9131252 Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131253 Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131254 Click and target destination
9131258 To Victory!
9131259 Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131260 Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131261 Click and target destination
9131265 To Victory!
9131266 Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131267 Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131268 Click and target destination
9131272 +3 to Will Combat Discipline
9131273 Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131274 Charge to a specified location with the chapter's vigor, smashing through objects and stunning enemies.
9131275 Click and target destination
9131276 To Victory!
9131277 To Victory!
9131278 Click and target destination
9131279 Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131280 Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies.
9131281 Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131282 Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies.
9131283 To Victory!
9131284 Click and target destination
9131285 Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus)
9131286 Jonah's mastery of Fortitude doubles the impact of all his healing effects. He also gains access to a relic enhancing the Force Barrier ability.
9131287 Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves.
9131288 At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter.
9131289 Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome.
9131290 Psychic powers in the Tomes of Strength focus on increasing a Librarian's effectiveness in close combat, or enhancing that of his allies.
9131291 Battle Cry
9131292 Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage.
9131293 Loose a powerful battle cry that increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131294 Click to activate
9131296 Must have Wrath of the Blood Ravens upgrade
9131299 Unshakable
9131300 Makes the wearer immune to knockback.
9131301 Unshakable
9131302 Makes the wearer immune to knockback.
9131303 Makes the wearer immune to knockback.
9131304 Unshakable
9131305 Unshakable
9131306 Makes the wearer immune to knockback.
9131307 Unshakable
9131308 Makes the wearer immune to knockback.
9131309 Unshakable
9131310 Makes the wearer immune to knockback.
9131311 Thornback
9131312 Biomorph that allows the Hive Tyrant to charge across the battlefield, knocking over everything in his path.
9131313 Grants Ability: Charge
9131314 Charge
9131315 Charge at targeted location, knocking over everything in the charge path.
9131316 Click and target area
9131320 Click to activate
9131326 Click to activate
9131332 Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. Nearby daemons are stunned.
9131333 Loose a powerful battle cry that stuns nearby daemons and increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131334 Battle Cry
9131335 Battle Cry
9131336 Loose a powerful battle cry that stuns nearby daemons, and increases the damage output and Energy Regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131337 Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage and regain Energy. Nearby daemons are stunned.
9131338 Click to activate
9131339 Click to activate
9131340 Click to activate
9131341 Click to activate
9131342 Click to activate
9131343 Call for Blood
9131344 Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131345 Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131346 Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131347 Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131348 Call for Blood
9131349 Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy.
9131350 Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy.
9131351 Call for Blood
9131352 Unholy Rage
9131353 Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability.
9131354 Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability.
9131358 Piercing Cry
9131359 Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies.
9131360 Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies.
9131361 Click to activate
9131362 Battle Cry
9131363 Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies regain Energy and do increased damage.
9131364 Loose a powerful battle cry that increases the damage output and Energy regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike.
9131365 Click to activate
9131366 Rampage
9131367 Click and target location
9131368 Toggle on/off
9131369 Adrenal Rush
9131370 Click to Activate
9131371 Click to Activate
9131372 Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them.
9131373 Click and target location
9131374 Click and target friendly infantry
9131375 Click and choose direction
9131376 Click and target enemy infantry
9131379 Sword of Fate
9131380 Sword of Spite
9131381 Grants Ability: Doomblast
9131382 Soaked in the blood of ten thousand foes, this force sword allows the Sorcerer to channel his spite into radial doom blasts.
9131383 Click and target area
9131384 Toggle on/off
9131388 Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
9131389 Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
9131390 Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it.
9131391 Invoke Nurgle's power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies.
9131392 Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
9131393 Temporarily reduce all enemy units' sight range to almost nil.
9131394 Gift an allied squad with the Blood God's favor; the squad regains health when dealing damage in melee.
9131395 Click to activate
9131396 Empyreal Abyss
9131397 Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131398 Click and target area
9131400 Aura of Decay
9131401 Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units.
9131402 Click to activate
9131404 Daemonic Roar
9131405 Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror.
9131406 Click to activate
9131407 Force Sword
9131408 Bolt Pistol
9131409 Aura of Decay
9131410 Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units.
9131411 Click to activate
9131412 Replenished by Supplies
9131413 Limited Use
9131414 +20 Minion Creature Health
9131415 +20 Minion Creature Health
9131416 Replenished by Explosives Supplies
9131417 +20 Minion Creature Health
9131418 Limited Use
9131419 Synapse
9131420 -50% Ability Energy Costs
9131421 Powerful synaptic link with the Hive Mind, allows the Tyrant to use his abilities more often and at a reduced cost.
