DOW2.ucs(原文) 49001 行目 ~ 50000 行目

9132397 Grants Minion Trait: Combat Master
9132398 Combat Master
9132399 +30% Melee and Ranged Damage
9132400 Combat Vigor
9132401 Zealous
9132402 Whenever the Doppelganger makes an attack, it regains 2 Energy.
9132403 Whenever the Doppelganger makes an attack, it regains Health equal to 100% of the damage caused.
9132404 Death Throes
9132405 A Warp vortex erupts upon the minion's death, knocking back and damaging nearby enemies.
9132406 Death Throes
9132407 A toxic cloud erupts upon the death of any minion creature, damaging enemies in a large area. The higher the minion creature's maximum Health, the greater the damage done.
9132408 Grants Minion Trait: Combat Vigor
9132409 Deathless
9132410 When suffering a fatal blow, the Doppelganger instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds.
9132411 Grants Minion Trait: Fearless
9132412 Grants Minion Trait: Swift
9132413 Swift
9132414 +25% Movement Speed
9132415 Fearless
9132416 Unit is immune to suppression
9132417 Unshakable
9132418 Unit is immune to knockback.
9132419 Searing
9132420 All minion creatures' Melee and Ranged attacks deal additional damage over time. Damage scales with the attacker's maximum Health. Multiple searing attacks stack.
9132421 Grants Minion Trait: Searing
9132422 Reactive Strike
9132423 Chance when the Doppelganger   is hit by a melee attack to trigger a reactive Doomblast. Greater Sorcery and Master Sorcery traits enhance this effect.
9132424 Resilient
9132425 +50 Health and +2 Health Regeneration
9132426 Swift
9132427 +25% Movement Speed
9132428 Combat Expert
9132429 +25% Melee and Ranged Damage
9132430 Grants Minion Trait: Swift
9132431 Grants Minion Trait: Combat Expert
9132435 Immolate
9132436 Ignite an area in flames, dealing damage over time.
9132437 Click and target area
9132440 Champion of the Black Legion
9132441 Captain of the Honor Guard
9132445 Heavy Bolter Turret
9132446 Suppresses infantry
9132451 +%1CORRUPTION% from Keys to the Past expiring
9132452 Chaos field generators boost enemy close-combat attack damage.
9132453 Destroy Chaos Shrines to prevent enemy reinforcements from arriving from the Warp.
9132454 Proceed with caution; the Eldar favor traps and ambushes.
9132455 The shattered terrain offers many flanking opportunities.
9132456 Traitor to Chapter and Emperor.
9132458 Dark Aura
9132459 Teleport all of your units to the Sorcerer's location.
9132460 Frag Grenade
9132461 Throw anti-infantry explosive that deals good damage regardless of cover.
9132462 Throw anti-infantry explosive that deals good damage regardless of cover.
9132463 Click and target location
9132464 Cluster Mines
9132465 Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9132466 Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9132467 Click and target area
9132469 Upgrade Squad
9132470 Chaos Teleport Entity
9132471 Chains of Torment
9132472 Trap
9132473 Select a Chaos Space Marine hero.
9132493 Noxious Cloud
9132494 Noxious Cloud
9132495 Ability
9132496 Doom Blast
9132497 +40% Melee and Ranged Damage
9132498 Combat Master
9132500 The choice is yours.
9132501 Techmarine Martellus
9132502 Techmarines are Space Marines who are also members of the Techpriests of Mars. They are uniquely skilled at maintaining the mighty war machines of the Chapter.
9132503 Martellus served with Commander %1COMMANDER% throughout the Tyranid invasion.
9132504 During the climactic battle, Martellus was aboard a Thunderhawk gunship supporting the Space Marines on the ground. The Tyranid horde eventually overwhelmed the gunship.
9132505 %1COMMANDER% thought Martellus had died in the crash.
9132506 The Dark Gods
9132507 The minions of Chaos serve four dark gods, each with its own fiendish agenda.
9132508 Khorne is the Blood God, patron of murder, violence and rage.
9132509 Nurgle is the Lord of Decay, patron of plagues, entropy and death.
9132510 Tzeentch is the Changer of the Ways, patron of sorcery, dark fate and hidden conspiracy.
9132511 Slaanesh is the Prince of Pleasure, patron of lust, depravity and temptation.
9132512 Each God has its own dark plans for the souls of Man and offers its own rewards to those who serve.
9132513 Governor Derosa and House Vandis
9132514 During the Tyranid invasion, Governor Gregor Vandis fled and left his sector to die.
9132515 Elena Derosa, once Vandis's adjutant, exposed his cowardice and seized power herself, providing critical aid to the Blood Ravens.
9132516 Derosa's actions helped save the sector, but the nobles of Meridian remain leery. Their support has been lukewarm at best.
9132517 This discontent allowed Eliphas to worm his influence into the militias of House Vandis, converting them into a heretical cult -- and the vanguard of the Black Legion.
9132518 The Most Direct Path is Not Always the Wisest
9132519 Your Space Marines are nearly always outnumbered. It does not benefit you to fight on the enemy's terms.
9132520 Scout, flank, and split the enemy forces when possible. Look for opportunities to bypass enemy strongholds and instead strike where they are weak.
9132521 The Search Is On
9132522 To access the logic engine you need to recover a number of dataslates hidden aboard the Judgment of Carrion.
9132523 These items await in standard supply crates, so explore as much of the space hulk as you can and destroy all the crates you locate.
9132524 Other precious goods may be in the crates as well… .
9132525 Choose Your Targets Carefully
9132526 Like your own squads, enemy forces carry a variety of weapons.
9132527 In defending the Governor's Palace, prioritize threats and quickly eliminate enemies targeting the palace itself with heavy weapons.
9132528 Squad decorators, the icons above each squad, give clues to the squad's weapon loadout. Watch for the grenade, missile, and heavy-weapon decorators.
9132529 Eliphas and Araghast
9132530 The Black Legion warband assailing the sector follows Araghast the Pillager, a Champion of Chaos feared for his terrible savagery.
9132531 Araghast's claim to have ravaged a thousand worlds is no idle boast.
9132532 At his side is Eliphas the Inheritor, once a Dark Apostle of the Word Bearers Legion. He led the Chaos invasion of Kronus during the Dark Crusade, seemingly dying at the hands of his daemonic masters.
9132533 Davian Thule commanded the Blood Ravens who defeated Eliphas.
9132534 You Don't Have Much Time…
9132535 The danger posed by exposure to the lingering warp energies aboard the Judgment of Carrion has grown since your last expedition. You cannot risk staying on board for longer than the given window of time.
9132536 Because of this, you will be immediately extracted and the mission aborted if the time limit elapses. You may be able to attempt another expedition later, however.
9132537 Apollo Diomedes
9132538 Captain Apollo Diomedes commanded the Blood Ravens' First Company for almost two centuries. He led the chapter's elite with honor and skill.
9132539 Diomedes' most famous victory came on the ravaged penal world of Obscurus. On the same day, he and his brothers defeated the Ork Warboss Manstompa Megakilla and the Chaos Sorcerer Anupharis the Cruel.
9132540 After that victory Diomedes was elevated to the command of the Chapter Master's own honor guard, becoming Azariah Kyras's most public agent among the chapter's far-flung battle brothers.
9132541 Chapter Master Azariah Kyras
9132542 Ancient and powerful, Kyras serves as the Chapter Master and Chief Librarian of the Blood Ravens.
9132543 Kyras commands from the Omnia Arcanum, a massive battle barge holding the chapter's most secret records and most powerful relics.
9132544 Kyras's own history is among those closely guarded secrets.
9132545 Kyras was on Aurelia when the Warp swallowed that planet a thousand years ago. He was thought lost until he reappeared, centuries later, aboard the Judgment of Carrion.
9132546 Some call Kyras's survival a miracle, or a testament to his greatness. Gabriel Angelos has long feared it was a sign of something more sinister.
9132553 Upgrade to Lascannon turret
9132554 Upgrade the turret to a Lascannon, effective vs vehicles
9132555 Click to upgrade
9132556 Lascannon turret
9132557 Building
9132560 Trigger biomorph
9132561 Upgrade Wraithguard
9132562 Click and target area
9132563 Level 2 Temple
9132571 Bilious Discharge
9132572 Coat the targeted area with adhesive bile, slowing any enemy units who pass through the area.
9132573 Click and target area
9132574 Worship
9132575 Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased speed and energy regeneration. Worship also increases the health regeneration of nearby Daemons. Heretics are immobile while worshipping.
9132576 Toggle on/off
9132577 Worship
9132578 Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased health regeneration. Nearby Daemons gain increased health and Energy regeneration. Heretics are immobile while worshipping.
9132579 Toggle on/off
9132580 Worship
9132581 Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies become infiltrated and gain energy regeneration. Nearby Daemons gain increased health regeneration. Heretics are immobile while worshipping.
9132582 Toggle on/off
9132593 Corruption
9132594 For Narcissistic Sorcerers, the effect applies to the Sorcerer's own attacks.
9132595 For Narcissistic Sorcerers, the effect applies to the Sorcerer's own attacks.
9132596 A Narcissistic Sorcerer may instead Consume his own Energy to restore his Health.
9132597 With this gift, Doppelgangers who are attacked have a chance to emit a Doomblast. This blast benefits from the effects of Greater and Master Sorcery and costs no Energy.
