DOW2.ucs(原文) 18001 行目 ~ 19000 行目

9059739 We must locate a Tyranid hive from which pure gene toxins can be sampled.
9059820 Improved Targeters
9059827 Improved Targeters
9059828 Improves weapon range and damage.
9059830 Wrath of the Just
9059831 Unrelenting
9059839 The Benediction Of Fury
9059840 Standard of Tartarus
9059841 N/A
9059842 Battle Standard
9059847 Standard of Aurelia
9059848 Battle Standard
9059853 Standard of Typhon
9059854 Battle Standard
9059859 Fourth Company Standard
9059860 Battle Standard
9059865 Standard of Meridian
9059866 Battle Standard
9059875 Heraldry of Davian Thule
9059876 Battle Standard
9059881 Heraldry of Gabriel Angelos
9059882 Battle Standard
9059887 Standard of Azariah
9059888 Battle Standard
9059899 Executioner of Heretics
9059903 Bolt Pistol
9059908 Left Hand of Gabriel
9059911 Bolt Pistol
9059912 True Companion
9059915 Bolt Pistol
9059919 Pistol of Terra
9059922 Bolt Pistol
9059927 Brother's Keeper
9059928 Bolter
9059932 Deathdealer
9059933 Bolter
9059989 Ork Render
9059990 Chainsword
9059994 Growling Hate
9059995 Chainsword
9060002 Fearful Judgment
9060007 Ortega's Last Judgment
9060010 Combat Shotgun
9060012 Gauntlet of the Ancients
9060013 Ork Crusher
9060014 Maul of Heretics
9060015 Might of the Undying
9060016 Fist of the Furioso
9060018 Mercy of Celestine
9060024 Purification of Sin
9060030 Inferno of Baal
9060035 Shorter Burst Duration
9060036 Gift of the Seraphim
9060037 Flamer
9060041 Shorter Burst Duration
9060042 Predator Autocannon
9060043 Predator Heavy Bolter
9060044 Predator Heavy Bolter
9060050 Neverending Hail of Devastation
9060053 Heavy Bolter
9060055 Immortal Purgation
9060056 Righteous Inferno
9060057 Cleansing Gift of the Inferno
9060061 Wreath of Conquest
9060062 Iron Halo
9060064 Corona Tempestus
9060065 Iron Halo
9060070 Invincible Crown of Victory
9060071 Iron Halo
9060073 Coronet of Honor
9060074 Iron Halo
9060076 Black Halo of Cadia
9060077 Iron Halo
9060079 Improved Targeters
9060080 Diadem of Dante
9060081 Iron Halo
9060083 Laurels of the Crusader
9060084 Iron Halo
9060086 Lament of Mars
9060090 Spear of Fire
9060094 The Pitiless Lance of Vengeance
9060098 Manifest Fury
9060099 Plasma Cannon
9060104 Terrible Benediction
9060105 Plasma Cannon
9060110 Star Thrower
9060111 Plasma Cannon
9060116 Pitiless Light of Truth
9060117 Plasma Gun
9060121 Blaze of Retribution
9060129 Final Absolution of Caliban
9060134 Blinding Revelation
9060135 Plasma Pistol
9060142 The Herald of War
9060143 Plasma Pistol
9060146 Banisher of Night
9060147 Plasma Pistol
9060150 Talon of the Doom Eagle
9060151 Plasma Pistol
9060160 Prized of the Iron Wolf
9060161 Power Axe
9060166 Krakentooth
9060167 Power Axe
9060172 Gift of Blackmane
9060173 Power Axe
9060178 Blade of Zeal
9060179 Power Sword
9060182 Sword of Purity
9060183 Power Sword
9060186 Glaive of Pavonis
9060187 Power Sword
9060190 Doom of the Mighty
9060194 Crushing Fist of Cortez
9060198 Rending Might
9060202 Hand of Mercy
9060203 Power Fist
9060206 Epitaph of the Martyr
9060207 Purity Seal
9060210 Rite of Marksmanship
9060211 Purity Seal
9060214 Hymn of Fury
9060215 Purity Seal
9060218 Litany of Hate
9060219 Purity Seal
9060222 Humble Supplication
9060223 Purity Seal
9060226 Oath of the Crusader
9060227 Purity Seal
9060230 Sermon of Steel
9060231 Purity Seal
9060234 Benediction of Haste
9060235 Purity Seal
9060238 Prayer of Resilience
9060239 Purity Seal
9060242 Psalm of Decimation
9060243 Purity Seal
9060246 Invocation of the Primarchs
9060247 Purity Seal
9060250 Ascension to the Golden Throne
9060251 Purity Seal
9060254 Precision of Death
9060255 Sniper Rifle
9060259 Silent Wrath
9060264 Unseen Demise of the Vain
9060269 Tempest of Fire
9060272 Gale of Truth
9060275 Unending War
9060278 Twin Testament of War
9060281 Word of the Chapter
9060284 Fist of Crimson
9060288 Hand of Rage
9060290 Pugnus Terminatus
9060294 Gauntlet of the First Company
9060295 Fist of Belial
9060296 Might of the Unforgiving
9060297 Thunder Hammer and Storm Shield
9060299 Honored Fury of the Veteran
9060300 Thunder Hammer and Storm Shield
9060302 Malleus Terminatus
9060305 Armaments of Victory
9060306 Thunder Hammer and Storm Shield
9060308 Holy Arms of the Champion
9060311 Hammer of Cadia
9060336 Teleport Pack
9060337 Teleport Pack
9060361 Wings of Shrike
9060362 Jump Pack
9060365 Jump Pack
9060366 Jump Pack
9060368 DEFAULT Wargear Item for Assault Marines
9060369 Humies!
9060377 Dreadnought Assault Cannon
9060378 Manifest Death
9060382 Fire of the Ancients
9060386 Veneration of Battle
9060387 The Chorus of the Righteous Dead
9060408 Merciless Strike
9060409 Channel Energy into physical strength, knocking back hand-to-hand combat targets.
9060411 Witchblade
9060452 Cloak of Shadows
9060453 Grants the Cloaking Shroud ability which Conceals nearby troops, reducing received ranged damage and suppression. Increases health of the Warlock.