9131422 Replenished by Grenadier Supplies
9131423 Causes no damage
9131424 Triggers after a countdown
9131425 Limited Use
9131426 Grants Energy to all nearby allies
9131427 Replenished by Medical Supplies
9131428 Limited Use
9131429 Good vs. Targets in Cover
9131430 Increased effectiveness vs. buildings
9131431 Psychic Tome
9131432 Psychic Tome
9131433 Grants Force Dome
9131434 Grants Psychic Transfer
9131435 Grants Veil of Time
9131436 Grants Vanish
9131437 Grants Fear of the Darkness
9131438 Grants Gate of Infinity
9131439 Grants Empower
9131440 Grants Split the Earth
9131441 Grants Quickening
9131442 Grants Might of the Ancients
9131443 Grants Vortex of Doom
9131444 Grants Smite
9131445 Grants Ignite Soul
9131446 Grants Force Barrier
9131447 Protects against ranged damage
9131448 Knocks back enemy units and projectiles
9131449 Powerful single-target attack
9131450 Powerful ranged attack
9131451 Small area of effect
9131452 Pulls enemies into Vortex
9131453 Increases hand-to-hand damage
9131454 Hand-to-hand strike cause knockback
9131455 Highly accelerated movement
9131456 Knockback immunity while moving
9131457 Knock back and damage units in a linear path
9131458 Allies use Abilities for free for the duration
9131459 Teleport allies to the Librarian
9131460 Force enemies to fall back in fear
9131461 Render a unit invisible
9131462 Increase movement and attack speeds
9131463 Remove set-up times
9131464 Area of Effect
9131465 Restores an ally's Energy
9131466 Immobilizes units in an area
9131467 Summons Bloodletters
9131468 Target is sheathed in flames
9131469 Flames damage nearby enemies
9131470 High damage attack
9131471 Area of effect
9131472 Take control of an enemy unit
9131473 Electromagnetic Field
9131474 Click and target location
9131475 Allows reviving units from a distance
9131476 Dome causes damage to enemies
9131477 Dome blinds enemies
9131478 Requires the Tome of Barriers to be equipped
9131479 Enemies killed by the power detonate, damaging adjacent enemies
9131480 Victims of Smite are stunned for a short duration
9131481 The Librarian's ranged attack has a chance to stun
9131482 Vortex can be moved about the battlefield
9131483 Taking other actions ends the effect
9131484 Drive enemies into uncontrolled rage
9131485 Charge into combat in Quickened state
9131486 Low Health triggers Quickening
9131487 Passive uses cost no Energy
9131488 Requires the Tome of Quickening to be equipped
9131489 Enhances Quickening
9131490 Kills made with Split the Earth increase Librarian's melee damage
9131491 Passive uses cost no Energy
9131492 Targets' defense reduced
9131493 When paired with the Tome of Mist, this psychic hood allows the Librarian to shroud an enemy in the Warp, temporarily freezing them in stasis -- invulnerable but unable to act.
9131494 Can target enemies to freeze them in stasis
9131495 Suppresses nearby enemies
9131496 Drained enemies are stunned
9131497 First Gift of the Artificers
9131498 Donate to receive unique item
9131499 Avitus: Missile Launcher [Assault Cannon]
9131500 Cyrus: Sniper Rifle
9131501 Jonah: Force Sword
9131502 Tarkus: Plasma Gun [Storm Bolter]
9131503 Thaddeus: Lightning Claw [Thunder Hammer]
9131504 Thule: Multi-Melta
9131505 Only the currently selected squad receives an item
9131506 A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131507 Second Gift of the Artificers
9131508 Donate to receive unique item
9131509 Avitus: Heavy Bolter [Assault Cannon]
9131510 Cyrus: Combat Shotgun
9131511 Jonah: Force Staff
9131512 Tarkus: Bolter [Storm Bolter]
9131513 Thaddeus: Lightning Claw [Thunder Hammer]
9131514 Thule: Multi-Melta
9131515 Only the currently selected squad receives an item
9131516 A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131517 Only the selected squad is affected
9131518 Donate to modify Corruption
9131519 Gene Seed Renewal
9131520 Expendable item
9131521 Increase Stamina by 2
9131522 One use only
9131523 Treatments in the Apothecarion invigorate the Space Marine's holy implants, further enhancing his superhuman frame.
9131524 Rites of Marksmanship
9131525 Expendable item
9131526 +2 to Ranged Combat Discipline
9131527 One use only
9131528 Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons.
9131529 One use only
9131530 Only the selected squad is affected
9131531 Only the selected squad is affected
9131532 Only the selected squad is affected
9131533 Only the selected squad is affected
9131534 Donate to increase the Combat Discipline
9131535 Donate to increase the Combat Discipline
9131536 Donate to increase the Combat Discipline
9131537 Hypnotherapy Rites
9131538 Expendable item
9131539 Donate to increase the Combat Discipline
9131540 Increase Will by 2
9131541 Renewed prayer and hypnotherapy rites refocus the Space Marine's mind on the struggle ahead.
9131542 Donate to gain experience
9131543 Only the selected squad is affected
9131544 Oath of Penance
9131545 Expendable item
9131546 Donate to modify Corruption
9131547 Reduce Corruption by 8
9131548 One use only
9131549 Only the selected squad is affected
9131550 Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous.
9131551 Greater Oath of Penance
9131552 Expendable item
9131553 Donate to modify Corruption
9131554 Reduce Corruption by 8
9131555 One use only
9131557 Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous.
9131558 Donate to increase the Combat Discipline
9131559 Affects all squads
9131560 Affects all squads
9131561 Greater Rites of Marksmanship
9131562 Expendable item
9131563 Donate to increase the Combat Discipline
9131564 +1 to Ranged Combat Discipline
9131565 One use only
9131567 Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons.
9131568 Affects all squads
9131569 Greater Bionic Implants
9131570 Expendable item
9131571 Donate to increase the Combat Discipline
9131572 +1 to Strength Combat Discipline
9131573 Affects all squads
9131574 One use only
9131575 Bionic enhancements add still greater strength and power to the Space Marine.
9131576 Greater Hypnotherapy Rites
9131577 Expendable item
9131578 Donate to increase the Combat Discipline
9131579 +1 to Will Combat Discipline
9131580 Affects all squads
9131581 One use only
9131582 Renewed prayer and hypnotherapy rites refocus the Space Marine's mind on the struggle ahead.
9131583 Affects all squads
9131584 Expendable item
9131585 Donate to gain experience
9131586 Aura of Blood
9131587 Expend Health to activate a damage aura around Avitus.
9131588 Manifest Avitus's unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time.
9131589 Click to Activate
9131592 Unholy Terror
9131593 Expend Health to force nearby enemies to fall back.
9131594 Channel Avitus's unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus's own Health.
9131595 Click to Activate
9131598 Click and target destination
9131599 Click and target destination
9131600 Unholy Terror
9131601 Ability Unlock - Channel Avitus's unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus's own Health.
9131602 Ability Unlocked - Channel Avitus's unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus's own Health.
9131603 Deadly Package
9131604 Ability Unlock - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally.
9131605 Ability Unlocked - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally.
9131606 Ethereal
9131607 So complete is Cyrus's mastery of darkness and shadows that he becomes able to vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however.
