9101570 Equip accessory
9101573 Equip grenade
9101574 Equip accessory
9101575 Equip accessory
9101576 Equip accessory
9101577 Equip grenade
9101578 Equip shield
9101579 Equip armor
9101580 Equip stimulants
9101581 Equip armor
9101582 Equip armor
9101584 Equip armor
9101585 Transform into a Terminator
9101586 Equip armor and mines
9101587 Equip armor
9101588 Equip armor
9101589 Equip axe
9101591 Equip bolter
9101592 Equip chainsword
9101594 Equip Assault Cannon
9101595 Equip heavy melee weapon
9101596 Equip sword
9101597 Equip chainsword and shield
9101598 Equip two-handed hammer
9101599 Equip bolter
9101600 Equip Plasma Gun
9101601 This will automatically assign your settings based on your system specifications.
9101602 Adjust the lighting quality. Increased settings require a faster video card. Selecting Low will disable other options.
9101603 Enable/Disable ragdoll physics and physics debris. Enabling requires a fast CPU.
9101604 Adjust the model quality. Increased settings require a faster video card and more video memory. Selecting low will disable high shader quality and more options.
9101605 Enable/Disable Antialiasing. Enabling requires a fast Video Card.
9101606 Adjust terrain detail. Increased settings require more system memory, a fast CPU and video card.
9101607 Adjust texture detail. Increased settings require a fast video card and more video card memory.
9101608 Adjust the video quality of the effects. Increased settings require a fast CPU and video card.
9101609 Adjust the amount of particles rendered per effect. Increased settings require a fast CPU and video card.
9101610 Kommandos Iz Da Sneakiest
9101611 Spawn a Kommando squad at target location.
9101613 Filter by player type.
9101614 Left unchecked, they will kill and consume every living thing on the planet.
9101615 The hive ships themselves will then consume these creatures in turn.
9101616 Leaving our recruiting worlds as barren, lifeless rocks.
9101617 But failure means the utter annihilation of our worlds--
9101618 And a death sentence for our chapter.
9101619 Filter by match type.
9101620 Sort by position.
9101623 Adjust the Shadow quality. Increased settings require a fast CPU and video card.
9101624 Hide da Boyz
9101625 Make another squad sneaky. Infiltrates target squad for ability's duration.
9101626 Disable damage textures. Enabling requires a fast CPU and video card.
9101627 Enable/Disable water reflections. Enabling requires a fast CPU and video card.
9101628 Adjust the quality of rain splashes on terrain and objects.
9101629 Enable/Disable shader based graphical enhancements. Enabling requires a fast CPU and video card.
9101631 Save the current control, graphic and audio settings.
9101635 Zealous
9101636 The charge range of To Victory! increases while its Energy cost decreases.
9101637 The charge range of To Victory! is increased and its Energy cost decreased.
9101638 Relentless
9101639 After using To Victory!, the Force Commander becomes invulnerable for a short time.
9101640 After using To Victory!, the Force Commander is invulnerable for a short time.
9101641 Righteous Fury
9101642 When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage.
9101643 When performing a special attack in hand-to-hand combat, strike with a fury that deals additional explosive damage.
9101647 Battle Cry
9101648 Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage.
9101651 Adjust master volume.
9101652 Adjust music volume.
9101653 Adjust speech volume.
9101655 Adjust SFX volume.
9101656 Select the speaker configuration that best describes your audio setup.
9101657 Adjust sound quality.
9101658 Adjust how many voices can be played at the same time.
9101659 Adjust sample quality.
9101660 Must have Wrath of the Blood Ravens upgrade
9101661 Enable/Disable deselecting a unit when left clicking on the ground.
9101663 Enable/Disable receiving event cues from squad actions such as reinforcements and upgrades.
9101664 Disable squad control.
9101665 Force Commander
9101666 Force Commander
9101671 Flesh Hook
9101672 Farsight
9101673 Temporarily reveal the fog of war in the targeted area.
9101674 Summon Seer Council
9101675 Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression.
9101676 Cease fire! It has fled!
9101677 Fire!
9101678 Now he must rule from the confines of his Golden Throne on Earth.
9101679 The pinnacle of human potential.
9101680 It is humanity’s darkest hour.
9101681 Stupid humies'll never see us coming…
9101682 Oy! Some of da humiez got behind us! Kill 'em!
9101683 Push forward initiates!
9101684 In a firefight, using cover is the key to victory, Commander.
9101685 My squad can take it out with a grenade.
9101686 We need to seal the entrance to this cave, Commander.
9101687 The Orks have stacked fuel and ordnance near the entrance over there.
9101688 A well-placed grenade should ignite it and bring the whole cave down.
9101689 But the leader managed to escape through the tunnel before we could kill him.
9101690 He will show himself again, Tarkus. And when he does, we will be ready.
9101691 Urgent distress signals are coming from other nearby sectors, but we must concentrate our efforts here.
9101692 Without these worlds, the chapter has no future.
9101693 Before we deploy, Commander, you should review our equipment and training in the bridge squad display.
9101694 We are ready to deploy, Commander.
9101695 Select the signal marked on the planet view to review our next mission.
9101696 Your stimulant kits are more effective, however, and can revive Avitus from a distance.
9101697 Stimulant kits can also restore multiple comrades.
9101698 Focus on reclaiming the rest of the planet.
9101699 There is a relay beacon near your position, Commander.
9101700 Secure it, and we can deploy reinforcements to fill out your squads.
9101701 Move Avitus near the beacon, and we can get his squad back to full strength.
9101702 Reinforcements inbound.
9101703 Excellent. Avitus and his Devastator Squad are back to full strength.
9101704 Now push into the hamlet and eliminate those Orks, Commander.
9101705 Orks are rarely this intelligent when picking their targets. Something larger is happening here.
9101706 Tarkus and Avitus are ready for additional training.
9101707 Cyrus and Avitus are ready for additional training.
9101708 Some of your squads are ready for additional training.
9101709 Make sure that all your squads are in top fighting condition before deploying.
9101710 As before, you can oversee our training in the squad display, Commander.
9101711 You can also change our weapons and equipment from there.
9101712 We have missions waiting on the planet below.
9101713 Well done, Commander.
9101714 We will find who is strengthening this Ork horde yet.
9101715 Despite the serious losses you caused them, they remain in position.
9101716 They are vulnerable to a second attack.
9101717 Strength and firepower will pay greater dividends than stealth.
9101718 Commander, my squad can use our jump packs to land right in the middle of those gunners.
9101719 My squad can also close range in tactical formation and use a grenade.
9101720 Kill those Eldar before they escape.
9101721 They claimed to be stirring up the Orks to combat a common threat.
9101722 What could that be?
9101725 I would not put much stock in what the Eldar say. They are deceitful and manipulative by nature.
9101726 There is always a strong purpose behind their plans, and we would be wise to find out what that purpose is.
9101727 Commander, one more thing.
9101728 You secured the Communications Array near Felhammer Mine.
9101729 You encountered a Communications Array near Felhammer Mine.
9101730 When next deploying on Calderis, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display.
9101731 Array benefits are largely limited to single planets, however. To employ them during your missions on Typhon, you will need to secure arrays on that planet as well.