9132598 A Narcissistic Sorcerer gains this same chance to emit a free Doomblast when he is attacked.
9132599 Using this black text, the Sorcerer may Consume a summoned Doppelganger to restore his own health.
9132600 A Narcissistic Sorcerer enhances his Energy reserves by twice the amount.
9132601 A Narcissistic Sorcerer may instead Consume his own Energy to restore his Health.
9132602 With this gift, a Daemonic Doppelganger who dies will return to the Warp in a powerful explosion of foul energy, damaging nearby enemies.
9132603 A Narcissistic Sorcerer causes such an explosion whenever he is incapacitated.
9132604 An icon of Tzeentch the Great Conspirator, this unholy relic allows the Sorcerer to summon Daemonic Doppelgangers of increased power, who are able to impersonate the most powerful enemy units.
9132605 A Narcissistic Sorcerer instead increases his Health.
9132606 +125 Health (Narcissistic only)
9132607 A Narcissistic Sorcerer enhances his Energy reserves by twice the amount.
9132608 The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons.
9132609 +50 Energy (if Narcissistic)
9132610 For Narcissistic Sorcerers, the effect applies to the Sorcerer's own attacks.
9132611 With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe.
9132615 In Chaos Rising, your Blood Ravens are subject to the Corruption of Chaos and its dark gods. If you choose, they can tap into new, terrible powers.
9132616 The current status of a character's soul is shown on the Corruption Meter in the Squad Screen. (The meter appears after the first few missions of the campaign.)
9132619 CORRUPTION TRAITS
9132620 The Path of Corruption offers each Space Marine a series of powerful traits and abilities. These may be dark reflections of existing abilities or all new benefits.
9132622 CORRUPT WARGEAR
9132623 Among the items you will find on the battlefield are items touched by the Dark Gods. These items offer unique and powerful benefits.
9132625 Some of these items may cause Corruption, tainting their user. Others require a level of Corruption. They are reserved for the most tainted alone.
9132627 GLOBAL ABILITIES
9132628 Among the abilities granted by Corruption are a set of powerful global abilities, allowing such things as instant revival in combat.
9132630 These abilities are always just a click away, but their use has a price. Each use adds to the corruption of all your deployed squads.
9132631 GAINING CORRUPTION
9132632 Using Corrupt wargear and global abilities are only two of the ways a Space Marine can follow this dark path.
9132633 Most missions also include special conditions that can increase corruption. These are marked with a special star icon.
9132635 Some missions also corrupt squads if they are allowed to expire, or if a certain squad does not deploy.
9132636 CORRUPT COMMAND
9132637 If the Force Commander gains Corruption, it can impact other squads as well. Squads who are not corrupt will begin to doubt his leadership.
9132639 When a squad deploys to a mission alongside a Commander he does not trust, that squad is corrupted.
9132640 Which squads will doubt the Commander is indicated on the Commander's Corruption meter.
9132641 MITIGATION
9132642 Gaining a few points of Corruption is relatively easy to do, but attaining the depths of dark power (and the top of the Corruption meter) can be harder.
9132643 As a squad becomes corrupt, they gain a resistance to further Corruption. The acts that were once sinful just no longer weigh upon them.
9132644 This mitigation is indicated on the squad's Corruption meter (in the mouse-over pop-up).
9132645 Build Structures
9132646 Imperial Guard Squad
9132647 Light Infantry
9132648 Defeat the Final Assault
9132649 Governor's Palace
9132650 Chaos Light Infantry
9132651 Substantial biomass is detected near the Reductor Vials, likely a Tyranid brood nest.
9132652 Structural collapse has blocked many passages. Search for alternative passages.
9132653 Equip accessory
9132654 Click and target area
9132657 Gains reduced by %1POINTS% point(s).
9132661 (2p) Judgment of Carrion
9132662 (2p) Ice Station Obelis
9132663 (4p) Judgment of Carrion
9132664 (4p) Selenon Fissure
9132665 (4p) Desert Showdown
9132666 (6p) Argent Shelf
9132667 (6p) Judgment of Carrion
9132668 (FFA) Calderis Refinery
9132669 (FFA) Judgment of Carrion
9132670 The finest achievement of Techmarine Isak Jordanos, this artificer armor is lighter and more maneuverable than most power armor, but surrenders none of the protective qualities.
9132671 The Blood Raven Tomas held the desert gate of Argus during the Greenskin invasion of his native Calderis, allowing Davian Thule to organize a counter attack. Tomas fell to the Tyranids later in the Crusade, but his recovered armor is relic of the chapter, a tribute to the harsh warriors recruited from Calderis.
9132672 Before his long service in the forgeworks, Techmarine Hephaestus served alongside Devastator squads during the defense of sub-sector Etanos. This artificer power armor includes master crafted targeters to maximize ranged firepower.
9132673 In the aftermath of the Defense of Chaput Kos, only Brother Francis remained standing amidst the corpses of his battle brothers and thousands of Orks. Elevated to the First Company, Veteran Francis swore he felt the spirits of his slain brothers standing with him whenever he donned this armor.
9132674 Forged by a mad Techpriest from the armors of fallen Traitors near the end of the Horus Heresy, this foul armor reacts to the pain of those around it. Each pulse of suffering strengthens the armor and the doomed battle brother within it.
9132675 Rumors of Captain Grayan's death have flourished and faded among Blood Ravens for centuries, but again and again he has reappeared on the battlefield, ready to aid his younger battle brothers. Some claim he was last seen on Typhon during the final battle of the Tyranid invasion, and left this revered armor behind.
9132676 Brother-Sergeant Frey butchered a dozen of his own initiates in a single night. Frey saw the spark of corruption within them -- or so he said before expiring under the Chaplain's ministrations.
9132677 Within the forges of Mars itself, three generations of master artificers toiled on this set of light armor. Reportedly the result of a boast to the Lords of Terra from the Fabricator-General himself, this near-perfect suit grants unparalleled protection and inspires all Space Marines who see it.
9132678 One of the Blood Ravens tasked with engaging the Tyranid swarm during the climactic mission on Typhon, Daedus fought for hours before falling to a mighty Carnifex, buying his comrades enough time to achieve victory.
9132679 According to the archives, this gilded suit of Terminator armor was taken to Terra some three millennia ago. There it was brought before the Golden Throne itself. Those few worthy enough to wear it, say the presence of the Emperor resonates in the armor to this day.
9132680 Enshrouded in the force field of this iron halo, a Space Marine is said to radiate the First Light of Dawn, repelling xenos and heretics, and dispelling the darkness of corruption.
9132681 A former commander of the Blood Ravens' Fourth Company, Captain Tydeus never set foot on a battlefield without this brilliant Iron Halo, engraved with verses honoring the Unknown Primarch.
9132683 Each Space Marine to have wielded this weapon swears that it was the voice concealed in the roar of its fire which compelled them to turn it upon their comrades.
9132685 Used in every Black Crusade launched by Abaddon the Despoiler, this ancient bolt pistol has traded hands between Traitors and Loyalists numerous times. The Inquisition would see it destroyed, but somehow the weapon always finds its way back into use.
9132686 Wielded by the renegade Inquisitor Barrero and turned against the Emperor's loyal warriors, this bolt gun still resonates with that heretic's madness.
9132687 Returning to his home world after a dozen campaigns, Captain Jacintus found his small village corrupted by Chaos, the civilians driven to murder and cannibalism. Jacintus did the Emperor's work and purged the heresy, but his mind and holy bolter were forever tainted.
9132688 This holy boltgun is said to date to the early days of the Great Crusade itself. Already venerated at the time of the Horus Heresy, it supposedly was aboard the Emperor's own flagship during the climactic defense of Terra.
9132689 The Kasrkin of Cadia have rarely known a commander as pragmatic and ruthless as Joril Debos. In defending the great fortress world of Cadia, Joril relied always on this master-crafted combat shotgun, a gift from the planetary governor.
9132690 Fearfully effective on the field of battle, this shotgun bears indecipherable markings under its identification plates. Epistolary Anteas banned its use due to its "clearly daemonic origins".
9132691 Stranded in the midst of an Ork Waaagh!, Scout Sergeant Ixil crept into the Greenskin camp under cover of night. He used this shotgun to slay Warboss Krakskul before being torn to ribbons by the leaderless Ork mob.
9132692 This once-proud weapon bears a curse from the Chaos Sorcerer Anupharis. It has often been turned on unarmed civilians and is thought to bestow an unholy blessing with each kill.
9132693 "Those who stand in the shadows, plotting against the God Emperor, shall face the light of dawn and be cleansed."
9132694 Blessed by the Salamander Forgefather, this melta gun has been the death of more enemy armor than can be reckoned.
9132695 Decades after the Badab War, Venerable Brother Ultherion of the Mantis Warriors encountered one of his renegade battle brothers. The heretic asked Ultherion if he still groveled to the Carrion Lord. Ultherion answered with searing heat.
9132696 Dreadnought Astyanax of the Ultramarines carried this overpowering weapon into battle in twenty campaigns. The honored warrior claimed the weapon channeled the light and power of Sol itself, and with it the fury of the Emperor.
9132697 Bearing blessings of over a dozen Chaplains and Techpriests, this multi-melta is said to emit a beam so bright as to blind the eyes of any heretic who might gaze upon its brilliance.
9132698 Only the dreaded assassins of the Vindicare Temple wield Exitus Rifles.  However, a veteran scout sergeant of the Blood Ravens found himself fighting alongside one of these deathdealers at the height of the Walsh Uprising. One year later, this modified Astartes Sniper Rifle appeared among his gear.
