9102835 Tyranids drain worlds of life. They do not burn them.
9102836 The alien witch escaped!
9102837 She laughs at us while our worlds die!
9102838 Commander, I share your sergeant's frustration, but I have far graver news.
9102839 I have finally obtained the master control codes for Angel Forge and have transmitted them to your ship, and to Captain Angelos' fleet.
9102840 I fear it may be too late to do you any good, however.
9102841 Another Tyranid swarm is driving into the forge area.
9102842 Massive defensive walls guard the approach to the forge, but the Imperial Guard forces stationed there are being overrun.
9102843 Your delaying and politicking has doomed us all, Derosa!
9102844 If so, I'm sure my end will be suitably horrific, sergeant.
9102845 I only wish I could say the same of Governor Vandis.
9102846 What do you mean?
9102847 I make no excuses for my mistakes, but I have been fighting to get those codes for you for days.
9102848 The governor simply ordered me to continue delaying you and then stopped answering me altogether.
9102849 When I finally dealt with the House Vandis soldiers guarding his residence, I found he had left the Meridian system for some private retreat three sectors away.
9102850 I did find the codes for Angel Forge, however.
9102851 You took a real risk, Administrator. They could hang you for treason if the governor returns.
9102852 Treason, Sergeant Tarkus?
9102853 Governor Vandis turned tail and left the entire sector to die. Your commander is here fighting to save it.
9102854 If anything, I was far too slow to see where my loyalties belonged.
9102855 Commander, the situation on Meridian is dire, but the Emperor did not create his Space Marines to fight battles that were easy.