9101732 Heavy explosives! Clear out now!
9101733 This could well be the main body of the Eldar presence on Typhon.
9101734 Thule to all Blood Ravens:
9101735 Prepare for emergency extraction to the Armageddon.
9101736 We are facing far more than Orks or Eldar.
9101737 What were those things?
9101738 A foe far deadlier than Orks or Eldar, Thaddeus.
9101739 More xenos!
9101740 Fight through to Captain Thule!
9101741 Tyranids on Calderis?
9101742 I thought the Ultramarines had turned them back.
9101743 You thought wrong.
9101744 Commander! I ordered all of you to extract, not to run to your deaths!
9101745 Not a meteorite, Martellus--
9101746 That is a Tyranid spore!
9101748 Kill the large Warrior beast!
9101749 It is directing the others!
9101750 I have placed Captain Thule in stasis to halt the poison's progress, but as of now I have no means to counteract its effects.
9101751 Those were Tyranids - alien monsters who strip worlds of all life.
9101752 Your defense of the Argus city gate has allowed us to secure the automated foundry located there.
9101753 What do the Tyranids have to do with Eldar helping Orks?
9101754 A full fledged Ork uprising could actually slow the Tyranids, Thaddeus.
9101755 If the Eldar were not doing this on our recruiting worlds, we could use the situation to our advantage.
9101756 Using Orks and Eldar to stop an enemy? Why would we waste our time with that?
9101757 Kill these chieftains and the Ork horde is weakened and scattered.
9101758 This explains much, but we have been getting reports of other Eldar activity in the sector that is not related to the Orks.
9101759 Clearly the Eldar have other plans in motion, none of which can be good for us.
9101760 I will keep you apprised of any further developments, Commander.
9101761 But we have more pressing priorities at the moment.
9101762 Have we received any additional word from the neighboring sector, Captain?
9101763 No. We have lost all contact with them.
9101764 We will have to investigate, but the defense of Calderis must come first.
9101765 Commander, deploy to the surface as soon as your squads are ready.
9101767 The Eldar may be using more than Orks to disrupt us on Calderis.
9101768 We are receiving numerous reports of local vegetation mutating, and attacks by hordes of leaping alien creatures.
9101769 Yes, we need to get back to Calderis immediately.
9101770 The Orks are preparing to assault our automated foundry at the Argus city gate.
9101771 I will relay all distress signals we receive from Typhon back to you.
9101772 Whatever their purpose, the Eldar are using all their trickery to disrupt communications outside the sector.
9101773 We are uncertain how they are managing this, but our Astropaths describe their interference as a shadow across the warp.
9101774 A shadow across the warp?
9101775 Those were their exact words?
9101776 Yes, those were their exact words Cyrus.
9101777 We have more immediate problems, however.
9101778 Mek Badzappa is mounting another offensive on the capital, and I need to see to our defenses.
9101779 Secure Typhon quickly. I could use you back here soon.
9101780 Thule out.
9101781 Why so concerned with the ravings of Astropaths, Cyrus?
9101782 No reason. I just hope that casting a shadow across the warp is an ability the Eldar truly have…
9101783 Commander, some heartening news.
9101784 Your excellent performance during this last mission means that you may deploy to an additional mission in this solar day.
9101785 To earn multiple deployments you must complete missions quickly, while still inflicting maximum damage on the enemy and minimizing wounds to your squads.
9101786 Multiple deployments in a solar day allow you to accomplish a great deal before the enemy has a chance to react.
9101787 In a crusade across several worlds, this is one of the keys to victory.
9101788 You secured a Communication Array during your last deployment.
9101789 There are several of these arrays on each planet of the sector, and they are valuable strategic assets.
9101790 So long as you have a secured array on a planet, you can make use of a special accessory called a Signum.
9101791 The Signum is a sophisticated targeting and communications device which links with the arrays.
9101792 Securing Communications Arrays also allows us to monitor chatter across the planet and pick up key pieces of mission intelligence.
9101793 When next deploying on this world, make sure to equip the Signum. You will also see additional mission intelligence on the briefing display.
9101794 Array benefits are largely limited to single planets, however. To employ them during missions on other worlds, you will need to secure arrays there as well.
9101795 You secured an Automated Foundry during your last deployment.
9101796 There are several of these foundries on each planet of the sector, and they are valuable strategic assets.
9101797 So long as you have a secured foundry on a planet, you can make use of a special accessory called a Locator Beacon.
9101798 The beacon is a specialized homing device which allows us to drop Tarantula sentry guns at locations you specify.
9101799 Securing automated foundries also makes it easier to earn multiple deployments.
9101800 When next deploying on this world, make sure to equip the Locator Beacon. You will also see the bonus toward multiple deployments in the post-mission debriefing.
9101801 Foundry benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure foundries there as well.
9101802 You secured an Imperial Shrine during your last deployment.
9101803 There are several of these shrines on each planet of the sector, and they are valuable strategic assets.
9101804 So long as you have a secured shrine on a planet, you can use a Rosarius.
9101805 The Rosarius can render your squads invulnerable for a brief time.
9101806 Securing Imperial Shrines also helps to resist the Tyranid infestation. These shrines channel fragments of the Emperor's might, which slows the Hive Fleet's progress.
9101807 When next deploying on this world, make sure to equip the Rosarius. You will also notice the Emperor's might slowing the infestation.
9101808 Shrine benefits are largely limited to single planets, however. To employ them during your missions on other worlds, you will need to secure shrines there as well.
