9090692 Our Apothecary has slain 5 of the Chapter's foes.
9090693 Our Apothecary has slain 10 of the Chapter's foes.
9090694 Our Apothecary has slain 15 of the Chapter's foes.
9090695 Our Apothecary has slain 20 of the Chapter's foes.
9090696 Our Apothecary has slain 25 of the Chapter's foes.
9090697 Our Force Commander has slain 5 of the Chapter's foes.
9090698 Our Force Commander has slain 10 of the Chapter's foes.
9090699 Our Force Commander has slain 15 of the Chapter's foes.
9090700 Our Force Commander has slain 20 of the Chapter's foes.
9090701 Our Force Commander has slain 25 of the Chapter's foes.
9090702 An allied commander has slain 5 foes.
9090703 An allied commander has slain 10 foes.
9090704 An allied commander has slain 15 foes.
9090705 An allied commander has slain 20 foes.
9090706 An allied commander has slain 25 foes.
9090707 An enemy commander has slain 5 foes.
9090708 An enemy commander has slain 10 foes.
9090709 An enemy commander has slain 15 foes.
9090710 An enemy commander has slain 20 foes.
9090711 An enemy commander has slain 25 foes.
9090712 Our Techmarine has slain 5 of the Chapter's foes.
9090713 Our Techmarine has slain 10 of the Chapter's foes.
9090714 Our Techmarine has slain 15 of the Chapter's foes.
9090715 Our Techmarine has slain 20 of the Chapter's foes.
9090716 Our Techmarine has slain 25 of the Chapter's foes.
9090717 Our Apothecary has reached Level 2.
9090718 Our Apothecary has reached Level 3.
9090719 Our Apothecary has reached Level 4.
9090720 Our Apothecary has reached Level 5.
9090721 Our Apothecary has reached Level 6.
9090722 Our Apothecary has reached Level 7.
9090723 Our Apothecary has reached Level 8.
9090724 Our Apothecary has reached Level 9.
9090725 Our Apothecary has reached Level 10.
9090726 Our Apothecary has reached Level 11.
9090727 Our Apothecary has reached Level 12.
9090728 Our Apothecary has reached Level 13.
9090729 Our Apothecary has reached Level 14.
9090730 Our Apothecary has reached Level 15.
9090731 Our Apothecary has gained a level.
9090732 Our Force Commander has reached Level 2.
9090733 Our Force Commander has reached Level 3.
9090734 Our Force Commander has reached Level 4.
9090735 Our Force Commander has reached Level 5.
9090736 Our Force Commander has reached Level 6.
9090737 Our Force Commander has reached Level 7.
9090738 Our Force Commander has reached Level 8.
9090739 Our Force Commander has reached Level 9.
9090740 Our Force Commander has reached Level 10.
9090741 Our Force Commander has reached Level 11.
9090742 Our Force Commander has reached Level 12.
9090743 Our Force Commander has reached Level 13.
9090744 Our Force Commander has reached Level 14.
9090745 Our Force Commander has reached Level 15.
9090746 Our Force Commander has gained a level.
9090747 Our Techmarine has reached Level 2.
9090748 Our Techmarine has reached Level 3.
9090749 Our Techmarine has reached Level 4.
9090750 Our Techmarine has reached Level 5.
9090751 Our Techmarine has reached Level 6.
9090752 Our Techmarine has reached Level 7.
9090753 Our Techmarine has reached Level 8.
9090754 Our Techmarine has reached Level 9.
9090755 Our Techmarine has reached Level 10.
9090756 Our Techmarine has reached Level 11.
9090757 Our Techmarine has reached Level 12.
9090758 Our Techmarine has reached Level 13.
9090759 Our Techmarine has reached Level 14.
9090760 Our Techmarine has reached Level 15.
9090761 Our Techmarine has gained a level.
9090762 Additional squad types may now deploy, Commander.
9090763 Additional vehicles have become available, Commander.
9090764 The Chapter armory has readied new wargear for our commander.
9090765 Laying brood nest.
9090766 Brood nest complete.
9090767 That hive shall secure that Power Node.
9090768 The hive has secured a Power Node.
9090769 An ally has secured a Power Node.
9090770 We are losing a Power Node to the enemy.
9090771 We have lost a Power Node to the enemy.
9090772 Securing the Requisition Point.
9090773 The hive has secured a Requisition Point.
9090774 An ally has secured a Requisition Point.
9090775 We are losing a Requisition Point to the enemy.
9090776 We have lost a Requisition Point to the enemy.
9090777 An allied champion has slain 5 foes.
9090778 An allied champion has slain 10 foes.
9090779 An allied champion has slain 15 foes.
9090780 An allied champion has slain 20 foes.
9090781 An allied champion has slain 25 foes.
9090782 An enemy champion has slain 5 foes.
9090783 An enemy champion has slain 10 foes.
9090784 An enemy champion has slain 15 foes.
9090785 An enemy champion has slain 20 foes.