9132699 Pulled from the hands of a Blood Angel Space Marine utterly lost to that chapter's blood lust, this gauntlet now resonates with that same Black Rage.
9132700 This chain blade is said to sound like a gorging carnosaur when taking lives in battle. Wielding it turns holy fervor to fearful bloodlust.
9132701 Spaces Marines wield this mighty chainsword in acts of penance. With each killing blow, the sword is said to judge its wielder against his fallen enemy.
9132702 This power sword lay buried in a landscape of human remains after the third purgation of Commissar Redzak. There, it became tainted with the pestilence of Nurgle. Scavenging traders recovered the weapon and sold it after seven of their crew grew deathly ill in its presence.
9132703 Chapter records of the Ultramarines, Imperial Fists, and Blood Ravens all tell of this mighty thunder hammer and its fearsome power. According to one account, its use left the battlefields of Kanis so unrecognizable that the geographic locations of objectives had to be confirmed from orbit.
9132705 Lascannon
9132706 Upgrade the squad with a lascannon which is effective against vehicles.
9132707 Upgrade Lascannon
9132708 The Testament of Molinas
9132709 Battle Standard
9132710 Grants the Rally Ability
9132711 Ripped from a massive tome stolen from the Black Library, the opaque dye used to blacken its unholy words fail to protect the bearer from its teachings.
9132712 100% bonus experience from kills
9132713 Armor of Faith
9132714 Librarian Armor
9132715 This revered armor is today fitted with a master crafted psychic hood, but is said to have once formed the core of Chaplain Sonorth's power armor. Blessings of the Chaplain's holy Rosarius are said to resonate still in the psychic chambers of the armor.
9132716 Rosarius becomes energy based when this is equipped
9132717 Blessing of Fortitude
9132718 Render all squads temporarily invulnerable.
9132719 Render all squads temporarily invulnerable.
9132720 Click to activate
9132721 Fragmentary records of the Great Crusade record the great procession after the victory at the Joshua Octavis. It is said the Emperor Himself led the march and then extended his blessing upon the weapons of his assembled Space Marines. This ancient axe was there and still resonates with His power, turning back the blows of the Enemies of Man.
9132722 The Space Wolf warrior Otto Frostrider drew this very axe from the hands of a fallen battle brother to plant it squarely between the eyes of the Chaos Champion Hasdrubal. The axe stayed with the Frostrider until his death and was perhaps buried with him. Yet the axe has several times appeared, found at just the right time to slay the enemies of Man.
9132723 Brother Captain Leo Niveus used this power fist to crush the life out of a planetary Governor he considered treasonous. This act triggered a general uprising that ended with an inquisitorial Exterminatus.
9132725 Lightning Claws
9132726 Equips Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade.
9132727 Equip melee weapon
9132728 Blazing Light of Truth
9132729 Plasma Gun
9132730 "In the moment of his death, let the Heretic see the folly of his cause."
9132731 This artificer plasma gun bears the sigils of Inquisitor Kuzminski. Like that fearsome figure, the weapon has been known to compel enemies to suddenly disavow their heresies -- and promptly jump into the path of their erstwhile allies' attacks.
9132732 Chance to cause target to go berserk and taunt his allies
9132733 Blessed of Solivas
9132736 Sniper Rifle
9132739 "The death of an enemy of Man is as a balm to the warrior's soul." -- From the teachings of Solivas Benyamin, High Confessor of the Monastery World of Lethan Tertius.
9132740 On successful kill, heals nearby allied units
9132741 Daemonbane
9132742 Plasma Pistol
9132743 Lord Inquisitor Sylan Lukasz of the Ordo Malleus affixed his personal seal to this pistol, calling on its wielder's to drive the daemons of Chaos from every corner of the Imperium.
9132744 Triggers confuse on Daemon targets
9132745 Fiery Scourge of the Witch Hunters
9132746 Heavy Bolter
9132747 Once wielded by the Sisters of Battle in their war upon heresy and witchcraft, this blessed weapon has since been refitted to accommodate the frame of a Space Marine. Firing dragonfire rounds filled with a holy promethium mixture, this weapon scourges the battlefield of enemies in short order.
9132748 Fires Dragonfire rounds
9132749 Fury of Mars and Terra
9132750 Combat Shotgun
9132751 Techmarine Davos Gibban wielded this weapon on Mars during the Necron incursion into the heart of the great forge world.  Gibban succumbed only after felling five Tomb Spyders and a dozen other xenos obscenities. The Ecclesiarchy and Techpriests both blessed his remains.
9132752 High-Explosive Shot stuns vehicles
9132753 Chance on hit to stun infantry
9132754 Gilroy's Proof
9132755 Lightning Claw
9132756 Assault Terminator Gilroy was the last standing after his squad was ambushed by Ork marauders at dusk.    Throughout a pitch-black night, the Greenskins fired endless shots at his position, only to see by dawn's light that he stood unharmed, refusing to abandon his fallen brothers
9132757 Receive no damage from ranged weaponry
9132758 Purgation of the Anathema
9132759 Flamer
9132760 "For the enemies of Man are hateful to His sight, and He shall Smite them in holy flame."
9132761 Used in the purgation of the Black Abbeys of Morganna, this artificer flamer emerged from the campaign with holy zeal resonating in its very fabric. So searing is its flame that unholy targets are said to detonate in holy blooms of fire.
9132762 Chance on death for target to detonate
9132763 Xavier's Torch
9132764 Melta Gun
9132765 Anointed by the legendary Chaplain Xavier of the Salamanders, this fearsome melta gun is said to have carried his fury into the heart of a thousand xenos fortresses.
9132766 Living squadmate
9132767 Living squadmate
9132768 Living squadmate
9132769 Living squadmate
9132770 Weapon Unlock - Jonah may use Force Staffs, special weapons that serve to channel his psychic might. While bearing a staff, Jonah passively fires psychic bolts at range.
9132771 Psychic powers in the Tomes of Fury are devastating direct attacks and long ranged area-of-effect abilities.
9132772 Psychic hoods are the hallmark of the Librarian, a master-crafted device that helps keep the rigors of the Warp at bay. Jonah may now equip specialized hoods designed to enhance certain powers.
9132773 Psychic powers in the Tomes of Fortitude focus on negating enemy damage or mending the Librarian's form.
9132774 At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter.
9132775 Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves.
9132776 Ability Unlock - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome.
9132777 Psychic powers in the Tomes of Strength focus on increasing a Librarian's effectiveness in close combat, or enhancing that of his allies.
9132779 "Every soul torn free by this weapon shall add to its baleful choir of hate."
9132780 Sigils of hate and fury have been inscribed along the barrels of this weapon. Nearly invisible when the weapon is idle, they glow a fiery red when the cannon heats up in battle.
9132781 Chance on hit to stun units for a short duration
9132782 A Space Marine of the Dark Angels carried this weapon at the defense of Hive Septimus against the cruel Dark Eldar. When an explosion separated him from his chainsword, the Space Marine chose to search for and reclaim his weapon, allowing the xenos to claim hundreds more for their slave pits. This simple choice defined a path of self-serving arrogance that could end only in damnation.
9132783 When the Daemon Prince Kernax Voldorius initiated his assault on Cadia, this weapon was wielded in his army. Though the White Scars and Raven Guard eventually turned back the so-called Bloodtide, the memory of Kernax's triumphs still lingers within this chainblade.
9132784 This weapon fires a stream of toxic ooze, poisoning and choking its victims.
9132785 Recovered from the armory of the purged Red Corsair vessel "Bane of Loyalists", this Mk IX lightning claw is a deadly combat weapon. Wielding a weapon that has shed the blood of so many faithful Space Marines can lead one to madness, however.
9132786 The artificers of the Raven Guard gifted these venerated weapons to the Blood Ravens at the conclusion of the Buckley Purgation. Fashioned after the famed Raven's Talons of Shadow Captain Shrike, these strengthened adamantium blades can cut through the thickest armor with ease.
9132787 These claws were recovered from the body of Governor-Militant Lukas Alexander, the Imperial Guard commander who opposed the Blood Ravens on Kronus. They were to serve as a testament to the honor and courage of the First Kronus Regiment or an indictment of blindly following orders, but instead found themselves back in service.
9132788 Mk XIII Excrutius pattern lightning claw incorporating an injector which coats the claw blades in paralytic neurotoxin. This design was deemed heretical millennia ago, but not all examples have been stamped out.
9132789 A relic of the Word Bearers Legion, this foul tome resonates with the darkest secrets of the Chaos Gods.
9132790 Passed down among the veterans of the Blood Ravens chapter, this fine power armor has seen more combat than any other model in the chapter armories. Among those who have worn this armor are both Gabriel Angelos and Davian Thule before their promotion to Captain.
9132791 "Let the fires of hate be your armor."
9132792 Secretly taken from the corpse of a felled heretic of the Alpha Legion at the end of the Tartarus campaign, this armor resonates with ruinous power. When wounded, the wearer can be wreathed in empyrean flames which consume nearby enemies.
9132793 When the Eisenstein made its legendary flight to warn the Emperor of Horus’s treachery, Solun Decius was among those of the Death Guard who remained loyal. Contrary to the Death Guard’s typical combat doctrine, Decius preferred to engage his foes up close with this power fist. When infected with Nurgle’s Rot, Decius cut off the hand inside this gauntlet in a futile attempt to halt the disease. Presumed lost, this power fist still bears the curse of the Lord of Flies.