9060455 Cloak of Shadows
9060466 Sacred Standard
9060467 Warp Throw
9060468 Throw enemy infantry in targeted direction.
9060473 Plasma Cannon
9060484 Sacred Standard
9060516 DEFAULT Terminator Heavy Weapon
9060517 Terminator Assault Cannon
9060518 Terminator Assault Cannon
9060520 Terminator Assault Cannon
9060521 Terminator Heavy Flamer
9060522 Terminator Heavy Flamer
9060523 Terminator Heavy Flamer
9060524 Terminator Heavy Flamer
9060525 Terminator Heavy Flamer
9060526 Thunder Hammer
9060527 Thunder Hammer
9060529 Thunder Hammer
9060537 NPC Kommando Boy Armor
9060538 MK VII ' Aquila' Armor
9060539 Armor Rating: 2
9060540 DEFAULT Armor
9060541 Can Only be Replaced, Not Removed
9060542 NPC Stormboy Armor
9060543 MK VII ' Aquila' Armor
9060544 Armor Rating: 2
9060545 DEFAULT Armor
9060546 Can Only be Replaced, Not Removed
9060548 Extended Lift Capacity
9060551 MKXa - 'Rending' Pattern
9060560 Storm Bolter
9060561 Venom Cannon
9060562 Ranged weapon effective against infantry and vehicles.
9060564 DEFAULT Dreadnought Weapon
9060565 Venom Cannon
9060574 Dreadnought Claws
9060575 Dreadnought Claws
9060576 Dreadnought Claws
9060577 Dreadnought Claws
9060578 Dreadnought Claws
9060588 Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology.
9060589 Mekboy
9060590 Mekboy
9060591 Power Fist
9060592 Power Fist
9060593 Power Fist
9060594 Power Fist
9060596 Power Fist
9060600 Power Axe
9060603 Sniper Rifle
9060604 Sniper Rifle
9060606 Sniper Rifle
9060607 Sniper Rifle
9060636 Cybork Implants
9060637 Increases the health of the Warboss and upgrades his Stomp ability to Big Stomp which damage and stuns surrounding enemy infantry.
9060639 Choppa
9060646 Plasma Cannon
9060665 Boss Pole
9060666 Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health.
9060680 Choppa
9060712 He plants a charge! Clear the building!
9060719 Trophy Rack
9060720 Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to do less damage.
9060722 Clear the building before he engulfs it!
9060723 Ork Booby Trap
9060740 Commander, multiple targets are heading your way.
9060741 Prepare for assault! Get to cover!
9060745 Heavy Gauge Filament
9060746 Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage.