9090786 An enemy champion has slain 25 foes.
9090787 Our Hive Tyrant has slain 5 foes.
9090788 Our Hive Tyrant has slain 10 foes.
9090789 Our Hive Tyrant has slain 15 foes.
9090790 Our Hive Tyrant has slain 20 foes.
9090791 Our Hive Tyrant has slain 25 foes.
9090792 Our Lictor has slain 5 foes.
9090793 Our Lictor has slain 10 foes.
9090794 Our Lictor has slain 15 foes.
9090795 Our Lictor has slain 20 foes.
9090796 Our Lictor has slain 25 foes.
9090797 Our Ravener has slain 5 foes.
9090798 Our Ravener has slain 10 foes.
9090799 Our Ravener has slain 15 foes.
9090800 Our Ravener has slain 20 foes.
9090801 Our Ravener has slain 25 foes.
9090802 Our Hive Tyrant is now Level 2.
9090803 Our Hive Tyrant is now Level 3.
9090804 Our Hive Tyrant is now Level 4.
9090805 Our Hive Tyrant is now Level 5.
9090806 Our Hive Tyrant is now Level 6.
9090807 Our Hive Tyrant is now Level 7.
9090808 Our Hive Tyrant is now Level 8.
9090809 Our Hive Tyrant is now Level 9.
9090810 Our Hive Tyrant is now Level 10.
9090811 Our Hive Tyrant is now Level 11.
9090812 Our Hive Tyrant is now Level 12.
9090813 Our Hive Tyrant is now Level 13.
9090814 Our Hive Tyrant is now Level 14.
9090815 Our Hive Tyrant is now Level 15.
9090816 Our Hive Tyrant has gained a level.
9090817 Our Lictor is now Level 2.
9090818 Our Lictor is now Level 3.
9090819 Our Lictor is now Level 4.
9090820 Our Lictor is now Level 5.
9090821 Our Lictor is now Level 6.
9090822 Our Lictor is now Level 7.
9090823 Our Lictor is now Level 8.
9090824 Our Lictor is now Level 9.
9090825 Our Lictor is now Level 10.
9090826 Our Lictor is now Level 11.
9090827 Our Lictor is now Level 12.
9090828 Our Lictor is now Level 13.
9090829 Our Lictor is now Level 14.
9090830 Our Lictor is now Level 15.
9090831 Our Lictor has gained a level.
9090832 Our Ravener is now Level 2.
9090833 Our Ravener is now Level 3.
9090834 Our Ravener is now Level 4.
9090835 Our Ravener is now Level 5.
9090836 Our Ravener is now Level 6.
9090837 Our Ravener is now Level 7.
9090838 Our Ravener is now Level 8.
9090839 Our Ravener is now Level 9.
9090840 Our Ravener is now Level 10.
9090859 Tyranid Hive Tyrant Boss
9090864 Tyranid Hive Tyrant Boss
9090869 Tyranid Carnifex Boss
9090874 Tyranid Carnifex Boss
9090879 Tyranid Zoanthrope Boss
9090884 Tyranid Zoanthrope Boss
9090889 Smash! Maim! Destroy!
9090890 Tyranid Hive Tyrant
9090891 Hive Tyrant
9090892 Tyranicus Praefacto
9090893 Smash! Maim! Destroy!
9090894 Tyranid Hive Tyrant
9090895 Hive Tyrant
9090896 Tyranicus Praefacto
9090897 Smash! Maim! Destroy!
9090898 Tyranid Carnifex
9090899 Carnifex
9090900 Tyranicus Voracio
9090901 Smash! Maim! Destroy!
9090902 Tyranid Carnifex
9090903 Carnifex
9090904 Tyranicus Voracio
9090905 Consume mass quantities!
9090906 Tyranid Zoanthrope
9090907 Zoanthrope
9090908 Tyranicus Animus Aborrens
9090909 Consume mass quantities!
9090910 Tyranid Zoanthrope
9090911 Zoanthrope
9090912 Tyranicus Animus Aborrens
9090913 XP:
9090929 Eldar Guardian Squad
9090930 Eldar Guardian
9090931 Eldar soldiery
9090932 Warger Bonus Enabler
9090933 Warger Bonus Enabler
9090934 Warger Bonus Enabler
9090936 Tyranids
9090941 +%1VALUE% Armor Rating
9090942 +%1VALUE% Armor Rating to all nearby allies
9090943 Prism Cannon
9090944 +%1VALUE%%% %2TYPE% Damage Resistance to all nearby allies
9090945 +%1VALUE%%% Suppression Resistance
9090946 +%1VALUE%%% Suppression Resistance to all nearby allies
9090950 Mycetic Spore
9090981 %1CHANCE%%% chance per hit of: <br>%2SUBBUFFS%
9090985 Rending Talons
9090986 Knock an enemy back with a powerful hit.
9090988 Feeder Tendrils
9090989 The Lictor will gain a small amount of health each time it hits an enemy unit.
9091006 Needs to be infiltrated
9091007 Corrosive Strike
9091008 Striking while camouflaged will increase the damage taken by the target.
9091018 Crippling Strike
9091019 Striking while camouflaged will reduce the target’s speed and damage.
9091040 Terrifying Scream
9091041 Emit a terrible scream which suppresses enemy units in a radius. (Only usable while infiltrated.)
9091046 Venom Cannon
9091056 Crushing Claw
9091057 Grants a high damage claw that is effective against vehicles.
9091063 Submit player review
9091064 Submit player review
9091075 %1VALUE% Armor Rating to all nearby %2RACE% enemies for %4DURATION% seconds
9091076 %1VALUE% Armor Rating to all nearby enemies for %3DURATION% seconds
9091086 -%1VALUE% Armor Rating to target for %2DURATION% seconds
9091099 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby enemies
9091100 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby enemies for %3TIME% seconds