9132794 The forge masters of the Iron Hands chapter created this great power fist in reverence for their Primarch Ferrus Manus. Legend has it that a fragment of the slain Primarch's metallic flesh is ensconced in this mighty fist, and that it yearns for vengeance upon Ferrus Magnus's killer, the Daemon Prince Fulgrim.
9132795 Sergeant Byronis used this venerated power sword during the climactic battle with the Tyranids on Typhon Primaris. He thought the blade lost when the talons of a Ravener severed his arm and sent the blade tumbling into a deep chasm. Byronis continued the battle regardless, making use of his bolt pistol.
9132796 Many Blood Ravens were lost when the Warp storms struck Aurelia. Among the frozen dead littering its surface, one disfigured marine held a still-thrumming power sword.  Never having struck its mark, it is with great honor that its new bearer would avenge that fallen brother with the blood of renegades.
9132797 With this oath, the penitent swears to drop his guard in combat enough to pay a price in blood for his sins.
9132798 "Though I have faltered, I shall never fall. Let the crucible of fire come."
9132799 Swearing this oath, the penitent accepts that his body shall be scourged by enemy fire and pledges to remain stalwart.
9132800 "Feel the limitless pain of life, lest you be seduced by the comforts of death."
9132801 With this oath, the Space Marine wills his pain-dampening glands into partial dormancy, using the resulting agony to burn away thoughts of heresy.
9132802 "His blessings are reserved for those who deserve them. I shall earn my place at His side anew."
9132803 With this oath, the penitent wills his holy Laraman's Organ into partial dormancy.
9132804 "I shall give not even a meter of scorched earth to the enemies of Man."
9132805 "Let me walk as the newest of initiates until I have earned my brothers' respect."
9132806 The penitent pledges to forego the chapter's finer relics and fight with humbler equipment.
9132807 "I shall recall my earliest steps as a warrior of the Emperor, and in so doing, recall the simple power of His example."
9132808 The penitent reaffirms his faith and pledges to forgo the more advanced tactics of veterancy.
9132809 Specially crafted for Scout Sergeant Danell, this carapace armor includes psychically reactive materials. According to chapter records, these enhanced Danell's low level psyker talents, allowing him to anticipate the enemy with fearful accuracy.
9132810 Tomb of Ebberos
9132811 Chaos Shrine of Khorne
9132812 Establish a shrine to the Dark Gods. Khorne shrines summon temporary Bloodletters. Effectiveness increases when worshipped by Heretics. Also, increases energy regeneration of daemons.
9132813 Chaos Shrine of Khorne
9132814 Building
9132815 Click and target location
9132816 Level 2 Chaos Temple
9132817 Chaos Shrine of Nurgle
9132818 Establish a shrine to the Dark Gods. Nurgle shrines heal allies in the area. Periodically suppress nearby enemy infantry. The shrine will allow units to reinforce when worshipped by Heretics. Also, increases energy regeneration of daemons.
9132819 Chaos Shrine of Nurgle
9132820 Building
9132821 Click and target location
9132822 Level 2 Chaos Temple
9132823 Chaos Shrine of Tzeentch
9132824 Establish a shrine to the Dark Gods. Tzeentch shrines fire damaging bolts at enemies. Effectiveness increases when worshipped by Heretics. Also, increases energy regeneration of daemons.
9132825 Chaos Shrine of Tzeentch
9132826 Building
9132827 Click and target location
9132828 Level 2 Chaos Temple
9132829 Shrine to Nurgle
9132830 Shrine to Khorne
9132831 Shrine to Nurgle
9132832 Shrine to Khorne
9132833 Enhances Chaos Units
9132834 Summons Chaos units
9132835 Shrine to Tzeentch
9132836 Shrine to Tzeentch
9132837 Attacks enemies of Chaos
9132838 Unlock units
9132839 Unlock units
9132840 Destruction of the tomb will corrupt your squads
9132841 "I shall never stop, lest the enemy escape. I shall never tire, lest the enemy strike. I shall reach salvation."
9132842 Celestine's Girding
9132843 The Canticles of the Palatine Crusade tell of when Saint Celestine’s body was set down amongst the honored dead: Her sisters saw that life lingered within her yet, and reverentially approached, cleaning her body of the blood and filth of battle until she stood flawless before them.
9132844 A fragment of the barding she wore that holy day was forged into this miraculous armor.
9132845 "Knowledge is power. Guard it well."
9132846 This revered suit of Terminator armor served for centuries in the ranks of the Blood Ravens honor guard. Sent to the forge of Artificer Jordanos, it never returned -- the master artificer refusing to trust the guard with such a prize.
9132847 Shroud of Faith
9132848 "For the damned are truly blind and cannot see the power of faith."
9132849 This master-crafted armor bears the blessings of the Order of the Bloody Rose, who gifted it to the Blood Ravens. Sacred blessings are said to shroud the wearer from the eyes of the enemy.
9132850 Might of Moriah
9132851 Said to have been the personal force staff of Azariah Moriah, this blessed weapon thrums with the power of the martyred Chapter Master. The current Chapter Master sent this weapon away three centuries ago, but has never said why.
9132852 Bane of the Fallen
9132853 "No unholy deed shall go unpunished. No blasphemy shall go unavenged."
9132854 The Grey Knights made common cause with the Blood Ravens during part of the Dark Crusade on Kronus. Though the daemon hunters would depart as mysteriously as they arrrived, they left this holy weapon to their former allies.
9132855 Storm Bolter
9132856 Modified lawbringer pattern combat shotgun designed for use from stealth.
9132857 This weapon behaves like a Storm Bolter but allows the wielder to fire gouts of flame upon enemies as well.
9132858 The heretical Techpriest Sonas Jaym forged these deadly lightning claws after an unhealthy study of the Tyranid Genestealers lurking within the space hulk Judgment of Carrion. Jaym himself was eventually slain by the subjects of his study, but his mad designs survived.
9132859 Used in several of the great crusades of the last three millennia, this mighty power fist has seen service among several chapters. According to the intricate script engraved upon it, it participated in the victories at Ultramar, Cadia, and more.
9132860 Bound by a Chaos Sorcerer of the Thousand Sons, Battle Sister Persephone sent psychic messages to an old ally, Librarian Uriah Kos, calling for help. Upon his arrival, Kos fell under the power of Chaos and slew Persephone in cold blood.
9132861 Crafted in Angel Forge by Magos Technicus Holt, this once-magnificent relic ended up in the personal collection of the treacherous Governor Vandis of Meridian. There, the stain of corruption took root within it and marks it to this day.
9132862 This mighty thunder hammer and venerated storm shield are reputed to have been wielded by Sergeant Gideon of the Blood Angels First Company during their assault on the Genestealer-infested space hulk Sin of Damnation.
9132863 Only whispered legends speak of this weapon which has been stricken from all Imperial records. If the heretical tales are to be believed, Fulgrim himself forged this mighty hammer before his fall to Chaos. The daemon prince is said to long for its return and curse any who dare touch it.
9132864 When the Bloodthirster Skarbrand rebelled against his master, the Blood God’s fury was unbound. Cast from the pinnacle of Khorne’s Brass Citadel, Skarbrand blazed a trail of fiery destruction across the Warp. This maul is said to blaze with the infernal rage of the exiled daemon.
9132865 Captain Markus Nostrum led the Blood Ravens second company for almost four centuries. In that time, the Second fought across the Imperium of Man, opposing heretics and xenos with equal zeal. Captain Nostrum earned the moniker of "Markus the Worthy" during the Aventine Crusade when only he was able to cross the threshold of the Shrine of the Seventh Martyr, when that holy site was wreathed in miraculous psychic flames. This hammer still bears his personal heraldry, incorporating the shrine's holy icons.
9132866 Warlock
9132867 Legend has it that the Black Templar High Marshal Sigenandus wielded this mighty thunder hammer during the Terran Crusade. Apocryphal records would have it that Sigenandus used it in the final assault on the chambers of Goge Vandire, the debased head of the Ecclesiarchy and target of the crusade. Imperial scholars dispute the origins of these records, but the few who have wielded the hammer have little doubt.
9132868 Warlock
9132869 Eldar Champion
9132870 Talons of Faith
9132871 "Let mine claws pierce the flesh of the unbeliever as my faith shall pierce his soul."
9132872 Bearing seals and icons of the Ecclesiarchy and the Adepta Sororitas, this gauntlet delivers holy fury to the enemies of Man.
9132873 Bringer of Hope
9132874 In the darkest hours of the Blood Ravens crusade across Tartarus, a grim fatalism gripped the Third Company. Their trusted Librarian had sold his soul to the powers of Chaos, and it seemed the entire planet's population had fallen to heresy. Just before their march to Llouvre Mar, however, a young novice of the Sisters Hospitaller dared step before them and issue a simple blessing, laying her hands on the boltgun of the nearest battle brother. In that one instant, the grim Space Marines saw that this was a planet worth saving.
9132875 Grenade Launchers
9132876 Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Dark Aura ability with Grenade Barrage.
9132877 Equip weapon
9132878 Melee Resistance Aura
9132879 Take half melee damage.
9132880 Activate aura
9132881 Eldar Champion
9132882 Victory Points
9132883 Capture points on the field by selecting a squad and right-clicking on the point. Win the game by capturing Victory Points. The team that controls the most victory points will run down the opposing team's Victory Counter. Win the game by running the enemy Victory Counter down to zero points. Capture other points on the field to earn resources with which to build your army.