9131608 So complete is Cyrus's mastery of darkness and shadows that he can now vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however.
9131609 Daemonic Possession
9131610 Ability Unlock - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131611 Ability Unlocked - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131612 Raptor Assault
9131613 Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault.
9131614 Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault.
9131615 Deadly Package
9131616 Plant a remote charge on a targeted allied unit.
9131617 Plant an explosive on an ally. Then detonate the charge, causing massive damage and incapacitating the ally. Number of Accessory slots decreased by one.
9131618 Click and target allied unit
9131619 Detonate Package
9131620 Detonate the explosive-equipped unit.
9131621 Click to activate
9131622 Ethereal
9131623 Vanish from the enemy's sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage.
9131624 Vanish from the enemy's sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage.
9131625 Toggle On/Off
9131631 Daemonic Possession
9131632 Send one of Thaddeus's squad-mates soaring ahead to violently transform into an uncontrolled Bloodletter.
9131633 Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131634 Click and target destination
9131635 Daemonic Possession
9131636 Send one of Thaddeus's squad-mates teleporting ahead to violently transform into an uncontrolled Bloodletter.
9131637 Call upon the unholy pacts Thaddeus has made to send one of his squad-mates teleporting ahead. Upon arrival, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp.
9131638 Click and target destination
9131642 Raptor Assault
9131643 Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius.
9131644 Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius.
9131645 Warp Assault
9131646 Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage.
9131647 Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage.
9131648 Click and target destination
9131649 Click and target destination
9131650 Toxin Sacs
9131651 Click and target area
9131652 Click to activate
9131653 Toggle On/Off
9131654 Toggle On/Off
9131655 Click to activate
9131656 Taunt
9131657 Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9131658 Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9131659 Click to activate
9131662 Taunt
9131663 Force nearby enemies to switch targets and engage Tarkus's squad in melee combat.
9131664 Force nearby enemies to switch targets and engage Tarkus's squad in melee combat.
9131665 Click to activate
9131671 Click and target
9131675 Aura of Rage
9131676 Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131677 Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131678 Click to activate
9131684 Click to activate
9131687 Aura of Rage
9131688 Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131689 Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies.
9131690 Click to activate
9131694 Enrage
9131695 Send a targeted enemy into a blind rage, forcing him to attack his own allies.
9131696 Send a targeted enemy into a blind rage, forcing him to attack his own allies.
9131697 Click and target
9131702 Chapter's Fury
9131703 Enter a state of holy fury during which Thaddeus's abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability.
9131704 Enter a state of holy fury during which Thaddeus's abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability.
9131707 Unholy Fury
9131708 Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability.
9131709 Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability.
9131712 Click and target destination
9131713 Repairs allied vehicles and structures.
9131714 Click and target allied vehicle or structure
9131715 Repair
9131719 Apothecary
9131720 Apothecary
9131721 Commander
9131722 Apothecary
9131723 Force Commander
9131724 Force Commander
9131725 Commander
9131726 Force Commander
9131727 Zoanthrope
9131728 Zoanthrope
9131729 Infantry
9131730 Zoenthrope
9131731 Wraithlord
9131732 Wraithlord
9131733 Vehicle
9131734 Wraithlord
9131735 Icon of Summoning
9131738 Salvaged Armor
9131739 Expendable item
9131740 Donate to receive unique item
9131748 One use only
9131749 Only the currently selected squad receives an item
9131750 A unique armor item salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131751 Salvaged Weaponry
9131752 Greater Summoning
9131753 Doppelganger ability may now target enemy champions. Narcissistic now grants +125 Health.
9131754 Blessing of Mikelus
9131755 Purity Seal
9131756 "Walk ever forward in the light of the Emperor, Blood Ravens."
9131757 Consume
9131758 Consume the Sorcerer's own Energy to restore Health.
9131759 Consume the Sorcerer's own Energy to restore Health.
9131760 A unique weapon salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.]
9131761 Expendable item
9131762 Donate to receive unique item
9131763 Mantle of Stone
9131764 Power Armor
9131765 Chapter records tell of a Veteran Janus who wore this armor in battle against the Chaos Champion Trias. Since then, dozens of Blood Ravens have fought countless campaigns in this venerable power armor, but very few have died in it.
9131766 Carapace of Vigor
9131767 Scout Armor
9131768 Mk IIIe scout fatigues featuring additional insulation and padding making the Space Marine wearing them less reliant on his superhuman physiology to stave off hostile elements. This leaves the wearer with greater reserves to expend in combat.
9131769 Storm Mantle
9131770 Librarian Armor
9131771 Centuries ago, Librarian Braden weathered an Eldritch Storm and turned its psychic energy back on his Eldar foes. Since then, the armor has resonated with psychic energy.
9131772 Inspiring Oath of Loyalty
9131773 Offsets an additional 2 points of Corruption when equipped
9131776 Grants Ability: Daemonic Doppelganger
9131777 Grants Ability: Daemonic Doppelganger
9131778 Grants Ability: Daemonic Doppelganger
9131779 Grants Trait: Narcissistic
9131780 Grants Trait: Narcissistic
9131781 "I am the Emperor's might made manifest. I am his will and fury. Let all those who oppose the Imperium tremble before me."