9101809 You can also secure Automated Foundries and Imperial Shrines. Each provides its own special benefits.
9101810 You can also secure Communication Arrays and Imperial Shrines. Each provides its own special benefits.
9101811 You can also secure Automated Foundries and Communication Arrays. Each provides its own special benefits.
9101812 Automated Foundries allow us to more quickly resupply and redeploy.
9101813 Imperial Shrines allow us to face our alien foes with increased fortitude and resolve.
9101814 Communication Arrays allow you to call in artillery strikes and gain additional mission intelligence.
9101815 Start searching for a ranked match with your party or cancel your current search.
9101816 Leave your party and return to Main Menu.
9101817 Tyranids in Synapse
9101818 Tyranids not in synapse
9101819 Tyranids in Synapse
9101820 Tyranids not in synapse
9101821 Choose the match type you would like to play.
9101822 If they do not have synapse they will exit this plan
9101825 Searching for a ranked match…
9101826 You can connect to this number of hosted matches.
9101827 The number of hosted matches meeting your search criteria.
9101828 View multiplayer stats, ranked leaderboards and recorded games.
9101829 Join or host a Local Area Network game.
9101831 Configure Dawn of War II settings.
9101832 Unlock Razorback
9101833 Customize the appearance of your army in multiplayer.
9101839 Swift Movement
9101840 Temporarily increase the speed of all allied infantry.
9101841 Unlock Stikkbombaz
9101842 Probable Attack Route
9101843 Unlock Lootas
9101844 Unlock Kommandos
9101845 Unlock Looted Tanks
9101851 Channeling
9101852 Increase Health and Energy Regeneration of target unit. Warlock must remain stationary.
9101853 Unlock Stormboyz
9101854 Unlock Tankbusta Squads
9101855 Unlock Nobs
9101856 Regroup Point
9101857 Space Marine Teleportation Beacon
9101858 Fall back and reinforce at this beacon
9101859 Unlock units
9101860 Equip heavy shoota
9101862 Equip flamethrower
9101864 Equip heavy gun
9101865 Equip hammers
9101872 Add squad leader
9101873 Add squad leader
9101874 Add squad leader
9101875 Add squad leader
9101876 Add squad leader
9101877 %1VALUE%%% Movement Speed
9101878 -%1VALUE%%% Movement Speed to all nearby allies
9101879 Level 3 Webway Assembly
9101880 Equip melee weapons
9101882 Increase Health
9101883 Equip traps
9101884 Equip grenades
9101887 Equip accessory
9101888 Equip mines
9101889 Equip accessory
9101890 Equip accessory
9101891 Equip accessory
9101892 Equip accessory
9101893 Equip grenade
9101894 Equip armor
9101895 Equip armor
9101897 Equip armor
9101898 Equip armor
9101899 Equip armor
9101900 Equip armor
9101902 Equip anti vehicle weapon
9101904 Equip melee weapon
9101905 Equip light melee weapon
9101906 Equip heavy shoota
9101909 Equip heavy melee weapon
9101911 Conceal
9101912 Target squad temporarily receives less ranged damage.
9101913 Save a replay of the game and view it later in your game history.
9101914 View overview of all scores.
9101915 View commander scores.
9101916 View unit scores.
9101917 View resource scores.
9101918 View point scores.
9101919 Equip accessory
9101920 Left click for more options.
9101921 Play again with the same team.
9101922 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% enemies
9101923 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% enemies for %4TIME% seconds
9101924 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE%
9101925 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% over %4TIME% seconds
9101926 Crack Shot
9101927 Temporarily increase the ranged damage of a target allied squad.
9101933 Deployment
9101934 Level 2 Teleporta Platform
9101935 Trukk Shop
9101936 Effective against infantry, units can board and reinforce nearby.
9101937 Unlocks trukks
9101938 +%1DAMAGE% Damage to all nearby enemies
9101939 +%1DAMAGE% Damage per second over %2TIME% seconds to all nearby enemies
9101940 +%1DAMAGE% Damage
9101941 +%1DAMAGE% Damage per second over %2TIME% seconds
9101942 +%1DAMAGE% Damage to all nearby %2RACE%
9101943 +%1DAMAGE% Damage per second to all nearby %2RACE% over %3TIME% seconds
9101944 +%1DAMAGE% Damage to %2RACE%
9101945 +%1DAMAGE% Damage per second to %2RACE% over %3TIME% seconds
9101946 Limited Invulnerability
9101947 Makes squad temporarily immune to any damage received
9101949 Unlock units
9101953 Limited Invulnerability
9101954 Makes squad immune to all damage for 5 seconds
9101959 Unlocks Spore Mines
9101963 Add damage
9101964 Add damage
9101965 Add health
9101966 Add health
9101967 Your allied hero.
9101968 This warrior has demonstrated his faith in combat.
9101969 Requires this upgrade because apparently slot items don't work with squads :(
9101972 Delete the selected recording.
9101973 Return to Main Menu
9101974 View player stats.
9101975 View ranked leaderboards.
9101976 View recorded games.
9101977 Current army experience.
9101978 View your Head to Head Usage Stats, War Stats and Race Wins/Losses.
9101979 View your Team Battle Usage Stats, War Stats and Race Wins/Losses.
9101980 View your Two on Two Usage Stats, War Stats and Race Wins/Losses.
9101981 Power Fist
9101982 Add health and damage
9101983 Upgrade Ravener
9101984 Upgrade Warrior
9101985 Add health
9101986 Rites of Repair
9101988 Equip weapon symbiote
9101989 Trigger armor biomorph
9101990 Add weapon symbiote
9101994 Add weapon symbiote
9101995 Add weapon symbiote
9101996 Add weapon symbiote
9101997 Trigger biomorph
9101998 Fine Destructor
9101999 Fine Destructor
9102000 Trigger biomorph
9102001 Trigger biomorph
9102002 Trigger biomorph
9102003 Trigger biomorph
9102004 Trigger biomorph
9102005 Trigger biomorph
9102006 Trigger biomorph
9102007 Trigger biomorph
9102008 Trigger biomorph
9102009 Trigger biomorph
9102010 Equip carapace
9102011 Trigger biomorph
9102012 Trigger biomorph
9102013 Trigger biomorph
9102014 Trigger biomorph
9102015 Trigger biomorph
9102016 Equip carapace
9102017 Trigger biomorph
9102019 Trigger biomorph
9102020 Equip melee talon
9102022 Trigger biomorph
9102023 Trigger biomorph
9102024 Trigger biomorph
9102025 Trigger biomorph
9102027 Add weapon symbiote
9102028 Trigger biomorph
9102029 Trigger biomorph
9102030 Spider's Brood
9102031 Teleport in a Warp Spider squad to the targeted location.
9102032 Level 2 Webway Assembly
9102033 Trigger biomorph
9102034 If the Avatar remains loose, Typhon will soon be nothing but a charred cinder.
9102035 You must destroy it, or our planetary defenses will buckle.
9102036 Bringing down such a beast will also cause the swarm to slow while it replaces the loss. This will buy us critical time, and slow down the Tyranid infestation.
9102037 This will buy more time for the Litany of Fury to make it to Aurelia.
9102038 Bringing it down will also bring much-needed relief to the Imperial Guard. They have neither the weapons nor the training to kill such a beast.
9102039 Strike true and the swarm will be slowed, and we will gain precious time.
9102040 A host of the aliens seem to be retreating through critical territory after making contact with an Ork warband.
9102041 We must put an end to their support of the Orks. Eliminate that vehicle.
9102042 Commander, servitors have recovered several Ork corpses from the Eldar skimmer.
9102043 They included dataslates containing records and schematics of Angel Forge.
9102044 This will slow the hive fleet's activities, and give you the time to ready the three components of our plan.
9102045 These are the vulnerabilities you must exploit if the sub-sector is to hold long enough for the chapter fleet to arrive.
9102046 Bring this beast down.
9102047 This would accelerate the hive fleet's activities and could well doom the whole planet.
9102048 Chapter records indicate that Lictors are among the most stable of Tyranid genotypes.
9102049 We also suspect that this Lictor may have spawned from a primary hive.
9102050 Destroy it and we will be a major step closer to finding the bio-toxin we need to attack the Hive Fleet.
9102051 Deff Driva is our only link to Rippa-Splitta and the astronomic array.
9102052 Do not let him escape, Commander.
9102053 Commander, we have located the Techpriest base camp, but it is in grave danger.
9102054 An Ork mob is heading straight for their location.
9102055 We cannot let the Orks reach the Techpriest base camp. If the Techpriests are killed, we may never find the astronomic array.
9102056 The Imperial Guard are deploying to reestablish defenses now that this Carnifex has been eliminated.
9102057 This lieutenant is an Ork Mek that has been supplying Rippa-Splitta’s horde with heavy weapons.
9102058 This Mek has made a fatal mistake, however, and has revealed his position.
9102059 Find him and extract Rippa-Splitta’s location from him.
9102060 This is our only hope of finding the astronomic array.
9102061 But we are fortunate that he was fool enough to name another lieutenant.
9102062 The shrine allows the blessings of the Emperor to slow the Tyranid advance.
9102063 The Eldar must understand this and wish to further undermine our efforts.
9102064 This would deprive us of the Emperor's blessings, one of the things slowing the Tyranid advance.
9102065 Clearly, the Hive Mind understands that the shrine is channeling the might of the Emperor.
9102066 This might is slowing the infestation, and the alien mind clearly wishes to see that resistance end.
9102067 The beast's power means it likely spawned from a primary hive, one that could provide us with a valuable genetic sample.