9132884 Requisition
9132885 Capture Requisition points to earn Requisition, the primary resource used for purchasing units. Requisition points will produce more resource the longer they are held.
9132886 Power
9132887 Retreat
9132888 Reinforcing and healing
9132889 Unit Upgrades
9132890 Build Menu/HQ
9132891 Upgrading your Headquarters
9132892 Reviving commanders
9132893 Cover
9132894 Weapon-type counters
9132895 Garrison usage
9132896 Garrison counters
9132897 Global abilities and Global resource
9132898 Set-up weapons
9132899 Flanking
9132900 Line of sight blockers
9132901 Queue your commands
9132902 Suppressing fire
9132903 Close-range damage
9132904 Detector units
9132905 Use the minimap
9132906 Communicating with Teammates
9132907 Rally Points
9132908 Control groups
9132909 Stealing generators
9132910 Camera Focus and squad tabs
9132911 Camera Zoom
9132912 Mobility
9132913 Synapse
9132914 Worship and Shrines
9132915 Versatility
9132916 Waaagh Shout
9132917 Upkeep
9132918 Heretics
9132919 Heretics
9132920 Chaos Space Marines
9132921 Chaos Space Marines
9132922 Guardian
9132923 Guardian
9132924 Banshee
9132925 Banshee
9132926 Sluggas
9132927 Sluggas
9132928 Shootas
9132929 Shootas
9132930 Scouts
9132931 Scouts
9132932 Tactical Marines
9132933 Tactical Marines
9132934 Hormagaunts
9132935 Hormagaunts
9132936 Termagants
9132937 Termagants
9132938 Capture Power Nodes to increase your Power resource. Activate the Power Node and build generators to earn even more Power for you and your team.
9132939 When it looks like you're going to lose a fight, hit the Fall Back button to fall back and reduce further casualties.
9132940 When near the HQ or certain structures, hit the reinforce button to replace casualties within a squad with fresh members. HQs also have an aura that will quickly heal your wounded units.
9132941 Upgrade your squads and vehicles to grant them additional capabilities and increased strength.
9132942 F1 is a valuable shortcut key to accessing your HQ. Use it to quickly build troops while keeping an eye on the battlefield.
9132943 Upgrading your headquarters grants access to new unit types and new upgrades for your existing units. Your headquarters has two possible upgrades.
9132944 When a commander falls, he can be revived by his teammates. If you revive a friendly commander, you earn experience. If your commander falls and is not revived, you can spend requisition to respawn him at your base.
9132945 When positioning units, green and yellow dots on the ground indicate heavy and light cover, respectively. Units in cover take less ranged damage.
9132946 Regular firearms are effective against infantry. Flame weapons are effective vs buildings and units in cover. Missiles and lasers are effective vs vehicles and turrets.
9132947 Have ranged units garrison ambient buildings to grant them increased sight and protection from ranged fire. Use the ungarrison button to leave the building.
9132948 Dislodge enemy garrison units using flamethrowers, grenades and artillery.
9132949 Use Global abilities to influence the tide of battle. Build global resources by engaging in combat.
9132950 Set-up weapons have a limited arc of fire but are very powerful. Right-click and drag in a direction to have them face a target.
9132951 Attack stationary weapons teams from outside of their firing arc.
9132952 Some obstacles are large enough that they will block line of sight. Units will be unable to fire through such objects. Indirect attacks such as grenades can often still pass over them.
9132953 Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose.
9132954 Suppression fire can slow units down, reducing their rate of fire and forcing them to remain in your area of fire for longer.
9132955 Suppression weapons deal more damage the closer their target gets to them.
9132956 Purchase detector units to spot stealthed enemies. Detector units add a detector icon above the squad decorator.
9132957 You can issue move and attack move orders on the minimap, just as you would in the main view.
9132958 Press Enter and type messages to communicate with your team. Co-ordinate attacks with your team for greater effectiveness in battle.
9132959 Selecting your HQ and using the Rally button or a right-click action will set a rally point for new units to move to when built.
9132960 Assign a squad (or multiple squads) a control group by selecting the desired units and pressing ctrl+#. Pressing # from that point on will select that unit. A squad's control group # is shown on their squad tab.
9132961 If an enemy captures a Power node controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income.
9132962 To focus the camera on a unit, double-click (with the left mouse button) on that unit's portrait in the squad tabs. The squad tabs are located along the right side of the screen.
9132963 To zoom the camera in or out, scroll up or down with the mouse wheel. Press the keyboard's Backspace key to reset the camera to defaults.
9132964 The Eldar army is diverse with mobility options. They use this to outmaneuver their enemies.
9132965 Tyranid Synapse creatures provide bonuses to nearby non-Synapse creatures.
9132966 The effects of Heretic worship and Chaos Shrines vary based on the hero they follow. Heretics can increase the power of Shrines by right-clicking and worshipping at them.
9132967 All Space Marine units can adapt to battlefield conditions through purchasable upgrades.
9132968 All Ork infantry can use the Waaagh Shout ability to increase the strength and speed of nearby friendly Orks.
9132969 Each unit in your army will reduce your resource rate by a small amount. Manage a small army to save up increased resources.
9132970 Use Heretics against Tactical Marines, Howling Banshees, Sluggas and Hormagaunts.
9132971 Heretics should avoid groups of Scouts, Guardians, Shootas, Termagants
9132972 Heretics should avoid groups of Scouts, Guardians, Shootas and Termagants.
9132973 Use Chaos Space Marines against Scouts, Guardians, Shootas and Termagants.
9132974 Chaos Space Marines should avoid Tactical Marines, Howling Banshees, Sluggas and Hormagaunts.
9132975 Use Guardians against Scouts, Sluggas, Heretics and Termagants.
9132976 Guardians should avoid Tactical Marines, Shootas, Chaos Space Marines and Hormagaunts.
9132977 Use Howling Banshees against Tactical Marines, Shootas, Chaos Space Marines and Hormagaunts.
9132978 Howling Banshees should avoid groups of Scouts, Sluggas, Heretics and Termagants.
9132979 Use Sluggas against Tactical Marines, Howling Banshees, Chaos Space Marines and Hormagaunts.
9132980 Sluggas should avoid groups of Scouts, Guardians, Heretics and Termagants.
9132981 Use Shootas against Scouts, Guardians, Heretics and Termagants.
9132982 Shootas should avoid Tactical Marines, Howling Banshees, Chaos Space Marines and Hormagaunts.
9132983 Use Scouts against Sluggas, Howling Banshees, Heretics and Hormagaunts.
9132984 Scouts should avoid Shootas, Guardians, Chaos Space Marines and Termagants.
9132985 Use Tactical Marines against Shootas, Guardians, Chaos Space Marines and Termagants.
9132986 Tactical Marines should avoid Sluggas, Howling Banshees, Heretics and Hormagaunts.
9132987 Use Hormagaunts against Tactical Marines, Guardians, Chaos Space Marines and Shootas.
9132988 Hormagaunts should avoid Scouts, Howling Banshees, Sluggas and Heretics.
9132989 Use Termagants against Scouts, Howling Banshees, Sluggas and Heretics.
9132990 Termagants should avoid Tactical Marines, Guardians, Chaos Space Marines and Shootas.
9132991 Let a mission expire
9132992 Defend the Palace
9132993 Unflagging Resolve
9132994 Bolt Pistol
9132996 When the generators powering Angel Gate were disabled, Commissar Tharp rallied the Guardsmen of the 85th Vendoland in a vain attempt to stave off the Tyranid swarm. Even when the endless broods of Hormagaunts buried him in their mass, the report of his bolt pistol could still be heard.
9132997 Frenzy of the Berserker
9132998 Chain Axe
9133000 Wielded by a champion of the World Eaters during the Dominion of Fire, this axe has spilled the blood of thousands across hundreds of worlds. When the blood-crazed champion finally met his end, his spirit was trapped within his weapon that he might continue shedding blood for Khorne.
9133001 Bedlam Staff
9133002 Force Staff
9133003 Steeped in ten millennia of sorcerous power, this staff was once the principle weapon of Sindri Myr, Sorcerer of the Alpha Legion. Although the Blood Ravens put an end to Sindri's schemes on Tartarus, this foul relic still resonates with his essence.
9133004 Chance on hit to stun enemy infantry
9133005 Chance on hit to trigger berzerker fury, double damage for 10 seconds
9133006 Blade of the Martyr
9133007 Force Sword
9133008 Azariah Moriah, then Chapter Master of the Blood Ravens, wielded this mighty psychic blade at the siege of Patel Major. Only rarely released from the chapter Librarium, this blade is imbued with the memory of the Moriah's zeal.
9133009 Kiraly's Retribution
9133010 Lascannon
9133011 Everyone aboard Thunderhawk Raven Sigma should have perished in the fiery explosion of Tau ordnance and the subsequent crash to earth. But when all hope seemed lost, Brother Kiraly emerged from the wreckage, miraculously unharmed. In moments, the lascannon he bore had reduced the Tau vehicles to smoking wrecks.
9133012 15% Chance of Recovering 100 Health if Reduced to Less Than 50 Health
9133013 Golden Armor of the Custodes
9133014 Power Armor
9133016 Among the most revered artifacts of the chapter, this magnificent armor is believed to have been worn by one of the Emperor's guard when they boarded Horus's battle-barge, the Vengeful Spirit, at the culmination of the Horus Heresy.
9133017 The very presence of this artifact on the battlefield can rally the faithful, allowing them to shrug off even the most grievous of wounds.
