9099844 Takes the first 4 slot items away
9099845 Takes the first 4 slot items away
9099846 Takes the first 4 slot items away
9099847 Takes the first 4 slot items away
9099848 Takes the first 4 slot items away
9099849 Takes the first 4 slot items away
9099850 Takes the first 4 slot items away
9099851 Takes the first 4 slot items away
9099863 Takes the first 4 slot items away
9099864 Takes the first 4 slot items away
9099865 Takes the first 4 slot items away
9099866 Takes the first 4 slot items away
9099867 Takes the first 4 slot items away
9099868 Takes the first 4 slot items away
9099869 Takes the first 4 slot items away
9099870 Takes the first 4 slot items away
9099871 Takes the first 4 slot items away
9099872 Takes the first 4 slot items away
9099873 Takes the first 4 slot items away
9099874 Takes the first 4 slot items away
9099875 Takes the first 4 slot items away
9099876 Takes the first 4 slot items away
9099877 Takes the first 4 slot items away
9099878 Takes the first 4 slot items away
9099879 Takes the first 4 slot items away
9099880 Takes the first 4 slot items away
9099881 Takes the first 4 slot items away
9099882 Takes the first 4 slot items away
9099883 Takes the first 4 slot items away
9099884 Takes the first 4 slot items away
9099885 Takes the first 4 slot items away
9100024 Blessing of Fortitude
9100025 Render all squads temporarily invulnerable.
9100039 From the ground!
9100046 Just desserts, Greenskin.
9100047 Move to the pool, Commander. Captain Thule depends on you.
9100068 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100069 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100070 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100071 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100072 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100073 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100074 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100075 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100076 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100077 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100078 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100079 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100080 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100081 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100082 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100083 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100084 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100085 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100086 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100087 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100089 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100090 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100091 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100092 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100093 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100094 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100095 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100096 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100097 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100098 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100099 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100112 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100113 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100114 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100115 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100116 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100117 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100118 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100119 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100120 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100121 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100122 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100123 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100124 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100125 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100126 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100127 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100128 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100129 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100130 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100131 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100133 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100134 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100135 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100136 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100137 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100138 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100139 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100140 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100141 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100142 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100143 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100150 Tyranid Warrior! Keep it off the Commander!
9100151 Orks. And freshly dead.
9100152 Protect the Commander!
9100153 There. What was that?
9100154 Commander, Captain Thule needs that sample.
9100155 You must collect it at the reclamation pool.
9100156 Gaunts from the nest!
9100157 Something under the surface…
9100158 More of the beasts!
9100159 That nest is readying another batch.
9100160 Bio-plasma! Move!
9100161 Attack Ping
9100162 1v1 Calderis Dunes
9100163 Click this button then click on the map to tell your teammates to attack a location.
9100164 The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior.
9100165 Calderis Dunes
9100172 War is all we are. The rest is delusion.
9100173 Look at Captain Thule - risen from death to fight but then falling again into slumber.
9100174 Choppa
9100176 'Uge Hammers
9100177 Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum
9100178 Huge Hammer
9100179 1v1 High City
9100180 Towering high above the horizon of Meridian, this glorious monument to man can never fall.
9100181 High City
9100182 (6p) Argus Desert Gate
9100183 A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust.
9100184 (6p) Argus Desert Gate
9100185 1v1 Typhon Swamp
9100186 The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse.
9100187 Typhon Swamp
9100188 Support Item Increase
9100189 Support Item Increase
9100190 Support Item Increase
9100203 Ranged Piercing
9100215 Building
9100219 Level:
9100220 Experience Points Required: %1EXPERIENCE_REQUIRED%
9100221 Level:
9100222 Level:
9100224 Usage Stats
9100225 War Stats
9100226 Race Wins and Losses
9100248 date?
9100263 Local Player
9100264 Co-op Player
9100265 MISS
9100266 Biomorphs
9100267 Commander Wargear
9100268 You have received new transmissions for review on the Bridge.
9100269 Build a listening post
9100270 Exit All
9100271 Have all units exit from the hold.
9100272 Reinforcement
9100273 Replace fallen warriors.
9100274 View an overview of Subsector Aurelia and/or travel to other threatened planets.
9100275 Outfit your squads with wargear and guide their advancement.
9100276 Select the squads that will deploy on the next mission.
9100277 Exit the game.
9100285 Tyrant Talons
9100296 Skykilla
9100297 Rippa-Splitta
9100298 Mekboy
9100299 Farseer Idranel of Ulthwe has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her.
9100300 Defeat!
9100301 Continue
9100302 View the Battlefield
9100303 Victory!
9100304 Fury
9100305 Resilience
9100306 Speed
9100307 Bonus
9100308 Total
9100309 XP
9100310 Enemy Threat Eliminated
9100317 Twin Linked Shoota
9100332 Fine Destructor
9100333 Light Infantry
9100335 Veteran Infantry
9100341 About Quick Tips
9100342 Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2.
9100343 Singing Spear
9100344 %1Player% Kicked!