9102856 Administrator Derosa has given us the keys to Angel Forge.
9102857 We must repel the aliens attacking it.
9102858 Angel Forge is our only hope of saving the sector.
9102859 Commander, the major gate in the Angel Forge defensive wall is open.
9102860 The Tyranid swarm is pouring through and we also have reports that Ork looters are operating in the area.
9102861 Unless the gate is closed and the enemy driven back, Angel Forge is doomed.
9102862 What of the gates guarding the forge?
9102863 Angel Gate must be closed, or the forge will fall.
9102864 And with it any hopes of saving the sector.
9102865 The Eldar must have transported them from Typhon or Calderis.
9102866 The Imperial Guard can deal with holding the wall and eliminating any aliens remaining behind it.
9102867 Angel Forge is yours.
9102868 With your permission I will oversee the mop up operations.
9102869 I do not want to leave anything to chance.
9102870 Commander - a signal from Angel Forge. It is Sergeant Tarkus.
9102871 Commander, we have spotted Orks making for storehouses north of Angel Gate.
9102872 I think this may have been their goal all along.
9102873 Commander, those are the private storehouses of House Vandis.
9102874 Before his flight, the Governor destroyed the records of what they contained.
9102875 I can only imagine what weaponry he may have been hoarding - or the damage they could do in Ork hands.
9102876 Now we can get at da best bitz!
9102877 I luv bein' a Loota!
9102878 The Orks are already at the storehouses, Commander.
9102879 We need to move up quickly.
9102880 Secure them immediately and await extraction.
9102881 The Eldar!
9102882 The witch Idranel! It must be!
9102883 Make for the forge works!
9102884 Let nothing stop you, Eldar!
9102885 This warehouse is full of relics stolen from our Chapter.
9102886 Your governor is a thief as well as a coward.
9102887 I couldn't agree more, Sergeant.
9102888 Come, humans! It is the day of your deaths!
9102889 And I am your executioner!
9102890 Nemerian was the best of us.
9102891 You will pay dearly for his loss.
9102892 Yes, the plans were correct. The forge's power supply is unstable.
9102893 A simple chain reaction will wreath this world in fire.
9102894 See to the humans, and I will enact our final gambit to protect the Craftworld.
9102895 My retinue's wards will keep me safe long enough.
9102896 Of course, Idranel.
9102897 Eldar Our Farseer prepares to strike against the enemy!
9102898 You will not reach Idranel in time to stop the detonation.
9102899 Detonation? They mean to destroy the forge!
9102900 The forge and this entire world, human!
9102901 There is the witch at last!
9102902 They were the centerpiece of Vandis's collection.
9102903 I wonder if the Bloody-Handed God … will teach you anything in turn …
9102904 Why, witch?!
9102905 Why seek to doom these worlds?!
9102906 You never asked yourself… where this Hive Fleet was bound for next…
9102907 Unless we stopped it here… it would next feed upon Eldar…
9102908 Surely even you can see… three human worlds … was a small price to pay to save a Craftworld…
9102909 Save your excuses, witch.
9102910 Angel Forge is secure and your life is at its end.
9102911 And the death of Idranel has finally put an end to Eldar operations in the sector.
9102912 I hope it has, Captain, but I am not so certain.
9102913 We would not be on this chase if the Techpriests had simply shared the location of this array.
9102914 Commander, you must hurry. Gorwazza is already at the base camp.
9102915 Quickly, before we are too late!
9102916 Youz jus' as weak as da rest of da 'umies 'ere!
9102917 There is Gorwazza.
9102918 The Ork is dead, but the damage is done.
9102919 The base camp is in ruins and the Techpriests dead.
9102920 We must get Rippa-Splitta's location from him!
9102921 Rippa-Splitta?
9102922 E stole me favorite kan! I hates 'im!
9102923 Plus he made dat git, Deff Driva, 'is favorite!
9102924 Deff Driva better not 'ear about dis.
9102925 That prattling is the only reason we still have a hope of finding the array.
9102926 You must get Rippa-Splitta's location from him.
9102927 There is Rippa-Splitta's lieutenant!
9102928 I'll bring yer 'eads ta Greentoof Gorge meself. Rippa-Splitta'll love 'em!
9102929 Dead at last.
9102930 Search the tank to confirm it, but he placed Rippa-Splitta in Greentooth Gorge.
9102932 This is why he seeks the astronomic array so desperately.
9102933 I have determined the location of the astronomic array and uploaded it onto the planetary map display.
9102934 Commander, we finally have the location of the astronomic array.
9102935 It must, however be recalibrated after each use, and cannot be reset in the field.
9102936 We are currently reviewing the full extent of the Tyranid threat, Sergeant.
9102937 We have yet to find evidence that Meridian is in any real danger.
9102938 Meridian is once again in your debt.
9102939 And there is no end to its horrors, it seems.
9102940 I think she missed her calling. She should have been a Sister of Battle.
9102941 Commander, I think I have uncovered the Eldar’s true plan.
9102942 The Eldar somehow lured large parts of the hive fleet to Meridian. They also sabotaged our ability to detect and defend against the infestation.
9102943 Now, a large part of the hive is here. I believe they plan to detonate Angel Forge and destroy the entire planet.
9102944 Detonating Angel Forge would destroy the planet?
9102945 A hundred times over, Sergeant. The shockwave would also annihilate any ships in the system. Including the Armageddon.
9102946 We have to stop them.
9102947 And thank you for saving Meridian, Commander.
9102948 I have issued a warrant for the former governor's arrest and confiscated all of House Vandis' holdings. We will conduct a thorough search for any additional stolen Blood Raven relics.
9102949 You should find my administration to be much more cooperative.
9102959 Sprint
9102960 Move at increased speed for a brief period.
9102967 Focus Fire
9102968 Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy.
9102979 Load this campaign save.
9102986 Tyraniformation Tower (Large)
9102987 Capillary Towers terraform the area, providing bonuses for nearby Tyranids.
9102988 Tyraniformation Tower (Medium)
9102989 Capillary Towers terraform the area, providing bonsues for nearby Tyranids.
9102990 Tyraniformation Tower (Small)
9102991 Capillary Towers terraform the area, providing bonsues for nearby Tyranids.
9102992 Equipped Weapons
9102993 Equipped Armor
9102994 Equipped Accessories
9102995 Equipped Commander Item
9102996 Game Name
9102997 Please enter a name for your game
9102998 Your game name is invalid, probably because it contains offensive text. Please enter another name for your game.
9102999 The fear he inspires has been driving the Ork invasion.
9103000 I fear we are in no state to enjoy it.
9103001 Victory should always be cherished, Sergeant, even in the face of extermination.
9103002 The fleet is drawing close. Stay strong.
9103003 I think the time has finally come to savor all of the victories you have been holding back.
9103004 Not just yet, Thaddeus. But you are right, the time is drawing close.
9103005 This will be one of the deadliest opponents you ever face, Commander, but we cannot allow Typhon to be reduced to ash.
9103006 Destroy the Avatar.
9103007 A legendary victory, Commander. Few could have brought this monstrosity down, and lived to tell the tale.
9103008 It still seems madness that the Eldar would strike at us in the midst of this infestation.
9103009 From what we can gather, the Eldar's plan was to have the Avatar reduce Typhon to ashes, leaving nothing for the Tyranids to feed upon.
