DOW2.ucs(日本語化) 3001 行目 ~ 4000 行目

617252 Take a loss, but preserve your Hidden Trust Rating.
617253 Dispute the outcome of the game, but damage your Hidden Trust Rating.
617255 A teammate has been Kicked from the game. Your Hidden Trust Rating and outcome of this match will be affected by the choice you make. If an entire team Disputes the game, then the game will be Arbitrated by Relic. When entering in Disputes your Hidden Trust Rating will be penalized! The system will award the win to the team who has the player with the highest Hidden Trust Rating. Talk with your remaining team mates to see if you want to Dispute the game!
617256 TEAMMATE HAS BEEN KICKED
617257 Resign
617259 Dispute
617500 GAME LOBBY
617501 Lv 4
617502 On
617503 Streak
617504 Losses
617505 Wins
617506 Rank/Name
617507 Please Wait…
617508 No matches found with that search criteria.
617509 Viewing : None
617510 Sorting by: Wins
617511 Army
617512 Game Type
617513 Filter by
617514 Lv 4
617515 On
617516 MOST WINS
617517 Lv 4
617518 On
617519 HIGHEST STREAK
617520 Search Player
700501 Do you want to view the Battlefield?
700502 You are Victorious!
700503 You have been Defeated!
700504 Statistics
700506 Yes
700507 No
701000 Speaker Configuration
701001 Quality Setting
701002 Master Volume
701003 Speech Volume
701004 Music Volume
701005 SFX Volume
701006 Adjust the Scroll Rate
701007 Antialiasing
701008 Physics
701009 Post Processing
701010 Game Options
701011 LOD Distance
701012 Terrain Detail
701013 Resolution
701014 Effects Density
701015 Brightness
701016 Texture Detail
701017 Effects Fidelity
701018 Shadows
701019 Reflections
701020 Object Scarring
701021 Voices
701023 Squad Event Cues
701025 Sticky Selection
701026 Mouse Scroll Speed
701027 Squad Control
701029 Frequency
701031 Automatic Settings
701032 CHANGE NAME
701033 PLAYER NAME
701034 Accept
701035 PERFORMANCE TEST
701036 Disabling Squad Control removes the Control Group icons from the UI
701037 Cancel
701038 Options
701039 Graphics
701040 Audio
701043 <Disabled>
701044 <Disabled>
701047 Disabling Sticky Selection allows you to de-select your Units
701048 Disable the UI for all Event Cues
701056 Adjust Screen Resolution. Increased Settings require a faster Video Card
701057 Adjust Texture Detail. Increased Settings require more Video Card Memory and a faster Video Card
701058 Adjust Shadow Quality. Increased Settings require a faster CPU and Video Card
701059 Adjust Model Detail, affects Draw Distance and Detail Level Distances. Increased settings require a faster CPU and Video Card
701060 <Disabled>
701061 Custom Settings
701062 <Disabled>
701063 Adjust Terrain Detail. Increased Settings require more RAM and a faster CPU and Video Card
701064 Enable/Disable Water Reflections. Enabling requires a faster CPU and Video Card
701065 Adjust Sound Quality
701066 Adjust Music Volume
701067 Adjust SFX Volume
701068 Adjust Speech Volume
701069 Adjust Brightness Level
701070 <Disabled>
701071 Adjust the Visual Quality of the Effects. Increased Settings require a faster CPU and Video Card
701072 Adjust the amount of Particles rendered per Effect. Increased Settings require a faster CPU and Video Card
701074 Shader based Graphical Enhancements. Increased Settings require a faster Video Card
701075 Disable Antialiasing. Enabling requires a fast Video Card
701078 Disable Damage Textures. Enabling requires a faster CPU and Video Card
701079 Adjust how many Voices can be played at the same time
701080 Adjust Sample Quality
701081 Select the Speaker Configuration that best describes your Audio Setup
701082 Adjust the Master Volume
701083 Shader Quality
701084 Adjust the Lighting Quality. Increased Settings require a faster Video Card. Selecting Low will disable many other options
701085 Model Quality
701086 Adjust the Model Quality. Increased Settings require a faster Video Card and more Video Memory. Selecting Low will disable High Shader Quality and many other options