9131782 Self-Repairing Plating
9131783 Dreadnought Armor
9131785 Melee units take damage when attacking the dreadnought
9131786 Narcissistic
9131787 All minion traits and bonuses apply to the Sorcerer instead.
9131788 Narcissistic
9131789 All minion traits and bonuses apply to the Sorcerer instead.
9131790 Adamantium plating fitted with an internal compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought.
9131791 Axe of the Iron Snake
9131792 Power Axe
9131794 The Iron Snakes of planet Ithaka have long revered this mighty power axe as a weapon used to destroy great wyrms in the oceans of their home world.
9131795 Talons of Lebes-Nerais
9131796 Terminator Lightning Claws
9131797 Chaos Power Node
9131798 Secures Power Node and allows the construction of Power Generators.
9131799 Secures Power Node and allows the construction of Power Generators.
9131800 Power Node
9131801 Activated Power Node
9131802 Chaos Power Generator
9131803 Build this for additional power resource.
9131804 Increase power resource rate
9131805 Power Generator
9131806 Power Add-on
9131807 Click to deploy
9131808 These revered weapons were used in the purging of a Genestealer cult in the Lebes-Nerais outpost. After felling thousands of xenos, the claws were returned to an artificer of the Imperial Fists, who repaired and sanctified the weapons.
9131809 Scorching Doom of Deimos
9131810 Melta Gun
9131811 When the Blood Ravens assaulted the Chaos stronghold on Kronus, Sergeant Kurtis used this melta gun to bring down a daemonic Defiler, allowing his brothers to attack the mighty warp gate feeding the Traitors' power. Kurtis did not survive the assault, but the Deimos Gate could not have been shut without his sacrifice.
9131812 Symphony of Liquefaction
9131813 Dreadnought Multi-Melta
9131814 At the Battle of Dakota Gorge, the venerable dreadnought Johan of the Novamarines used this fearsome multi-melta to bring down a mighty Chaos Titan. The searing heat of the weapon cut through the massive war machine's ankle assembly, sending it teetering into the nigh-bottomless gorge.
9131815 Crusader Force Sword
9131816 Force Sword
9131817 Force blade specially attuned to targets with Warp taint upon them. The Traitor Legions rightly fear blades such as this.
9131818 Pitiless Shotgun
9131819 Combat Shotgun
9131820 Modified Lawbringer shotgun firing fragmentation shells designed to extend the weapon's killing power.
9131829 Area of Effect
9131830 Attacks from this weapon deal damage over a small area.
9131833 Grants Trait: Area of Effect
9131835 Level 3 Chaos Temple
9131836 +2 to Stamina Combat Discipline
9131837 +2 to Will Combat Discipline
9131838 +2 to Stamina Combat Discipline
9131839 +2 to Stamina Combat Discipline
9131840 +2 to Stamina Combat Discipline
9131841 +3 to Strength Combat Discipline
9131842 +2 to Strength Combat Discipline
9131843 +2 to Strength Combat Discipline
9131844 +2 to Ranged Combat Discipline
9131845 +2 to Ranged Combat Discipline
9131846 +2 to Ranged Combat Discipline
9131847 Right-click to activate.
9131848 Capture the gate switch to open the logic chamber.
9131852 Click and target area
9131856 Click and target area
9131857 Teleport
9131858 Teleport to the designated location.
9131859 Teleport to the designated location.
9131860 Click and target area
9131861 Navigating the Bridge
9131862 Imperial Guard Squad
9131863 Light Infantry
9131864 Storm Trooper Sergeant
9131865 Shrine to Chaos
9131866 Shrine to Chaos
9131867 Summons Chaos units
9131868 Favor of the Dark Gods
9131869 Earn the Favor of the Dark Gods by fighting and killing your enemies.
9131875 Click and target area
9131880 A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters.
9131881 Malignant Blindness
9131882 Temporarily reduce all enemy units' sight range to almost nil.
9131883 Bloodlust
9131884 For a duration your infantry will buff the damage of nearby allies whenever they attack in melee.
9131885 Blood Sacrifice
9131886 Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
9131887 Empyreal Abyss
9131888 Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131889 Offense
9131890 Defense
9131891 The Plague Champion can shoot normally while suppressed. He can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically suppress nearby enemy infantry.
9131892 Touch of Nurgle
9131893 Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
9131894 Plague of Undeath
9131895 Invoke Nurgle's power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies.
9131899 Click to activate
9131900 Iron Halo
9131901 Activate a force field that absorbs damage by draining Energy.
9131902 Activate a force field that absorbs damage by draining Energy.
9131903 Click to activate
9131904 Grants Ability: Curse of Tzeentch
9131905 An ancient force sword whose complex etchings represent the workings of dark fate. Allows the Sorcerer to place the Curse of Tzeentch upon an enemy, causing damage and more.
9131906 Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it.
9131907 Noxious Cloud
9131908 Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131909 Empyreal Abyss
9131910 Support
9131911 Excels at breaking enemy formations with damaging and disruptive spells. Shrines will fire bolts that damage units in an area over time.
9131912 Dark Flames
9131913 Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry.
9131914 Mass Warp
9131915 Teleport all of your units to the Sorcerer's location.
9131916 Daemonic Summoning
9131917 Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
9131919 Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
9131920 Empyreal Abyss
9131921 Warp Shift
9131922 Shift the Bloodletters partway into the Warp, making them immune to damage but unable to attack.
9131923 Click to activate
9131924 Terminator
9131925 Terminator
9131926 Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
9131927 Terminator Squad
9131928 Terminator Squad
9131929 Corrupt Honor Guard
9131930 Heavy ranged assault infantry
9131931 Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport.