9060748 Improved Targeters
9060756 Heavy Gauge Death Spinner
9060757 Grants the Heavy Gauge Filament ability which allows Warp Spider to increase damage and gain a knockdown attack.
9060759 'Splosives
9060760 Throws a satchel charge which deals large damage in a radius, but takes a long time to detonate.
9060761 Replenished by Ammo
9060762 Excellent anti-building
9060763 Great damage vs. infantry
9060764 Good damage vs. vehicles
9060765 Can hit multiple targets
9060766 Ineffective vs. moving targets
9060767 Must be close to target to use
9060768 Improved Targeters
9060800 Ork Booby Trap
9060810 Remote Detonation Pack
9060811 Plants a very powerful explosive which can be detonated remotely.
9060812 Replenished by Ammo
9060813 Excellent anti-vehicle/building/infantry
9060814 Can hit multiple targets
9060815 Must stand still for 5 seconds to setup
9060816 Allied troops cannot be nearby when detonated
9060823 Healing Aura
9060824 All nearby allied infantry heal faster.
9060825 Grenade Extra Text goes here
9060829 Here they come!
9060830 Eldar are not… fools…
9060850 Hold brothers!
9060851 We will drive these aliens back!
9060852 Fire artillery! Full spread!
9060853 You and your kind will fall!
9060854 Terminators, deploy on my position!
9060855 You face the might of the Space Marines!
9060856 The Emperor is with us!
9060857 I will be your death, aliens!
9060858 No… I refuse…
9060859 I… cannot fall…
9060860 Bless us, Emperor, for we purge the alien in your name.
9060861 As it has always been, so be it forevermore.
9060868 Tyrant Talons
9060869 Extra Equipment
9060870 Gives the Kommando some backup ammo and supplies, increasing his Energy and Health.
9060877 Move. Cover all angles.
9060878 Drop zone secure, Commander.
9060879 Orks
9060880 Nasty Nids
9060881 He starts the tank! Switch to anti-vehicle tactics.
9060883 More Tyranids! Kill them!
9060884 Warp blast! Move!
9060885 That it will, but we can make good use of the time before it does.
9060886 Commander, Eldar raids continue amid the chaos.
9060887 A host of the aliens seem to be retreating through critical territory after raiding a storehouse.
9060888 They have deployed at least one armored vehicle, a Falcon-class skimmer-tank.
9060889 Eliminate that vehicle and show them the price of opposing us.
9060890 Commander, the Eldar have deployed to protect their vehicle.
9060891 I have marked its location on your map.
9060892 We are prepared to engage, Commander.
9060893 Target in sight.
9060894 Use explosives to crack its armor.
9060895 Falcon moving to ramming speed!
9060896 Incoming laser fire! Relocate!
9060897 The Falcon has fallen to earth.
9060898 Poetic, Avitus.
9060899 Well done, Commander.
9060900 This will blunt the Eldar raids. Soon, we will force them from the sector.
9060901 Commander, servitors have recovered the stolen items from the Eldar skimmer.
9060902 They seem to be a series of xeno artifacts.
9060904 These Greenskins have just cut a swath through several small communities and outposts.
9060905 Their leader calls himself Gorwazza, and he commands from a powerful looted tank.
9060906 Destroy the Ork and his tank. This will deprive the horde of its leadership and its firepower.
9060907 The Ork vehicle seems to be immobile for the time being, Commander.
9060908 I have marked its position on your display.
9060909 Let us strike before they go on the move again.
9060910 There he is.
9060911 Eliminate him before he can start his vehicle.
9060912 Cannon firing! Clear the target area!
9060913 Here it comes! Get out of the way!
9060914 Take cover from those guns!
9060915 What began as a smoking heap, ends as one.
9060916 Leave the proverbs to the priests, Tarkus.
9060917 Fine work, Commander.
9060920 Kommando
9060921 Maso
9060922 Brakka
9060923 Skullsplitta
9060924 Warboss
9060950 Check the Beacon
9060953 Something is hunting Orks.
9060954 Stay alert.
9060961 Move the Camera
9060962 Osseous Halo
9060963 Iron Halo
9060974 Clear the Area
9060975 Aid Tarkus and his squad in destroying the Orks in the area
9060976 Armor Rating:
9060977 Destroy crates to pickup supplies
9060979 Sealed gate, Commander.
9060980 The Techpriests installed power generators to activate the ancient gates into the fortress, Commander.
9060991 Click on the supplies to pick them up
9060992 Click here to pickup the Genade supplies
9061025 Tyranid Ripper
9061050 Big Shoota Boy
9061061 Venom Cannon
9061117 Kill the Orks
9061148 Extended Carapace
9061153 Hardened Carapace
9061154 Allows the Ravener Alpha to burrow. Increases Health of the Ravener Alpha.
9061156 Extended Carapace
9061164 Regenerate
9061165 Gives the Ravener Alpha a chance to revive after it has fallen unconscious. Increases health of the Ravener Alpha.
9061168 Artificer Armor
9061170 Your first order of business remains securing planet Calderis.
9061171 We cannot leave this world to the Greenskin amidst this crisis.
9061172 To stabilize the situation on Calderis, you must gain control of more critical assets.
9061173 Once you have enough under control, you may leave the Calderis system temporarily.
9061174 You control sufficient strategic assets on Calderis.
9061175 Excellent work, Commander.
9061176 Now, we must uncover the magnitude of the Tyranid infestation.
9061177 The main planet of the nearby Typhon system is a lush but dangerous jungle world.
9061178 Like Calderis, it is a recruiting world for our Chapter. It must be also be secured.
9061179 Commander, Captain Angelos, I may have a possible way in which to gauge the Tyranid threat.
9061180 Go ahead, Techmarine Martellus.
9061181 Imperium Techpriests have been working to restore an ancient astronomical array deep in the jungles of Typhon.
9061185 Excellent.
9061186 Commander, take your men to Typhon and gather that data.
9061187 Commander, I have been unable to establish contact with my brother Techpriests on the planet's surface.
9061188 We should proceed to the array, Commander - with or without the Techpriests.
9061189 Unfortunately, the astronomical array's precise location was a closely guarded secret.
9061190 I do know that the Techpriests had established a more accessible base camp using an automated foundry in the jungle highlands.
9061191 The foundry is located near the arena in which our chapter's Blood Trials were once held.
9061192 It may contain evidence of the array's location.
9061193 He has stolen the dataslate giving the array's location, and vanished into the deep jungle.
9061196 Commander, you must recover the dataslate from the Ork Rippa- Splita.
9061197 He may be in hiding, but his lieutenants are not. Eliminate them to draw him out.
9061198 Commander, the reports of Eldar raiders in the midst of this chaos are disturbing.
9061199 I would not put it past these aliens to somehow be manipulating the Orks and Tyranids to their benefit.
9061200 We may be able to uncover their plans, if you can gather some additional evidence of their activities.
9061201 Countering their raids will force them to expose their intentions.
9061202 Well done, Commander. We have uncovered additional evidence regarding Eldar activities.
9061203 Their leader seems to be a witch named Idranel.
9061204 Meridian is home to billions of Imperium citizens and the site of massive manufacturing facilities.
9061205 We cannot tolerate Eldar raids on this world. And a Tyranid infestation there could be disastrous.
9061207 Commander, welcome to Meridian orbit.
9061208 My name is Elena Derosa and Governor Vandis has assigned me to be your liaison while in system.
9061209 This is not the hinterlands of Calderis or Typhon, Commander, so a certain amount of discretion would be appreciated.