9102068 Killing this Ravener will bring us one step closer to finding a primary hive.
9102069 You are now a step closer to obtaining the bio-toxin sample we need.
9102070 Preliminary intelligence suggests this Ravener led its brood from a large hive deeper in the hinterland.
9102071 This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses.
9102072 How much longer until you arrive, Captain?
9102073 Commander, the time has finally come to end the Ork threat with one crushing blow. We have finally located the Ork horde's most powerful chieftain.
9102074 Bonesmasha is the ultimate leader of all the Orks you have faced since your arrival in the sub-sector.
9102075 And so long as he remains alive, the Orks will continue to undermine any defenses we deploy against the Tyranids.
9102076 Bonesmasha's death leaves the Ork war band broken and in disarray.
9102077 We can now concentrate on the Tyranids without fear of our defenses being undermined by the Orks.
9102078 You originally came to Aurelia to defeat the Ork invasion, Commander, and now you have done so.
9102079 Thus far, only smaller creatures have been reported, but they may still lead us to the primary hive we are looking for.
9102080 Analysis of these creatures' remains will bring us one step closer to isolating the bio-toxin we require to strike at the Hive Fleet.
9102081 We have also taken significant steps toward finding a primary hive that can provide us a pure genetic sample.
9102082 Worse still, this outbreak - if not stamped out quickly - could destabilize the entire region.
9102083 Eliminate this beast quickly to keep our holdings secure and drive the swarm back.
9102084 You have stamped out the outbreak and stabilized the immediate situation.
9102085 Eliminate him and his brood in order to push the swarm back and stabilize the region.
9102086 It is through these victories that you can keep the hive in check long enough to execute our plan.
9102090 Victory here will help us on all fronts, Commander. We will push the infesting swarm back a step, gaining us precious time.
9102091 Commander, valuable territories are at grave risk.
9102092 Killing this Zoanthrope will cause the Hive Mind to suffer and the Hive Fleet to recoil.
9102093 It must be destroyed.
9102095 This could leave the Eldar free to further direct the Orks or undertake other sabotage.
9102096 Commander, the Greenskins continue to attack vulnerable targets.
9102097 This appears to be part of a campaign of sabotage directed at the sector's manufacturing facilities.
9102098 Losing the foundry would compromise our ability to respond quickly to distress signals.
9102100 Without Number
9102101 Spawn additional Tyranid units at your base.
9102105 Trigger biomorph
9102106 In the trees!
9102108 Commander, the data you recovered from the Astronomic Array has allowed us to find a critical weakness in the hive fleet.
9102109 The hive fleet is controlled by a single massive creature that sits at the center of the fleet.
9102110 If we manage to destroy it, the rest of the hive fleet will scatter, and will be an easy target for our own fleet.
9102120 Level 2 Hive
9102121 Level 3 Hive
9102131 That data alone, however, cannot bring us victory. We need genetic samples from the purest sources possible in order to build a weapon that can destroy this massive hive creature.
9102132 The sample you collected from the Tyranid hive has given us the potential to develop a weapon that can kill the massive creatures in the hive fleet.
9102133 But this weapon will avail us nothing if we cannot locate a critical weakness in the Hive Fleet itself.
9102134 This is our only hope of finding a weak point in the hive fleet.
9102135 We must also secure a manufacturing facility advanced enough to produce these new weapons.
9102136 The only such facility in the sector is Angel Forge on Meridian.
9102137 You must secure Angel Forge at all costs.
9102138 Regardless, securing Angel Forge means we now have a means to produce weapons for our battle against the Tyranids.
9102139 Only when we uncover a weakness in the Hive Fleet and have the necessary bio-toxin sample can we put Angel Forge to work for us.
9102140 With Angel Forge secure and the bio-toxin sample from the Typhon hive in our hands, the battle goes well.
9102141 It will all be for naught, however, if we cannot find a weak- point in the Hive Fleet itself.
9102142 This is our only hope of finding a way to destroy the Hive Fleet.
9102143 With Angel Forge secure and the source of the hive mind identified, the battle goes well.
9102144 It will all be for naught, however, if we cannot develop weapons with which to attack the Hive Mind itself.
9102145 With the source of the hive mind identified, and a sample of their bio-toxin in our hands, we can finally develop weapons and strategies targeted at the source of the hive mind itself.
9102146 Without the manufacturing capabilities of Angel Forge, we will never be able to produce our new weapons.
9102147 You must defend the capital world and secure Angel Forge.
9102148 We have transmitted designs for new weapons to Angel Forge on Meridian and they are beginning production.
9102149 And our Librarians have identified the massive hive ship which serves as the brain of the entire Hive Fleet.
9102150 We finally have the means to deliver a killing blow to the hive fleet itself.
9102151 The Litany of Fury will arrive in system in a matter of days. We will then equip our new weapons and mount an attack on the hive ship that guides the entire hive fleet.
9102154 At the heart of the Tyranid hive lies the reclamation pool.
9102155 Here is the toxic biomass that feeds the swarm.
9102156 We must have a sample of this purified essence.
9102157 With it, we may revive Captain Thule.
9102158 With it, we may develop weapons against the Hive Fleet itself.
9102160 Most importantly, the bio-toxin sample you collected will allow us to develop a weapon with which to deal a killing blow against the Hive Fleet.
9102164 That was our chance to cut this invasion off at the head.
9102165 This allows you to call in precision strikes from Imperial Guard artillery positions.
9102166 Warrior Vanguard
9102167 Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids.
9102169 Level 2 Hive
9102173 Meridian stands at the very heart of Sub-Sector Aurelia.
9102174 Billions call its cities home.
9102175 Its factories and forges are keys to victory against the Tyranids.
9102176 We must not allow Meridian to fall.
9102177 A large alien force has struck a series of Imperial Guard positions and civilian transport hubs in rapid succession.