9091128 Each mine explodes in a cloud of poisonous acidic spores when detonated.
9091129 Spore Mines
9091130 Spore Mines
9091131 Tyranid Power Generator
9091132 Build this for additional power resource.
9091133 Power Generator
9091134 Power Add-on
9091135 Detonate Spore Mines
9091136 Spore Mines are effective against buildings and infantry.
9091138 Eldar Power Generator
9091139 Build this for additional power resource.
9091140 Power Generator
9091141 Power Add-on
9091145 Recovery Stimulant Kit
9091146 Astartes Issue
9091147 Heals 75% of Squad Maximum Health in an Area
9091148 Replenished by Supplies
9091149 Revives Fallen Squad Leaders
9091150 Reward
9091151 Deploy
9091152 Dreadnought Plating
9091154 DEFAULT Dreadnought Armor
9091155 Can Only be Replaced, Not Removed
9091169 Day %1DAYNUMBER%
9091170 Deployments Remaining Today: %1NUMBERDEPLOYMENTS%
9091171 Deployment Remaining Today
9091176 Plasma Cannon
9091177 Pause
9091178 UnPause
9091182 Craftworld Ulthwe
9091189 Defeat one ork target
9091190 Defend Meridian 2
9091191 Hold a location for 3 days
9091192 Defend Meridian
9091193 Hold a location on Meridian for 1 day.
9091194 Complete Angel Gate
9091195 Complete Techprieste Station, Ladon Swampland and Angel Gate
9091196 Cocoon Form
9091197 Increase health regeneration. The Hive Tyrant is unable to move while this ability is active.
9091202 Hold a location on Meridian for three more days.
9091203 Fight the Hive 2
9091204 Complete 'The Last Stand'
9091205 Secure 1 Communication Array, 1 Automated Foundry, and 1 Holy Shrine on Meridian
9091206 Pursue Eldar 1
9091207 Defeat 2 Eldar Targets
9091208 Pursue Eldar 2
9091209 Defeat 1 Eldar target
9091210 Pursue Eldar 3
9091211 Defeat The Eldar Farseer Caster
9091212 Defeat 4 Tyranid targets
9091213 Complete Ladon Swampland
9091214 Secure the Automated Foundry on Typhon Arena
9091215 Defeat 2 Ork targets
9091216 Defeat Rippa-Splitta
9091217 Complete 'Remains of the Dark Age'
9091218 The Lone Hunter
9091219 Lictor Alpha takes less damage from attacks and does more damage with its attacks when not near friendly and allied troops.
9091235 Extended Carapace
9091237 Plasma Cannon
9091239 Cocoon Form
9091240 Increase health regeneration. The Hive Tyrant is unable to move while this ability is active.
9091254 Corrosive Devourer
9091255 Gives the Ravener Alpha the Corrosive Shots ability, which is effective against vehicles. Increases the Ravener's ranged damage.
9091256 Bolter
9091257 Corrosive Devourer
9091258 Temporarily increase damage against vehicles.
9091274 Secure Calderis 2
9091275 Fight the Hive 3
9091287 Carnifex Claws
9091288 Astartes MK Vb
9091289 340 Damage
9091292 Bolter
9091296 Adrenal Glands
9091297 Gives the Lictor Alpha more Energy and health.
9091300 Extended Carapace
9091302 Toxic Burst
9091303 Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location.
9091320 Toxic Cysts
9091321 Grants the Toxic Burst ability which you can use to drop a small spore that bursts into poisonous cloud, damaging enemies in a radius. Increases Health of the Lictor Alpha.
9091324 Poison
9091326 And They Shall Know No Fear
9091327 Temporarily increase the squad's ranged damage but render them unable to move.
9091329 Tyrant Talons
9091330 Astartes MK Vb
9091331 340 Damage
9091332 Tyrant Talons
9091333 Astartes MK Vb
9091334 340 Damage
9091339 Tyrant Talons
9091473 Gargoyle Squad
9091474 Flying Infantry
9091475 Gargoyles are fast attack flying infantry capable of quickly tying up enemy forces. Gargoyles have reinforce anywhere on the battlefield for no cost.
9095627 Ork Pigdoks
9097890 Support
9097891 Offense
9097892 Teleport
9097893 Offense
9097894 Stealth
9097895 Support
9097896 Offense
9097897 Healer
9097898 Defense
9097899 Ambush
9097900 Offense
9097901 Tunneler
9097902 Secure the first rise.
9097903 Secure the first capillary vein location.
9097904 Stolen Armor
9097962 Chainsword
9097963 Chainsword
9097969 Taunt
9097970 Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9097972 Hive Node
9097973 Hive Node
9097974 Building
9097983 Farseer Armor - Common
9097992 Suppressed!
9097996 Sure-Footed
9097997 While using Focus Fire, Avitus enters an extremely focused state and he is unable to be knocked down.
9097998 While using Focus Fire, Avitus enters an extremely focused state and he is unable to be knocked down.
9097999 Improved Load Out
9098000 Adds an Accessory slot.
9098001 Number of Accessory slots increased by one.
9098008 Improved Focus
9098009 While active, Focus Fire also extends weapon range.
9098010 While active, Focus Fire also extends weapon range.
9098011 Heavy Weapons Specialist
9098012 Specialized weapons training. Avitus no longer needs to set up or tear down heavy weapons such as Plasma Cannons or Heavy Bolters.
9098013 Avitus no longer needs to set up or tear down heavy weapons such as Plasma Cannons or Heavy Bolters.
9098017 Advanced Optics
9098018 All ranged weapons used by Avitus have extended range.
9098019 Extend the range of all ranged weapons used by Avitus.
9098020 Mobility
9098021 Healer
9098028 Secure the second rise
9098029 Secure the second rise and clear out Xenos
9098031 Destroy the Brood Nest
9098032 Warp Field
9098033 Activate a protective shield. While active, damage received drains energy instead of health.
9098034 Assault Marine Sergeant
9098035 Sword
9098039 Can only have one squad leader
9098040 Sergeant
9098041 The Sergeant comes equipped with a power sword making him a deadly melee specialist, and a semi-effective counter to vehicles. Also grants the Merciless Strike ability.
9098045 NPC Storm Nob Armor - Common
9098063 Blessing of Zeal
9098064 Thaddeus regains Health with every strike in hand-to-hand combat.
9098065 Thaddeus regains Health with every strike in hand-to-hand combat.
9098165 Next Level:
9098172 Infantry
9098211 Carnifex Claws
9098212 Astartes MK Vb
9098213 340 Damage
9098214 Venom Cannon
9098215 Astartes MK Vb
9098216 340 Damage
9098241 Flamer Aptitude
9098242 Unlock Ability - Cyrus gains the ability to equip flamers. Unlocks Immolate, allowing him to use a flamer to ignite an area.