9061226 Boss Helm
9061228 Slugga
9061232 Kombi Shoota
9061233 Kombi Burna
9061243 Kombi Burna
9061244 That path leads to an early grave.
9061245 The field is deadly up close. Attack from range.
9061247 Gork's Gob! Me capacitors can't capacitate!
9061248 Mek Blitzzagga
9061249 Use bolter fire to bring him down!
9061250 Concentrate bolter fire!
9061251 The beast cannot be suppressed!
9061252 That armor is too thick. Deploy explosives!
9061253 Deploy missiles to punch through that armor.
9061254 Use explosives! It shrugs off our fire.
9061255 Bolter fire isn't piecing its armor! Use grenades!
9061256 It shrugs off all our fire. Use explosives to bring it down!
9061257 Deploy explosives to get through that armor.
9061258 Use missile fire to punch through that armor.
9061259 He wants to fight at range. Force him into hand to hand combat
9061260 He strikes from range. Bring the fight straight to him!
9061261 Pin that target down with suppressive fire!
9061262 Suppressive fire. Keep the target pinned.
9061263 Suppress the enemy!
9061264 Use flames to purge the beast.
9061265 Use flames against the beast!
9061266 It recoils from fire! Burn it!
9061267 It fears the touch of fire. Scorch it where it stands.
9061268 Purge the alien in flames.
9061269 It fears flames! Bathe it in fire!
9061270 Plasma fire causes it to recoil.
9061271 Plasma sears its flesh! Concentrate fire!
9061272 Use the fury of plasma to bring that fiend down.
9061273 Use explosives to get through its hide.
9061274 Detonate charges to crack that thing's hide.
9061275 Her shield is down. Strike before it can recharge.
9061276 The Warp Field is down. Strike now!
9061277 Commander, Ork forces are moving in.
9061278 Here they come!
9061279 Enemy sighted!
9061280 More Orks on their way, Commander.
9061281 Greenskin reinforcements!
9061282 Even more Orks to kill!
9061283 Another Ork wave.
9061284 More of them!
9061285 Commander, the Eldar vanguard is arriving.
9061286 Eldar warriors!
9061287 The enemy is here!
9061288 Additional Eldar signals detected, Commander.
9061289 Reinforcements! The Eldar want this point badly.
9061290 Come on, then, foul aliens!
9061291 Eldar bolstering their attack.
9061292 Another wave of them!
9061293 Commander, the Tyranid swarm is closing in!
9061294 The brood is here!
9061295 First wave coming in, Commander.
9061296 Another wave of xenos is arriving, Commander.
9061297 More Tyranids are upon us!
9061298 For every one we kill another appears!
9061299 Brace for another wave!
9061300 More and more keep coming!
9061301 Power Klaw
9061302 Power Klaw
9061303 Effective against Vehicles and Infantry.
9061308 Kommando Assashun's Knife
9061309 Assashun's Knife
9061310 Close combat weapon that grants the Assassinate ability.
9061312 Slugga
9061313 Reinforced Chitin
9061314 Slows units around the Ravener when the Ravener is hit by melee attacks.  Increases health of the Ravener Alpha.
9061316 Extended Carapace
9061317 Grants health and the Charge ability.
9061322 Rending Talons
9061323 Increases the Hive Tyrant's offensive power. Also grants the Seismic Roar ability.
9061325 Venom Cannon
9061327 Venom Cannon
9061328 The Venom Cannon is a powerful ranged weapon effective against infantry and vehicles. Also grants ranged synapse to nearby units.
9061334 Bonded Exoskeleton
9061335 Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time. Also increases the Hive Tyrant's overall health.
9061337 Kommando Loota Knife
9061349 Temporarily Invulnerable
9061350 Invulnerability
9061351 Cause the Hive Tyrant to become temporarily invulnerable.
9061356 Big Shoota
9061373 Spine Cysts
9061375 Knock opponents back within a radius
9061386 Initiate repairs!
9061387 My armature cracks under such detonations.
9061388 This hail of fire strikes true!
9061389 I am no brawler.
9061406 Turn up da juice!
9061407 Increase firing rate at the cost of health.
9061422 Pheromone Cloud
9061423 Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce.
9061441 Dakka Dakka Dakka
9061442 Get shooty! Increase rate of fire, but movement speed is crippled.
9061444 'eavy Armor
9061445 'eavy Armor greatly increases the health of the Warboss.
9061447 Choppa
9061448 Witchblade
9061467 Spiky Armor
9061468 Damages enemies that hit the Warboss in melee. Increases health of the Warboss.
9061470 Choppa
9061480 Extended Carapace
9061485 Your first unit is the Sergeant. Select him by left clicking on the highlighted unit on screen.
9061486 You can also select the Sergeant by pressing the '1' Key or left clicking on the portrait on the right side of the screen.
9061487 It calls to its brood!
9061488 Destroy those nests!
9061489 Your weapon has died.
9061490 You are next.
9061491 Selecting the Sergeant
9061492 Deadly Jump
9061493 Grants the Assault Leap ability which allows the Lictor Alpha to jump and knockback surrounding units. Increases health of the Lictor Alpha.
9061495 Deadly jump
9061500 Choppa
9061510 Bio-Plasma
9061511 Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9061516 Well and good, but we are still a handful against legions.