701250 Continue to the Campaign Menu
701251 Medal Awarded!
701253 Continue
702002 DOW II
702750 Mission 1
702751 MY CAMPAIGN
702752 Load a Saved Game
702753 View your Medals
702754 Return to Main Menu
702755 Delete the Saved Game
702757 Play this Mission
702758 Load the Saved Game
702759 Map:
702760 Players:
702761 Map Size:
702762 Delete
702763 | 88/88/888_88:88_AM
702764 Mission 1
702765 Medal Info
702766 Medal Name
702767 Mission 1
702768 Mission Name
702769 Mission 1
702770 PLAY MISSION
702771 COMPLETED
702772 Mission Name Goes Here
702774 Mission 1
702775 Mission Name Goes Here
702776 LOAD GAME
702777 Mission Name Goes Here
702778 Rename
702779 LOAD GAME
702780 Delete
702782 Mission Name Goes Here
702783 Mission Name Goes Here
702784 | 88/88/888_88:88_AM
702785 Mission Name Goes Here
702786 Mission 1
702787 Mission 1
702788 MAIN MENU
702789 CAMPAIGN
702790 MEDALS
702791 SAVED GAMES
702792 Mission 1
702793 Mission 1
702794 Mission 1
702795 Mission 1
702796 Mission 1
702797 Mission 1
702798 Mission 1
702799 Mission 1
702800 Mission 1
702801 Mission 1
702802 Mission 1
702803 Mission 1
702804 Mission 1
702805 Mission 1
702806 Mission 1
702807 Mission 1
702808 Mission 1
702809 Mission 1
702810 Mission 1
702811 Mission 1
702812 Mission 1
702813 Mission 1
702814 Mission 1
702815 Mission 1
702816 Mission 1
702817 Difficulty:
703000 Are you sure you want to QUIT the game and EXIT TO WINDOWS?
703001 EXIT TO WINDOWS
703002 RETURN TO GAME
703250 MAIN MENU
703251 EXTRAS
703252 PLAY MOVIE
703255 Return to Main Menu
703750 EXIT
703751 EXTRAS
703752 OPTIONS
703753 MULTIPLAYER
703754 SKIRMISH
703755 CONTINUE CAMPAIGN
703756 CAMPAIGN
703757 START TUTORIAL
704001 Delete
704002 WWWWWWWWWWWWWWWWWWWWWW
704005 Map:
704006 Players:
704007 Map Size:
704008 LOAD GAME
704009 Delete
704010 Mission Name Goes Here
704011 | 88/88/888_88:88_AM
704012 Rename
704013 GAME SETUP
704014 Death rides a Panzer
704015 Start Locations:
704016 Start Resources:
704017 Victory Ticker:
704018 Win Condition
704019 AXIS TEAM
704020 MAIN MENU
704023 LOAD GAME
704025 START GAME
704028 SKIRMISH
704032 Map Size:
704033 Map:
704037 Load Saved Game
704038 Delete Saved Game
704040 Delete Replay
704042 RECORDED GAMES
704043 SAVED GAMES
704500 Loading
704501 Mission title..
704503 WWWWWWWWWWWWWWWW
704504 Press any key.
704505 Waiting For Players…
704506 Ping
704507 Perf.
704508 Player Name
704509 Rank
704511 WWWWWWWWWWWWWWWW
704512 Ping
704513 Perf.
704514 Player Name
704515 Rank
705250 Configure Dawn of War II
705251 Save this Game
705252 Load a New Game
705253 Resume this Game
705254 Restart this Game
705255 Quit this Game
705256 Exit to Windows
705276 EXIT TO WINDOWS (NO SAVE)
705277 QUIT (SAVE PROFILE)
705278 RESTART (NO SAVE)
705279 RESUME
705280 LOAD GAME
705281 SAVE GAME
705282 OPTIONS
705500 Continue
705501 Exit Application
705502 Exit Game
705503 Restart Game
705504 System Options
705505 Load Game
705506 Save Game
705507 Game Options
706250 EXIT TO WINDOWS
706251 QUIT GAME
706252 CONTINUE
706500 Restart current game?
706501 NO
706502 YES
706503 Press Yes to Restart Current Game
706504 Press No to Continue Current Game
706750 Cancel
706751 Accept
706752 Enter profile name
706753 Confirm your Profile Choice
706754 Return to the Campaign Menu
707000 Restart current game?
707001 NO
707002 YES
707003 Press Yes to Restart Current Game
707004 Press No to Continue Current Game
707250 Do you want to save your game before quitting?
707251 CANCEL
707252 QUIT
707253 SAVE
707254 Save this Game before quitting
707255 Quit this Game and Return to the Main Menu
707256 Cancel and Return to the Game
707500 Are you sure you want to exit to Windows?
707501 No
707502 Yes
707503 Press this button to exit to Windows
707504 Press this button to return to the Main Menu
707753 CANCEL
707754 ACCEPT
708000 RESTART
708001 OPTIONS
708002 QUIT
708003 EXIT TO WINDOWS
708004 RESUME
708005 HELP TEXT HERE
708006 Economy and Base Building
708016 Exit to Windows
708017 Quit the Tutorial
708018 Configure Dawn of War II
708250 Accept
708251 No
708252 Yes
708500 Accept
708501 No
708502 Yes
708750 Accept
708751 No
708752 Yes
710001 Infantry
710002 Vehicle
710003 Building
710004 Territory
710005 Kills
710006 Losses
710007 TOTAL SCORE
710008 View Infantry Statistics
710009 Produced
710010 Game Time:
710011 Report: Mission Name
710012 Team / Player
710017 View Vehicle Statistics
710018 View Building Statistics
710026 View Territory Statistics
710027 Casualties
710028 Friendly Fire
710029 Killed
710030 Reinforced
710031 Veterancy
710032 Total
710033 View Miscellaneous Statistics
710034 Lost
710035 Friendly Fire
710036 Destroyed
710037 Complete
710038 Lost
710039 Destroyed
710044 Captured
710045 Seized
710046 Lost
710047 Requisition
710048 Power
710049 Fuel
710052 Exit the Statistics Screen
710054 Veterancy
710055 Produced
710056 1:12:32
710057 Victory Points Remaining:
710058 00000
710059 Save Replay
710060 Main Menu
710064 BACK
710069 Victory Points Remaining:
710070 00000
710071 EXIT STATS
710072 INFANTRY
710073 VEHICLES
710074 BUILDINGS
710075 TERRITORY
710076 MISC STATS
710078 Team / Player
710079 Total
710080 Total
710081 Total
710082 Total
710250 MAIN MENU
710251 NEXT MISSION
710252 CURRENT CAMPAIGN
710253 CURRENT MISSION
710254 REPLAY MISSION
710261 PRIMARY OBJECTIVE
710262 SECONDARY OBJECTIVE
710267 MEDAL OBJECTIVE
710268 STATS
710500 EXIT STATS
710501 FUEL GAIN
710502 POWER GAIN
710503 MANPOWER GAIN
710504 SECTORS LOST
710505 SECTORS SEIZED
710506 SECTORS CAPTURED
710507 OCCUPIED BUILDINGS LOST
710508 OCCUPIED BUILDINGS SEIZED
710509 AMBIENT BUILDING DESTRUCTION
710510 AMBIENT BUILDINGS OCCUPIED
710511 BUILDINGS DESTROYED
710512 BUILDINGS LOST
710513 CONSTRUCTED
710514 VETERANCY OBTAINED
710515 ENEMY INFANTRY KILLED