9100345 %1Player% is no longer in the game.
9100346 Player Kicked
9100350 Supply Drops
9100351 To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities.
9100352 Destroying storage crates provides you with supply drops. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command.
9100357 Completed Missions
9100358 Assassinations
9100359 Defenses
9100360 Currently Orbiting
9100361 Expires Today
9100362 Level Up
9100363 Deploy a defensive turret here
9100364 Left
9100365 Right
9100366 Two-handed
9100368 NPC Beamy Deffgun
9100369 Donations
9100370 Undo
9100371 Points Remaining
9100372 Trait Unlocked!
9100373 Ability Unlocked!
9100387 Sprint
9100388 Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period.
9100389 Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period.
9100401 Can Only be Replaced, Not Removed
9100410 Big Shoota
9100411 Beamy Deff Gun
9100412 Effective against vehicles. Has limited firing arc and requires set-up time.
9100450 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9100451 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9100452 Scouts - stay in cover!
9100453 Kill the Orks that are out in the open!
9100454 Welcome, Commander.
9100455 This is Captain Davian Thule, in command here on Calderis.
9100456 We are battling the Orks that threaten this world.
9100457 You have dropped right into the combat zone.
9100458 I am north of you with several squads of our initiates.
9100459 We are under heavy fire and losing control of our flanks. Move north and provide support.
9100460 The Orks ahead of you are trying to outflank us!
9100461 Eliminate them!
9100462 Reinforcements have arrived!
9100463 But the Greenskins will not give us much time before they attack again.
9100464 I need you and Sergeant Tarkus to take charge of driving the Orks back.
9100465 While you do so, I will fall back to the south with the initiates and secure our flank.
9100466 Move up toward the ruins east of here and prepare to repel the next Ork wave.
9100467 Commander, the Orks are using a guard tower near the cave mouth.
9100470 Get to Felhammer Mine and find out who is stirring up the Orks.
9100471 Gone… But those were no Orks.
9100472 Whoever the Orks' ally is, the relationship seems to be uneasy.
9100473 You gitz fooled Skykilla an' Gutrencha…
9100474 But me cybork eye sez you ain't even Orks at all!
9100475 We cannot allow one obstinate Ork to derail the Farseer's plan.
9100476 Commander, the Eldar must be the ones who have been stirring up the Orks.
9100477 The fools cannot see the true threat facing us all.
9100478 Foolish, blind humans…
9100479 The Orks could have slowed them down… given us time …
9100480 You… You have… doomed us all…
9100481 Humies! Let's get shootin'!
9100482 The Ork leader. He is getting away.
9100483 Commander, that Ork is heading to lead an attack on the town gates.
9100484 We have to get to the city gate!
9100485 Keep fighting! We must secure the city gate!
9100486 Commander, if Argus falls, all of Calderis goes with it.
9100487 You must prevent the Orks from breaching the city gates.
9100488 Commander, Tarantula sentry guns are ready to deploy.
9100489 Relay positions and they will drop in to bolster your defense.
9100490 Run fer yer lives!
9100491 The Warrior beast is getting away!
9100495 Campaign Score:
9100496 Current Accolade
9100497 Savior Score:
9100498 Warrior Score:
9100499 Warrior Score:
9100500 Savior Performance
9100501 Average Resilience
9100502 Territories Secured
9100503 Wargear Collected
9100504 Strategic Assets Secured
9100505 Successful Defend Missions
9100506 Warrior Performance
9100507 Average Fury
9100508 Average Speed
9100509 Completed Missions
9100510 Enemies Killed
9100511 Energy Field
9100512 Raise a force field that absorbs damage by draining Energy.
9100513 Tyranid Warrior
9100514 Consume mass quantities!
9100515 Tyranid Warrior
9100516 Warrior
9100517 Tyranicus Gladius
9100518 Stronghold
9100520 Space Marine Light Infantry
9100521 Space Marine Heavy Infantry
9100531 Aurelian Crusade
9100544 Sunder Armor
9100545 Break any protective barriers on a unit.
9100547 Keep your distance from that shield! Deploy ranged weapons!
9100548 Close in! Engage the beast in hand-to-hand combat!
9100551 Build Structures
9100555 Light Infantry
9100556 Veteran Infantry
9100570 Eldar Energy Shield
9100571 Deploys an energy shield that protects infantry behind it.
9100572 Energy Shield
9100573 Building
9100574 Deployable Cover
9100580 Gaunt damage 2
9100581 Further increase the damage of your Gaunt's.
9100583 Gaunt health 2
9100584 Further Increase the health of your Gaunt's.
9100585 Level 2 Hive
9100586 Level 2 Hive
9100591 Custom Games
9100592 On your feet, brothers! There is a battle to win!
9100593 Proximity Mines
9100594 Scatter proximity mines around the targeted position. Mines arm after 5 seconds.
9100596 Rain Detail
9100600 The Tyranid!
9100601 Surround it! Do not let it escape!
9100602 Lictor!
9100603 Destroy those thickets!
9100604 There it is again!
9100606 Rendezvous here for extraction
9100607 Public
9100615 This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up.
9100616 Collecting samples from this creature's corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet.
9100617 This area is heavily infested, Commander, so be prepared for heavy resistance.
9100618 Target the larger creatures to disrupt the swarm.
9100619 That will buy us the time to get to our target.
9100620 Our Librarians have also consulted the more complete records aboard the Litany of Fury.
9100621 With this information we have devised a plan of attack against the Hive Fleet.
9100622 Commander, the Orks continue to undermine our defenses on Calderis.
9100626 Humans -- Your meddling cost us dearly on Calderis and Typhon.