9133018 Heal nearby allies when hit
9133019 Traitor's Sidearm
9133020 This fearsome melta pistol was looted from the body of a Chaos champion. A deadly weapon when paired with a blade or axe, it nevertheless bears the taint of its original user.
9133021 Melta Pistol
9133022 Stripped from a mortally wounded Astral Claw renegade during the Badab War, Tech Marine Domitius believed it his duty to restore this relic for use against the enemies of Man. He did not succeed.
9133023 The Blood Ravens have had a checkered history of conflict and suspicion with other Space Marine chapters, but there have been periods of understanding and brotherhood. Chapter Master Moriah himself presented this revered suit of Terminator armor to his counterpart among the Novamarines some 1300 years ago. The armor was thought lost during the Lithesh Sector crusade against the Tau.
9133024 +1 to Stamina Combat Discipline
9133025 Flight of Loriman
9133026 Sergeant Loriman of the Blood Angels crushed countless enemies underfoot while bearing this revered jump pack. Loriman fell in battle with the Eldar Warlock Veldoran, and his body was never recovered.
9133027 Long thought to be useless and broken because of fluctuations in its power field, this piece of wargear lay dormant for centuries, until Sergeant Longinus discovered it. He found ways to use the imbalanced field to his benefit, enhancing his blows. In his hands it laid waste to the deadliest opponents of the Imperium.
9133028 Freshly graduated from the Scout company, the young Blood Raven Rennatus came to a terrible discovery: his superior Sergeant Holdon had fallen to the whispers of Chaos. Rennatus used this very chainsword to put an end to his brother's heresy.
9133029 Forged on Mars itself, these lightning claws have an enhanced power field which makes them much more effective against heavy armor than other weapons of its type.
9133030 Assault Marine Vagan used this gauntlet to wade into the throng of Kroot rushing into the main plaza of Hive Sinthya during the Lu'shan Invasion. Hundreds of the savage xenos met their fate that day.
9133031 "Hate the Xenos. Hate the Mutant."
9133032 Redemption Seal
9133033 Offsets an additional 2 points of Corruption when equipped
9133034 Offsets an additional 2 points of Corruption when equipped
9133035 Offsets an additional 1 point of Corruption when equipped
9133036 Offsets an additional 2 points of Corruption when equipped
9133037 Offsets an additional 1 point of Corruption when equipped
9133038 Offsets an additional 2 points of Corruption when equipped
9133039 Offsets an additional 1 point of Corruption when equipped
9133040 Offsets an additional 2 points of Corruption when equipped
9133041 "Death in service to the Emperor is its own reward; life in failure to Him is its own condemnation."
9133042 Offsets an additional 2 points of Corruption when equipped
9133043 Redemption Seal
9133044 Redemption Seal
9133045 Redemption Seal
9133046 Redemption Seal
9133047 Redemption Seal
9133048 Redemption Seal
9133049 Redemption Seal
9133050 Redemption Seal
9133051 Redemption Seal
9133052 Redemption Seal
9133057 Legendary Blood Ravens hero Markus "the Worthy" Nostrum, suffered grievous wounds at the Battle of Yaltha and was chosen to become a venerable dreadnought. Two centuries later, he leveled this mighty assault cannon at the stream of xenos hordes during the Fourth Crusade to the Halo Stars. Holding the southern flank by himself, he laid down a hail of devastation that allowed the crusaders to mount a counter attack. He did not survive.
9133058 The crystals of this psychic hood amplify the negative emotions of its wearer in such a way that they will often discharge themselves violently upon an attacker.
9133059 Genestealer Brood
9133060 Corporaptor Hominis
9133061 Genestealer
9133062 Upgrade to Missile Turret
9133063 Upgrade this turret to fire missiles effective against vehicles and able to disrupt infantry.
9133064 Click to Upgrade
9133065 The crystals of this psychic hood amplify the negative emotions of its wearer in such a way that they will often discharge themselves violently upon an attacker.
9133066 Sword of the Codicier
9133067 Force Sword
9133068 For centuries, only the most promising Blood Raven’s Codicier’s have been entrusted with the use of this force sword.  Powerful warp energies writhe around it amplifying the wielder's psychic attack, such that it will knockback and stun enemies.
9133069 Chance to stun enemy units
9133070 Obsidian Raven
9133071 Relic
9133072 On Take Hit: Gain a small amount of energy
9133075 Azariah Vidya himself formed this obsidian Raven from the blood of his enemies. It grants its wielder an unusual connection with the warp, they will recover energy whenever attacked or after casting a spell, greatly increasing their longevity in battle.
9133076 On Cast Spell: Gain energy
9133077 Tome of Displacement
9133078 Psychic Tome
9133079 Grants Temporal Displacement
9133080 Powerful single-target attack
9133081 Teleport
9133084 This tome empowers it’s user with a power over time and space.  It grants the Temporal Displacement ability which allows Jonah to teleport himself inside the physical space of an enemy infantry unit, killing them instantly.
9133085 Combat Supplies
9133086 Strategic Supplies
9133087 Improved defensive bonus while in cover
9133088 Armor of Azariah
9133089 Terminator Armor
9133092 This mighty armor was recovered on Typhon Primaris after the defeat of an Eldar Avatar. It was damaged in the final battles of the Tyranid invasion and requires repair.
9133093 Improved defensive bonus while in cover
9133094 Improved defensive bonus while in cover
9133095 Crusade Eternal
9133096 Terminator Armor
9133099 This mighty armor was recovered on Calderis after the defeat of the Ork Warboss Bonesmasha. It was damaged in the final battles of the Tyranid invasion and requires repair.
9133100 Aegis of Hurios
9133101 Improved defensive bonus while in cover
9133102 Improved defensive bonus while in cover
9133103 Improved defensive bonus while in cover
9133104 Improved defensive bonus while in cover
9133105 Improved defensive bonus while in cover
9133106 Improved defensive bonus while in cover
9133107 Improved defensive bonus while in cover
9133112 Improved defensive bonus while in cover
9133113 Improved defensive bonus while in cover
9133114 Improved defensive bonus while in cover
9133115 Aegis of Hurios
9133116 Terminator Armor
9133118 This mighty armor was recovered from the stores of the heretic Gregor Vandis. It was damaged in the final battles of the Tyranid invasion and requires repair.
9133119 Improved defensive bonus while in cover
9133120 Improved defensive bonus while in cover
9133121 Damaged Armor - Cannot be used until repaired
9133122 Damaged Armor - Cannot be used until repaired
9133123 Damaged Armor - Cannot be used until repaired
9133124 Improved defensive bonus while in cover
9133125 Improved defensive bonus while in cover
9133126 Improved defensive bonus while in cover
9133127 Improved defensive bonus while in cover
9133128 Improved defensive bonus while in cover
9133129 Improved defensive bonus while in cover
9133130 Improved defensive bonus while in cover
9133131 Improved defensive bonus while in cover
9133132 Improved defensive bonus while in cover
9133133 Improved defensive bonus while in cover
9133134 Improved defensive bonus while in cover
9133135 Improved defensive bonus while in cover
9133136 Improved defensive bonus while in cover
9133137 Improved defensive bonus while in cover
9133138 Improved defensive bonus while in cover
9133139 Improved defensive bonus while in cover
9133140 Improved defensive bonus while in cover
9133141 Improved defensive bonus while in cover
9133142 Improved defensive bonus while in cover
9133143 Repairs from a Techmarine
9133144 Repair by a Techmarine
9133145 Select and upgrade this turret
9133146 On hit: Reduce target armor for a duration
9133147 On hit: Reduce target armor for a duration
9133148 On hit: Reduce target armor for a duration
9133149 On hit: Reduce target armor for a duration
9133150 On hit: Reduce target armor for a duration
9133151 On hit: Reduce target armor for a duration
9133152 On hit: Reduce target armor for a duration
9133153 On hit: Reduce target armor for a duration
9133154 On hit: Reduce target armor for a duration
9133155 On hit: Reduce target armor for a duration
9133156 On hit: Reduce target armor for a duration
9133157 On hit: Reduce target armor for a duration
9133158 On hit: Reduce target armor for a duration
9133159 On hit: Reduce target armor for a duration
9133160 On hit: Reduce target armor for a duration
9133161 On hit: Reduce target armor for a duration
9133162      " Reduce target armor for a short duration
9133163      " Reduce target armor for a short duration
9133164      " Reduce target armor for a short duration
9133165      " Reduce target armor for a short duration
9133166      " Reduce target armor for a short duration
9133167      " Reduce target armor for a short duration
9133168      " Reduce target armor for a short duration
9133169      " Reduce target armor for a short duration
9133170      " Reduce target armor for a short duration
9133171      " Reduce target armor for a short duration
9133172      " Reduce target armor for a short duration
9133173      " Reduce target armor for a short duration
9133174      " Reduce target armor for a short duration
9133175      " Reduce target armor for a short duration
9133176      " Reduce target armor for a short duration
9133177      " Reduce target armor for a short duration
9133178 On hit: Reduce target armor for a duration
9133179 On hit: Reduce target armor for a duration
9133180 On hit: Reduce target armor for a duration
9133181 On hit: Reduce target armor for a duration
9133182 On hit: Reduce target armor for a duration
9133183 On hit: Reduce target armor for a duration
9133184 On hit: Reduce target armor for a duration
9133185 On hit: Reduce target armor for a duration
9133186 On hit: Reduce target armor for a duration
9133187 On hit: Reduce target armor for a duration
9133188 On hit: Reduce target armor for a duration
9133189 On hit: Reduce target armor for a duration
9133190 On hit: Reduce target armor for a duration
9133191 On hit: Reduce target armor for a duration
9133192 On hit: Reduce target armor for a duration
9133193 On hit: Reduce target armor for a duration
9133194 On hit: Reduce target armor for a duration
9133195 On hit: Reduce target armor for a duration
9133196 On hit: Reduce target armor for a duration
9133197 On hit: Reduce target armor for a duration
9133198 On hit: Reduce target armor for a duration
9133199 On hit: Reduce target armor for a duration
9133200 Out of Control
9133201 Out of Control
9133202 Black Legion
9133203 World Eaters
9133204 Death Guard
9133205 Emperor's Children
9133206 Alpha Legion
9133207 Night Lords
9133208 Iron Warriors
9133209 Word Bearers
9133210 Khorne
9133211 Nurgle
9133212 Tzeentch
9133213 Slaanesh
9133214 Chaos Undivided
9133215 Chaos
9133216 Nurgle's Rot
9133217 Throw a grenade that unleashes a Nurgle's Rot. Victims lose health over time and can pass on the rot to other nearby units.