710516 ENEMY VEHICLES DESTROYED
710517 FRIENDLY FIRE
710518 UNITS LOST
710519 PRODUCED
710520 0
710521 WEAPONS ACQUIRED
710522 VETERANCY OBTAINED
710523 ENEMY INFANTRY KILLED
710524 FRIENDLY FIRE
710525 UNITS LOST
710526 UNITS REINFORCED
710527 PRODUCED
710528 TOTAL SCORE
710529 LOSSES
710530 KILLS
710531 TERRITORY
710532 BUILDING
710533 VEHICLE
710534 INFANTRY
710543 team / player
710544 ENTER TIME IN HERE
710545 POST GAME STATS MP
710546 MISC STATS
710547 TERRITORY
710548 BUILDINGS
710549 VEHICLES
710550 INFANTRY
710551 TOTAL SCORE
710552 SAVE REPLAY
712000 CANCEL
712001 ACCEPT
712004 Save Replay
712005 Back to Stats
712750 CONTROLS
712751 VIDEO
712752 AUDIO
712753 Adjust SFX Volume
712754 Adjust Speech Volume
712755 Adjust Music Volume
712756 Adjust the Master Volume
712757 SAVE
712758 CANCEL
712759 Adjust the Model Quality. Increased Settings require a faster Video Card and more Video Memory. Selecting Low will disable High Shader Quality and many other options
712760 Squad Control
712761 Mouse Scroll Speed
712762 Sticky Selection
712763 Event Cues
712764 Adjust the amount of Particles rendered per Effect. Increased Settings require a faster CPU and Video Card
712765 Adjust Brightness Level
712766 Disable the UI for all Event Cues
712767 Effects Density
712768 Model Detail
712769 Master Volume
712770 Music Volume
712771 Speech Volume
712772 SFX Volume
712773 Disabling Squad Control removes the Control Group icons from the UI
712774 Adjust the Scroll Rate
712775 Disabling Sticky Selection allows you to de-select your Units
713000 LOAD SAVED GAME
713001 CANCEL
713002 LOAD GAME
713003 WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
713004 Load Saved Game
713005 Campaign:
713006 Return to the Campaign Menu
713034 00/00/0000_00:00_WW
713500 CONTINUE CAMPAIGN
713501 START TUTORIAL
713502 Play through the Tutorial before playing the game
713503 Play the Single Player Campaign
713505 Exit Dawn of War II
713506 View the Dawn of War II Credits
713507 CAMPAIGN
713508 SKIRMISH
713509 MULTIPLAYER
713510 OPTIONS
713511 PLAY CREDITS
713512 EXIT
713513 Continue a Single Player Campaign
713514 Play a CPU Skirmish Match
713515 Configure Dawn of War II
713516 Play a Multiplayer Match
714751 Minimum System Requirements:
714752 Important Notice:
714753 * 1 GB of System RAM
714754 * Nvidia Geforce 7600 series and above with 256 MB Video Memory
714755 * 3.0 GHz+ Intel Pentium 4 or equivalent AMD Athlon XP processor
714756 Recommended System Requirements:
714757 * 1 GB of System RAM
714758 * Nvidia GeForce 6600 series and above with 128 MB Video Memory, or ATI x800 and above with 128 MB Video Memory
714759 * 3.0 GHz Intel Pentium 4 or equivalent AMD Athlon XP processor
714760 Thank you for playing Dawn of War II!
715000 Performance Test Results:
715001 Done
715002 Minimum Frame Rate:
715003 Maximum Frame Rate:
715004 Average Frame Rate:
715105 Great
715106 Good
715107 Average
715108 Poor
715109 %1VALUE% fps
800751 FAILED
801750 Select a Target for this Ability
801751 Not enough Power.  You need 35.  Capture more resource points.
801851 Not enough Power.  You need 35.  Capture more resource points.
801889 12:08:32
802250 RESTART
802751 Not enough Power.  You need 35.  Capture more resource points.
809000 Continue
809002 +%1XP% XP
809003 Discovered: %1Region_Name%
809004 Badlands Overlook
809005 Firebase Argus
809006 Black Plateau
809007 Ork Camp
809008 Paris Valley
809009 Lost Ruins
809010 Ork Encampment
809011 Felix Peak
809012 Rigor Peaks
809013 Neman Chasm
809014 Longfall Bridge
809015 Wreckage Field
809016 Ork Batteries
809017 Crash Site
810000 Eldar
810001 Ultramarines
810002 Blood Ravens Chapter
810003 Trainee
902500 Congratulations! Your Force Commander has increased in level, gaining health and combat power.
902501 Congratulations! Your Apothecary has increased in level, gaining health and combat power.
902502 Congratulations! Your Chaplain has increased in level, gaining health and combat power.
902503 Congratulations! Your Librarian has increased in level, gaining health and combat power.
902504 Congratulations! Your Venerable Dreadnought has increased in level, gaining armor and combat power.
902505 Congratulations! Your Land Raider has increased in level, gaining armor and combat power.
902506 Level Up!
903000 Your troops have found a piece of valuable wargear.
903001 This item has been equipped by your Force Commander.
903002 This item has been equipped by your Apothecary.
903003 This item has been equipped by your Chaplain.
903004 This item has been equipped by your Librarian.
903005 Sale Price: %1PRICE% Requisition.
903010 This item has been added to your armory.
903011 Your Force Commander already has an item in the ACCESSORY slot.
903012 Your Force Commander already has an item in the ARMOR slot.
903013 Your Force Commander already has an item in the MELEE WEAPON slot.
903014 Your Force Commander already has an item in the RANGED WEAPON slot.
903015 Your Force Commander is already carrying his full load of wargear. He must level up to carry more.
903050 This hero can carry 1 piece of wargear.
903051 This hero can carry 2 pieces of wargear.
903052 This hero can carry 3 pieces of wargear.
903053 This hero can carry 4 pieces of wargear.
903101 Tau Campaign Caste Selection
903102 Shas (Fire Caste)
903103 http://www.youtube.com/watch?v=Yu_moia-oVI
903104 Fio (Earth Caste)
903105 The Fio Caste is composed not only of laborers and technicians, but also artisans, scientists and engineers. They are usually credited with the significant leaps in technology that the Tau enjoy. The members of the Earth Caste form the foundations upon which the Tau Empire is built. The inhabitants of this caste are generally short and stout of build.