9102178 A powerful Eldar hovertank is leading these attacks, and the Imperial Guard has thus far been unable to stop it.
9102179 If these raids continue, planetary defenses could be seriously compromised.
9102181 Angel Gate stands between the enemy and the great forge works of Meridian.
9102182 Without Angel Forge, we cannot produce the weapons needed to strike against the Tyranids.
9102183 Angel Gate must hold.
9102184 Meridian cannot fall.
9102185 Commander, a Tyranid swarm has emerged from the deep jungle and pushed into a high-value area.
9102186 The swarm seems to have been following a specific path, heading directly for this area above many others.
9102187 Chapter records indicate this is behavior linked to the presence of a vanguard creature of the Lictor genotype.
9102188 Deploy to the infested area and seek out this Lictor.
9102189 Killing it will get us closer to locating a suitable hive from which to collect the bio-toxin sample.
9102190 This creature led the brood right here.
9102191 To their deaths.
9102192 It is dead.
9102193 But there will be others.
9102194 Many others.
9102195 Typhon is safer for your efforts, Commander, and we are close to finding the hive we need.
9102196 Continue opposing the swarm at every turn and be ready to strike at the Hive Fleet when the time comes.
9102197 Angelos out.
9102198 Commander, another Lictor has revealed itself.
9102199 This vanguard creature may have been operating in the region for weeks, laying the seeds of the infestation.
9102200 These have now born fruit and a large brood has moved into the region.
9102201 You must kill this Lictor before it guides the brood to even more valuable areas.
9102202 The aliens infest this place.
9102203 The Lictor has waited for this moment to call its kin.
9102204 It will not be easy to dislodge.
9102205 Death to all aliens.
9102206 There are many more to kill, Avitus.
9102207 So much the better.
9102208 Your victories are heartening to us all, Commander.
9102209 The Lictor's death has strengthened our defenses and advanced our cause.
9102210 The hive had invested a great deal in this vanguard creature.
9102211 Now it must begin anew, and that buys the sector precious time.
9102212 Commander, a particularly dangerous Ravener beast has driven into the region.
9102213 This beast is surrounded by many powerful Tyranids, but it seems to be the master of this brood.
9102214 The hive fleet could well be evolving more dangerous variants of the beasts encountered thus far.
9102215 Eliminate this Ravener. Make of it an evolutionary mistake.
9102216 Does the hive truly evolve new beasts at such a pace?
9102217 Yes, but they always evolve for a purpose.
9102218 Variants only to develop to overcome new obstacles.
9102219 Then let us show it that we are an obstacle it will not overcome.
9102220 This beast's evolution is over.
9102221 The hive will try again, Avitus. Of that I am certain.
9102222 Excellent, Commander. Continue your battle to hold the sector.
9102223 Are we making any progress? They truly are never ending.
9102224 We are preparing the weapon we need to attack the Hive Fleet, Thaddeus.
9102225 Each battle won buys us time to do so.
9102226 Commander, elements of the 85th Vendoland regiment of the Imperial Guard have managed to organize a defense.
9102227 The swarm has outflanked their preliminary lines, however, and the Guardsman are cut off.
9102228 This swarm seems to be led by a snake-like monstrosity. What Commissariat records call a Ravener, I believe.
9102229 Only you have a hope of eliminating this beast and allowing the trapped Guardsmen to escape.
9102230 Saving cowering Guardsmen is a waste of time.
9102231 Enough, Avitus.
9102232 The Commander has given his orders. You will obey them.
9102233 At last! The thing is dead!
9102234 The Guardsmen shall live another day, Commander. A waste if you ask me, but it was your decision.
9102235 Thank you Commander.
9102236 The Guard units are regrouping now.
9102237 Cyrus, some of the Guard survivors report seeing Gaunts targeting officers over enlisted troopers.
9102238 Are the smaller xenos truly capable of such tactical thinking?
9102239 Not individually, but the Hive Mind is capable of a great many things.
9102268 Commander, a massive beast is tearing through our undermined defenses.
9102269 This creature and its brood have already laid waste to a dozen levels of the spire and nothing seems able to stop them.
9102270 The whole spire will be overrun in a matter of days if this horror isn't stopped.
9102271 I have no other forces to deploy against it, Commander. You are the only hope.
9102272 This is a Carnifex beast, Commander.
9102273 It will be almost impossible to kill.
9102274 Then we shall do the impossible.
9102275 Do you have any other immortal xenos you would like to see killed, Cyrus?
9102276 Only the several billion overrunning the sector, Avitus.
9102277 You have bought Meridian precious time, Commander.
9102278 With the apex creature dead, Imperial Guard forces are deploying to eradicate the smaller organisms.
9102279 That is a delaying tactic at best, Commander.
9102280 Unless they destroy every microscopic spore, the infestation will eventually resurface.
9102281 Hopefully it gives us time to secure Angel Forge.
9102296 Hero's level at the end of the game.
9102297 Enemy heroes killed.
9102298 Times the hero was knocked out.
9102299 The commander score.
9102300 Individual units the player killed. Does not include heroes.
9102301 Individual units the player lost. Does not include heroes.
9102302 Individual units used to reinforce squads.
9102303 Individual units produced, not squads.
9102304 The units score.
9102305 Requisition collected. The unit support cost reduces the requisitions collected by the player.
9102306 Power collected.
9102307 Generators built at power nodes.
9102308 Generators captured by the enemy.
9102309 The resource score.
9102310 Requisition, power and strategic points captured.
9102311 Requisition, power and strategic points lost to the enemy.
9102312 Amount of strategic points remaining.
9102314 The points score.
9102316 NOT USED
9102318 Spore Mines
9102319 Drops down a group of Spore Mines.
9102320 Level 2 Hive
9102321 Click for more options.
9102322 Path of the Eldar
9102323 Temporarily increase the experience gained by target squad.
9102324 NOT USED
9102325 NOT USED
9102326 NOT USED
9102327 Begin a new campaign game.
9102328 Select a saved campaign game.
9102329 Return to Main Menu.
9102330 Recover %1HEALTH%%% Health on hit
9102331 Heal all nearby allies for %1HEALTH%%% Health on hit
9102332 Heal self and all nearby allies for %1HEALTH%%% Health on hit
9102333 Recover %1HEALTH% Health on hit
9102334 Heal all nearby allies for %1HEALTH% Health on hit
9102335 Heal yourself and all nearby allies for %1HEALTH% Health on hit
9102336 Catalyst
9102337 Spur a Tyranid unit into a suicidal frenzy, increasing its damage but dealing damage to the unit over time.
9102338 Return to Main Menu.
9102339 %1CHANCE%%% chance per hit to recover %2HEALTH%%% Health
9102340 %1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH%%% Health
9102341 %1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH%%% Health
9102342 %1CHANCE%%% chance per hit to recover %2HEALTH% Health
9102343 %1CHANCE%%% chance per hit to heal all nearby allies for %2HEALTH% Health
9102344 %1CHANCE%%% chance per hit to heal yourself and all nearby allies for %2HEALTH% Health
9102345 Host a game.
9102346 Join the selected match.
9102347 Sort by ping.
9102348 Sort by game name.
9102349 Sort by map name.
9102350 Sort by win condition.
9102351 Sort by current/max players.
9102355 Scroll up.
9102356 Scroll down.
9102357 Unlock Falcons
9102358 %1STRATAGEM% Secured
9102359 You have secured the %1STRATAGEM% at %2LOCATION% on Planet %3PLANET%. So long as it remains secure, you will gain benefits on %3PLANET%.
9102360 %1STRATAGEM% ownership change
9102377 Witchblade
9102378 Mekboy Boss
9102383 Basic infantry of feral Orks.
9102384 Mek Badzappa
9102385 Mek Badzappa
9102386 Big Wild Ornery Ork
9102396 +%1DAMAGE%%% Damage per hit to user
9102397 +%1DAMAGE%%% Damage per hit to all nearby allies
9102398 +%1DAMAGE%%% Damage per hit to user and all nearby allies
9102399 +%1DAMAGE% Damage per hit to user
9102400 +%1DAMAGE% Damage per hit to all nearby allies
9102401 +%1DAMAGE% Damage per hit to user and all nearby allies
9102402 %1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user
9102403 %1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to all nearby allies
9102404 %1CHANCE%%% chance per hit of inflicting %2DAMAGE%%% Damage to user and all nearby allies
9102405 %1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user
9102406 %1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to all nearby allies
9102407 %1CHANCE%%% chance per hit of inflicting %2DAMAGE% Damage to user and all nearby allies