9131932 Terminator Assault Squad
9131933 Terminator Assault Squad
9131934 Corrupt Honor Guard
9131935 Heavy melee assault infantry
9131936 Tomb of Ebberos
9131937 Destroy to loot wargear
9131940 Click and target area
9131942 Sergeant
9131943 Imperial Guard Squad
9131944 Light Infantry
9131945 Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry.
9131946 A reliable sidearm used for dispatching lesser foes.
9131947 With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe.
9131948 Chaos Temple
9131949 Building
9131950 Chaos Temple
9131952 Right-click to occupy
9131953 Civilian Structure
9131954 Missile Turret
9131955 Building
9131956 Data Recovered
9131958 Data Updated
9131959 Your current profile data has been updated with higher level data found on the leaderboards.
9131961 Predators
9131962 You are about to guide two mighty Predator tanks into the teeth of the Black Legion. With them, you must break the enemy lines and open the way for a full assault.
9131963 Use the Predator Annihilator and its twin-linked lascannons to eliminate enemy vehicles.
9131964 Use the Predator Destructor and its autocannon to blast apart knots of infantry.
9131965 Both tanks can also overcharge their engines to crush and knock back infantry, or deploy smoke grenades to reduce incoming fire.
9131966 If one of the Predators is rendered inoperative, a Techmarine will deploy in a Razorback tank. Guide him to the damaged tank and he will get it operational again.
9131967 Finally, remember that vehicles have weaker rear armor, so guard your flanks.
9131968 Unholy Stench
9131969 Discharge a foul gas that damages and suppresses nearby enemy units.
9131970 Click to activate
9131971 Titan Teleporter
9131972 Terminator Teleport Pack
9131973 Grants the Teleport ability
9131974 This unique combat teleporter was gifted to Veteran Titan of the Blood Ravens First Company when he was assigned to defend Rahe's Paradise from the Necrons.
9131975 Never-Ending Hail of Obliteration
9131976 Terminator Assault Cannon
9131977 Sanction of Terra
9131978 Terminator Power Fist
9131979 Arms of the Titan
9131980 Thunder Hammer and Storm Shield
9131981 This thunder hammer and storm shield were wielded by a preternaturally massive Space Marine sent to Rahe's Paradise to battle the Necrons. They returned along with the veteran's remains.
9131983 Storm Bolter
9131984 This prized storm bolter was turned against forces of the Imperial Guard in the Kaurava Campaign. Its original owner, Sergeant Stefanus, never returned from Kaurava, nor was his holy gene-seed recovered.
9131985 Storm of Lost Stefanus
9131986 Commander: Power Armor [Teleporter]
9131987 Avitus: Power Armor [Purity Seal]
9131988 Cyrus: Scout Armor
9131989 Jonah: Librarian Armor
9131990 Tarkus: Power Armor [Purity Seal]
9131991 Thaddeus: Power Armor [Purity Seal]
9131992 Thule: Dreadnought Armor
9131993 Commander: Power Axe [Power Fist]
9131994 Avitus: Lascannon [Assault Cannon]
9131995 Cyrus: Combat Shotgun
9131996 Jonah: Force Weapon
9131997 Tarkus: Melta Gun [Storm Bolter]
9131998 Thaddeus: Power Axe [Hammer and Shield]
9131999 Thule: Multi-Melta
9132000 Let your hand be that of the Emperor, and deliver swift sanction to His enemies! From the Sermons of St. Munsell
9132001 The withering hail of explosive bolts fired from this mighty assault cannon has broken entire armies and quelled enormous Ork uprisings throughout the galaxy.
9132002 Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9132003 Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9132004 Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9132005 The Howling Griffons swear grave oaths before entering combat, swearing victory on pain of death. These ancient claws bear one of these grim oaths engraved across each gauntlet.
9132006 Terminatus-pattern. Larger versions of the infantry Lightning Claw, these paired talons allow their wielder to slash through infantry in short order.
9132007 Artificer claws fitted with a small energy shield generator which deflects some ranged attacks.
9132008 Lightning claws with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding.
9132009 Angel's Talon' type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets.
9132010 Angel's Talon' type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets.
9132011 Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132012 Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132013 Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132014 Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles.
9132015 Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132016 Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132017 Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132018 Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132019 Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132020 Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9132021 Grants Trait: Unshakable
9132022 Grants Trait: Unshakable
9132023 Grants Trait: Unshakable
9132024 Grants Trait: Unshakable
9132025 Grants Trait: Unshakable
9132026 Grants Trait: Unshakable
9132027 Bonded Exoskeleton
9132028 Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9132029 Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy.
9132030 Apothecary Galan
9132031 Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon.
9132032 Apothecary
9132033 Galan
9132034 Corrupt Apothecary
9132035 Teleporter Pack
9132036 Missile Launchers
9132037 Upgrade the Tarantula sentry gun to twin-linked missile launchers, effective against vehicles.
9132038 Upgrade Turret
9132039 Lascannons
9132040 Upgrade the sentry gun to twin-linked lascannons, effective against vehicles.
9132041 Upgrade Turret
9132044 Equip AV weapon
9132045 Holo-Field
9132046 Grants an ability allowing the Webway Gate to cloak nearby allies form sight.
9132047 Upgrade Gate
9132048 Doppelganger Alive
9132049 Fire lethal psychic bolts at the targeted area.
9132050 The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons.
9132051 Long talons evolved for killing the hive's enemies.
9132052 Upgrades your Chaos Temple to level 2. Unlock Bloodletters, Chaos Dreadnought, Bloodcrusher, and Plague Marines.
9132053 Upgrades your Chaos Temple to level 3. Unlock Chaos Predator and the Great Unclean One.
9132054 Grants Limited Invulnerability
9132055 Reactive Strike - Melee attackers take damage
9132056 Restoring - Regain Energy from enemy melee atttacks
9132057 Modified Absinia pattern assault cannon with master-crafted linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness of the Space Marine.