9100627 You will not succeed on Meridian as well.
9100628 Suffer for what you have cost us!
9100629 Why could you not simply die?!
9100630 Idranel feared you humans would be the death of us.
9100631 As ever, fate proves her right.
9100632 The Warlock mentioned another Eldar: Idranel.
9100633 This could be the Eldar leading operations in the sector.
9100634 I will contact the fleet, Commander.
9100635 Sub-Sector Aurelia.
9100636 This cluster of worlds stands on the very edge of the Imperium of Man.
9100637 From this frontier came the Blood Ravens, a chapter of the Emperor's own Space Marines.
9100638 Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all.
9100639 Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds.
9100640 Now, another Space Marine joins this desperate battle.
9100641 A newly promoted Commander, ready to lead in our darkest hour.
9100642 You are this Space Marine.
9100643 And you will tip the balance toward victory.
9100644 Tyranids have a simple and terrible agenda, Commander.
9100645 The Hive Fleet is already depositing billions of alien organisms on our worlds.
9100646 Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself.
9100647 For us to do this, you must first accomplish three critical tasks.
9100648 You must locate and secure the Astronomic Array hidden on Planet Typhon.
9100649 Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses.
9100650 You must also obtain a sample of the Hive Fleet's bio-toxins.
9100651 Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet.
9100652 And you must secure access to Angel Forge on Planet Meridian.
9100653 Only this ancient forge's vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison.
9100654 Each of these tasks pits your handful against untold billions.
9100655 The future of the entire sector depends on your success, Commander.
9100656 Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him.
9100657 Move towards Felhammer Mine
9100664 Healing Aura
9100665 All nearby allied infantry heal faster.
9100666 Grenade Extra Text goes here
9100667 Healing Aura
9100668 All nearby allied infantry heal faster.
9100669 Grenade Extra Text goes here
9100674 Move North towards allied IG
9100675 Rendezvous with Allied Troops
9100681 A message is coming in from chapter command.
9100682 I will relay all distress signals back to you while we devise a plan of attack.
9100683 Destroy the Attacking Orks
9100684 Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks.
9100685 Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis.
9100686 We have identified their leader as the dangerous Ranger Nemerian.
9100687 He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon.
9100688 I suggest we neutralize him immediately, Commander.
9100689 You humans always make a mess of things.
9100690 No wonder the Farseer chose the Orks as our instrument instead of you.
9100691 The Eldar know the Tyranids are coming.
9100692 That explains their actions among the Orks.
9100693 So the Eldar were uniting the Orks to slow down the Tyranids.
9100694 Yes. Nemerian clearly knew of the Tyranids.
9100695 What can you tell us about the Tyranids, Cyrus?
9100696 The chapter records are frustratingly vague.
9100697 The Tyranids are unlike any other threat we have faced, Tarkus.
9100698 Orks may operate in vast hordes, but they still have individual chieftains that unite them.
9100699 A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind.
9100700 We cannot break the Tyranids' morale, or take advantage of their pride.
9100701 We cannot make them see reason.
9100702 And for every beast we kill, a million more are ready to take its place.
9100703 But what do they want?
9100704 Decoding alien motivations is often a fool's errand, Thaddeus.
9100705 But in this case, the answer seems to be all too simple.
9100706 The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed.
9100707 We have seen the warrior creatures, and soon there will be more of them.
9100708 But there are also countless spores and smaller beasts already transforming the environment and stripping the world's biomass.
9100709 In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds.
9100710 Only if we do not stop them, Cyrus.
9100711 Chapter records make reference to some sort of synapse link among the Tyranids. What is that?
9100712 The entire Hive Fleet is connected through some sort of psychic network.
9100713 The larger beasts act as relays of a sort.
9100714 So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose.
9100715 Without this link, the lesser creatures revert to a more bestial state.
9100716 We can use this to our advantage.
9100717 Yes, somewhat.
9100718 Killing one of these synapse creatures can cause backlash among surrounding Tyranids.
9100719 The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time.
9100724 Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital.
9100725 If they do so, all of Calderis will fall.
9100726 I have set up a defense at the city gates, but the initiates and Space Marines there need your support.
9100727 You will drop south of their position and drive north to secure the gates.
9100728 I have taken a few Space Marines to the east and have cut off the Orks' main approach.
9100729 Calderis must not fall, Commander.
9100730 There are billions of them and only a handful of us.
9100731 Have you faced these things before, Cyrus?
9100732 Once, a long time ago when I served in the Deathwatch.
9100733 We are going to need all the help we can get to face this infestation.
9100734 Even then, we will probably fail.
9100735 We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system.
9100736 Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall.