9102408 Left click for more options.
9102409 Player ready indicator.
9102410 Strategic Point
9102411 Build this for additional power resource
9102412 Increase power resource rate
9102413 Power Add-on
9102414 Power Add-on
9102415 Stalk
9102416 Reveal enemy commanders on the map.
9102417 Load the selected replay.
9102418 Scroll up.
9102419 Scroll down.
9102420 Scroll to bottom.
9102421 Send chat to all players.
9102422 Send chat to team players only.
9102423 Your allied hero.
9102424 Enemy hero
9102425 Nob
9102426 Number of enemy commanders you have killed.
9102427 Number of enemy infantry units you have killed.
9102428 Number of times your commander has been knocked out in battle.
9102429 Number of infantry units you have produced.
9102430 Number of times you have revived an allied hero.
9102431 Number of structures you have built.
9102432 Number of resource and victory points you have lost to the enemy.
9102433 Number of resource and victory points you have captured.
9102434 Number of wargear items you have purchased for your hero.
9102435 Position header.
9102479 Thunderhawks are en route. Prepare for extraction.
9102480 That chainsword would be an improvement over the one you are currently using, Commander.
9102481 I suggest you equip it.
9102482 You are also eligible for additional training.
9102483 You can train in any of the four disciplines of combat.
9102484 They could be going for help. Stay alert.
9102485 Commander, there is a second relay beacon near your position.
9102486 That bolter would be an improvement over my current weapon.
9102487 Some of us are eligible for additional training. We can train in any of the four combat disciplines.
9102488 We have two missions waiting for us, Commander.
9102489 Click on either of the signals on the planet display to review them.
9102490 We cannot let them continue to raid with impunity, or Calderis is sure to fall.
9102492 What could possibly take out the communications network of an entire sector in a few days?
9102493 Felhammer Mine is close by, Commander.
9102494 For all our sakes.
9102495 If you strike again, you will likely succeed.
9102496 These creatures… What do they look like?
9102497 Most of the reports are from citizens, Cyrus, and their fear makes for unreliable descriptions.
9102498 The panic these creatures are causing is our main concern. Having to evacuate more of the population is stretching us to the breaking point.
9102499 You suspect something, Cyrus?
9102500 I do not want to weigh the Captain down with idle speculation, Tarkus. When I know something, I will say so.
9102501 I need you to return to Calderis as soon as possible.
9102502 There is an Eldar raiding party that continues to wreak havoc on our defenses on Typhon.
9102503 We may also uncover more of the Eldar’s plans.
9102504 We are Space Marines! We fear nothing because we are fear incarnate!
9102505 We may be fear incarnate, Avitus, but we face an enemy that knows no fear.
9102506 We will need every advantage we can get if we want to save the sector.
9102507 We need to shore up these defenses if we are to have any hope of stopping the Tyranids.
9102508 You must repel the Ork attack or we will have no chance of stopping the Tyranid invasion on Calderis.
9102509 Commander, the Orks are in danger of crippling Calderis’ defenses.
9102510 This foundry will be essential in our fight against the Tyranids.
9102511 They will direct their attacks at the generators powering its automated systems.
9102512 The generators are shattered. The foundry is lost
9102513 The Tyranids are a threat of unimaginable proportions, Commander. They are endless in number and intent on consuming whole worlds.
9102514 This machine is a relic from millennia ago and dates back to the earliest settlement of these worlds.
9102515 If reports are accurate, this array is capable of detailed scans of an entire sub-sector.
9102516 This data could allow us to uncover a critical weakness in the Hive Fleet.
9102517 This array also contains data on advanced targeting systems. These might allow us to deploy our orbital batteries more effectively.
9102521 The Greenskins will target the generators powering the Array. If those fall, the relay will be theirs.
9102522 Make sure our generators remain in place, Commander.
9102523 The Orks will think long and hard before attacking an Imperial Shrine again.
9102524 The generators are destroyed.
9102525 We need to protect the generators powering the array.
9102526 Remember, Commander, the generators around the shrine must remain intact.
9102527 The foundry can weather an attack, but the generators powering it are much more fragile.
9102528 Withdraw to the Strike Cruiser, brothers. The generators are shattered and the foundry is lost.
9102529 If the Eldar destroy the generators powering the array, we will lose a valuable source of intelligence.
9102530 The Eldar want the Array for themselves, Commander.
9102531 The generators will be their primary targets
9102532 Agreed, Thaddeus. But do not leave the generators undefended.
9102533 And if we fail to protect the generators powering the foundry, they will have it.
9102534 The generators are destroyed, and the foundry is lost.
9102535 Commander, we have lost one of the generators.
9102536 The enemy has destroyed a second generator.
9102537 A third generator has been destroyed, Commander.
9102538 We have lost a fourth generator!
9102539 Only a single generator is left, Commander!
9102550 Commander, this is the Armageddon's navigation display.
9102551 From here you can review data on the planets of the Aurelian sub-sector.
9102552 You can also order the Armageddon to initiate warp travel to one of these worlds.
9102553 When you are ready, initiate travel to the Typhon system.
9102554 Commander, I have recalibrated the Armageddon's sensors to scan for signs of Tyranid infestation.
9102555 A measure of the hive fleet's impact on this world will be shown on the planetary display.
9102556 Commander, I have also adjusted the Armageddon's long range sensors.
9102557 We are now able to detect the approximate location and progress of the Hive Fleet.
9102558 The scale of the enemy is nothing short of incredible.
9102561 Fires a high-powered round at a target.
9102564 Fires a high-powered round at a target.
9102567 Fires a high-powered round at a target.
9102568 campaign
9102569 Tyranid Activity
9102570 Toxic Winds
9102571 Mega-Rumblah
9102572 Make da earth shake around ya! Knocks down enemy infantry.
9102574 Carnifex invades Tangier High Pass
9102575 Carnifex invades Siwal Ruins
9102576 Brood Outbreak on Calderis
9102577 Capillary Towers on Calderis
9102578 Twin Linked Shoota
9102579 Hive Tyrant attacks Siwal Ruins
9102580 Hive Tyrant attacks Argus Settlement
9102581 Hive Outbreak on Calderis
9102582 Hive Tyrant leading his brood into territory.
9102583 Tyranid Warrior attacks Argus Settlement
9102584 Tyranid Warrior attacks Tangier High Pass
9102585 Mycetic Spore Impact on Calderis
9102586 Zoanthrope attacks Siwal Ruins
9102587 Zoanthrope attacks Tangier High Pass
9102588 Zoanthrope Attacks Calderis
9102589 Spore Chimneys on Calderis
9102590 Reddening Skies Over Calderis
9102591 Reclamation Pools on Calderis
9102592 Poisoned Skies Over Calderis
9102593 Poisoned Waters on Calderis
9102594 Necrotizing Spores on Calderis
9102595 Magma Vents on Calderis
9102596 Livestock Slaughtered on Calderis
9102597 Mega-Rumblah
9102598 Grants the Mega-Rumblah ability, which knocks down and stuns enemies around the Mekboy when triggered.
9102599 Equip armor
9102600 Choppa
9102601 Level 3 Teleporta Platform
9102602 Commander, I will remain aboard the Armageddon to provide fire support during your mission.
9102603 And I will do the same from Thunderhawk Two.
9102604 The Armageddon will not last long against an entire Hive Fleet.
9102605 It will last as long as we need it to, Cyrus.
9102606 Getting the toxin to the capillary tower is all that matters now.
9102607 Once in position, the Armageddon will drop your hand-picked squads via drop pod toward the base of the massive capillary tower that is feeding the main hive ship.