903106 Por (Water Caste)
903107 The Por Caste is primarily composed of merchants and diplomats. They are tasked with seeking and maintaining diplomatic relations with the other species of the Tau Empire, as well as maintaining the ease of communication and cooperation between the other castes.
903108 Kor (Air Caste)
903109 Aun (Ethereal Caste)
903110 The Ethereals are the leaders of the Tau. They resemble the Fire and Water Castes physically, but are marked by a diamond-shaped ridge of raised bone in the center of their foreheads. Their origins are unknown, and most Tau will never refuse a request by an Ethereal.
903201 You must play a non-campaign skirmish to properly set your profile. Please exit the campaign and play any skirmish, then restart the campaign.
903500 New Region Discovered
903501 Region Discovery Bonus: %1XP% XP.
920010 Space Marine Trainee
920011 Blood Ravens Chapter
920012 Feral Orks
920013 Raven Guard
920020 Sergeant Revived
920021 Your sergeant has been revived in the firebase.
920022 Tarkus Revived
920030 Move any unit to this waypoint
920031 Move all your units to this waypoint
920032 Move your unit to this waypoint
920100 Move to the Blood Ravens Fire Base
920101 Move your sergeant to the Blood Ravens fire base, indicated by the ping on your minimap. To order your sergeant to move, left-click him to select him, and then right-click on his destination.
920102 Kill the Feral Orks
920103 Slay any feral Orks you encounter on your way to the firebase. To make your sergeant attack, select him and then right-click on the enemy you want to engage.
920104 Get healed at the medicae temple
920105 Follow the beacons to the meadicae temple. Apothercary Gordian will help you heal.
920106 Report to the Base Commander
920107 Follow the beacons to the base commander.
920108 Lead the Orks into the turret's field of fire.
920109 Lead the Orks to the east into the turret's field of fire.
920110 Combat Patrol: Black Plateau
920111 Move your sergeant and the marines under his command to all the patrol points. The next point on your patrol is indicated by a map marker. All your troops must be at a waypoint for it to be flagged as achieved.
920112 Keep Your Marines Alive
920113 A good commander doesn't squander resources. Don't let any of the Marines under your command die while on patrol.
920114 Fall Back
920115 Fall back to the designated waypoint and await further instructions.
920120 Raze the Ork Camp
920121 Attack the Ork camp you discovered on patrol. Destroy all the camp structures and kill the Ork Boss operating there.
920122 Rendez-Vous with the Heavy Weapons Team
920123 Marines armed with heavy weapons are being deployed by Thunderhawk dropship. Meet them on the battlefield.
920124 Destroy All 5 Ork Buildings
920125 Destroy all five of the Feral Ork structures on the camp plateau. Flamers are efefctive against structures.
920126 Kill the Ork Boss
920127 Kill the powerful Ork who has organized the camp.
920130 Equip Wargear
920131 Librarian Anteas has analyzed the plasma gun you recovered from the Orks. With your sergeant selected, click on the wargear icon at the bottom right of the screen to equip this weapon.
920132 Health Packs
920133 Apothecary Gordian has prepared some health packs for you to take into the field.
920140 Combat Patrol: Paris Valley
920141 Move your troops along the patrol points. All your troops must be at a point to activate the next marker. Expect heavy resistance from feral Orks.
920142 Summon Reinforcements
920143 Click on the barracks building and then summon a single Space Marine from orbit.
920150 Flank the Orks
920151 Send Tarkus and the Heavy Bolter Specialist along the waypoints to flank the Orks guarding the ruins. Keep your other troops under cover.
920155 Clear the Ruins of Orks
920156 Eliminate all the Orks and Ork structures on the Ruins plateau.
920160 Get to the Psychic Beacon
920161 Librarian Anteas has detected a resonance of the alien gem you recovered on a plateau south of the firebase. Go investigate.
920165 Search the Ork Stash.
920166 The Orks have accumulated a huge stash of supplies. Select objects to examine them.
920167 Upgrade Tarkus to a Heavy Weapon.
920168 With control over the weapon depots you can upgrade marines under your command to carry heavy weapons. Select Brother Tarkus and give him one such upgrade.
920170 Rescue the Crew of the Downed Thunderhawk
920171 A Space Marine Thunderhawk has crashed in hostile territory. Travel to the crash site to mount a rescue operation.
920172 Reach the Crash Site
920173 Razorback transports are at your disposal to transport your troops. Use them to explore the terrain and find the downed Thunderhawk. The aircraft's last reported position is indicated by a map ping.
920174 Assemble the Turrets
920175 Automated turrets have been dropped from orbit to fortify your position. Use your servitor to complete the assembly of these emplacements.
920176 Protect the Crash Site
920177 Orks are launching an attack on the crash site. The surviving marines are now under your command. Defend the position until the counter runs down. At least one of the crash survivors must still be alive to win the mission.
920180 Gather Samples
920181 Slay mutated Orks until you have gathered enough samples. Then return to Apothecary Gordian.
920182 Slay Mutated Orks
920183 Slay mutated Orks until you have gathered enough samples.
920184 Return to the Apothecary
920190 Raze the Major Ork Encampment
920191 Destroy the major Ork settlement.
920192 Destroy the Ork Anti-Aircraft Batteries
920193 Destroy the anti-aircraft batteries the Orks have keeping our craft grounded.
920194 Build Weapon Depots
920196 Upgrade Marines
920197 Upgrade at least 2 marines with heavy weapons.
920198 Call in air support.
920199 Call in Vulture gunships to finish off the Ork encampment.
920200 Get the Orks in this area to chase you.
920201 Take cover here to eliminate the Big Shootas at the sandbags.
920202 Capture this point to end the mission. You will be able to play again and pick up where you left off.
920203 You may return at a later date to continue play.
920204 Take cover.
920205 Select the Orbital Relay
920206 Click to summon a marine from orbit
921000 You are now carrying the ELDAR STONE. It may hold the secret to the Eldar's presence here.
921001 This ORK TISSUE SAMPLE could be analyzed to understand the bizarre mutated greenskins.
921002 %1NUM% of %2NUM% Tissue Samples Collected
921003 Defend Crash Site: %1NUM%:%2NUM%%3NUM%
922001 Your sergeant has died. He has respawned at the location where he arrived on Elsemere.
922002 Your sergeant has died. He has respawned in the firebase.
922003 You can continue your ongoing quests, although it is in your interest to assemble your troops anew.
925001 Welcome to Elsmere, Sergeant. You've dropped a little ways south of our firebase, so make your way to us and we'll get you started.