9098243 Ability Unlocked - Cyrus can equip flamers, and use Immolate to ignite areas with them.
9098263 Stikkbomb
9098264 Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9098278 Tyranid Infestation
9098287 Doubles High Powered Shot Rounds
9098288 Removes Doubled High Powered Shot Rounds
9098289 Raiders on the Run
9098290 Increase power resource rate
9098291 Secures strategic point and allows the construction of Power Generators.
9098295 Secures strategic point and allows the construction of Power Generators.
9098296 Ork Turret
9098297 Suppresses infantry
9098298 Heavy Bolter Turret
9098299 Building
9098300 Tyrant of War
9098301 Xeno Incursion
9098302 Defeat one ork target
9098303 Hive Warrior
9098304 Notice
9098305 This player needs to be unmuted using the Guide.
9098310 Hide the player list
9098311 Show the player list
9098312 Ping
9098314 Computer controlled player
9098315 Player is not muted. Click to mute player
9098317 Player is muted (voice and chat). Click to unmute player
9098318 Player is muted (voice only). Cannot unmute other team's player
9098319 Kill %1KILLCOUNT% bad guys
9098320 Plural test goal
9098324 Focused Warp Blast
9098325 Fire a focused psychic blast that deals high damage to a single target. Temporarily immobilizes vehicles.
9098333 +1 to Ranged Combat Discipline
9098334 +1 to Stamina Combat Discipline
9098335 +1 Will Combat Discipline
9098336 +1 to Stamina Combat Discipline
9098337 +1 to Stamina Combat Discipline
9098338 +1 to Will Combat Discipline
9098339 +1 to Will Combat Discipline
9098340 +1 to Strength Combat Discipline
9098357 +1 to Ranged Combat Discipline
9098358 +1 to Strength Combat Discipline
9098359 +2 to Strength Combat Discipline
9098360 +1 to Ranged Combat Discipline
9098361 +2 to Will Combat Discipline
9098363 +1 to Ranged Combat Discipline
9098364 +1 to Ranged Combat Discipline
9098365 +1 to Ranged Combat Discipline
9098366 +1 to Strength Combat Discipline
9098367 +2 to Stamina Combat Discipline
9098374 Taunt
9098375 Unlock Ability - Gain ability to force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9098376 Ability Unlocked - Force nearby enemies to switch targets and engage Tarkus's squad, drawing their fire from other friendly units.
9098389 Ranged Specialist
9098390 Specialized weapons training. Thaddeus becomes able to fire plasma guns and flamers while moving. Adds passive chance to stun with any ranged weapon.
9098391 Thaddeus can fire plasma guns and flamers while moving. Adds passive chance to stun with any ranged weapon.
9098398 Teleport Homer
9098399 Unlock Ability - Teleport in Scout reinforcements without the use of a secured relay.
9098400 Ability Unlocked - Teleport in Scout reinforcements without the use of a secured relay.
9098401 Instant Revival
9098402 Cyrus becomes able to revive incapacitated squad leaders instantly.
9098403 Cyrus revives incapacitated squad leaders instantly.
9098407 Drop Smoke
9098408 When Cyrus infiltrates or reveals himself, he drops a smoke grenade that stuns nearby enemies and drastically reduces the accuracy of their attacks.
9098409 When Cyrus infiltrates or reveals himself, he drops a smoke grenade that stuns nearby enemies and drastically reduces the accuracy of their attacks.
9098414 Kill %2GOALTOTAL% bad guys, %1PROGRESS% left
9098415 Test string
9098431 Tactical Marine
9098437 Tactical Marine
9098442 Tactical Marine
9098458 Plasma Gun
9098462 Plasma Pistol
9098470 Teleport Homer
9098471 Activate homing device, allowing reinforcements to be teleported directly to Cyrus's location.
9098481 Garrisonable Structure
9098482 Garrisonable Structure
9098488 Calderis Tyranid Rating + 1
9098492 It should be nearby… there!
9098493 And without its wounds! It heals while hidden!
9098494 The Lictor is using those thickets to conceal itself!
9098495 We should take away the beast's cover, Commander.
9098496 There! No more cover for the beast.
9098497 has respawned.