9102608 This should deal a lethal dose to the hive mind, and send the hive fleet into disarray.
9102609 May the Emperor grant us victory. Angelos out.
9102610 Commander, the Hive fleet feeds through massive capillary towers.
9102611 Each tower draws from many veins in the surrounding terrain.
9102612 These veins are where you must deliver the bio toxin.
9102613 Move out!
9102614 Commander, the North and East approaches are both vulnerable.
9102615 Carnifex!
9102616 Kill the beast!
9102617 Armageddon to Strike Team! Thunderhawk 2 is down!
9102618 Survivors?
9102619 None.
9102620 Fare you well, Martellus.
9102621 A worthy death for a worthy brother.
9102622 Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque…
9102623 The Armageddon has been destroyed.
9102624 No more help is coming, brothers. We fight on alone now.
9102625 Not the war, Guardsman, no. But our part in it is at an end.
9102626 A mindless hive fleet will be no match for the Imperial Navy.
9102627 The sector has been saved.
9102628 But the hives here on the ground will recover soon enough.
9102629 They will renew their attack in a few moments.
9102630 And I can assure you that we will not last long.
9102631 And the Armageddon is gone.
9102632 We have nowhere to fall back to.
9102633 But I cannot imagine a better end than this.
9102634 Well said indeed, Avitus.
9102635 And may we meet again at the right side of the Emperor.
9102636 The fleet has arrived!
9102637 The xenos strike from the East!
9102638 Open fire with all ranged weaponry!
9102639 It deflects our fire! Use close combat weapons!
9102640 Western approach under attack!
9102641 Beware the beast's warp field!
9102642 It is shrugging off our attacks!
9102643 That area is charged with plasma! Stay clear!
9102644 The landscape burns with plasma-fire. Move!
9102645 Keep clear of that plasma!
9102646 Avoid that area!
9102647 Keep away from that charred ground!
9102648 Now, Space Marines! Fire with the might of the Blood Ravens!
9102649 No more shall fall to you, Tyranid!
9102650 The Chapter protects us, Blood Ravens!
9102651 Now you will feel my fury!
9102652 I am the instrument of your destruction!
9102653 We have destroyed the Tyrant's venom cannon!
9102654 Blood Ravens do not die so easily!
9102655 Your shield will fall to my fury!
9102656 No powers can protect you from us, alien!
9102658 Additional defensive support is ready to deploy, Commander.
9102659 Supply drops are ready to deploy at your word, Commander.
9102660 Ready to deploy cluster mines, Commander.
9102661 Proximity mines ready for placement, Commander.
9102662 Artillery batteries are ready to fire at your discretion, Commander.
9102663 Orbital artillery ready to fire.
9102664 Thunderhawk ready to launch air strike on your Command.
9102665 The city gates are breached.
9102666 We must fall back.
9102667 Withdraw to the Armageddon.
9102668 Meet me Stormboyz! Dey're nasty!
9102669 Time ta get outta 'ere!
9102670 Keep fighting! We are pushing them back!
9102671 We will kill every last one of them!
9102672 Tyranid Warrior!
9102673 The enemy strikes at our North!
9102674 To the south! Enemy attack!
9102675 They swarm from the East!
9102676 Hold the western approach!
9102677 Sergeant Merrick: Form up your Guardsmen and deploy alongside us.
9102678 We must reach that beacon.
9102679 Press the attack!
9102680 Notice
9102681 %1PLAYER% left the game during countdown. Would you like to submit a player review for %1PLAYER%?
9102685 Earning Resources
9102686 You need requisition and power to purchase units and upgrades for your army. Capture points on the map to increase the amounts of requisition and power you are earning.
9102687 Requisition
9102688 Requisition is the primary resource used for purchasing units. Be sure to capture requisition points.
9102689 Power
9102690 Power is required for advanced units and upgrades. Capture Power Nodes to increase your Power income. You can upgrade the Power Nodes to generate even more resources for you and your team.
9102691 Shared Resources
9102692 Your entire team benefits from capturing points and upgrading Power Nodes. If you don't have enough Requisition to upgrade your Power Nodes, ask your teammates to upgrade them. They benefit equally from a fully upgraded Power Node.
9102693 Stealing Upgrades
9102694 The enemy can capture a Power Node and steal your upgrades if you aren't defending them. Be careful to protect your economy!
9102695 Victory Points
9102696 You can win the game by capturing Victory Points. The team that controls the most victory points will run down the opposing team's Victory Counter. Win the game by running the enemy Victory Counter down to zero points.
9102697 Annihilate
9102698 You can take the fight directly to your opponents and destroy their bases. If you eliminate all enemy bases, you will win the match.
9102699 Force Commander
9102700 You've selected the Force Commander. The Force Commander can use his Battle Cry ability to disrupt the enemy and inspire nearby troops. The Battle Cry causes the Force Commander to exclusively use special attacks for several seconds. Each special attack performed temporarily increases the attack strength of nearby friendly squads (the effect stacks).
9102701 Rally Point
9102702 Click the Rally Point button to set a rally location. You can designate either a location or a unit as your rally point. All newly constructed units will run to the rally location.
9102703 Earning Experience
9102704 You earn experience by killing enemies and supporting your team mates. As you earn experience, your army and commanders will level up and become more powerful.
9102705 Knocked out
9102706 When a commander falls, he can be revived by his teammates. If you revive a friendly commander, you earn experience.
9102707 Reviving your own commander
9102708 Sometimes your teammates won't be able to revive your commander. Press the Revive button that appears next to your commander and he will reappear back at your base. Reviving your commander costs Requisition, but the price will fall over time.
9102709 Work together
9102710 Teams that work together will be far more powerful than those that don't. Talk to your teammates to let them know what you are doing! Make coordinated assaults against the enemy team, protect your economy, and take advantage of each of your commanders' strengths.
9102711 Headquarters
9102712 Upgrading your headquarters grants access to new unit types and can make your existing units more powerful. Your headquarters has two possible upgrades.
9102713 Why They Fight
9102714 The Space Marines defend these planets from the enemies of Man. The Eldar have foreseen a great threat and must control these worlds. The Tyranids are here to devour the entire galaxy. The Orks heard there was a good fight.
9102715 Grot's breakfast! Not Space Marines too!
9102716 And the roots-
9102717 -of our destruction.
9102718 We face our darkest hour.
9102719 Martellus has prepared a Dreadnought walker for Captain Thule, but until the poison is counteracted, it must remain empty.
9102720 Gather these samples as soon as you can, Commander. Without them, we cannot possibly defeat the hive fleet.
9102721 Before that, however, we must break Eldar activities on our recruiting worlds once and for all.
9102722 More Eldar raiders have been located on Typhon. Travel there and eliminate them.
9102723 We do not have the exact location of the astronomic array, however.
9102724 We will have to make contact with the Techpriests at their base camp on Typhon, and ask for the location.
9102725 Gordian had better prepare himself for more of us to require his tending.
9102726 This tank is increasing their ability to threaten major outposts, and allows them to move quickly from target to target.