9103010 Agreed. But the Eldar have a deeper purpose in the sector. They would not have sacrificed so much just to give the Tyranids one less world to feed on.
9103011 I fear you may be right, Davian. The Eldar may continue to be a thorn in our side after this conflict is over.
9103012 But we cannot take our focus away from the Tyranid threat. Our very survival depends on stopping them.
9103013 Well done, Commander. Losing the foundry would have been a devastating blow to our supply lines.
9103014 These Tyranids were a vanguard. They targeted the foundry specifically.
9103015 Our scans have shown several vanguards targeting weak points in our supply lines and communications networks.
9103016 We are not facing a mindless wave. The hive mind seems to fully understand where to strike us.
9103017 This is going to make our defense of the sector nearly impossible.
9103018 If we were not up against impossible odds, Thaddeus, we would not be Space Marines.
9103019 Excellent work, Commander. The communications array is still in our hands.
9103020 I shudder to think what the Eldar would have done with one of our Communications Arrays.
9103021 Falsified distress signals, troop movement orders… the results could have been devastating.
9103022 You give the prancing fools too much credit.
9103023 They probably would have made it into a garden, or used it to broadcast their future-telling nonsense.
9103024 I have not known many to underestimate the Eldar and live, Avitus.
9103025 Then consider me the first.
9103026 Excellent work, Commander. Losing that array would have been a devastating blow in our fight to save the sector.
9103027 Losing it to the Orks would have been particularly painful since their plan was to loot it for parts.
9103028 That would have been a blow. No arrays of this type have been made in two millennia.
9103029 That is correct, Sergeant. We no longer have the technology to make these arrays. Losing one is a blow the Imperium never fully recovers from.
9103030 Well done, Commander. Losing that communications array would have been devastating to our sector defense.
9103031 I thought the Tyranids were simple beasts. I did not think they were smart enough to target our communications network.
9103032 That was not my experience in the Victoria Primus campaign.
9103033 The Tyranids were constantly targeting weak spots, and vital locations.
9103034 The Hive Mind seems to have a very intuitive understanding of tactics and strategy.
9103035 I have noticed this in battle as well. We are dealing with a savvy opponent.
9103036 Whose numbers blot out the sun.
9103037 The recruits and I will remain here and hold this position.
9103038 So long as these Eldar remain loose, they undermine our ability to resist the Tyranid invasion.
9103039 Commander, this is Techmarine Martellus. I am in charge of the maintenance and resupply of your equipment.
9103040 I also provide additional operational support during your deployments.
9103041 Tarkus, you fought the Necrons on Kronus, did you not?
9103042 Yes, Avitus and I both did.
9103043 How do they compare to the Tyranids?
9103044 Necrons are far deadlier opponents on the battlefield. Their weaponry is like nothing I have ever seen.
9103045 But I think the Tyranids pose a much greater threat to the Imperium.
9103046 Necrons have been known to wipe out individual systems. But I have never seen them wipe out multiple sectors like the hive fleet we are facing.
9103047 It is worse than that, Tarkus. The Tyranids come from beyond the galaxy's edge.
9103048 We have no way of knowing how many more Hive Fleets may be on their way.
9103049 So far, each fleet has claimed world upon world. Every one - including this one - has been a threat to the entire Imperium.
9103050 The worst could still be out there.
9103051 The surviving Imperial Guard forces are powerless to stop it.
9103052 So they can flee in terror again the next time they meet resistance?
9103053 They should just go cower in a hole somewhere, and save us the trouble of rescuing them.
9103054 You are too hard on them, Avitus. The Guard don’t have our training.
9103055 They are ordinary men fighting terrors they’ve never dreamed of.
9103056 Thaddeus is right, Avitus. The Imperial Guard are more courageous than you give them credit for.
9103057 You are too quick to forget the Kronus Campaign, Tarkus. You of all people should know better.
9103058 These creatures require large amounts of biomass to create, and killing it will slow the Tyranid infestation considerably.
9103059 The Imperial Guard are no match for this horror, and have withdrawn from the region.
9103060 The Imperial Guard have renewed their fight against the Tyranids.
9103061 As if that makes a difference.
9103062 Every gun matters in this fight, Avitus.
9103063 Only if the people holding them have the courage to aim them and fire.
9103064 Eliminating this Tyrant would cause the Hive Fleet to recoil, and would leave legions of lesser creatures without leadership.