9100737 The Armageddon will take you to Typhon so you can engage the enemy there.
9100738 I will remain here on Calderis to coordinate defensive operations.
9100739 Commander, with your permission I will attempt to raise the nearest of our chapter fleets.
9100740 This may take some time, however.
9100741 In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated.
9100742 We should return to Typhon and eliminate those Eldar.
9100743 Captain Thule has fallen to aliens who have escaped retribution.
9100744 A massive Hive Fleet looms over our recruiting worlds.
9100745 We are a handful against countless billions.
9100746 But this battle is not over.
9100747 Someone is agitating the Orks and pointing them at valuable targets.
9100748 If we are going to win this war, we need to find out who is using the Greenskins against us.
9100749 Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us.
9100750 Prepare your squads and mount strikes against those targets.
9100751 Once they are dealt with, we can search their remains for clues about who is stirring up the Orks.
9100752 We have found crucial evidence among the remains of Skykilla and Gutrencha's Orks.
9100753 Both had recently visited Felhammer Mine in the mountains outside Argus.
9100754 Whoever is stirring up the Orks must be using Felhammer as a base of operations.
9100756 Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being.
9100759 Badzappa's Orks have gathered for another major strike against the planetary capital.
9100760 I have organized a defense, but our initiates will not be able to hold back the horde for very long.
9100761 Without your support, I fear Calderis will fall.
9100763 We cannot afford to delay, Commander.
9100764 If the capital falls, Calderis will be lost to us.
9100766 Commander, we have located a substantial Eldar strike force.
9100767 This force appears to be led by one of their so-called Warp Spiders.
9100768 Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen.
9100769 This Warp Spider will not stay in one place for long, so time is of the essence.
9100770 Eliminate him and uncover what you can of the Eldar plans on Typhon.
9100772 Excellent work, Commander.
9100773 Without Warp Spiders stirring up the Orks, Typhon is far more secure.
9100774 Not all news is good, however.
9100775 Commander, Typhon is being ravaged by an Ork assassin called Bakstabba.
9100776 This Greenskin is responsible for murders and sabotage across the planet.
9100777 Bakstabba is clearly being manipulated by the Eldar, given his choice of targets.
9100778 If he continues unchecked, Typhon’s defenses will start to crumble.
9100779 If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts.
9100780 Eldar goading Orks. No good can come from this.
9100781 No good at all.
9100782 Well done, Commander. That assassin will never plague us again.
9100783 It still remains unclear what the Eldar hope to gain by provoking the Orks.
9100784 Its lush jungle canopy shrouding it in mystery.
9100785 Among this beauty lie the keys to our salvation.
9100786 Commander, the time has come to strike at our true enemy.
9100787 Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus.
9100788 We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine.
9100789 You and your squads will drop south of Felhammer and push north.
9100790 Eliminate the Orks and whoever is aiding them.
9100791 For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support.
9100792 This is a grave development, Commander.
9100793 The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news.
9100794 That they are, Tarkus. But the Eldar aren’t fools.
9100795 The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan.
9100796 The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them.
9100797 Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed.
9100798 You must retake the hamlet and drive the Orks back.
9100799 With the hamlet cleared, we can secure the main route into the capital.
9100800 The Greenskins knew to strike where we were most vulnerable, Captain Thule.
9100801 Cyrus is correct.
9100802 Calderis.
9100803 We Blood Ravens select our initiates from this world's fierce warriors.
9100804 Calderis is the cradle and the future of our chapter.
9100805 Now, the Orks would take it from us.
9100806 This, we cannot allow.
9100807 Use grenades to clear the tower
9100809 Choppa
9100810 Proximity Mines
9100811 Grants the ability to throw proximity mines.
9100816 Falcon Pilot
9100817 Fire Prism Pilot
9100818 Fight your way through its defenders and destroy the Falcon Battle Tank.
9100819 The Chapter would like to honor your donations.
9100820 Ork Proximity Mine
9100821 Mek Badzappa
9100828 Attack-Move
9100829 Advance to a designated location, engaging any enemy encountered on the way.
9100830 Melee Attack
9100831 Engage a designated target in melee instead of ranged combat.
9100832 Attack Ground
9100833 Fire weapon at a designated point on the terrain.
9100834 Stop
9100835 Stop current action and hold position.
9100836 Fall Back
9100837 Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage.