9098498 Destroy Foliage
9098508 Calderis Tyranid Rating + 2
9098509 Typhon Tyranid Rating + 2
9098510 Typhon Tyranid Rating + 1
9098511 Rendezvous with Captain Thule
9098512 Captain Thule is nearby and under attack by an unknown threat. Move to his position and provide support.
9098513 Meridian Tyranid Rating + 2
9098514 Meridian Tyranid Rating + 1
9098521 Davian Thule
9098522 Requires Furious Charge Upgrade
9098523 In the name of the Emperor!
9098524 Captain Davian Thule
9098525 Davian Thule
9098526 Captain
9098530 Purge the alien.
9098531 Target acknowledged.
9098532 None may stand against Space Marines.
9098533 Priority target.
9098534 No mercy.
9098535 Face the Emperor's wrath!
9098536 Purge the enemy!
9098537 Death comes to the enemy!
9098538 Suffer the fate of the heretic!
9098539 For Terra and for the Chapter!
9098540 My craft is death.
9098541 There has come a reckoning, Greenskin.
9098542 The Emperor's light is my torch.
9098543 Death to the enemy!
9098544 Feel the might of the righteous!
9098545 Suffer not the alien to live.
9098546 Your alien heresy ends this day.
9098547 Trickery cannot save you, Eldar.
9098548 Attack!
9098549 The green tide stops here!
9098550 Tremble before the chapter's might, Greenskin!
9098551 Beginning assault.
9098552 Yes, brother. Moving to engage.
9098553 Fury and Zeal.
9098554 Forward to victory.
9098555 We claim this in the Emperor's name.
9098556 Location secure.
9098557 Executing.
9098558 It shall be done.
9098559 We shall see it done.
9098560 For the Chapter.
9098561 Duty and Honor.
9098562 Without hesitation.
9098563 I shall not fail you, brother.
9098564 Understood.
9098565 Yes, brother!
9098566 Consider it done.
9098567 It shall be done.
9098568 This way.
9098569 Out of this place.
9098570 Boarding now.
9098571 Deploying now.
9098572 Moving out.
9098573 Destination confirmed.
9098574 Understood.
9098575 In position.
9098576 Advance.
9098577 Forward to victory.
9098578 Impasse.
9098579 Blockade.
9098580 There is no glory in pointless defeat.
9098581 Tactical retreat.
9098582 Ready for duty.
9098583 Go ahead.
9098584 Reading you clear and true.
9098585 Ready to serve.
9098586 Ready.
9098587 No mercy. No respite.
9098588 Death before dishonor.
9098589 My fury knows no bounds.
9098590 I am death. I am fearless. I am invincible.
9098591 The time for battle is now!
9098592 Enemy officer in sight.
9098593 The enemy is here.
9098594 Eldar!
9098595 Xenos spotted.
9098596 Enemy contact.
9098597 Greenskins. Make ready!
9098598 Heavy weapons! Remember the codex.
9098599 Witches and sorcerers.
9098600 Hold position.
9098601 Hold it here.
9098602 Cease fire.
9098603 Such are the wages of sin.
9098604 Target destroyed!
9098605 Heavy weapon eliminated.
9098606 The abomination has met its fate.
9098607 Hostile vehicle burning.
9098608 Target killed.
9098609 One less enemy of Man.
9098610 Weapon emplacement destroyed.
9098611 The target is in ruins.
9098612 Victory for the righteous.
9098613 No blow will go unanswered.
9098614 Alien fiends!
9098615 My faith is my shield. My fury is my sword.
9098616 Come, show me what passes for fury among your misbegotten kind!
9098617 Valor and duty.
9098618 I. Will. Not. Fall.
9098619 Taking fire!
9098620 Under fire!
9098621 Defend Meridian 3
9098628 The Emperor's Might
9098629 Thule's Mighty Strike ability is charged with the hate of all of Mankind's enemies as nearby foes are stunned for a short duration.
9098630 Thule's Mighty Strike ability is charged with the hate of all of Mankind's enemies as nearby foes are stunned for a short duration.
9098631 Furious Charge
9098632 Unlock Ability - Dreadnought becomes able to make a ferocious charge to a targeted location, smashing and damaging enemies and objects caught in its path.
9098633 Ability Unlocked - Dreadnought can make a ferocious charge to a targeted location, smashing and damaging enemies and objects caught in its path.
9098634 Pursue Mek Badzappa
9098635 Mek Badzappa has escaped Imperial justice again, is leading an attack on the Argus City Gate. Pursue and eliminate him.
9098636 Move your Units
9098637 Left click on the squads located in the middle of your screen to select them, then right click on the indicated location to issue a move order.
9098638 Attack the Orks
9098639 Left click on the squads located in the middle of your screen to select them, then right click on the indicated location to issue a move order.
9098641 Power Armor
9098643 Power Armor
9098645 Power Armor
9098647 Power Armor
9098768 !9098768
9098769 Cyrus does not deploy
9098770
9098772 Boss Helm
9098773 ELITE: Enemy forces use superior weapons.
9098774 Defend Argus City Gates
9098775 Argus is under heavy Ork attack. Defend the City Gate from the Orks.
9098776 Deploy Tarantula Turrets
9098777 You have been granted a number of defensive Tarantula turrets that can be deployed from orbit. Place them around the city gate to help defend.
9098778 Travel to Typhon Primaris
9098784 To issue an attack order, select the desired unit (left click) and then right click on the enemy Ork indicated by the arrow and identified by the red attack icon.
9098785 Warp Spider
9098786 Carnifex Talons
9098787 Astartes MK Vb
9098788 340 Damage
9098789 Protect Argus Village
9098790 Orks are moving towards the Village once more. If civilians have any hope of reclaiming this area the Ork assault must be driven back.
9098791 Drop Pod Reinforcement Ability
9098792 The Force Commander has been granted the Drop Pod Reinforcement Ability. This ability reinforces nearby squads and damages the enemy. To use it, select the Force Commander, left click the ability button and on a destination in range, then a drop pod will be deployed a few seconds later.
9098793 Defeat Ork Targets (%1SOFAR%/%2TOTAL%)
9098794 Defend the Power Generator
9098795 Defend the city gate
9098796 Possible origin of main Ork attack
9098800 Rescue Captain Thule
9098801 Captain Thule has fallen to a Tyranid attack, and lies seriously wounded. Fight your way over to his location to rescue him before his wounds become fatal.