9061517 Will killing a single Hive Tyrant really bring us relief?
9061518 The scout has a point.
9061519 Even the Tyranids take time to replace such creatures, sergeants.
9061520 Our Librarians sensed a tremor of shock and recoil in the Hive Mind when you felled the beast.
9061521 Glad to hear it.
9061522 The toxins you collected may do more than cure Captain Thule, Commander.
9061523 They are one of the keys to preparing a viable weapon against the Hive.
9061524 But my analysis will take time.
9061528 Destroy the Brood Nests
9061529 Locate and destroy all of the Brood Nests in the area to stop them from hatching more Hormagaunts.
9061539 Fires a high-powered round at a target.
9061540 Take more than a few bruises to take us out of the fight, though.
9061541 Commander, this is Thunderhawk 2.
9061542 Tarantula turrets are ready to drop on your position. Just give the word.
9061543 Commander, the Hive fleet feeds through these great capillary towers.
9061544 The tower draws from many veins in the surrounding terrain.
9061545 These veins are where you will deliver the bio toxin.
9061546 Best to destroy the rest of these nests, Commander.
9061548 I need you to take charge of an assault that's stalled on the surface below.
9061549 Drop to the point marked on the planet map and start pushing into the Ork's flank.
9061550 Destroy the first Wave
9061551 Eliminate the first wave of Ork attackers. A second and third wave will follow.
9061552 Destroy the second Wave
9061553 Eliminate the second wave of Ork attackers. A third wave will follow.
9061554 Destroy the third Wave
9061555 Eliminate the final wave of Ork attackers.
9061556 Destroy the Wartrukk
9061557 Destroy the Wartrukk to end the threat
9061570 'Ave A Taste
9061571 Give Energy and Health to a friendly unit.
9061573 Synapse Aura (Damage)
9061574 Improves damage of units close to Ravener Alpha.
9061576 Synapse aura
9061581 Curse them, the detonation damaged my shielding.
9061582 But I should not keep all this fun to myself.
9061583 Did they bore you? I can remedy that.
9061584 Now you are being difficult…
9061594 Synapse aura
9061598 Strengthened Sinew
9061599 Grants the Fleet of Claw ability to the Ravener Alpha.
9061607 Tyranid Ripper
9061654 Right click on the location highlighted on screen and the Sergeant will move there.
9061661 Move close to the beacon and check the alignment
9061665 Eliminate any Orks you encounter on your way north.
9061666 Right click on the highlighted group of Orks to attack them. Your Sergeant will close into melee range and engage in combat.
9061667 As each squad under your control kills enemies and accomplishes objectives, you will be rewarded with Experience (XP.
9061668 The Tactical Marine squad is now under your control. Left click on the highlighted area to select them and issue controls seperately from the Sergeant.
9061669 While selecting Tarkus' Tactical Marine squad, right click on the highlighted Orks to engage in ranged combat.
9061670 Right click on the highlighted area and your squad will automatically take position in cover.
9061671 Move to the highlighted area (right click) with Tarkus, then right click on the Orks to flank attack.
9061672 Select the Sergeant and left click on the highlighted Medpack ability to heal all squads nearby.
9061673 Attack the highlighted supply crates to reveal the supply wargear.
9061677 Click on the supply wargear (any mouse button) to pick it up. All squads will receive more uses of their limited abilities, like Grenades or Medpacks.
9061678 Select Tarkus' squad, then activate the highlighted Grenades ability (left click) and then target the highlighted area.
9061679 Click on the Equipment Wargear drop (any mouse button) and it will be available for use when you return to the Strike Cruiser.
9061680 With Thaddeus' squad selected, click on the highlighted Jump ability and then right click on the highlighted area.
9061740 Synapse aura
9061759 Burna Bomb
9061760 Throw a big bomb! Does damage in an area over time.
9061796 Shoota
9061814 Use the Infiltrate ability to sneak up on the Orks
9061815 With Cyrus' squad selected, click on the highlighted Infiltrate ability and your squad will not be visible to the enemy.
9061816 Destroy Guard Tower with Satchel Charges
9061817 With Cyrus' squad selected, click on the highlighted Satchel Charge ability and target the nearby guard tower that is also highlighted.
9061825 Synapse Aura (damage)
9061834 Synapse Aura (damage)
9061835 Destroy the Garrisoned Buildings
9061836 Using Grenades or Satchel Charges, destroy all buildings with Orks inside.
9061840 Synapse Aura (health)
9061841 Tyranid Ripper
9061844 Tyranid Ripper
9061847 Tyranid Ripper
9061850 Tyranid Ripper
9061859 Rampage
9061860 Increase speed of the Deff Dread while active.
9061869 Reinforced Plating
9061870 Adds health to the vehicle.
9061893 Supa Tuff Beam
9061894 Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit, making it receive less damage and immunity to knockback and suppression.
9061896 Stikkbombs
9061897 Supa Tuff Beam
9061898 Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability.
9061900 Stone of Conceal
9061901 Heart of Darkness
9061902 Recharge unit's Energy.  (Damage to the Warlock charges this ability.)
9061918 Zoom the camera
9061919 Move the mousewheel to zoom the camera, and press the 'backspace' key twice rapidly on the keyboard to reset the camera back to default.
9061921 Phase Shift
9061922 Shift nearby units out of phase with the physical realm. Phase shifted units cannot cause or receive damage.
9061929 Warpspider Armor
9061932 Phase Armor
9061933 Grants Phase Shift ability which prevents units from dealing or receiving damage. Increases Health of the Warp Spider.
9061941 Advance to the Astronomic Array to initiate a data uplink with the battle barge
9061947 Time Field
9061948 Slows down time in an area, all units within Time Field move slower and are unable to attack.
9061957 Armor of Asuryan
9061959 Armor of Asuryan
9061960 Gives the Farseer the Time Field ability which slows down movement in an area and makes units unable to attack. Increases health of the Farseer.
9061962 Electric Armor
9061963 Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy.
9061965 Choppa
9061977 He doesn't have the coupling. It must be with another of the Meks.
9061982 Electric Shock
9061983 Make yer armor all sparky! Damages nearby units.
9062013 Ork Tank Pilot Boss
9062037 Basic infantry of feral Orks.
9062040 Looted Tank Driver
9062082 Synapse Aura (damage)
9062085 Secure the Astronomic Array
9062086 Retrieve the Power Cell from the Orks
9062087 Return to the Astronomic Array
9062088 Hunt down each Mekboy until you can recover the power cell
9062089 Return to the Astronomic Array to re-activate it and transmit to the Barge
9062115 THREE
9062116 TWO
9062117 ONE
9062135 Improved Camouflage
9062136 Removes the energy drain from the Kommando's Infiltration ability. The Kommando will neither lose or regen energy when infiltrated.
9062138 War_Boss_Armor
9062139 Angry Bits
9062140 Grants the Now I'm Angry ability. When activated the Warboss charges forward and creates craters of cover for his boyz.
9062142 Catalyst
9062143 Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health.
9062166 Choppa
9062167 Now I'm Angry
9062168 Temporarily increases the Warboss's damage and health regeneration. (Damage to the Warboss charges this ability.)