9100841 Group Teleport
9100842 Teleport all nearby allies infantry to the targeted location.
9100848 Send a shockwave at the enemy, knocking them down and dealing damage in a line
9100852 Neophyte
9100853 Scout
9100854 Space Marine
9100855 Battle Brother
9100856 Veteran
9100857 Sergeant
9100858 Standard Bearer
9100859 Terminator
9100860 Captain
9100861 Chaplain
9100862 Librarian
9100863 Chapter Master
9100864 Outcast
9100865 Dire Avenger
9100866 Howling Banshee
9100867 Striking Scorpion
9100868 Fire Dragon
9100869 Swooping Hawk
9100870 Dark Reaper
9100871 Warp Spider
9100872 Exarch
9100873 Farseer
9100874 Warlock
9100875 Autarch
9100876 Ripper
9100877 Termagant
9100878 Hormagaunt
9100879 Gargoyle
9100880 Warrior
9100881 Genestealer
9100882 Ravener
9100883 Zoanthrope
9100884 Lictor
9100885 Carnifex
9100886 Broodlord
9100887 Hive Tyrant
9100888 Snotling
9100889 Grot
9100890 Shootaboy
9100891 Sluggaboy
9100892 Tankbusta
9100893 Loota
9100894 Kommando
9100895 Stormboy
9100896 Nob
9100897 Meganob
9100898 Deff Dread
9100899 Warboss
9100900 Class %1Level% %2Rank%
9100901 Eldar Warlock Leader
9100934 It is the distant future.
9100935 And the Imperium of Man has spread across the entire galaxy.
9100936 But our days of expansion are long past.
9100937 Where once we fought to conquer, now we fight simply to survive.
9100938 Savage and bloodthirsty aliens ravage our worlds.
9100939 Our defenders die by the billions in endless wars of attrition.
9100940 Devious enemies lure us into traps and snares.
9100941 Advanced alien technology claims millions of lives in mere moments.
9100942 Now, from beyond the galaxy's edge--
9100943 --comes the greatest threat yet to our survival.
9100944 Once, the Emperor of Man led us in battle.
9100945 We were unstoppable.
9100946 But no longer.
9100947 The Emperor suffered a terrible wound at the hands of his traitorous son.
9100948 Across the stars, our overstretched armies fight countless wars.
9100949 We face constant attack from ruthless aliens.
9100950 Our very survival is at stake.
9100951 And we stand on the brink of defeat.
9100952 Our greatest hope lies with the Space Marines.
9100953 Genetically modified warriors of superhuman ability.
9100954 But the Space Marines are few.
9100955 The galaxy is large.
9100956 And our enemies are without end.
9100957 In the grim darkness of the 41st Millennium--
9100958 There is only war.
9100959 Well fought, Commander.
9100960 Commander, the Orks have struck another valuable target.
9100961 A powerful Ork chieftain named Gutrencha is leading the assault, but someone must have pointed him at this target likely without his even knowing it.
9100962 Keep on the lookout for clues as to who may be manipulating him.
9100963 Gutrencha's location is marked on your map display, Commander.
9100964 You will need to fight through the Orks defending him.
9100966 Commander, the Orks have struck another critical target.
9100967 Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive.
9100968 Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks.
9100969 I am deploying a team to search the Ork remains for clues as to who is agitating them.
9100970 Commander, I sympathize with the people caught on Calderis and Typhon.
9100971 Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves.
9100972 Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet.
9100973 To do so, we must gather samples of the bio-toxins used by the Tyranid swarms.
9100975 This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive's heart.
9100976 To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets.
9100977 Uncovering these samples may also allow us to counteract the poisons killing Captain Thule.
9100978 Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet.
9100979 Commander, the Eldar you have encountered in the sector are turning into a very serious threat.
9100980 We are now receiving reports that they are active on the sub-sector capital planet of Meridian.
9100981 Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet.
9100982 The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge.
9100983 Defeat 2 Ork targets
9100984 The True Enemy
9100985 Secure Typhon
9100986 Travel to Planet Typhon
9100987 Defeated %1SOFAR%/%2TOTAL% targets on Typhon
9100988 Defeat the Ork and Eldar targets on Typhon
9100989 Welcome to the Installer for [ProductName].
9100990 System Performance Screen
9100991 License Agreement
9100992 Please read the following license agreement carefully.
9100993 Verify Options
9100994 To change any options before installing, click Change.
9100995 Enter your product key.
9100996 Install Complete
9100997 Installation Failed
9100998 Options
9100999 The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next.
9101001 WARNING: This program is protected by copyright law and international treaties.
9101002 Unfortunately your CPU does not support SSE. Installation will abort.
9101003 CPU Performance
9101004 Great
9101005 Video Memory
9101009 64 MB
9101010 256 MB
9101011 Vertex Shader Model
9101012 1.1
9101013 2.0
9101014 Fight your way through the Orks infesting the region to eliminate Gutrencha.
9101015 Pixel Shader Model
9101019 Physical Memory
9101020 1.0 GB
9101021 2.0 GB
9101022 1.1 GB
9101023 1.8 GB
9101024 Complete 'The True Enemy'
9101025 Overall Memory
9101026 (Physical + Pagefile)
9101027 Sound Card Found
9101028 CPU Supports SSE
9101029 Overall Result
9101030 Recommended
9101031 Detected
9101032 Result
9101033 To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change.
9101034 Return to Planet Calderis
9101035 Install Location:
9101036 You must enter your product key to install [ProductName]. This key is found on the game case or manual.
9101037 Setup has finished installing [ProductName].
9101038 The installer was interrupted before [ProductName] could be completely installed.
9101039 Complete 'The Defense of Argus Gate'
9101040 Your system has not been modified. To complete installation at another time, please run setup again.
9101041 Click Finish to exit the wizard.
9101044 Install [ProductName] to:
9101045 Shimmer Orb
9101046 Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out.