9133218 Click and target area
9133219 Charge at a targeted location, knocking over everything in the Bloodcrusher's path.
9133220 Click and target location
9133221 Click and target area
9133222 Activate aura
9133223 Click and then choose direction
9133224 Click and target area
9133225 Warp
9133226 Teleport through the Warp to the target location.
9133227 Click and target location
9133228 One use only
9133229 Only the currently selected squad receives an item
9133230 Toggle on/off
9133231 Click and target area
9133232 Click and target area
9133233 Toggle on/off
9133235 Diomedes
9133236 A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators.
9133237 Force Commander
9133238 Apollo Diomedes
9133239 Captain of the Honor Guard
9133242 Click and target area
9133243 Chains of Torment
9133244 Chains of Torment
9133245 Destroy the object to banish the chains
9133255 Psychic Shields
9133256 Create a force field of psychic energy that protects the Warlock.
9133257 Activate aura
9133258 Warp Throw
9133259 Throw enemy infantry in targeted direction.
9133260 Click and then choose direction
9133273 Infiltrate
9133274 Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9133275 Toggle on/off
9133276 Teleport
9133277 Teleport to target location.
9133278 Click and target area
9133279 Plasma Grenade
9133280 Throw a grenade which damages units in an area.
9133281 Click and target area
9133282 Stikkbomb
9133283 Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9133284 Click and target area
9133291 Jump
9133292 Soar through the air and land at targeted location.
9133293 Click and target area
9133294 Infiltrate
9133295 Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9133296 Toggle on/off
9133299 Pistol of Idaeus
9133300 Plasma Pistol
9133301 On hit: Reduce target armor for a duration
9133302 The Techpriests of Konor forged this plasma pistol in honor of the Ultramarine hero Idaeus, once commander of that chapter's Fourth Company.
9133303 Shield Generator
9133304 Supplies power for the void field protecting the Chaos facility.
9133305 Right-click to secure
9133306 Shield Generator
9133307 Helm of Command
9133308 Although many commanders go bare-headed on the field of battle, others use command-issue helmets. These often include special tactical display cogitators such as those included in this master-crafted helm.  
9133309 Power Armor Helmet
9133310 Power Axe
9133311 Axe of the Ravens
9133312 Forged of night-black alloys, this power axe was a gift to the Blood Ravens from the Raven Guard after squads from both chapters fought side-by-side during the Haugaard Crusade.
9133313 Blood Raven Signal Beacon
9133315 Blood Raven Signal Beacon
9133316 Right-click to secure
9133317 Fist of Valhalla
9133318 When Ork Freebooterz established a hidden raiding base on the frozen world of Typhon Septimus, the sector governor called on a detachment of the Imperial Guard's Valhallan Ice Warriors to root them out. A single squad of Blood Ravens also deployed, despite the governor's wish to exclude the Space Marines (whom he distrusted). Valhallan Colonel Ottoson, however, welcomed the aid and formed a bond of respect with the honored warriors. At the end of the operation, with all the Freebooterz dead, Ottoson gifted his personal power fist to the chapter.
9133319 Power Fist
9133320 Venerated Zeal
9133321 Mounted in the armature of the chapter's most venerated dreadnoughts, this assault cannon brings devastation to the enemy. It last saw service with Dreadnought Trythus during the Tartarus Campaign.
9133322 Dreadnought Assault Cannon
9133323 Golden Fury of Terra
9133324 Plasma Cannon
9133325 Said to fire plasma bolts charged with the light of Sol itself, this weapon has seen service in over a hundred crusades. Never has it failed its wielder.
9133326 The Blighted Bolter
9133327 Bolter
9133328 Improved defensive bonus while in cover
9133329 Greatly Increased Damage in Melee
9133330 +3 to Strength Combat Discipline
9133331 This far, and no further.
9133333 Within this weapon lurks a foul daemon of the Warp, ready to grant tremendous power to any wielder willing to do its wishes. Tarkus, a hero of the Aurelian and Kronus Crusades, was the latest to fall to its temptation. The weapon should be surrendered for purification lest it corrupt another.
9133334 Donate this item to the Librarium to receive a unique purified item.
9133348 Donate this item to the Librarium to receive a unique purified item.
9133360 Donate this item to the Librarium to receive a unique purified item.
9133365 Study of Thaddeus's pact and the cautionary tale of his life and death make this purity seal a powerful bulwark against the temptations of Chaos.
9133378 Donate this item to the Librarium to receive a unique purified item.
9133394 Lessons of the Veteran
9133395 Redemption Seal
9133396 +5 to all attributes
9133397 "Listen and I shall teach. Observe and you shall learn."
9133398 Before his fall, Cyrus was the chapter's finest instructor, and this seal recalls that service.
9133399 The Caution of Thaddeus
9133400 Redemption Seal
9133401 Donate this item to the Librarium to receive a unique purified item.
9133402 "Remember our brother who fell, that we might avoid his fate."
9133403 Study of Thaddeus's pact and the cautionary tale of his life and death make this purity seal a powerful bulwark against the temptations of Chaos.
9133404 The Pact of Thaddeus
9133405 Heretical Seal
9133406 Donate this item to the Librarium to receive a unique purified item.
9133407 Scrawled in blood, this dark text details the fool's bargain struck by the traitor Thaddeus. It still resonates with corrupt power and should be sent to the librarium for destruction.
9133408 Honor of the Blood Ravens
9133409 Terminator Armor
9133410 Cleansed of the taint of its use by traitors, this legendary armor is returned to the chapter's faithful at last. The armor itself seems to pulse with zeal, seeking to atone for the sins committed within it.
9133411 Lost Honor of the Blood Ravens
9133412 Terminator Armor
9133413 Donate this item to the Librarium to receive a unique purified item.
9133414 Donate this item to the Librarium to receive a unique purified item.
9133415 Holy Bolter of Purification
9133416 Bolter
9133417 Improved defensive bonus while in cover
9133419 Cleansed at last of the daemon within it, this once-blighted bolter has returned to righteous service. The Emperor guides each shot fired from this holy weapon.
9133420 Pride of Cyrus
9133423 Sniper Rifle
9133424 Donate this item to the Librarium to receive a unique purified item.
9133427 No weapon in the Blood Ravens arsenal fires truer than this ancient sniper rifle. To truly master its use, legend has it the wielder must train and fight for centuries with it. It was the weapon of choice of the traitor Cyrus and bears the stains of his fall. It should be sent for purification.
9133428 Gift of the Iron Traitor
9133429 Servo Arm
9133430 Donate this item to the Librarium to receive a unique purified item.
9133431 Although he claimed to have rebuilt his devices himself, the traitor Martellus actually received this servo arm from the Black Legion champion Eliphas. Its origins are unclear, but it does bear the forge marks of the dreaded Iron Warriors. It should be sent for purification.
9133432 Blade of Steel
9133433 Power Sword
9133434 Made from the fragments of Martellus' servo arm, this power sword has emerged cleansed by the heat of the forge and the rites of the Techpriests.
9133435 Snare of Jonah Orion
9133436 This force staff is a deadly trap created by the servants of Tzeentch. Seeming at first to be the righteous weapon of a loyal Librarian, the staff actually serves to erode the wielder's psychic defenses, making him vulnerable to possession. It should be sent to the Librarium for purification.
9133437 Force Staff
9133438 Donate this item to the Librarium to receive a unique purified item.
9133439 Deathmask of Jonah Orion
9133440 Relic
9133444 Composed of psychically resonant materials, this sigil formed itself into the shape of Jonah Orion's face upon the destruction of the tainted staff. Somehow channeling the power of the Librarian's uncorrupted soul, this relic is anathema to creatures and influences of the Warp.
9133445 Choose the campaign which you would like to view the credits for
9133446 Replenishing Supplies
9133447 Locate supply crates throughout missions. Destroy them to reveal various types of supplies, which when picked up will replenish limited-use equipment you have equipped.
9133448 Medical Supplies replenish restorative items such as Stimulant Kits, Rites of Repair and Litanies of Vigor.
9133449 Combat Supplies replenish weaponry used in frontline combat, such as Grenades, Melta Bombs, and specialized Scout ammunition.
9133450 Explosive Supplies replenish heavy demolition weapons such as Cyclone Missiles, Cluster Mines, and Remote Detonators.