9132058 Counter-weights built into this assault cannon help increase the effectiveness of the Terminator in close combat.
9132059 Modified Absinia pattern assault cannon with artificer linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness and fortitude of the Space Marine.
9132060 Assault cannon fitted with a signum targetter which guides its hail of devastation with deadly accuracy.
9132061 Astartes Mk IIIt bolt pistol modified to fire Hellfire toxin rounds especially effective against Tyranids. Also features the Apothecary's Oath of Service emblazoned near the barrel.
9132062 Reduced Setup and Cooldown time.
9132063 Data Recovered
9132064 Your profile data did not load successfully. However, your profile has been set using the recovery code you provided. If you wish to retry loading your current data, please sign out. Otherwise, continue with the recovered data.
9132065 Data Updated
9132066 Your current profile data has been updated with higher level data that you provided with your recovery code.
9132069 Click and target area
9132070 Fleshtearer pattern chainsword featuring extended barbed blades that cause prologed bleeding in its victims.
9132071 Ancient fleshtearer pattern chainsword featuring litanies of battle along its blade guard marking its many victories.
9132072 Trap
9132073 Ranged Weapon
9132074 Ranged Weapon
9132075 Ranged Weapon
9132076 Ranged Weapon
9132077 Ranged Weapon
9132078 Ranged Weapon
9132079 Melee Weapon
9132080 Melee Weapon
9132081 Melee Weapon
9132082 Ranged Weapon
9132083 Melee Weapon
9132084 Melee Weapon
9132085 Melee Weapon
9132086 Melee Weapon
9132087 Melee Weapon
9132088 Melee Weapon
9132089 Ranged Weapon
9132090 Ranged Weapon
9132091 Ranged Weapon
9132092 Ranged Weapon
9132093 Melee Weapon
9132094 Melee Weapon
9132095 Melee Weapon
9132096 Ranged Weapon
9132097 Ranged Weapon
9132098 Ranged Weapon
9132099 Ranged Weapon
9132100 Ranged Weapon
9132101 Ranged Weapon
9132102 Ranged Weapon
9132103 Melee Weapon
9132104 Melee Weapon
9132105 Melee Weapon
9132106 Ranged Weapon
9132107 Ranged Weapon
9132108 Ranged Weapon
9132109 Ranged Weapon
9132110 Ranged Weapon
9132111 Ranged Weapon
9132112 Ranged Weapon
9132113 Melee Weapon
9132114 Melee Weapon
9132115 Melee Weapon
9132116 Melee Weapon
9132117 Melee Weapon
9132118 Ranged Weapon
9132120 Can Only be Replaced, Not Removed
9132121 Can Only be Replaced, Not Removed
9132122 Tainted by the power of Chaos, this psychic blade hungers for the souls of the Sorcerer's enemies.
9132123 Close combat fist with master-crafted energy couplings allowing its energy field to drain less from the Dreadnought's power plant.
9132124 Modified Dreadnought close combat weapon featuring subsystems based on the design of the mighty seismic hammer. Delivers additional power and disruption with each blow.
9132125 Reinforced plating featuring a secondary adamantium layer, provides greater overall battlefield resilience.
9132126 Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack.
9132127 Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. Further enhanced with artificer motivators allowing the Dreadnought to deal more powerful blows and better stabilize ranged weapons.
9132128 Deployed with specially designed stabilizing counter weights fitted on a Space Marine's power armor, this Lightning Claw gauntlet makes the user resistant to being kocked down by heavy blows and explosions.
9132129 Master-Crafted MK Xb flamer forged by the Technarines of the Salamanders chapter. In addition to superior combat performance, it is said to make its wielder highly resistant to flame attacks.
9132130 Artificer power armor fitted with enhanced fiber bundles that enhance close-combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well.
9132131 Artificer power armor fitted with enhanced targeters that enhance ranged combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well.
9132132 MK VIII Errant type power armor, fitted with additional ceramite plates to make its wearer even more resilient in combat.
9132133 MK VII Aquila power armor with enhanced fiber bundles that enhance close combat effectiveness.
9132134 MK IId 'Wrathgiver' power fist featuring an enhanced power field able to reduce the hardest target to scraps and melted slag.
9132135 Swift Justice type power sword with improved power transfer systems making its power field less taxing on the power plant of the weapon.
9132136 Reinforced Mk IIIb scout fatigues featuring enlarged carapace plates and thick ballistic fiber for enhanced battlefield resilience.
9132137 Master-crafted Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons.
9132138 Artificer Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons.
9132139 Master-crafted two-handed thunder hammer emblazoned with chapter litanies said to enhance the wielder's combat endurance.
9132140 A holy relic of the Blood Ravens, this battle standard fills the chapter's Space Marines with renewed zeal and fervor. Those who fight alongside it will gladly face down the deadly rain of enemy fire.
9132141 Chaos Dreadnought
9132142 Chaos Dreadnought
9132143 Chaos Walker
9132144 Warpfire
9132145 Trigger a line of fiery detonations, damaging infantry and vehicles.
9132146 Click and choose a direction.
9132147 "For we knew that to save, there would be certain pain and suffering, and all we had worked for would be placed in jeopardy, yet there was no hesitation in our decision. Indeed, it was never deemed a decision to begin with."