9101048 Create Desktop Shortcut
9101049 Show Readme
9101050 Launch Game when Finished
9101051 Add executable to Windows Firewall
9101052 Install
9101053 Change
9101054 Finish
9101055 Forward
9101056 Do not show Readme.txt after install is finished
9101057 Create a shortcut on the desktop
9101058 Do not create a shortcut on the desktop
9101059 Launch the game when done
9101060 Do not Launch the game when done
9101061 WARNING: There is not enough space on drive [drive]:. [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space.
9101062 The path you have selected is longer than 200 characters, please select a different path.
9101063 Unfortunately your video card does not support shader model 1.1. Installation will abort.
9101064 Invalid key entered. Please check your key and try again.
9101065 Are you sure you want to cancel?
9101066 Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD's website at http://www.amd.com.
9101070 Only one copy of the installer may run at one time. This application will now close.
9101071 Please run setup.exe to start the installation process.
9101072 Level %1LEVEL% - %2CLASS%
9101073 %1CLASS%
9101074 The [ProductName] installer must be run as administrator. Installation will abort.
9101075 Add an exception to Windows Firewall
9101076 Do not add an exception to Windows Firewall
9101080 Retail Code
9101081 The game will be installed with the following options:
9101085 The retail code entered is invalid.
9101086 Retail Code (if applicable):
9101087 Clear
9101088 To return to Windows press Finish. To launch [ProductName] press Launch.
9101090 Launch
9101091 Sound On
9101092 Sound Off
9101096 Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort.
9101097 Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort.
9101098 Space required: [space] MB
9101099 Eldritch Storm
9101100 Unleash a large psychic storm, disrupting and damaging enemies in a large radius.
9101105 Defend the Communications Array on Argus Settlement
9101106 Obtain the Bio-Toxin
9101107 The Astronomic Array
9101108 Secure Angel Forge
9101115 Space Available (Drive [drive]): [space] MB
9101116 Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation.
9101117 Determining system profile…
9101118 Unassigned Squads
9101119 Rosarius
9101120 Shrine Accessory
9101121 Grants the Blessing of Fortitude ability
9101122 Number of Shrines secured on the orbited planet determines number of uses per deployment
9101123 Signum
9101124 Communication Array Accessory
9101125 Grants the Artillery Strike ability
9101126 Number of Communications Arrays secured on the orbited planet determines number of uses per deployment
9101132 2.0 Ghz
9101133 3.0 Ghz
9101139 Elite Jump
9101140 Use Frag Grenades on the Tower
9101141 Destroy the Guard Tower
9101142 The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower.
9101143 %1Wins% wins - %2Losses% losses
9101144 Ability Range
9101145 Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability's icon. The range will appear as a dotted line on the terrain.
9101146 Allied Units
9101147 Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base.
9101148 Force Commander
9101149 Tarkus
9101150 Cyrus
9101151 Avitus
9101152 Thaddeus
9101157 Sergeant Tarkus, Tactical Squad
9101158 A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician.
9101159 Level 2 Webway Assembly
9101160 Vehicle Webway
9101161 The Falcon is the primary battle tank for the Eldar army.
9101163 Menu
9101164 Deep Strike Terminator Squad
9101165 Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9101166 Level 3 Stronghold
9101167 Finding Rippa-Splitta is our only chance of locating the astronomic array in time.
9101168 This is our only hope of finding a critical weakness in the hive fleet, Commander.
9101169 You must get to the array and manually upload its data on the Tyranid Swarm.
9101170 This will allow us to find a critical weakness in the Hive Fleet.
9101171 With it, you can order a precise, tactical orbital strike once per mission.
9101172 Deep Strike Terminator Assault Squad
9101173 Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9101174 Level 3 Stronghold
9101175 For the Emperor
9101176 Temporarily increase the squad's ranged damage but render them unable to move.
9101177 Commander, we have finally located a primary hive in the swamps of Typhon.
9101178 We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for.
9101179 If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet.
9101180 This toxin sample may also allow us to counteract the poisons that are killing Captain Thule.
9101181 Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it.
9101182 This brood hive contains a toxin pool that can provide us with the genetic information we need.
9101183 The creatures here are also a match for the poison killing Captain Thule.
9101184 With it, we can also develop a weapon that can destroy the hive fleet itself.
9101185 Administering the anti-toxin…
9101186 Powering the armature…
9101187 Captain Thule… can you hear us?
9101188 Complete 'Into the Hive'
9101189 %1SOFAR%/%2TOTAL% Meridian Territories Secure
9101190 Secure 1 or more terrioties on Meridian
9101191 NOTE: Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines).
9101192 Commander, Captain Angelos here.
9101193 The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector.
9101194 Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense.