9062189 Acid Splatter
9062190 Gives the Ravener Alpha's melee attacks Acid Splatter, causing damage to nearby units.
9062192 Acid Splatter
9062197 The Force
9062275 Stikkbombs
9062276 Warpspider Armor
9062277 Improved Warp Generator
9062278 Grants the Group Teleport ability. Also increases Energy and Health of the Warp Spider.
9062284 Boom Time
9062311 Champion's Robe
9062312 Grants Psychic Shield ability and increases the health of the Warlock.
9062340 Invite Friend
9062362 Click here to pickup the Medpack supplies
9062366 Entangle
9062367 Temporarily disable a target's movement.
9062369 Deathspinner
9062370 Entangling Web
9062371 Grants the Entangle ability which allows you to immobilize an enemy unit temporarily.
9062373 Bio-Plasma
9062374 Hurl a blast of bio-plasma, doing area of effect damage.  Effective against groups of infantry.
9062379 Greenskin!
9062380 Movement…
9062381 Tyranid contact!
9062382 That was the last of the fiends.
9062383 The generator powers the access gate to the fortress, it seems.
9062384 Simple rites will allow you to reactivate the generator and open the gate, Commander.
9062385 Simple rites will reactivate it and open the gate, Commander.
9062386 It must supply something ahead.
9062387 Another sealed gate. Its generator is nearby.
9062388 Another generator, ready to reactivated, Commander
9062389 Gate opening.
9062390 Emperor be with you, brother.
9062392 Orks! Open fire!
9062394 The Tyranid beast!
9062395 Tyranid assault!
9062396 Die! All of you, die!
9062397 That was the last of them, Commander.
9062398 We should continue to the array.
9062399 Commander, I am no longer detecting any power output from the array.
9062400 Something must have happened there.
9062403 Damnation!
9062404 That thing must die.
9062405 Commander, that ambusher matches the description of the Lictor genotype of Tyranids.
9062406 Do not let it prevent you from uploading the array's data.
9062407 Understood.
9062408 Commander, we urgently need data on the Tyranid Hive Fleet. Please get to the array.
9062411 Ork looters!
9062413 Check on the array. Quickly.
9062414 Greenskins made a mess of this.
9062415 Are you seeing this, Techmarine?
9062416 Yes, and it is no welcome sight. The Orks have removed a key power coupling.
9062417 You must recover that coupling.
9062418 We have coordinates for the Ork looters, Commander.
9062419 There they are! Open fire!
9062420 There! The coupling!
9062421 We have it. Return to the Array.
9062422 Data upload beginning.
9062426 Eyes open. Expect further ambushes.
9062427 How can something so huge be so quiet?
9062428 I will see that beast dead.
9062429 That thing is taunting us. We shouldn't give in to that.
9062431 <yell>
9062432 Commander, I am accessing the array tower's short range scanners.
9062433 I have located the Lictor and can track it if you wish.
9062434 Your death is here, Tyranid!
9062435 Victory!
9062437 No brother dies unavenged, Cyrus.
9062438 That is our way.
9062439 Duty comes before vengeance, Avitus.
9062440 Anything less shames us before the Emperor.
9062441 Excellent work. The array's data allows us to track the Hive Fleet and analyze its behavior.
9062442 You have given us one of the keys to victory, Commander.
9062443 Commander, the array was a treasure trove of valuable data.
9062444 Based on templates stored there, I have assembled a portable targeting relay of great precision.
9062630 Barbed Strangler and Spore Cysts
9062631 Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. Grants the Spore Cysts ability.
9062637 Venom Cannon
9062638 The Venom Cannon is a powerful weapon effective against infantry and vehicles. Also unlocks Bio-Plasma ability, a powerful blast of area of effect damage.
9062648 Barb Strangler
9062662 Powerblades
9062663 Powerful melee claws effective against infantry and vehicles.
9062665 Venom Cannon
9062667 Toxic Miasma
9062668 Grants the Toxic Miasma ability which emits a toxic cloud that damages nearby enemies.
9062670 Synapse aura
9062671 Gauntii Gladius
9062672 Tyranicus Animus Aborrens
9062674 Tyranicus Gladius
9062675 Tyranicus Gladius
9062676 Tyranicus Gladius
9062677 Gauntii Virago
9062678 Boletus Minoris
9062681 Minoris Omniphagea
9062682 Tyranicus Ophidius Subterra
9062683 Tyranicus Ophidius Subterra
9062684 Tyranicus Chameleo
9062686 Gauntii Gladius
9062688 Gauntii Gladius
9062689 Tyranicus Voracio
9062690 Tyranicus Voracio
9062692 Tyranicus Praefacto
9062695 Tyranicus Chameleo
9062696 Carnifex
9062698 Carnifex Alpha
9062699 Lictor
9062700 Hormagaunt
9062702 Hormagaunt
9062704 Hormagaunt
9062705 Termagant
9062706 Warrior
9062708 Warrior with Venom Cannon
9062709 Warrior with Barbed Strangler
9062710 Zoanthrope
9062711 Spore Mines
9062716 Ripper
9062723 Ravener
9062724 Ravener with Devourer
9062725 Lictor
9062734 Hive Tyrant
9062741 Toxic Miasma
9062742 Emit a toxic cloud that follows your unit, poisoning nearby enemies.
9063152 Big Shoota Boy
9063188 Heavy Bolter Turret
9063189 Building
9063248 Witchblade
9063254 Doombringer
9063255 Grants the Doom ability that increases damage to target enemy unit.
9063258 Choppa
9063342 Snakebite Leather
9063353 Spirit Stones
9063354 Reviving fallen heroes will restore health and energy to the Farseer when this item is equipped. Also grants the Spiritual Rites ability which restores health and energy to all friendly infantry in an area.