925002 Oh, and the place is lousy with feral Orks, so you might run into a few on your way. Think of them as our welcoming committee.
925012 We also have medicae temples to heal you if you're wounded. There is one here and another in the western part of the firebase.
925013 Just stand near one of the temples and the apothcaries will have you back on your feet in no time.
925020 Now, it's time to start your training.
925021 If you want those stripes to be anything more than decoration, you have to learn command. You're more than a warrior now; you're a leader.
925022 We'll start you off small with a single Space Marine to accompany you on your next mission. Tarkus here will be looking to you for command in the field.
925023 Tarkus is a veteran battle brother, so he can take care of himself.
925024 But remember, a squad is only as good as its commander. If you don't tell your Marine what to do in combat, he may get into trouble.
925030 I'm sending you and Tarkus out on patrol, sergeant.
925031 The valley south of here is infested with feral Orks, and I need you to do some reconnaissance. Move out to the designated way point. Once you're both there, your tactical display will update with the next destination.
925032 It's not the primary objective here, but feel free to engage any Orks you come across.
925035 Always remember that the Marines under your command depend on you for their lives, sergeant. Don't throw them away needlessly.
925037 Quite so.
925050 These greenskins are tougher than the last batch, sergeant. We're in for a fight.
925051 Look at the size of those monsters! Brace for heavy combat!
925060 My battle armor is ruined! I won't last much longer… Should I fall back to the medicae temple?
925071 For the love of all that's holy, what are you doing out there? Brother Tarkus was your responsibility!
925072 Fall back to base immediately. Apothecary Gordian will try to revive Tarkus.
925080 Sweet Emperor! Looks like these Orks are dug in, Sergeant.
925081 This is firebase command, sergeant. Fall back to the marked position.
925090 Alright, Sergeant. Looks like we have a real test for you this time.
925091 That encampment you found means the greenskins are more organized than we thought. I need that camp wiped out.
925092 There has to be a chieftain, sir.
925093 Tarkus is right, sergeant. The greenskins always organize around an especially big and tough Ork.
925094 To clear out that base, you have to kill the Ork leader.
925095 Best to burn out their hiding places too.
925096 Agreed, but you're not equipped for that.
925097 Sergeant,  I'm sending reinforcements to your position. Just hold tight until they arrive.
925098 Once you have all your troops, kill the Ork leader and destroy any structures he's built up. I don’t want anything left standing, sergeant.
925099 Thunderhawk transport inbound on your position.
925100 Glad to be here, Sergeant.
925101 My heavy bolter will lay down suppressive fire, slowing down those Orks and chewing through infantry.
925102 My heavy flamer will burn down those xeno structures.
925103 I can also fight off the Orks themselves, but my range is very short.
925104 I also have excellent range, sergeant, but I do need time to setup whenever I move to a new position.
925105 Those craters will give us cover, sergeant. If we move there, we'll be able to withstand heavy fire.
925106 Hah! You humies come fer a fight, yeah? I'll give ya a fight!
925107 Bloody humies… always ruining me fun…
925108 Leave me camp alone, humies!
925109 Me camp! Me beautiful camp!
925110 We still need to get the Ork leader.
925111 Alright, the Ork chieftain is dead. Let's take care of these buildings.
925112 Well done, sergeant. That greenskin won't be bothering anyone ever again. Feel free to continue exploring or to return to base for further orders.
925120 The Orks have built a barrier here. We'll need heavy weapons to blow this open.
925121 My flamer can burn down that gate, sergeant.
925130 Good work with that Ork camp, sergeant. Looks like you've recovered a piece of wargear from their junk heaps.
925131 Wargear like this will improve your effectiveness on the battlefield, but it's important to be careful the item isn't booby-trapped or under some alien influence.
925132 Talk to Librarian Anteas in the western part of the firebase. He can examine the item for you.
925133 Greetings, sergeant. My name is Anteas, a servant of the Librarium. I am at your disposal to answer questions regarding artifacts and the dangers facing humankind.
925134 The greenskins often steal our technology and either destroy or damage it.
925135 This item seems free of their influence, however. You may safely equip it.
925136 Here you are, sergeant. This plasma pistol can cut into heavily armored targets which resist bolter fire.
925137 Use it well.
925140 Sergeant. I am Mikelus, a chaplain of the Emperor of Man.
925141 Like you, I am a warrior against the enemies of humanity. I would ask services of you, if you feel prepared.
925142 Excellent. More Space Marines are aboard the Battle Cruiser Armageddon, currently in orbit above Elsmere. To prevent needless injury it's always best to establish safe drop zones for them.
925143 Once you are in command of a full strike force, you will establish such drop zones and use them to deploy your battle brothers.
925144 For the time being, use the drop zone behind me to call down another Space Marine from orbit.
925145 Excellent. This marine will join you on your mission.
925146 I am sending you on patrol into the frozen plains west of this firebase.
925147 The Orks in that area are larger and stronger than those you have faced thus far, so make sure to use your troops effectively.
925150 There are several other high-ranking Space Marines in the western portion of the base. They may have tasks for you to undertake as part of your training.