9101195 Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned.
9101196 She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign.
9101197 Idranel is undoubtedly the leader of Eldar operations on Meridian.
9101198 Continue to counter Eldar operations there and the witch will eventually reveal herself.
9101199 Commander, we have located one of Rippa-Splitta’s lieutenants.
9101200 A frustrating setback, Commander.
9101201 Scans have already located Deff Driva’s base camp. I am sending the location to your map display.
9101202 These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids.
9101203 Is there any way we can deal a decisive blow that will stop them once and for all?
9101204 Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear.
9101205 But if we keep eliminating their chieftains, the true Warboss will eventually appear.
9101206 And when he does we will deal the killing blow.
9101207 Commander, we have located Deff Driva’s camp.
9101208 Like his predecessor, he seems to have been outfitted with a tank looted from our own armory.
9101209 Recovered images seem to indicate the tank is a stolen Predator, one of our chapter's deadliest armored vehicles.
9101210 We finally have Rippa Splitta’s location.
9101211 This will allow us to finally pinpoint the astronomic array’s location.
9101212 How do the Orks keep turning our tanks against us?
9101213 I’d wager the Eldar had a hand in this. We should keep alert for further activity.
9101214 I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help.
9101215 All Eldar activity seems to be confined to Meridian now. I do not think they are responsible.
9101216 Orks can be fairly organized under a strong-willed and ruthless Warboss.
9101217 Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself.
9101218 These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion.
9101219 Commander, we have finally located the Ork who knows the location of the astronomic array.
9101220 Commander, you must return to Angel Gate.
9101221 We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate.
9101222 If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose.
9101223 Deploy your squads to rejoin Tarkus at Angel Gate.
9101224 Stormboy Boss Reinforcements
9101225 It's rainin' Orks…!
9101226 Stormboy Squad
9101227 Stormboyz
9101228 Ork Jump Infantry
9101229 Complete 'Fire Prism Assault'
9101230 Meridian Territory Held for %1SOFAR%/%2TOTAL% Days
9101231 Eldar at Angel Forge
9101232 Defeat the Eldar
9101233 Commander, a communication from Planet Meridian
9101234 That includes your home world of Meridian, Thaddeus.
9101235 You are no longer an under-city ganger. You are a Blood Raven.
9101236 You serve a higher purpose now.
9101237 Hold the Sector
9101241 Bommaboyz
9101242 Send a Stormboy to blow himself up dealing damage when he reaches the target.
9101259 CLICK ME!
9101260 Wargear
9101261 Play a multiplayer game.
9101262 How to Select Units
9101263 Learn Camera Movement
9101264 Focusing the Camera
9101265 Attacking Enemies
9101266 Throwing Frag Grenades
9101267 Learn Ability Range
9101268 About Allied Units
9101269 Picking up Wargear Drops
9101270 Learn about Supply Crates
9101271 How to kill enemies in buildings
9101272 Picking up Supply Drops
9101273 How to use the Infiltrate Ability
9101274 To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button.
9101275 Using the Demolition Charge Ability
9101276 How to Revive squad leaders
9101277 Reinforcing your squads
9101278 Capturing Beacons
9101279 How to use Fall Back
9101280 Learn about Suppression
9101281 How to use Tactical Advance
9101282 Using the Focus Fire ability
9101283 Learn about using Buildings
9101284 How to exit Buildings
9101285 How to capture a Stratagem
9101286 Using the Jump Ability
9101287 How to use Rally
9101288 Drop Pod Reinforcement
9101291 Play the campaign solo or cooperatively.
9101292 Blood Ravens planetside in:
9101297 Proceed to the next objective, Commander.
9101298 This area is secure. Move forward.
9101299 Advance toward the next area, Commander.
9101300 Venerable Dreadnought Drop Pod
9101301 Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats.
