untapped. In the silence of meditation you can hear it calling to you. It promises you victory.
9131144 The Blighted Power Armor
9131145 Power Armor
9131146 +3 to all Combat Disciplines
9131147 Careful what you wish for…
9131148 You stand wreathed in the daemonic power of this mighty armor, made more than you were by its presence. Your enemies shall know destruction at your hands.
9131149 Donating this item causes +1 Corruption to all squads.
9131150 Donating this item causes +2 Corruption to all squads.
9131151 Calderis is an arid world known for its hardy warriors. A key recruiting world for the Blood Ravens, the chapter has maintained a large presence here since the end of the Tyranid invasion.
9131152 Deep in the dune sea of Calderis's great desert, great ruins peek from beneath the sands. Tyranid infestation was especially pronounced in this region, which still features the dried husks of alien hives.
9131153 Firebase Argus
9131154 The badlands east of the planetary capital serve as the Blood Ravens main staging ground on Calderis. This area still bears scars from the Ork assaults which preceded the Tyranid invasion.
9131155 Typhon was the first Aurelian planet to become infested with Tyranids, and it was here that the Blood Ravens defeated the hive fleet. Feral xenos and other horrors still stalk the jungles.
9131156 Astronomic Array
9131157 This ancient device dates from the earliest settlement of Typhon and scanned the entire sector with unparalleled precision. Its status since the Tyranid invasion is unknown.
9131158 The Tyranid Graveyard
9131159 Site of the Blood Ravens' heroic defeat of the Tyranid hive fleet, this valley remains littered with the rotting remains of the xenos. Imperial shrines celebrating the victory now mark key areas.
9131160 The capital world of Sub-Sector Aurelia, Meridian has yet to fully recover from the Tyranid invasion. Power outages, water shortage and other hardships are routine thanks to the damage done during the invasion.
9131161 The plazas and gardens leading to the sector governor's palace remain fortified and battle-scarred. Governor Elena Derosa has refused to prioritize their repair over other areas.
9131162 This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian. It has yet to recover from sabotage and attacks suffered during the Tyranid invasion.
9131163 Ravener Tunnel
9131164 Building
9131165 Tyranid Tunnel that allows infantry to travel through.
9131166 Inspiring Shout
9131167 Inspiring Shout
9131168 Unleash an inspiring shout which restores some Energy to nearby allies.
9131169 Unleash an inspiring shout which restores some Energy to nearby allies.
9131172 Chaos Predator
9131173 Throw a grenade that temporarily disables vehicles caught in the blast. Detonates after a brief countdown.
9131174 Replenish the Energy of all nearby squads by reciting the Chapter Litanies.
9131175 Chaos Predator
9131176 Chaos Heavy Tank
9131177 A strong melee unit capable of teleportation through the warp.
9131178 Bloodletters
9131179 Bloodletters
9131180 Infantry
9131181 Fast Attack Melee Infantry
9131182 Bloodletter (Temporary Shrine)
9131183 Join Gabriel to assault the Chaos base.
9131187 Click to activate
9131191 Ancient Defender
9131192 Shut down locomotion systems to repair Dreadnought. Weapons remain active and nearby allies gain a cover bonus.
9131193 Shut down locomotion systems to repair the Dreadnought. While in this state, the Dreadnought can fire his weapons, but not move, and also grants a cover bonus to all nearby squads.
9131194 Toggle On/Off
9131197 Ancient Defender
9131201 Click and target area
9131207 Click and target area
9131211 Click to activate
9131212 Click to activate
9131213 Kill enemy Havocs before they suppress your squads.
9131214 Frag Volley
9131215 Ability Removed: Summon Doppelganger
9131216 Unholy Fury
9131217 Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability.
9131218 Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability.
9131221 Armor of Might Undivided
9131222 Robes of Unholy Fortitude
9131226 Click and target area
9131233 Click and target area
9131237 To Victory!
9131238 Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131239 Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131240 Click and target destination
9131244 To Victory!
9131245 Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131246 Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9131247 Click and target destination
9131251 To Victory!
最終更新:2011年07月29日 20:50