9102727 You have smashed the last vestige of Eldar resistance on Typhon.
9102728 This should allow us to make real headway against the Orks.
9102729 Orks being kidnapped and transported to Meridian … This is grave news.
9102730 Angel Forge is crucial to our plan to destroy the Tyranids. We cannot allow the Eldar to jeopardize it.
9102731 Commander, we need to take direct control of Angel Forge. I am authorizing you to travel to Meridian.
9102732 The planetary governor has been less than cooperative thus far. So be prepared for bureaucratic resistance.
9102733 My name is Elena Derosa. Governor Vandis has assigned me to be your liaison while in system.
9102734 It is imperative that we secure access to Angel Forge, Administrator Derosa.
9102735 Yes, so your Captain Angelos has said.
9102736 Angel Forge is the most important manufacturing facility in the sector, however.
9102737 Its use follows a strict schedule set by Governor Vandis and his Privy Council years in advance.
9102738 Nevertheless, there may be a way to arrange special access to Angel Forge.
9102739 Meridian has recently come under repeated attack from Eldar raiders. They have already inflicted substantial damage to parts of our communication and supply infrastructure.
9102740 The Imperial Guard forces stationed on Meridian are already tied down suppressing food riots in the lower city. They do not have the manpower to deal with the Eldar as well.
9102741 Were you to employ your special expertise in such matters and repel these raids, Governor Vandis believes he could arrange limited access to Angel Forge.
9102742 The Eldar must have raided wealthy spires for the noble houses to even acknowledge a problem.
9102743 On that subject, Commander, initial scans indicate no Tyranid activity whatsoever on Meridian.
9102744 Commander: The Eldar seem intent on crippling Meridian's infrastructure.
9102745 They have just silenced a major communications array used by Meridian's noble houses. Valuable items were also pilfered from nearby storage vaults.
9102746 A powerful Wraithlord walker reportedly led the attack. The alien host is retreating, but we have managed to keep sight of them.
9102747 We need you to strike before the Wraithlord escapes.
9102748 Prelate Benetio of House Torril passes on his thanks, Commander.
9102749 He looks forward to the recovery of his stolen goods and the repair of the damaged array.
9102750 Derosa out.
9102751 We may be close to uncovering the Eldar's plan, Commander.
9102752 That they are deploying heavy walkers tells me they are abandoning stealth tactics.
9102753 They may be getting desperate.
9102754 Or confident.
9102755 Commander, servitors have recovered the stolen items from the battlefield.
9102756 Captain Angelos was right, then. The Eldar are after the forge.
9102757 But why?
9102758 Commander, the Eldar problem continues.
9102759 A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it.
9102760 Recovered footage shows a Warlock leading the alien host. Commissariat records identify him as Aurian, the leader of an Eldar warhost that slaughtered a regiment led by the Governor’s nephew.
9102761 This alien has royal blood on his hands, Commander.
9102762 Governor Vandis extends his gratitude for your aid in bringing Aurian to justice, Commander.
9102763 We are endeavoring to prioritize your request for access to Angel Forge.
9102764 Our aid in bringing the alien to justice?
9102765 Was anyone else even involved?
9102766 Typical grandstanding, Avitus.
9102767 Expect the governor to lead a triumphal parade through the streets and claim this as a personal victory.
9102768 Leave them to their politicking, Sergeants. We have more pressing matters.
9102769 Chapter records may hold information on her.
9102770 Governor Vandis is going to doom this world with his stubbornness.
9102771 Like all the nobles, he cannot see past his own ego.
9102772 Surely, the Hive Fleet itself will convince him.
9102773 Perhaps not, Tarkus.
9102774 We have yet to detect any Tyranid activity on Meridian. The planet remains pristine.
9102775 No activity at all? No mutated plants or slaughtered wildlife? No atmospheric changes?
9102776 None that we can detect.
9102777 Check your sensors again, Martellus.
9102778 Hive fleets do not ignore worlds in their paths.
9102779 Space Marines deploy against us.
9102780 Redirect power to the shields.
9102781 I leave tasks undone. May the Craftworld endure.
9102782 Planetary defenses are now on heightened alert and repair crews have been dispatched to deal with the damage already done.
9102783 In light of your continued assistance, Commander, I have secured you access to Angel Forge.
9102784 Excellent.
9102785 One half of one percent of the forge's capacity will be at your disposal in a mere one hundred solar days.
9102786 One hundred days!? This is madness!
9102787 We require complete and immediate access, Administrator. Anything less will doom the entire sector.
9102788 Your sergeants seem prone to hyperbole, Commander.
9102789 Nevertheless, I will take your request to Governor Vandis.
9102790 Commander, we have finally gotten a step ahead of an Eldar raiding party.
9102791 An alien force has targeted one of Meridian's important Imperial Shrines. They must wish to damage our morale as well as our infrastructure.
9102792 Recent sabotage of primary power supplies has forced us to deploy emergency generators to power the shrine. This makes it vulnerable to attack.
9102793 The Imperial Guard is still dealing with the aftermath of recent attacks and cannot deploy to defend these generators.
9102794 I can offer special dispensation for you to establish direct access to this shrine if you can defend it Commander.
9102795 Commander, I am transferring the access codes for the shrine to you.
9102796 I hope this helps you in your operations.
9102797 A secured Imperial Shrine would help slow the hive fleet's advance in system, Commander, although I still have not detected any evidence of Tyranid activity here.
9102798 Keep looking, Martellus.
9102799 Commander, we have lost access to the Imperial Shrine.
9102800 Derosa out.
9102801 Commander, Cyrus was correct.
9102802 I have finished an analysis of additional data recovered from our recent battles against the Eldar on Meridian.
9102803 They somehow managed to interfere with our scans of the Meridian system.
9102804 I have compensated, and I fear there is far more evidence of Tyranid infestation on Meridian than I believed.
9102805 What's more, long range scans show the Hive Fleet is accelerating toward the capital world.
9102806 I have transferred protocols for counteracting the Eldar sensor baffling to key stations across Meridian.
9102807 Commander, this is Elena Derosa.
9102808 The skies-- I mean-- This alien swarm is filling the skies over Meridian.
9102809 Meteor showers of some sort have dropped hordes onto all major spires. They are infesting populated areas.
9102810 The Eldar's sabotage campaign has crippled our defenses.
9102811 Where is Governor Vandis in all this?
9102812 Governor Vandis and the Privy Council have withdrawn to strategize.
9102813 My failure to heed your warnings has already cost hundreds of thousands of lives in the Hab Spires.
9102814 If Meridian falls so does Angel Forge.
9102815 Now, a massive infestation has followed in its wake, claiming countless more lives.
9102816 But the hive that spawned it still lives.
9102817 This foolish administrator clings to hope when there is very little.
9102818 At least she stands with her world, unlike the governor.
9102819 Commander, your efforts on Meridian have finally driven Farseer Idranel into the open.
9102820 The Tyranid invasion continues all about the sector, but this is our opportunity to put an end to the Eldar efforts to destabilize the sub-sector.
9102821 Commander, the Eldar witch Idranel has revealed herself at last.
9102822 Her campaign of sabotage has left us nearly defenseless against the Tyranid invader.
9102823 If not for your efforts and those of the 85th Vendoland regiment, Meridian would have already fallen.
9102824 Best to move quickly.
9102825 Every moment here gives the Tyranid infestation time to grow.
9102826 I have foreseen all your meddling, but I will not allow you to bring ruination upon our Craftworld.
9102827 Begone! Like the insignificant specks you are!
9102828 You shall pay for Aurian, Nemerian and the other Eldar you have killed!
9102829 We have battled enough for now, I think.
9102830 I have other tasks to attend to on this doomed planet.
9102831 She's escaping!
9102832 I admit I have enjoyed this dalliance, humans.
9102833 I may even miss you, when you are ash and cinders.
9102834 Ash and cinders'?
最終更新:2011年07月26日 22:56