9132148 Infantry
9132149 Supply Crate
9132150 Destroy for supplies and ammunition
9132151 Orbiting Aurelia
9132152 Alongside the Judgment of Carrion
9132153 Fighting Chaos Space Marines
9132154 Fighting Imperial Guard
9132155 Fighting Space Marines
9132156 Assault Jump, Orbital Bombardment, Artillery Strike and other support abilities will not function.
9132157 Ambushes could come at any moment. Be prepared for close-quarters combat.
9132158 Scything Talons
9132159 Charge at targeted location, knocking over everything in the charge path.
9132160 Trigger a line of fiery detonations, damaging all enemy infantry and vehicles.
9132161 Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies.
9132162 Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.
9132163 Cluster Mines, Remote Detonators and the Locator Beacon can bolster your defense.
9132164 Time is short; move quickly or initiates will die.
9132165 Travel to Planet Calderis
9132166 Weirdboy
9132167 Infantry
9132169 Click here to continue a completed campaign from Dawn of War II in Chaos Rising.
9132170 There are no completed Dawn of War II campaigns stored for this profile. Only completed campaigns can be continued in Chaos Rising.
9132171 Go back to the save game selection screen.
9132172 Import the selected campaign and start Chaos Rising.
9132173 Heavy Bolter Turret
9132174 Suppresses infantry
9132175 Lascannon Turret
9132176 Effective against vehicles.
9132177 Effective against vehicles.
9132178 Missile Turret
9132179 Chaos Temple
9132180 Chaos central structure. Summons heavy units.
9132181 Chaos Temple
9132182 Destroy to recover wargear.
9132183 Drop Pod
9132184 Destroy to recover wargear.
9132185 Power Generator
9132186 Power Generator
9132187 Power Generator
9132188 Power Generator
9132189 Destroy to cause nearby Blood Ravens to fall back.
9132190 Destroy to cause nearby Blood Ravens to fall back.
9132191 Destroy to cause nearby Blood Ravens to fall back.
9132192 Destroy to cause nearby Blood Ravens to fall back.
9132193 Araghast the Pillager
9132194 Chaos Dreadnought
9132195 Chaos Dreadnought
9132196 Chaos Dreadnought
9132197 Ulkair
9132198 Plague Champion
9132199 Plague Champion
9132200 Sorcerer of Tzeentch
9132201 Sorcerer of Tzeentch
9132202 Avitus
9132203 Cyrus
9132204 Jonah Orion
9132205 Techmarine Martellus
9132206 Tarkus
9132207 Thaddeus
9132208 Eliphas the Inheritor
9132209 Eliphas the Inheritor
9132210 Aspiring Champion of Chaos
9132211 Aspiring Champion of Chaos
9132212 Bloodletter
9132213 Bloodletter
9132214 Bloodletter
9132215 Bloodletter
9132216 Chaos Space Marine
9132217 Chaos Space Marine
9132218 Chaos Space Marine
9132219 Chaos Space Marine
9132220 Chaos Space Marine
9132221 Chaos Heretic
9132222 Chaos Heretic
9132223 Chaos Heretic
9132224 Chaos Dreadnought
9132225 Chaos Dreadnought
9132226 Chaos Dreadnought
9132227 Chaos Dreadnought
9132228 Chaos Havoc
9132229 Bloodcrusher
9132230 Noxious Cloud
9132231 Noxious Cloud
9132232 Noxious Cloud
9132233 Noxious Cloud
9132234 Plague Marine
9132235 Plague Marine
9132236 Plague Champion
9132237 Chaos Predator
9132238 Chaos Predator
9132239 Sorcerer of Tzeentch
9132240 Webway Assembly
9132241 Webway Assembly
9132242 Webway Assembly
9132243 Eldar central structure. Summons heavy units.
9132244 Wraithguard
9132245 Spiritseer
9132246 Chaos Dreadnought
9132247 Chaos Dreadnought
9132248 Chaos Walker
9132249 Chaos Walker
9132250 Chaos Walker
9132251 Artillery Strike
9132252 Call down a barrage from allied Imperial Guard artillery positions.
9132253 Call down a barrage from allied Imperial Guard artillery positions.
9132254 Click and target area
9132255 Plague Champion
9132256 Plague Champion
9132257 Champion of Nurgle
9132258 Champion of Nurgle
9132259 Sorcerer of Tzeentch
9132260 Chaos Psyker
9132261 Corrupt Devastator
9132262 Corrupt Scout
9132263 Corrupt Librarian
9132264 Corrupt Techmarine
9132265 Corrupt Tactical Marine
9132266 Corrupt Assault Marine
9132267 Eliphas the Inheritor
9132268 Aspiring Champion of Chaos
9132269 Chaos Space Marines
9132270 Chaos Heavy Infantry
9132271 Chaos Heretics
9132272 Chaos Light Infantry
9132273 Noxious Cloud
9132274 Noxious Cloud
9132275 Damaging cloud of filth
9132276 Damaging cloud of filth
9132277 Sorcerer of Tzeentch
9132278 Chaos Psyker
9132279 Wraithguard
9132280 Eldar Heavy Infanrty
9132281 Veteran Infantry
9132282 Storm Trooper Squad
9132283 Veteran Infantry
9132284 Imperial Guard Squad
9132285 Light Infantry
9132286 Light Infantry
9132287 Light Infantry
9132288 Light Infantry
9132289 Space Marine Heavy Weapons
9132290 Space Marine Heavy Weapons
9132291 Ork Psyker
9132292 Genestealer Brood
9132293 Corporaptor Hominis
9132294 Tyrant Guard
9132295 Tyranicus Scutatus
9132296 Sergeant Endymion
9132297 Vortex of Doom
9132298 Vortex of Doom
9132299 Vortex of Doom
9132300 Vortex of Doom
9132301 Right click at a position to move the vortex.
9132302 Noxious Cloud
9132303 Ability
9132304 The facility is defended by large numbers of enemy infantry.
9132305 The enemy has taken up positions in many hardened structures and bunkers.
9132306 Can only have one squad leader
9132307 Level 2 Webway Assembly
9132308 Warlock
9132309 Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.