925160 The DECLARE VICTORY button is now available to you on the left of your screen. You can click this button at anytime to withdraw from the planet and end your play session.
925161 When you next play Dawn of War II, your quests will resume where you left them (although you may need to restart patrol missions).
925170 It's a trap!
925171 The Eldar are on this world. Anteas will want to know of this.
925172 These Orks are unlike any I've ever seen. We should get a sample for the Apothecary.
925173 Those aren't Orks. What are Eldar doing here?
925174 Purge the Orks occupying those ruins, sergeant.
925175 They're heavily dug in, sergeant. We need to flank those greeskins!
925180 Looks like those Orks put up a real fight. Go see the apothecary at the top of this hill to get healed.
925181 Follow me into the Firebase and we'll report to Commander Thule.
925182 In future, when you need to call down additional men, you can do so from this landing zone.
925183 You have limited supplies, however, and can only support a small number of marines in the field, however.
925184 Your tactical display indicates this limit in the top left.
925186 Take cover!
925187 These Orks are better armed than any ferals I've seen before.
925188 Something is going on here.
925189 Damn it! The Orks are in those ruins too, sergeant.
925190 That's sacred ground. We have to clear them out.
925191 The decision is yours, sergeant, but a straight charge would just put us into their guns.
925192 I recommend flanking them to find a way up to that plateau.
925193 Alright. Let's get up there and take out those Greenskins.
925194 Careful humie… dis might burn a touch…
925195 The Ork has got firebombs. Clear out.
925196 That doesn't look like any Ork chieftain I've seen before.
925197 Ya trying ta stop me fun, eh humie. Well come on\, then. Dok Grot's gots nuff surjery skills for the lot o' ya!
925198 Now that wasn't very nice… Da Big Boss ain't gonna be appy bout this. Not one bit!
925199 Big Boss? I don't like the sound of that one bit.
925200 There are still some greenskins up here, sergeant.
925201 Alright! That's the last of them, sergeant.
925202 We had better have a look around, though.
925203 We've got some bodies over here, sergeant. And not Orks.
925204 These are a whole other kind of alien menace, sergeant. I've never seen one before, but I think these are Eldar.
925205 Looks like Ork weapon fire did these bastards in, but what in the Empoeror's name were they doing here in the first place?
925206 One of the Eldar was carrying a gem of some sort. Maybe Librarian Anteas can tell us more.
925207 Eldar corpses? Are you quite certain, sergeant?
925208 Of course, my apologies. This soul stone proves that your identification was correct.
925209 I must study this alien artifact. I will contact you when I learn more, but I am in your debt for bringing me this.
925210 Sergeant, I have made an important discovery about the soul stone you brought me. I have another favor to ask of you.
925211 I'm sorry sergeant, but you need to earn more requistion. Completing missions and slaying enemies can earn you this resource.
925212 Here you are sergeant.
925213 Hello sergeant. I have prepared a set of medical packets for you to use in the field.
925214 You can restore a wounded marine's health by using these emergency packs.
925215 I have prepared ten packs for you, the maximum you can carry in the field.
925216 However, once you have earned requisition in the field, I can prepare additional ones. Simply come and see me if you need them.
925217 Sergeant, take a look at this.
925218 These Orks aren't like any others I've seen here.
925219 I think Apothecary Gordian was looking into some new form of xenomutation.
925220 We should bring him a tissue sample.
925221 You were right to bring this to me, sergeant.
925222 This matches some other reports of especially abnornmal Orks in the region.
925223 Unfortunately, I need additional samples to make any sort of detailed genetic analysis.
925224 The object you recovered is a powerful psychic artifact called a soul stone.
925225 My reserach indicates that the Eldar rarely abandon such things, so something extraordinary must be occuring.
925226 My own meager psyker gifts are not refined enough to reveal all the stone's secrets, but I have detected a form of psychic resonance between it and another object.
925227 I've indicated this location on your tactical display. Please investigate and let me know what you discover.
925228 Damn those aliens! They appeared out of the very air!
925229 Look at these piles of junk… and that smashed wreckage.
925230 No wonder these Orks are stronger. Someone has been dropping supplies for them.
925231 Including Imperial supplies by the looks of it. That's a standard issue supply depot over there.
925232 With those supplies you'll be able to command more men on the field, sergeant.
925233 They have cases of frag grenades here. They're in good shape, sergeant. We can use them right away.
925234 Okay, sergeant. We have a real situation here.
925235 Troops from the Ultramarines chapter arrived in system today for training.
925236 They left their cruiser in a Thunderhawk transport aircraft, and then we received this transmission:
925238 We don't know what brought them down or if there are any survivors, but I will not leave brother marines to die.
925239 Air transport isn't viable so long as we don't know what knocked that Thunderhawk out of the sky.
925240 I want you to lead an overland rescue operation, sergeant.
925241 My gut tells me that whoever dropped in weapons for the Feral Orks here is somehow behind this as well.
925242 I'm turning over two of the base's Razorback transports to you for this operation.
925243 Razorbacks can carry several marines each and also have heavy bolter turrets for defense.
925244 They're not invincible, but they can withstand most infantry weapons
925245 You can use the base's landing zone to call down additional Razorbacks if you wish.
925246 You'll also have a construction servitor with you. It is not a combat unit, but the servitor can repair vehicles and call down supplies from orbit.  
925247 Protect your servitor. It won't last in any kind of fight.
925248 Use the infantry drop zone to summon whichever troops you want for this operation.
925249 With the supply depot you reclaimed from the Orks, you can support two Razorbacks and up to five marines.
925250 Your supplies are still limited, so you'll only be able to bring two marines, a servitor and the two Razorbacks with you.
925251 We only have an approximate position for the Ultramarines, so you will need to do some exploration.
925252 The Thunderhawk's last known position is marked on your tactical map.
925253 Good luck, sergeant. Your brother marines are counting on you.
925254 This is Ultramarine Priam to friendly forces. Do you read?
925255 We read you Brother Priam. What is your position?
925256 Thank the Emperor. Transmitting coordinates now.
925257 My battle brothers and I are yours to command, sergeant.
925258 Sergeant, this is firebase command. We have your position and are transmitting to the Battle Cruiser Armageddon in orbit above.