9103065 Targeting the major creatures does buy us time, Commander. We learned this too late when we fought the Tyranids at Victoria Primus.
9103066 Hopefully it will be the difference in this fight.
9103067 The Tyranids prevailed at Victoria Primus?
9103068 They were defeated. But Victoria Primus was destroyed, and two entire fleets were lost.
9103069 Never send a scout to do a Space Marine’s job.
9103070 We have located the ruling creature of a major hive, Commander.
9103071 The hive will eventually produce another Hive Tyrant, but it will take time.
9103072 That it will, Sergeant, and we can make good use of the time before it does.
9103073 I suggest we use that time to find a primary hive, Commander.
9103074 We should use that time to find the astronomic array, Commander.
9103075 We can use this time to secure Angel Forge, Commander.
9103076 How much time did we gain by killing this Hive Tyrant?
9103077 Our Librarians sensed a massive tremor in the hive consciousness, and scans indicate that the swarm has gone into disarray.
9103078 The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive.
9103079 This will temporarily leave the swarm in disarray.
9103080 Hope is a scarce thing these days. We could use more of it.
9103081 Hope is for fools, Thaddeus. The sooner you realize that, the sooner you will be worthy of your rank.
9103082 Enough, Avitus. Thaddeus carries his weight on the battlefield as well as any of us.
9103083 I fear we are going to run out of ammunition long before we run out of Tyranids to kill.
9103084 One of the many reasons why I prefer using a chainsword, Tarkus. They never run out of ammunition.
9103085 It has been a few centuries since I wielded a chainsword in battle, but I may take your advice on that.
9103086 The enemy continues to press forward.
9103087 Difficult to say, Sergeant. The Hive Mind has the ability to disrupt warp travel in its vicinity.
9103088 The closer we get to the sector, the more resistance we encounter from the Hive Mind.
9103089 But the Hive Mind’s efforts to slow us down are costing it dearly, just as your victories against the major hive creatures are.
9103090 Between us, we have slowed the Tyranid infestation considerably. We must continue to press our advantage.
9103091 I’ve never seen a creature with such powerful Psyker abilities. Not even the Eldar are so powerful.
9103092 Our studies suggest that Zoanthropes are created from the DNA the Tyranids collect from Eldar.
9103093 So Zoanthropes are Eldar remade as Tyranids?
9103094 I’m sure a similar fate awaits us if we fail.
9103095 Burn my corpse if I go down.
9103096 I’m not sure the Tyranids could digest DNA as stubborn and mean-spirited as yours!
9103097 Emperor protect us if they find a way. I doubt the Imperium could survive Avitus in Tyranid form.
9103098 The Zoanthrope’s death had a visible effect on the swarm, Commander.
9103099 Thousands of the smaller Tyranids have gone feral, and are attacking each other.
9103100 It will be some time before the Hive Mind regains control of them.
9103101 Our librarians have also sensed a noticeable weakening of the Hive Mind’s warp signature.
9103102 We should use this respite to continue our plan to destroy the hive fleet.
9103103 Thaddeus is right, Tarkus. We cannot keep this up forever.
9103104 We will only make real progress if we find the primary hive.
9103105 Our true path to victory is finding the astronomic array.
9103106 We need to secure Angel Forge or all of this is for naught.
9103107 We cannot be certain how long before another Hive Tyrant is created. But we are making for you at all speed, and every moment counts.
9103108 Move in and exterminate this initial wave before the larger organisms follow.
9103109 Yes. The initial samples provided valuable data, but we still need more samples to complete our search.
9103110 Yes. We gathered valuable genetic data from the Ravener's corpse.
9103111 We were not able to trace it to a primary hive, but we are getting closer.
9103112 Why must we find a primary hive?
9103113 Tyranids mutate rapidly, Sergeant. This is what makes them such deadly opponents-they are constantly evolving to counter our weaponry.
9103114 A primary hive contains the original genetic template for a hive fleet. If you can find that, you can predict several generations of mutations.
9103115 Yes, finding a primary hive will allow us to develop a poison that will kill all Tyranid variants quickly.
9103116 They will not have time to adapt a resistance.
9103117 We also suspect that this Zoanthrope may have come from a primary hive.
9103118 We will also gain valuable information that could help us locate a primary hive.
9103119 And we are even closer to obtaining the bio toxin we need to execute our plan of attack.
9103120 This Zoanthrope was frustratingly close to giving us a pure genetic sample, but it has undergone small mutations.