9098802 Ork Deff Dread - Mission B
9098803 Ork Deff Dread
9098804 Ork Deff Dread
9098805 Deff Dread
9098806 Ork Walker
9098807 Notice
9098808 You must be logged into a profile to continue. Would you like to login now?
9098809 Notice
9098810 You must be logged into a LIVE-enabled profile to continue. Would you like to login now?
9098811 Notice
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9098815 Map
9098816 Your Team
9098817 Enemy Team
9098818 Resolution
9098819 Please Wait
9098820 Connecting…
9098821 %1SOFAR%/%2TOTAL% strategic assets secured
9098822 Stratagem held for %1SOFAR% days. Hold it for %2TOTAL% days.
9098823 Pursue Eldar: %1SOFAR%/%2TOTAL% Eldar bosses defeated
9098824 %1SOFAR%/%2TOTAL% Tyranid targets defeated
9098835 Possible Ork attack route
9098844 Complete 'Vengeance for Davian Thule'
9098845 Complete The Captain's Killer
9098846 Cure Thule: Raid the Ladon Swampland
9098852 Supply Crate
9098853 Destroy for supplies and ammunition
9098854 Travel to Planet Meridian
9098855 Pursue the Eldar
9098856 Pursue Eldar: Complete Fire Prism Assault
9098857 Complete Fire Prism Assault
9098858 Select Hero
9098883 In the name of the Emperor!
9098884 Captain Davian Thule
9098885 Davian Thule
9098886 Company Captain
9098887 In the name of the Emperor!
9098888 Avitus
9098889 Devastator Marine Squad
9098891 In the name of the Emperor!
9098892 Space Marine Tactical Bolter Squad
9098893 Tactical Marine Squad
9098895 In the name of the Emperor!
9098896 Scout Squad
9098897 Scout Squad
9098899 In the name of the Emperor!
9098900 Space Marine Tactical Squad
9098901 Tactical Squad
9098903 In the name of the Emperor!
9098904 Space Marine Devastator Squad
9098905 Devastator Squad
9098908 Captain Davian Thule
9098910 Devastator Marine
9098911 Scout Marine
9098912 Tactical Marine
9098913 Tactical Marine
9098914 Devastator Marine
9098915 Kill the Lictor
9098916 Kill the Zoanthrope
9098923 Twin Linked Shoota
9098940 Right-click to have infantry enter this structure.
9098944 Defeat 1 Ork target
9098948 Level 2 Teleporta Platform
9098949 Kommandos
9098950 Kommandos are good versus infantry and can infiltrate.
9098952 Level 3 Teleporta Platform
9098953 Looted Tanks
9098954 Resurrected from the battlefield Ork 'kustomisations' bring these tanks back into service. Effective verses infantry and vehicles.
9098955 Level 3 Teleporta Platform
9098956 Nob squads
9098957 Effective versus infantry and can be upgraded with anti vehicle weaponry.
9098958 Large Orks who do very high damage against infantry. Upgrades include 'Uge Hammers, Nob Leader and the Meaner an' Greener which grants the Frenzy ability.
9098959 Nobz Squad
9098960 Nob Squad
9098961 Heavy Infantry
9098962 Reinforce Sluggas
9098963 Reinforce Sluggas
9098964 Reinforce Sluggas
9098965 Level 3 Teleporta Platform
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9098969 %1name% is lagging the game!
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9098976 Name
9098977 Ping
9098978 Lag Time
9098979 %1name% has initiated a kick vote against %2name%!
9098980 Abstain (%1time%)
9098981 Scout Armor
9098982 Scout Armor
9098983 Scout Armor
9098984 Scout Armor
9098985 Scout Armor
9098986 Scout Armor
9098987 Scout Armor
9098988 Scout Armor
9098989 Defeat 2 Tyranid targets
9098990 Defeat 3 Tyranid targets
9098991 BONUS: Victory will reduce the planetary Tyranid infestation by 5%
9098992 BONUS: Victory will reduce the planetary Tyranid infestation by 15%
9098993 BONUS: Victory will reduce the planetary Tyranid infestation by 10%
9098994 Level 3 Teleporta Platform
9098995 Secure the Storehouse
9099017 Unshakable
9099018 The Force Commander becomes highly resistant to knockdown.
9099019 The Force Commander is highly resistant to knockdown.
9099020 Sets FC to Heavy Crush for Charging
9099021 Assault Cannon Barrage
9099022 Cover an area with a devastating hail of shells.
9099024 Target this supply crate
9099025 Supply Crate
9099026 Destroy for supplies and ammunition
9099029 Assault Cannon Barrage
9099030 Cover an area with a devastating hail of high-explosive shells.
9099032 Bolter
9099033 Mighty Strike
9099034 Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies.
9099036 Mighty Strike
9099037 Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies
9099042 Powerblades
9099043 Commander Score: %1score%
9099044 Units Score: %1score%
9099045 Resource Score: %1score%
9099046 Points Score: %1score%
9099047 Space Marine Drop Pod
9099048 Drop Pod
9099055 Level 3 Webway Assembly
9099056 Beacon Deployed
9099078 Anti-Grav Grenade
9099079 Throw anti-grav grenades to temporarily eliminate gravity in an area.
9099082 Improved Targeters
9099090 The boss's timed explosive attack
9099093 Send a shockwave at the enemy, knocking them down and dealing damage in a line
9099096 Fires a burst of concentrated psy energy at a target
9099100 Dual scything talons
9099101 Astartes MK Vb
9099102 340 Damage
9099115 Tyrant Talons
9099116 Venom Cannon
9099117 Preferences
9099120 Venom Cannon
9099121 Boss Helm
9099122 Wraithsword
9099123 Kill as many Tyranids as possible.
9099124 As the 1st Company of the Ultramarines did upon Macragge, defend the line against the Tyranid swarm for as long as there is breath in your lungs.
9099125 Kill as many Tyranids as possible.
9099126 As the 1st Company of the Ultramarines did upon Macragge, defend the line against the Tyranid swarm for as long as there is breath in your lungs.
9099127 has respawned.
9099133 Rescue Guardsmen
9099134 %1PLAYERNAME% has respawned.