9063363 Thornback
9063364 Increases the Health of the Carnifex and grants a charge ability to stampede through enemy infantry. Also grants the Pheromone Cysts ability.
9063426 Spirit Stones
9063513 Psychic Scream
9063514 Grants the Hive Tyrant the Psychic Scream Ability. Enemy units caught in its area of effect do less damage.
9063519 Plasma Cannon
9063520 Psychic Scream
9063521 Reduce damage output of all enemy units within the area of effect of the ability.
9063523 Psychic scream
9063540 Witchblade
9063542 Ravener Alpha
9063546 Stikkbombs
9063547 Merciless Witchblade
9063548 Witchblade drains Energy and inflicts damage with every strike. Also increases ranged attack power and causes knockback on ranged attacks.
9063553 Switch to Focused Beam
9063554 Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry.
9063556 Switch to Dispersed Beam
9063557 Switch Prism Cannon to fire with a large blast area effective against infantry.
9063559 Prism Cannon
9063560 Prism Cannon
9063575 Mind War
9063576 Engage in a duel of minds. Causes damage to the target enemy.
9063578 Ghosthelm
9063579 Enables the Mind War ability   A psychic duel in which the Farseer deals damage to the target enemy and suppresses them.
9063581 Artificer Armor
9063604 Hive Tyrant
9063669 Ethereal Slash II
9063670 Slash enemies from a distance.
9063672 Witchblade
9063673 Witchblade of Kurnous
9063674 Grants the Ethereal Slash ability that deals damage in an area around the Warlock
9063676 Force Gauntlets
9063680 Champion's Robe
9063684 Heart of Darkness
9063685 Grants the Heart of Darkness ability which restores Energy to the Warlock
9063687 Champion's Robe
9063694 Providence
9063695 Providence
9063696 Become temporarily invincible and remove cooldown timer on other abilities. Ability charged by taking damage.
9063702 Immolator
9063703 Grants the Immolate ability which allows you to engulf an area in flames.
9063705 Immolate
9063706 Engulf an area in flames, damaging everyone within blast radius.
9063708 Spiritual Rites
9063709 Restore a large amount of Energy to friendly units in an area.
9063711 Channel
9063712 Transfer Energy to the targeted unit.
9063714 Channeling Runes
9063715 Channeling Runes
9063716 Grants the Channeling ability that allows the Warlock to restore another unit's Health and Energy over time.
9063718 Anointed Power Axe
9063719 Singing Spear
9063720 A witchblade in spear form, the singing spear is effective against vehicles.
9063725 Embolden
9063726 Have Guardians steel themselves, resisting suppression and dealing more damage.
9063728 Anti-Grav Grenade
9063729 Throw a grenade which temporarily counters gravity, incapacitating nearby units.
9063734 Hostile gunner! Get a grenade in that building.
9063735 Heavy fire from that building. Use a grenade!
9063736 Hostile gunner in that opening. A heavy explosive will solve that problem.
9063737 Gunner at the window. A flash grenade will silence him.
9063738 Fire from the window. High-power shot will take care of him.
9063739 Gunner in that structure. Remote charges would take care of him.
9063740 Gunner in shelter. Use missile launchers.
9063741 Enemy gunner in that structure. Use anti-personnel ammunition.
9063742 Hostile gunner. Switch to anti- personnel!
9063743 Alien gunner in that window! Switch to focused firing mode.
9063744 The Commander is down!
9063745 Revive the Commander!
9063746 The Commander has fallen.
9063747 The Commander! Use stimulants!
9063750 Tarkus has fallen.
9063751 We must revive Sergeant Tarkus.
9063752 They got Tarkus!
9063754 Avitus has fallen. We must revive him.
9063756 Avitus is down, Commander.
9063757 Avitus down! Someone get stimulants over there!
9063759 Cyrus is down. Move to revive.
9063760 The scout is down.
9063762 They have taken out Cyrus.
9063764 Thaddeus is out. Get him back in the fight.
9063765 Thaddeus has fallen.
9063766 Thaddeus! He is down.
9063769 Captain Thule has taken critical damage.
9063770 Thule has fallen.
9063771 Our Dreadnought has gone silent.
9063772 Captain Thule is down! We need a repair kit!
9063774 Hostile armor! Use melta bombs!.
9063775 Deploy melta bombs against that vehicle.
9063776 Enemy vehicles. Well-placed mines will silence them.
9063777 Armored vehicle. Use missile launchers.
9063778 Enemy armor. Plasma weapons can take them out.
9063779 Hostile vehicles! Deploy plasma weapons.
9063780 Enemy vehicles. Engage with power weapons.
9063781 Get up to that armor and use power weapons.
9063782 Orks with flamers! Kill them before they get to the building.
9063783 Greenskin flame-throwers! Clear the structure!
9063784 Warp Spiders come for the building.
9063785 Warp Spiders! Clear the building!
9063786 Tyranid plasma-spitters. Get out of the structure before they close.
9063787 Bio-plasma targeting the structure. Evacuate.
9063788 Eldar weapons platform. Destroy it.
9063789 Destroy that hive node!
9063790 There! Destroy that Ork emplacement!
9063791 Eldar Warlock. Top priority.
9063792 Tyranid brain-beast! Kill it!
9063793 Howling Banshee! Take her down!
9063794 There! Take out that big Nob first!
9063795 Destroy that Tyranid Warrior.
9063796 Eldar sniper. Priority target.
9063797 Tyranid sniper beast. Kill it.
9063798 Greenskin Kommando. Take him out.
9063799 Take out that Eldar bright lance!
9063800 Kill that Ork rocket infantry.
9063801 Heavy Ork-type lascannon! Eliminate it!
9063802 Eliminate those Eldar death spinners!