9103121 We did gather valuable data, though. And we are getting close to isolating the primary hive's genetic template.
9103122 And be on guard, Commander. Lictors are ferocious predators. Do not underestimate this opponent.
9103123 The Lictor's corpse also helped us isolate more genetic information on the Tyranid swarm. We are very close to finding a hive with a pure genetic sample.
9103124 Good to hear that it actually served a purpose in death. It served none in life.
9103125 We believe this Carnifex was spawned by a primary hive, and may give us the final pieces of information we need.
9103126 More importantly, this Carnifex has provided the final clues we need to locate the primary hive.
9103127 Yes, we were able to isolate the final pieces of genetic information we needed. We should be able to locate a primary hive now.
9103128 Preliminary scans show a hive on Typhon that could be an exact match.
9103129 We'll know for certain when we are directly centered in orbit.
9103130 I've uploaded the hive's location to your map display.
9103131 Find that hive, Commander. It is one of the keys to destroying the Tyranids.
9103132 Angelos out.
9103133 Captain Thule's return could be the difference in our fight to save the sector.
9103134 It is good to see such a close friend and such a fierce warrior back from the dead … even if he is confined to a Dreadnought.
9103137 Requires this upgrade in order to unlock the ability
9103138 Requires this upgrade in order to unlock the ability
9103139 The vile intelligence at the heart of the Hive Fleet has made itself vulnerable.
9103140 It feeds from the biomass of Planet Typhon.
9103141 Strike as its tendrils tap into the planet below.
9103142 Feed it the poison we have developed.
9103143 No matter the cost, you must bring it low.
9103144 Below, the Tyrant beast lies dead.
9103145 Above, the Hive Fleet is in disarray.
9103146 This is your work, Commander.
9103147 With only a handful of Space Marines, you held back the unstoppable.
9103148 And you drove a poisoned blade into the heart of the devouring swarm.
9103149 But this is no time to relax our guard.
9103150 The hive fleet is already splintering. Our vessels can kill many, but some splinters will escape.
9103151 Sub-Sector Aurelia is saved, but she is hardly unscathed.
9103152 You and your Space Marines are those warriors, Commander.
9103153 Thanks to you, human life still thrives in Aurelia.
9103154 The Blood Ravens still have their recruiting worlds and the Imperium still thrives in the Aurelia sector.
9103155 Your deeds will never be forgotten.
9103156 The terrible hive mind has died.
9103157 That is a victory greater than almost any other, Commander.
9103158 But the cost has been great.
9103159 Billions have died and continents still teem with feral alien beasts abandoned by the hive fleet.
9103160 For every hive ship our vessels purge in fire, three more slip away into the void.
9103161 You stand victorious, yes.
9103162 But the future of the sector - and of the chapter - remain uncertain.
9103163 Commander, the Eldar continue to undermine our defense of the sector.
9103164 We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure.
9103165 We cannot defend against the Tyranids if such a sabotage campaign continues.
9103166 Deploy and eliminate these Eldar before they slip away.
9103167 Commander, the Greenskins continue to take advantage of the chaos in the sector.
9103168 Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets.
9103169 Our supply lines are being crippled by these raiders, and that puts the whole sector at risk.
9103170 Eliminate this Ork band with extreme prejudice, Commander.
9103171 Another infestation on the planet's surface, Commander.
9103172 A small hive may be growing nearby, as no large spore drops seems to have preceded this particular outbreak.
9103173 The infesting force is centered around a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area.
9103174 If we allow some to escape, they will only return stronger and more deadly.
9103175 Secure the Storehouse
9103192 This ancient Astronomic Array holds one of the keys to victory against the Tyranids.
9103193 With its data we can uncover weaknesses of the Hive Fleet.
9103194 We must secure the array--
9103195 --before others do.