9099136 Flesh Hook
9099139 Orky Turret
9099141 Ork Turret
9099142 Building
9099143 Mekboy Turret
9099145 Ork Turret
9099146 Building
9099147 Force Win (Cheat)
9099148 Force Lose (Cheat)
9099155 Chapter's Fury
9099156 Temporarily become immune to knockback while knocking enemies back with every melee strike.
9099160 Event Log
9099171 Quick Tip:
9099172 Updating Province Status …
9099180 %1Player% has respawned
9099191 Ranged Specialist
9099192 Specialized weapons training. Force Commander learns to fire plasma guns and flamers while moving.
9099193 The Force Commander can fire plasma guns and flamers while moving.
9099194 Heavy Weapons Aptitude
9099195 Unlock Weapons - Force Commander becomes able to equip heavy bolters, missile launchers, and plasma cannons.
9099196 Weapons Unlocked - The Force Commander can equip heavy bolters, missile launchers, and plasma cannons.
9099197 Deadly Aim
9099198 Every shot fired gains a chance to deal a killing blow to most infantry targets. (When active, Battle Cry increases this chance.)
9099199 Every shot fired has a chance to deal a killing blow to most infantry targets. (When active, Battle Cry increases this chance.)
9099200 Battle Cry
9099201 Unlock Ability - For a limited time, the Force Commander performs special attacks with every hand-to-hand strike, dealing damage and knocking enemies to the ground. Additionally, the Force Commander cannot be knocked down for the duration.
9099202 Ability Unlocked - For a limited time, the Force Commander performs special attacks with every blow, dealing damage and knocking enemies to the ground. Additionally, the Force Commander cannot be knocked down for the duration.
9099203 No Mercy, No Respite
9099205 While Battle Cry is active, the Force Commander's hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back).
9099222 Random
9099233 Commander's Load Out
9099234 Gain an Accessory Slot. Additionally, the Force Commander regains Energy when killing an enemy.
9099235 Accessory Slot added. Additionally, the Force Commander regains Energy when killing an enemy.
9099242 Building
9099243 Webway Gate
9099244 Transports units between webway gates. Can only be built in areas you have line of sight to.
9099245 Webway Gate
9099249 Call da Boyz!
9099250 Reinforce all your squads near your commander, and temporarily increases their speed and damage.
9099310 Must have Chapter's Fury
9099311 Can't have Wrath of the Blood Ravens
9099319 Wrath of the Blood Ravens
9099320 Temporarily become immune to knockback and perform killing blows with every melee strike. Elite targets will survive a killing blow but be knocked back.
9099322 Must have Wrath of the Blood Ravens
9099344 Travel to Planet Meridian
9099345 Objectives
9099346 Abilities
9099347 Incoming Transmission:
9099360 Banshee Exarch
9099361 Warp Spider Exarch
9099395 Stomp
9099396 Knock back nearby units.
9099398 To select your character, click on them with the left mouse button.
9099399 To pan the camera, move the mouse cursor to the edge of the screen in the direction you wish the camera to move. The camera will move on its own. When you are satisfied with the location, move the cursor away from the screen edge. You can also pan the camera using the arrow keys on your keyboard.
9099400 To focus the camera on a unit, double-click (with the left mouse button) on that unit's portrait in the squad tabs. The squad tabs are located along the right side of the screen.
9099401 To move a unit, first select it, then place the mouse cursor where you want it to move to, and finally click once with the right mouse button.
9099402 To have a unit attack an enemy, first select that unit, then place the mouse pointer over the enemy, and finally click once with the right mouse button.
9099403 To use frag grenades, first select the squad equipped with them (by default this is Tarkus), then click on the Frag Grenade ability icon with the left mouse button. (Ability icons appear to the right of the unit's portrait in the bottom right of the screen.) Now, move the cursor to the location you wish to throw the grenade at, and then click the left mouse button once more.
9099404 Cover helps to shield your units from enemy fire. Green dots represent heavy cover, yellow dots mean light cover and white dots mean that location is not in cover. To get into cover, place your mouse pointer at the desired cover location and then give your units a move order to get there.
9099405 To pick up a supply drop, simply click on it with the left mouse button. This will replenish your stimulant packs.
9099406 To pick up an ammo drop, simply click on it with the left mouse button. This will replenish your ammo-using abilities (such as frag grenades and demolition charges).
9099407 Wargear is special equipment that makes your characters more powerful. Enemies will sometimes drop wargear when they die. To pick up a piece of wargear, click on it with the left mouse button. You will have access to that wargear once you have completed your current mission.
9099408 Enemies in buildings are much harder to kill. Try using frag grenades or other explosive devices to get rid of them.
9099409 Your units move intelligently. They go from cover to cover, trying to get the best protection possible, without you having to tell them to do so.
9099411 To select several units at once, click and hold down the left mouse button and then drag select your mouse across the squads. Release the left mouse button once the units have been selected.
9099412 To use stealth, select Cyrus and click on the steatlh icon with the Left Mouse Button. Your units will remain stealthed until you turn it off or it runs out of energy. To turn it off, click the icon again with the Left Mouse Button.
9099413 To use demolition charges, first select the squad that has them (by default, Cyrus). Next, click on the Demolition Charge ability icon with the left mouse button, and then click with the left mouse button once more on the location where you wish to throw the demolition charge.
9099414 To revive a hero, select one of your conscious units, and then click with the right mouse button on the hero whom you wish to revive. If the player has a Forward Base or an HQ, you can spend resources to revive your heroes, who will reappear at the last Forward Base or HQ you've captured.
9099415 You can reinforce a squad that has suffered casualties to bring it back to full strength. Move the squad near a relay you have secured, and reinforcements will appear automatically. The number appearing above the relay indicates how many squad members still need to be reinforced. You can also reinforce at the drop pod that delivered your squads at the beginning of the mission.
9099416 To secure a relay, first select one of your units, then place the mouse cursor over the relay and click the right mouse button. Do not move that unit until the relay is secure, or you will have to start all over again.
9099417 To use the Stimulant Pack, first select the unit currently equipped with the Stimulant Pack (by default, the Force Commander). Then click with the left mouse button on the Stimulant Pack ability icon. All your units within range will be healed, and any incapacitated squad leader will be revived.