9101302 Level 3 Stronghold
9101306 Effective against infantry and vehicles.
9101307 Space Marine Predator
9101308 Gorwazza's Wagon
9101309 Tier 3
9101310 Looted Tank Boss
9101318 Can only have one Venerable Dreadnought.
9101320 Randomize
9101321 Rescue Guardsmen
9101322 Allied Units
9101323 Level 2 Webway Assembly
9101325 Level 2 Webway Assembly
9101327 Flesh Hook
9101329 Guide
9101348 Sort By : %SORT%
9101351 Retrieving statistics…
9101353 Play an unranked multiplayer match.
9101361 Stikkbombs
9101362 Stikkbombs
9101363 Select a Space Marine hero.
9101364 Select an Ork hero.
9101365 Select an Eldar hero.
9101366 Select a Tyranid hero.
9101367 Return to previous screen.
9101368 Choose the selected hero.
9101369 Choose a random race and hero.
9101370 Blessing of the Omnissiah
9101371 Initiate repair on all allied vehicles. Vehicles regain Health for the ability's duration.
9101375 Unlock units
9101376 Select a map.
9101377 Set the victory condition.
9101378 Level 3 Teleporta Platform
9101379 Set fixed or randomized starting locations.
9101380 Level 2 Teleporta Platform
9101382 Level 3 Teleporta Platform
9101383 Level 2 Teleporta Platform
9101384 Level 2 Hive
9101385 Level 2 Hive
9101386 Larraman's Blessing
9101387 Immediately revive all allied commanders who are currently unconscious on the battlefield.
9101388 Level 2 Hive
9101389 Level 2 Hive
9101390 Level 2 Hive
9101392 Level 2 Hive
9101393 Level 2 Hive
9101394 Level 3 Stronghold
9101395 Level 2 Stronghold
9101396 Level 2 Stronghold
9101397 Level 3 Webway Assembly
9101398 Level 2 Webway Assembly
9101399 Level 2 Webway Assembly
9101400 Level 2 Webway Assembly
9101402 Level 2 Webway Assembly
9101403 Level 2 Webway Assembly
9101404 Level 2 Webway Assembly
9101405 Level 2 Webway Assembly
9101406 Angels of Death
9101407 Render all your infantry temporarily invulnerable.
9101408 Rokkit Launcha
9101409 The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability.
9101410 Rokkit Launcha
9101411 Spore Mines
9101415 Improved Synapse
9101416 Improves the health of the Hive Tyrant and nearby friendly Tyranids.
9101417 Synapse aura
9101418 Bio-Plasma
9101419 Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage.
9101420 Bio-plasma
9101421 Use Yer Choppas!
9101422 Increase the melee damage of a target squad and their chance of triggering a special attack.
9101423 Crippling Talon
9101424 Reduces speed and damage of units struck by the Ravener Alpha.
9101425 Bolter
9101426 Return to Main Menu
9101427 Select your race and hero.
9101428 Set or cancel your status as ready or as host force the match to start.
9101429 Left click for more options.
9101433 Brood Warrior
9101434 Tyranid Warrior Beast
9101435 To Victory!
9101436 Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9101438 Unlock units
9101445 Unlock grenades and Infiltration
9101446 Upgrade Razorbacks
9101447 Unlock Meta Bombs
9101448 Unlock Assault Squads
9101449 Assault Squads make good melee infantry. They use there jump pack to quickly close the distance.
9101450 View player statistics
9101456 Equip heavy ranged weapon
9101457 Equip heavy ranged weapon
9101458 Add squad leader
9101459 Equip heavy missile launcher
9101460 Equip flamethrower
9101461 Equip heavy flamethrower
9101462 Equip anti-vehicle weapon
9101463 Equip heavy weapon
9101464 Add squad leader
9101466 Equip weapon
9101467 Add a Sergeant to the squad
9101468 Unlock Plasma Grenades and Infiltration
9101469 More Dakka
9101470 Temporarily increase the ranged firepower of a targeted squad.
9101473 Runes of Reaping
9101474 Allows the Farseer to siphon Energy from opponents with each melee hit.
9101475 Spirit Stones
9101476 Unlock Banshees
9101477 Unlock Fleet of Foot
9101481 Unlock Warp Spiders
9101484 Kult of Speed
9101485 Temporarily increase speed and firing rate of all allied vehicles.
9101486 Upgrade Exarchs
9101487 Unlock units
9101489 Runes of Reaping
9101490 Runes of Reaping
9101491 Runes of Reaping
9101492 Unlock units
9101493 Unlocks Brightlance
9101497 Unlock units
9101499 Unlock units
9101500 Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood.
9101502 Change your control options.
9101503 Are you sure you want to leave this multiplayer match?
9101504 Are you sure you want to leave this party?
9101505 Are you sure?
9101506 Adjust the mouse scroll speed.
9101510 Consecrated Bolter
9101511 Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units.
9101512 Bolter
9101515 Change your graphic options. Higher settings require a faster CPU and video card.
9101523 Add squad leader
9101525 Equip anti-armor weapon
9101527 Change your audio options.
9101528 Adjust screen resolution. Increased settings require a faster video card.
9101529 Add squad leader
9101530 Add squad leader
9101531 Equip anti-infantry weapon
9101532 Equip anti-infantry weapon
9101533 Equip helm
9101534 Equip accessory
9101535 Equip accessory
9101537 Equip accessory
9101538 Click to activate
9101539 Equip grenade
9101541 Equip accessory
9101542 Equip armor
9101543 Equip armor
9101544 Equip armor
9101545 Lead Warrior beast is vulnerable to flame attacks.
9101546 Equip robe
9101547 Equip cloak
9101549 Equip generator
9101550 Equip armor
9101551 Equip melee weapon
9101552 Equip melee weapon
9101554 Equip spear
9101555 Equip melee weapon
9101556 Equip weapon
9101561 Equip melee weapon
9101562 Equip melee weapon
9101563 Equip web
9101564 Equip Powerblades
9101565 Notice
9101566 A sign in change has occurred.
9101567 Adjust brightness level of the screen.
最終更新:2011年07月26日 22:52