9133451 Strategic Supplies replenish the powerful Signum, Rosarius, and Locator Beacon.
9133452 Communications Array
9133453 Communications Arrary
9133454 Strategic Assets
9133455 Securing Automated Foundries, Imperial Shrines, and Communications Arrays gives you an edge in your crusade against Chaos.
9133456 Firstly, the squad who secures one of these assets earns redemption for his acts of corruption.
9133457 Secondly, securing each asset type awards you with a special piece of wargear: a Signum, Rosarius, or Locator Beacon.
9133458 These powerful artifacts grant the ability to call artillery strikes, gain temporary invulnerability, or deploy heavy bolter Turrets.
9133459 Each of these items starts with a single use, but can be replenished in the field with Strategic Supplies dropped from a Supply Crate.
9133460 Light Infantry
9133461 Imperial Guard Squad
9133462 Melee Squad led by a Sergeant wielding a power sword and plasma pistol
9133463 Light Infantry
9133464 Imperial Guard Squad
9133465 Warboss
9133466 Ork Leader
9133467 Infantry
9133468 Spirit Seer
9133469 Eldar Psyker, Strengthens Wraithguard
9133470 Imperial Guard Squad
9133471 Light Infantry
9133472 Frag Grenade
9133473 The hero's progress towards the next level.
9133474 Epic Victory!
9133475 Your example shall forever shine in the annals of the chapter.
9133476 You have defeated the Black Legion and avoided the stain of corruption. Thanks to your efforts, Captain Diomedes has joined the cause of Gabriel Angelos. Together, you three -- and those loyal to you -- are set to return honor to the Blood Ravens.
9133477 Campaign Victory!
9133478 You have walked through the shadows of corruption and emerged purified.
9133479 You have beaten back the Black Legion and purged the traitor from your ranks. You stand shoulder-to-shoulder with Gabriel Angelos, ready to confront the heresy of Chapter Master Kyras. The battle shall be hard, but you will restore the chapter's honor.
9133480 Pyrrhic Victory
9133481 Your victory has come at a heavy price. You must atone for your sins.
9133482 You stand apart from Gabriel Angelos and his followers. Although not lost, you have committed grievous sins for which you must atone. You and your brothers have embarked on a century-long crusade of penance.
9133483 Executed for Heresy
9133484 Your name shall be struck from the Book of Honor.
9133485 You lie dead at Gabriel Angelos' hand. Faced with the temptations of Chaos, you surrendered your honor and failed your brothers, and have paid the price. Only Davian Thule shall remember you, and that memory drives him into a centuries-long torpor.
9133486 Fallen to Chaos
9133487 Death to the False Emperor!
9133488 Let the lickspittle Angelos mewl about the honor of his precious chapter. You have seen the truth at last and embraced the power of the Dark Gods. Eliphas and Kyras shall be as nothing compared to the devastation you shall visit on the Blood Ravens.
9133489 Accomplishing this goal will help beat back the forces of Chaos and preserve the sector.
9133490 Accomplishing this goal will support the loyal sector governor and ensure stability in the chapter's recruiting worlds.
9133491 Accomplishing this goal will help you identify the traitor within your ranks.
9133492 Accomplishing this goal will avenge your former brother's betrayal and thwart the plans of the Black Legion.
9133493 Honorifica Corvis
9133494 Expendable item
9133495 Donate to gain experience
9133496 Grants substantial experience
9133497 One use only
9133498 Only the selected squad is affected
9133499 Chapter honor awarded for selfless vigilance and valor in aiding fellow Blood Ravens.
9133500 Purity Seal
9133501 "Neutrality is a lie.  To serve the Emperor is to achieve greatness and honor. To fail to serve is to be  treacherous and despicable."
9133502 Pledge of Service
9133503 Barding of Kazmirus
9133504 Terminator Armor
9133505 +1 to Stamina Combat Discipline
9133506 Veteran Sergeant Kazmirus served honorably in this revered armor, but vanished into a Warp anomaly during  the hard-fought Expansis Primus crusade. A year later, his armor was discovered in a chapter armory some sixteen light years away, bearing no signs of use.  Kazmirus remains listed as missing in the chapter rolls, his ultimate fate unknown.
9133507 The Unstained Blade
9133508 Chainsword
9133509 No matter what ichor and gore it is immersed in, the teeth of this chainsword always emerge from its frame clean and sharp.
9133510 Guilliman's Example
9133511 Bolter
9133512 Improved defensive bonus while in cover
9133513 [DEV] Assault Marine unlocks this
9133514 The artificers of Ultramar still produce a small number of Crusade-pattern boltguns, exactly as they did in the days when Roboute Guilliman penned the great Codex Astartes. Most are used by Ultramarine veterans, many of whom feel that this mark is the pinnacle of the weapon's potential. To hear them say it, all other marks have only diluted the bolter's effectiveness.
9133515 Vulkan Launcher
9133516 [dev] Removes the ability, with Weapon Utility Training upgrade on Cyrus
9133517 [dev] Removes the ability, with Weapon Utility Training upgrade on Cyrus
9133518 Grenade Launcher
9133519 [dev] Adds 4 slot items
9133520 [dev] Takes the first 4 slot items away
9133521 This master-crafted grenade launcher fires non-standard incendiary rounds, leaving scorching flames in its wake. The modifications are said to have been conceived of by one of the Forgefathers of the Salamanders Chapter.
9133522 Fires incendiary munitions
9133523 Gaze of Tigurius
9133524 Lascannon
9133525 This master-crafted lascannon last saw service with the Ultramarines who accompanied Chaplain Varnus to Lorn V to retrieve the Titan Dominatus. Its moniker is meant to compare the fate of its targets to that of any unfortunate who would anger the mighty Chief Librarian of their chapter.
9133526 Expendable item
9133527 Donate this item to unlock a lore entry in the campaign log
9133528 The Fate of Galan
9133529 Additional records from Galan's expedition aboard the Judgment of Carrion, telling of his and his brothers' decent into madness.
9133530 Reading these records will reveal additional insight into their fate, but will fray at the will and sanity of the readers.
9133531 +5 Corruption to all squads
9133532 " I, Epistolary Kyras of the Blood Ravens, do bind the daemon Kankeiros into the body of my brother Galan. In so doing I damn my brother's soul and give it unto Ulkair, who is master of Kankeiros. I do so freely as my part in a bargain with that selfsame archfiend. Through him shall we gain release from the confines of this derelict. Let all who gaze upon this text know the power of the Great Unclean One Ulkair."
9133533 The Binding of Galan
9133534 Dark Lore
9133535 Donate this item to receive an upgraded version
9133536 Donate this item to receive an upgraded version
9133537 Donate this item to receive an upgraded version
9133538 Donate this item to receive an upgraded version
9133539 The daemon within this weapon is but a tool you can use to achieve victory.
9133540 Donate this item to receive an upgraded version.
9133541 Donate this item to receive an upgraded version.
9133542 Donate this item to receive an upgraded version.
9133543 Donate this item to receive an upgraded version.
9133544 Begin or resume an original Dawn of War II campaign game.
9133545 Begin or resume a Chaos Rising campaign game.
9133546 Return to Main Menu.
9133547 Return to campaign select.
9133548 Open the help menu.
9133549 Select the previous item.
9133550 Select the next item.
9133551 Close the help menu.
9133552 Morality
9133553 The squads current moral status in the eyes of the Emperor.
9133554 Corruption Meter
9133555 The squad's corruption and progress towards corrupt traits.
9133556 The Librarium
9133557 Drag unneeded wargear here to donate them to The Librarium. You will be rewarded with experience and other benefits depending on the item donated.
9133558 Ask for additional details on this mission.
9133559 Resume your mission.
9133560 Change game settings.
9133561 Save and suspend your current mission to continue later.
9133562 Withdraw and return to the Battle Barge.
9133563 Exit to Windows. Your progress in this mission will not be saved.
9133564 For completing %1MISSIONS% co-op missions as a Guest, you have earned a reward:
9133565 This item will be waiting in your saved campaign profile and in any new profile you create.
9133566 Rosarius
9133567 Shrine Accessory
9133568 Grants the Blessing of Fortitude ability
9133569 Limited use
9133570 Imperial relic that can render all your squads invulnerable for a brief time.
9133571 Locator Beacon
9133572 Foundry Accessory
9133573 Grants the Deploy Tarantula ability
9133574 Limited use
9133575 Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions.
9133576 Chaos Lord
9133577 Play 20 Ranked games using Chaos in Chaos Rising.
9133578 Blood God
9133579 Win a Ranked game using only Khorne-themed units in Chaos Rising.
9133580 Bringer of Change
9133581 Win a Ranked game using only Tzeentch-themed units in Chaos Rising.
9133582 Plague Father
9133583 Win a Ranked game using only Nurgle-themed units in Chaos Rising.
9133584 Chaos Undivided
9133585 Win a Ranked Team Battle with each Chaos hero on the team in Chaos Rising.
9133586 Taint Your Wagon
9133587 Destroy a Wartrukk with a Noxious Cloud during a Ranked game in Chaos Rising.
9133588 Manipulator
9133589 Score 500,000 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising.
9133590 Overlord
9133591 Reach level 20 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising.
9133592 Usurper
9133593 Beat wave 20 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising.
9133594 Purist
9133595 Complete a mission on the Space Hulk with 4 Terminators in Chaos Rising.
9133596 The Emperor's Justice
9133597 Defeat the Traitor Guardsmen on Aurelia in Chaos Rising.
最終更新:2011年07月29日 20:44