9099418 Rapid-fire and sniper weapons cause suppression. When your units are suppressed, the decorator above the squad on screen blinks red and they move and fire much more slowly.
9099419 Tarkus can use Tactical Advance to break suppression. Select Tarkus and click on the Tactical Advance ability icon with the left mouse button. His squad will be immune to suppression and take less damage until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button.
9099420 Avitus can increase his damage output by using Focus Fire. To use Focus Fire, select Avitus and click on Focus Fire with the left mouse button. His weapon will do more damage until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button.
9099421 You can enter buildings to give your units better protection. To do so, select a unit, place the mouse pointer on the building you want to enter, and then click the right mouse button. Your units will automatically move towards the building, enter it and take up firing positions at the windows.
9099422 To exit a building, select that building then click the Left Mouse Button on the Exit All icon.
9099423 To secure a Communications Array, first select a squad and then click on the array with the right mouse button. The squad must remain stationary until the array is secured.
9099424 To zoom the camera in or out, scroll up or down with the mouse wheel. Scrolling up zooms in and scrolling down zooms out. Press the keyboard's Backspace key to reset the camera to defaults.
9099425 To use the Assault Marines' Jump Packs, select Thaddeus then click on Combat Jump with the left mouse button. Then click on the location you want Thaddeus to jump to with the left mouse button.
9099426 You will face elite enemies with special powers and higher stats. These 'bosses' use a special health bar that appears at the top of the screen.
9099427 To have your units fall back to safety, click the Fall Back icon with the left mouse button. The selected unit will run back to the closest relay you control.
9099428 Battle Cry allows the Force Commander to enhance all your nearby squads. To use Battle Cry, first select the Force Commander, then click on the Battle Cry ability icon with the left mouse button. All your units that are within range receive a boost to their damage output.
9099429 If you are far from a secured relay or strategic asset and need to reinforce, you can use a drop pod. With the Force Commander selected, click on the Drop Pod ability icon with the left mouse button. Then click on the area where you want the drop pod to arrive with the left mouse button.
9099430 You can quickly select a unit by using the hotkey number associated with it. For instance, the Force Commander is #1; to select him, press the corresponding number on your keyboard. Each squad's hotkey is indicated next to its squad tab on the right side of the screen.
9099431 To deploy Tarantula turrets, first click on the Turret global ability icon with the left mouse button, and then click where you want the turret to arrive with the left mouse button.
9099435 Select your Units
9099436 Move the Camera
9099437 Camera Focus
9099438 Moving your Units
9099439 Attack Enemies
9099440 Grenades Ability
9099441 Using Cover
9099442 Stimulant Kit Supply Drops
9099443 Ammo Supply Drops
9099444 Wargear Drops
9099445 Enemies in Buildings
9099446 Squad Behavior
9099447 Experience and Leveling Up
9099448 Multi-Unit Selection
9099449 Infiltrate Ability
9099450 Satchel Charge Ability
9099451 Squad Leader Revival
9099452 Squad Reinforcement
9099453 Capture Beacon
9099454 Using Stimulant Kits
9099455 Suppression
9099456 Tactical Advance Ability
9099457 Focus Fire Ability
9099458 Garrison Buildings
9099459 Ungarrison Buildings
9099460 Capture Stratagem
9099461 Camera Zoom
9099462 Jump Ability
9099463 Boss Battles
9099464 Fall Back
9099465 Rally Ability
9099466 Drop Pod Ability
9099467 Unit Hotkeys
9099468 Deploy Tarantula Turrets
9099469 Warning: The selected 'Texture Detail' level may cause performance and/or visual problems on your system. Are you sure you want to proceed?
9099470 Warning: The selected 'Model Quality' level may cause performance and/or visual problems on your system. Are you sure you want to proceed?
9099479 Warlock
9099502 Cluster Mines
9099503 Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9099511 Destroy Capillary Towers
9099513 Mekboy Boss
9099514 Basic infantry of feral Orks.
9099515 Mek Badzappa
9099516 Mek Badzappa
9099517 Ork Mekboy
9099518 Supply Crates
9099519 Located throughout the maps, Supply Crates will drop ammo or stimulant kits when destroyed. Right click the supply crate with any squad selected to attack the object.
9099529 +1 to Ranged Combat Discipline
9099530 +1 to Stamina Combat Discipline
9099534 Immolate
9099535 Ignite the ground with promethium dealing damage over time.
9099537 Specialist Ammunition
9099538 Unlock Abilities - Cyrus can use specialized ammunition with sniper rifles and shotguns. Unlocks High-Explosive Shot (with shotguns) and High-Powered Shot (with sniper rifles).
9099539 Abilities Unlocked - Cyrus can use specialized ammunition with sniper rifles and shotguns. He gains High Explosive Shot with shotguns, and High Powered Shot with sniper rifles.
9099541 Fire a roiling blast of psychic energy.
9099543 Artillery Strike
9099544 Call down a barrage from allied Imperial Guard artillery positions.
9099552 High-Explosive Shot
9099553 Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles.
9099564 Destructor
9099565 Fire a roiling blast of psychic energy.
9099576 Capture the Beacon
9099577 Campaign Score: %1CAMPAIGNSCOREVALUE%
9099586 Designate a single target; it takes increased damage for a short period.
9099589 Predator Autocannon
9099590 Secure
9099591 Contested
9099592 Hostile
9099593 War Cry
9099594 Fill all nearby infantry with vigor, making them briefly invulnerable.
9099596 Missions
9099597 Mission Intel: Bakstabba is vulnerable to melee attacks.
9099598 Mission Intel: Expect Ork artillery defending Bakstabba.
9099599 Suppressive Fire
9099600 Maintain sustained bolter fire, suppressing enemy troops.
9099605 Nemerian
9099607
最終更新:2011年07月26日 22:49