9132310 Add squad leader
9132311 Warlock (Wraithguard)
9132312 Build Structures
9132313 Artificer chainsword modified to discharge a small current, enhancing the pain caused to the enemies of Man.
9132314 This ancient force staff projects the Librarian's psychic might in a passive aura that enhances the minds of nearby allies, allowing them to resist suppression.
9132315 Focusing his mind with this ancient staff, the Librarian emits a powerful aura that sheaths nearby allies. This psychic aura increases their protection against damage and guides their close combat strikes.
9132316 Reduced Setup and Cooldown time.
9132317 Lightning claw gauntlet etched with blessings of zeal, guiding the wielder to take strength from the blows he delivers unto the enemy.
9132318 Lightning claw gauntlet with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding.
9132319 Lightning claws inscribed with the blessings of Laraman, said to make the wielder highly resistant to trauma.
9132320 Artificer claw fitted with a small energy shield generator which deflects some close combat attacks.
9132321 Master-crafted lightning claw gauntlet with secondary power plant allowing for the generation of an energy field more effective at damaging thickened armor.
9132322 Master-crafted multi-melta with secondary heat bloom which can occasionally cause prolonged burning on targets.
9132323 Multi-melta with master-crafted actuators and counter weights which improve its use as a powerful bludgeon in close combat.
9132324 Included in the workings of this artificer weapon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought.
9132325 Master-crafted thunder hammer with near perfect balance, allowing for swifter movement across the battlefield.
9132326 Dreadnought Close-Combat Weapon
9132327 Dreadnought Close-Combat Weapon
9132328 A holy relic of the Blood Ravens, this battle standard fills the chapter's Space Marines with renewed zeal and fervor. Those who fight alongside it can lay down a withering storm of fire upon the enemy.
9132329 Featuring a specially attuned psychic hood, this armor generates a psychic shield that deflects damage to the Librarian.
9132330 Destroy the Eldar encampment
9132331 Hold the rendezvous beacon until Jonah's arrival
9132332 Chaos Portal
9132333 Crushing Talons
9132334 Critical damage
9132335 Choose if you're new to Real-Time Strategy games.
9132336 Choose if you've played Real-Time Strategy games before.
9132337 Choose if you are an expert at Real-Time Strategy games.
9132338 Unforgiving difficulty, choose if you dare…
9132339 (Affects enemy damage and defense)
9132340 Destroy the Eldar encampment (0/3)
9132341 Infiltrate Cyrus and use explosives to bring down this building.
9132342 Victory Point Power Supply
9132343 This power supply powers the victory point next to it. Bringing this power supply down to critical health disables the victory point. Use the power supply self-repair ability to repair a power supply that has taken critical damage and restore power to the victory point.
9132344 Powers the victory point next to it. Bringing this generator down to critical health will disable the victory point and set it to a neutral state.
9132345 Victory Point
9132346 Holding victory points increases your score. The more points you hold, the faster your score will increase.
9132347 Lightning Claws
9132348 Equips the squad with Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade.
9132349 Equip melee weapon
9132351 Eldar walkers and grav tanks are present. Use anti-vehicle weapons.
9132352 Eldar structures have been detected on the surface, explosives will be ideal for this mission.
9132353 The Orks are well armed. Expect vehicles, gunners in structures, and ambushes.
9132354 Angel Gate is the Forge's final defense. Destroying it would render the Forge vulnerable.
9132355 Patrols and outposts will call for reinforcements if not destroyed quickly.
9132356 The power of Chaos has strengthened the traitor. Do not underestimate him.
9132357 Powerful armored vehicles patrol the area. Use anti-vehicle weapons.
9132358 Plague Marines are in the area. They are slow, but very resilient and deadly at close range.
9132359 Venom Cannon
9132360 Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor.
9132361 Ranged Weapon
9132362 Grants Trait: Armor Piercing
9132363 Melee or Ranged attacks ignore up to 240 armor value.
9132364 Armor Piercing
9132365 Heavy Talons
9132366 Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies.
9132368 Jonah Orion
9132374 Minion Traits
9132375 Reduces Corruption by 1
9132376 Reduces Corruption by 2
9132377 Reduces Corruption by 3
9132378 Reduces Corruption by 4
9132379 Reduces Corruption by 5
9132380 Reduces Corruption by 6
9132381 Reduces Corruption by 7
9132382 Reduces Corruption by 4
9132383 Reduces Corruption by 9
9132384 Reduces Corruption by 10
9132385 Black Reliquary
9132386 Destroy to redeem deployed squads.
9132387 Armor Piercing
9132388 All minion creature attacks ignore up to 100 armor value.
9132389 Combat Expert
9132390 +30% Melee and Ranged Damage
9132391 Grants Minion Trait: Combat Expert
9132394 Grants Minion Trait: Combat Master
9132395 +40% Melee and Ranged Damage
9132396 Combat Master
最終更新:2011年07月29日 20:36