9063803 Eliminate those Ork flamers!
9063804 Tyranids with bio-plasma! Eliminate them!
9063805 Take out those Eldar grenadiers!
9063806 Ork grenadiers! Cut them down!
9063807 Spore mines! Take them out at range!
9063808 Eldar distort artillery! Take it out!
9063809 Eliminate those Ork mortar troops!
9063810 We must take out that Tyranid barbed strangler!
9063811 Eldar rapid-fire cannon. Blow it to pieces.
9063812 Silence that Greenskin stubber!
9063813 Silence that chattering Greenskin heavy gun!
9063814 Silence that Tyranid venom cannon!
9063815 Target that Greenskin engineer.
9063816 Eldar Teleporters! Eliminate them!
9063817 Take out those Stormboyz!
9063818 Tyranids from the ground! Cut them down!
9063819 Target that Eldar grav tank!
9063820 Destroy that Ork vehicle.
9063821 Destroy that Eldar Fire Prism!
9063822 Ork heavy armor! Crack it open!
9063823 Bring down that Eldar walker.
9063824 Bring down that Ork walker!
9063825 Eliminate that Eldar daemon!
9063826 Carnifex beast! Bring it down!
9063827 Eliminate that Eldar witch!
9063828 Tyranid Tyrant beast! Bring it down!
9063829 Position delta: advance on the enemy.
9063830 Reinforce your brothers!
9063831 Xenos! Make ready!
9063832 Form a wall of fire!
9063833 Recite the rites of war!
9063834 Form into assault formation!
9063835 Enemy sighted!
9063836 Get to cover!
9063837 Defensive positions!
9063838 Lasguns at the ready!
9063839 Xenos! Send reinforcements!
9063840 Send in reserve forces!
9063850 Kaylith
9063865 Tyrea
9063866 Elenwe
9063867 Ronahn
9063868 Veldoran
9063869 Kaylith
9063870 Elothan
9063941 Ork Deff Dread
9063944 Ork Deff Dread
9063945 Ork Deff Dread
9063946 Deff Dread
9063947 Ork Walker
9063974 Plasma Cannon
9064049 Typhon has unlocked.
9064050 Congratulations, you have secured two stratagems. You are clear to travel to Typhon.
9064051 We have one stratagem on Calderis. We must secure at least one other.
9064052 We have no stratagems on Calderis. We must secure at least two.
9064153 The Speed Freaks
9064193 The Eldar are raiding Meridian. That planet is now unlocked
9064224 Mekboy Boss
9064231 Basic infantry of feral Orks.
9064232 Ork Shoota Boyz
9064233 Shoota Boyz
9064234 Ranged Ork Mob
9064406 Gravity Blade
9064407 Grants Levitation Field ability which lifts enemies into the air.
9064411 %1SECURED%/%2TOTAL% Provinces Secure
9064516 Contested
9064517 Secure
9064518 Hostile
9064552 Is the Captain aboard, Techmarine?
9064559 Secure Calderis
9064560 Eldar Raiders
9064561 The Eldar Falcon
9064562 Return to Calderis to bring retribution to this beast.
9064565 Commander, I have several Tarantula turrets ready to deploy.
9064566 Set them up before the attack begins.
9064567 The last turret has been deployed.
9064568 Additional turrets are ready to deploy, Commander.
9064569 Only a single beacon remains, Commander!
9064570 Well done, Commander.
9064571 The Orks have overrun the shrine.
9064572 We can redeem ourselves by retaking the shrine when next in that region, Commander.
9064573 Your efforts have weakened this Eldar daemon, Commander.
9064574 Your troops are restored.
9064575 Extraction was successful, Commander.
9064576 All forces are ready to assault the Eldar position again.
9064577 Your efforts have weakened the Eldar, Commander.
9064578 Reequip your troops and you can strike at them again.
9064579 The Eldar witch is powerful, Commander.
9064580 But your efforts have weakened her.
9064581 The Warlock's momentary victory will cost him dearly, Commander.
9064582 You have weakened his forces while yours have now fully recovered.
9064583 The Eldar assassin thinks he can slip away, Commander.
9064584 You have weakened his forces. Finish him off before he vanishes.
9064585 I have mended the wounds suffered at the hands of the Eldar walker, Commander.
9064586 The aliens have yet to recover, however, and are vulnerable.
9064587 Your first strike broke the Eldar raider's lines, Commander.
9064589 Boss Bonesmasha may gloat, but your forces have cut a deep wound in his horde.
9064590 Another attack could strike the killing blow.
9064591 Ork armor cannot stand against us forever, Commander.
9064592 Now that you are restored, you can strike at their weakened position.
9064593 Your wounds are healed, Commander, and your squads restored.
9064594 Strike again and you can finish off this Greenskin.
9064595 The Ork has foul technologies indeed, Commander.
9064596 Your attack has clearly weakened him. He is vulnerable to another strike.
9064597 All your brothers' wounds have healed, Commander.
9064598 They await only your word to strike anew at Bakstabba.
9064599 The Ork contraption has suffered some serious wounds, Commander.
9064600 Now that the Apothecary has restored our forces, I recommend finishing the Greenskin off.
9064601 Their supposed victory has made the Ork raiders even more foolish.
9064602 Despite the serious losses you caused them, they remain in position and vulnerable.
9064603 The Ork may have taken the first engagement, Commander, but that is not the end of it.
9064604 Your troops are now restored, while the Ork's losses remain telling. Strike again and finish him off.
9064605 This beast is foul indeed, Commander, but it seems to have spent the poison it injected into Brother Thule.
9064606 Your forces are fully restored. Strike again to finish the alien off.
9064607 Your efforts have weakened this Hive Tyrant, Commander, and thinned its brood.
最終更新:2011年07月26日 22:27