925259 This is Armageddon command. We have you on scope.
925260 Sergeant, we are picking up a lot of movement around your position. Suggest digging in for defense.
925261 We have dropped field turrets around your position. Use your servitor to assemble them.
925262 The Orks are pulling back, sergeant. Well done.
925263 This is Commander Thule on comms channel. Sergeant, good job so far, but we have to break these Orks' backs.  
925264 Armageddon, can you provide orbital bombardment?  
925265 Negative, commander. Atmospheric conditions are limiting our visibility. We can drop supplies, but our bombard guns are offline.  
925266 Use your servitor to call down some heavy weapon depots to arm your men. Get at least three depots down.
925267 Make sure one of these structures is a missile depot. You're going to need it to take out any more vehicles the Orks have waiting for you.
925268 Alright. Now that we have their supplies, let's start breaking out the weapons.
925269 I recommend upgrading at least three marines with heavy weapons.
925270 Sergeant, this is Armageddon command. We've identified where the anti-aircraft fire that brought down the Icarus came from.
925271 Thule here, sergeant. Knock out those missile batteries and we'll be able to send you air support to finish off the main Ork encampment.
925272 Well done, sergeant. Once you have the main Ork encampment located, call in an airstrike.
925273 This is Vulture Gunship Alpha. Alpha, Bravo and Gamma are inbound on your position.
925274 Vulture gunships begining assault. We are at your disposal, sergeant.
925275 Targets destroyed. Vultures alpha, beta and gamma returning to base.
925276 Well done, sergeant. Gather the survivors and return to base at your leisure. You have earned your stripes in my eyes at least.
925277 I need at least ten additional samples of mutated Ork tissue, sergeant.
925278 Recover them for me and I will be in your debt.
925279 Excellent work, sergeant. It will take some time to process all of these samples, but I'm sure I can get to the bottom of this in time.
925280 Sergeant, we salvaged a single missile launcher from the crash.
925281 The weapon has a long setup and reload time, but is highly effective against vehicles.
925282 Hell! Sergeant, you're going to have to do this the old-fashioned way.  
9000170 Eldar Guardian Squad
9000180 Death from above!
9000190 Assault Squad
9000200 In the name of the Emperor!
9000210 Space Marine Tactical Bolter Squad
9000280 DEV BLUEPRINT
9000290 M4 Sherman
9000300 DEV BLUEPRINT
9000310 Space Marine Tactical Bolter Squad
9000320 DEV BLUEPRINT
9000330 Space Marine Tactical Bolter Squad
9000350 Death from above!
9000360 Space Marine Builder Squad
9000370 DEV BLUEPRINT
9000380 Thunderhawk
9000390 In the name of the Emperor!
9000400 Space Marine Tactical Bolter Squad
9000410 In the name of the Emperor!
9000420 Space Marine Tactical Bolter Squad
9000460 Death from above!
9000470 Dreadnought
9000560 There is no help for pansy-elves.
9000570 Eldar Guardian Squad
9000580 There is no help for pansy-elves.
9000590 Eldar Guardian Squad
9000630 There is no help for pansy-elves.
9000640 Eldar Guardian Squad
9000800 M2 Flamethrower
9001020 Space Marine Flamer Squad
9001030 Happiness is a warm bolter.
9001040 Space Marine Heavy Bolter Squad
9001050 Peace through superior firepower
9001060 Space Marine Missile Launcher Squad
9001070 Death from above!
9001080 Space Marine Assaut Marine Squad
9001090 Feral Orks
9001100 Feral Ork Boyz
9001110 Basic infantry of feral Orks.
9001120 Feral Ork Boyz
9001130 Tastes like…chicken
9001140 Space Marine Plasma Rifle Squad
9001150 In the name of the Emperor!
9001160 Space Marine Tactical Bolter Squad
9001170 In the name of the Emperor!
9001180 Space Marine Tactical Bolter Squad
9001220 Basic infantry of feral Orks.
9001230 Feral Ork Boss
9001300 Basic infantry of feral Orks.
9001310 Feral Ork Boyz
9001320 Death from above!
9001340 Death from above!
9001350 Space Marine Assaut Marine Squad
9001360 Even in death…
9001370 Space Marine Dreadnought
9001380 Basic infantry of feral Orks.
9001390 Feral Ork Boyz
9001400 XV22 Battlesuit
9001410 XV8 Crisis Battlesuit Commander
9001420 XV8 Crisis Battlesuit Shas'vre Bodyguard
9001430 Fire Warrior Squad
9001440 Ranged Infantry
9001450 !9001450
9001460 Kroot
9001470 Melee Infantry
9001480 Greater Good
9001490 You earn Greater Good points by killing enemy units and dying in combat. Spend the resource on the Tau's global abilities
9001500 XV88 Broadside Battle Suit
9001510 Air Caste Strike
9002540 Strategic Point
9002550 Capture this point for intel, reinforcements, and a location to fall back.
9002780 Assault Marine
9002810 Servitor
9002840 Tactical Marine
9002870 Tactical Marine
9002900 Devastator with Flamer
9002930 Devastator with Heavy Bolter
9002960 Devastator with Missile Launcher
9002990 Devastator with Plasma Gun
9003170 Dreadnought
9003200 Feral Ork Boy
9003230 Slugga Boy
9003270 Dark Eldar Warrior Squads
9003300 Dark Eldar Raider
9003320 Bunker
9003330 Garrissonable Structure
9003370 Talos
9003570 Landraider
9004200 Sandbags
9004250 Sergeant
9004400 Leader of Men. Wielder of Swords.
9004410 Space Marine Sergeant
9004420 In the name of the Emperor!
9004430 Space Marine Tactical Bolter Squad
9004560 Shoota Boy
9004590 Big Shoota Boy
9004620 Basic infantry of feral Orks.
9004630 Ork Shoota Boyz
9004640 dis 'ere is da boyz dat has da big shootaz
9004650 Ork Big Shoota Boyz
9004660 Nob
9004810 In the name of the Emperor!
9004820 Space Marine Tactical Bolter Squad
9004950 In the name of the Emperor!
9004960 Space Marine Tactical Bolter Squad
9005600 Force Commander
9005630 In the name of the Emperor!
9005640 Force Commander
9010440 Ork Banner
9010450 1 trooper can man this structure
9011310 Basic infantry of feral Orks.
9011320 Feral Ork Boyz
9011660 Basic infantry of feral Orks.
9011670 Feral Ork Boyz
9011740 Basic infantry of feral Orks.
9011750 Ork Shoota Boyz
9011790 Basic infantry of feral Orks.
9011800 Ork Shoota Boyz
9012800 Purge! Cleanse!  Kill!
9012810 Space Marine Melee Marine Squad
9013630 In the name of the Emperor!
9013640 Space Marine Tactical Bolter Squad
9017639 Okay, sergeant. Reports from the firebase indicate that there are  feral Orks between you and them.
9017640 You can ensure that you attack any enemies you run into by giving an Attack-Move order.
9017641 To do so, first left-click on the Attack-Move button and then left-click on your destination.
9017642 Troops ordered to Attack-Move will engage and pursue any enemies they run into.
9017643 If given a simple Move order, they’ll only fire a few shots before continuing to their destination.
9017644 Issue an Attack-Move order to the next waypoint.
9017645 Well done, sergeant. These Orks are melee fighters, but so are you and you outclass them one on one.
9017646 Excellent. My display is picking up your movement just fine.
9017647 Left-click on your sergeant to select him.
9017648 Left-click on your sergeant to select him.
9017649 Left-click on your sergeant to select him.
9017650 Hah! Well done. Looks like they picked the right marine to send us for once.
9017651 Marine, this is Battlebarge Armageddon. Do you read me.
9017652 Loud and clear, ma'am.
9017653 I'm picking up a large concentration of Orks just to the west of your position. Looks like they're massing for an assault.
9017654 Actually. Sergeant, why don't you take care of that?
9017655 Sergeant, you're going to be running into a good sized mob, so I wouldn't suggest getting into a melee with them.
9017656 You just want to get their attention and cause them to chase you. Then just drawm into the bunkered Space Marines' line of fire.
9017657 Best way to do that is to engage them at range with your pistol, so you need to change your stance.
9017658 Stance determines whether a unit favors melee or ranged combat. Left-click on the stance button to change to ranged stance.
9017659 Excellent. Now you'll engage enemies at range instead of charging into close combat.
9017660 Be careful, however. Enemies can still charge you and force you into melee combat.
9017661 With this number of Orks, that could be fatal.
9017662 When you're ready, head down the path to the west to get to the Orks.
9017663 They're after you! Head back toward the bunker!
9017664 Hah! Well done. Looks like they picked the right marine to send us for once.
9017665 Marine, this is Battlebarge Armageddon. Do you read me.
9017666 Loud and clear, ma'am.
9017667 I'm picking up a large concentration of Orks just to the west of your position. Looks like they're massing for an assault.
9017668 Actually. Sergeant, why don't you take care of that?
9017669 Sergeant, you're going to be running into a good sized mob, so I wouldn't suggest getting into a melee with them.
9017670 You just want to get their attention and cause them to chase you. Then just draw into the bunkered Space Marines' line of fire.
9017671 The best way to do that is to engage them at range with your pistol, so you need to change your stance.
9017672 Stance determines whether a unit favors melee or ranged combat. Left-click on the stance button to change to ranged stance.
9017673 Excellent. Now you'll engage enemies at range instead of charging into close combat.
9017674 Be careful, however. Enemies can still charge you and force you into melee combat.
9017675 With this number of Orks, that could be fatal.
9017676 When you're ready, head down the path to the west to get to the Orks.
9017677 They're after you! Head back toward the bunker!
9017678 Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017679 Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017680 Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017681 Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I'll need to send a Battle Brother to draw the Orks into our line of fire.
9017682 Damnation! Don't these Orks ever tire of this? I've got turrets covering that approach, but I will need to send a Battle Brother to draw the Orks into our line of fire.
9017683 Follow this path to find the Orks to lure in.
9017684 Follow this path to find the Orks to lure in.
9017685 Corpse
9017686 The corpse of an Eldar
9017708 Get ready to rumble!
9017716 Okay. Let's see what these Orks are hiding behind here
9017717 Grok! Grok! Grok!
9017718 It's some kind of Ork ceremony…
9017720 Grok! Grok! Grok!
9017721 It's some kind of Ork ceremony…
9017723 Grok! Grok! Grok!
9017724 It's some kind of Ork ceremony…
9017726 Refit Marine Bonaparte
9017727 Click the Heavy Bolter Marine button to call back Marine Bonaparte, now armed with a heavy bolter.
9017730 Description
9017731 Title
9017732 I have received worrisome reports of Orks raiding the roads near several desert communities.
9017733 The citizens of this world look to us for protection and we cannot shirk that duty.
9017735 I fear you will face strong opposition from the greenskins, so I'd ask that you take Brother Bonaparte with you as well.
9017736 I suggest arming him with a heavy bolter, which will be highly effective against Ork infantry.
9017737 Okay sergeant. To rearm Bonaparte, you'll need to select the Orbital Relay at the base.
9017738 Orbital relays are your lifeline on planet-side. Its what allows us to send down supplies and additional troops from the Battle Barge.
9017739 Left-click on the indicated button to rearm Bonaparte with a heavy bolter.
9017740 Excellent. It will take a few seconds for him to rearm.
9017742 The downside is that this things takes a second to setup or tear down. But trust me: it's worth the trouble.
9017743 text is text
最終更新:2011年07月23日 19:05