9103196 At the heart of the Tyranid hive lies the reclamation pool.
9103197 Here is the toxic biomass that feeds the hive.
9103198 We must have a sample of this purified essence.
9103199 With it, we may revive Captain Thule.
9103200 With it, we may develop weapons against the Hive Fleet itself.
9103204 Well done, Commander. Fortunately the Orks did not manage to damage the foundry itself.
9103205 These foundries are based on ancient technology that we do not fully understand.
9103206 If they are damaged too badly, we cannot repair them and they are lost forever.
9103207 The foundry is secure now, Commander.
9103208 We are uncertain why the Eldar wanted the foundry. Usually they do not care to use our technology.
9103209 It may involve their plans for Angel Forge. Perhaps they need to learn more about how our foundries work.
9103210 You may be right, Cyrus.
9103211 We should make an effort to keep all automated foundries out of Eldar hands.
9103212 We cannot allow Angel Forge to be jeopardized.
9103213 We taught those Greenskins to kneel in the Emperor's presence.
9103214 We did better than that.
9103215 We taught them to lie face down in the dirt and bleed in his presence.
9103216 Why would the Eldar have any interest in one of our shrines?
9103217 Like all the enemies of humanity, the Eldar fear the Emperor's might and seek to stem its conduits.
9103218 They should try building their own shrines to the Emperor, instead. Perhaps he would forgive them for being xenos.
9103219 Being a xeno is one thing the Emperor does not forgive, Thaddeus.
9103220 With good reason.
9103221 Dual Shuriken Catapult
9103222 Dual Shuriken Catapult
9103224 Powerblades
9103225 Powerblades
9103226 What was it like serving under Captain Thule in the Kronus Campaign?
9103227 Captain Thule was probably the best tactician I have seen.
9103228 Victory was usually a certainty when he was in charge, and very few Blood Ravens died under his command.
9103229 Agreed. There were no fool's errands or pointless suicide missions when Captain Thule was in command.
9103230 And few others could have brought together such a strong defense on Calderis with what he had to work with.
9103231 It weighs heavy on my conscience that we failed him on Calderis.
9103232 It weighs on all of us, Thaddeus. More heavily than you can know.
9103233 This cut is deep…any deeper and I would have lost an eye like Captain Thule.
9103234 How did Captain Thule lose his eye? He would never answer when we asked him.
9103235 Modesty on his part. He lost it on Kronus when he destroyed the Necron Lord.
9103236 The blow should have killed him. Sheer stubbornness was the only thing that could explain how he survived.
9103237 He never did take credit for destroying the Necron Lord. He always attributed it to Mikelus.
9103238 But those of us close to the fight saw that Mikelus had already gone down to wounds.
9103239 Captain Thule liked to see his men succeed. I think that was what he liked most about command.
9103240 Tarkus… Avitus… there is something I wanted to ask you but I have always been reluctant.
9103241 Go ahead, Cyrus.
9103242 I served under Captain Thule before the Kronus Campaign, and once again after it was over.
9103243 He was not the same man after Kronus. He was more distant… like a man who carried a heavy burden.
9103244 There was a… falling out with Chapter Command. ..as far as I understand it.
9103245 Do not skulk around it, Tarkus. He deserves the truth.
9103246 There were records found on Kronus. Records some said contained information about our Chapter's history.
9103247 Captain Thule was the only one to read them.
9103248 What happened to the records?
9103249 Captain Thule destroyed them.
9103250 I am not surprised.
9103251 Why are you not surprised?
9103252 Those who wish to know who they truly are should be more careful with their wishes.
9103253 I have been studying chapter records, and these look to be the same Tyranids the Ultramarines defeated on Tarsis.
9103254 They may very well be from that hive fleet, Thaddeus. This is what makes the Tyranids so deadly.
9103255 Only a few hive ships need to escape a battle for the hive fleet to survive. These few ships will go on to devour a few poorly defended worlds.
9103256 This provides the biomass needed to replenish the hive fleet, and make it even larger given enough time.
9103257 Every hive fleet we have encountered has had the potential to topple the Imperium. And each one has the potential to spawn any number of splinter fleets if they escape to weaker sectors.
9103258 Mark my words, Thaddeus: The Imperium has no shortage of deadly enemies, but they all pale in comparison to the Tyranids.
9103259 Avitus and Tarkus served on Kronus, but not you Cyrus.
9103260 No. I was assigned to train scouts for Captain Boreale's campaign in the Kaurava System.
9103261 Why so? Obviously you all know something. What happened to Captain Boreale?
9103262 The Kaurava Campaign did not go well.
9103263 Kaurava left the chapter dangerously undermanned.
9103264 A blight on our history.
9103265 Kaurava was a huge mistake. I will not speak of it again.
9103266 Screaming Death Spinner
9103268 Boreale and many others died there including most of my Scouts.
9103269 If we lose our recruiting worlds now, the Blood Ravens will not survive.
9103270 Twin Deathspinner
9103271 Twin Deathspinner
9103272 Deathspinner
9103273 Power Sword
9103274 The descendants of traitors are not always traitors, themselves.
9103275 The secrets of Kronus shall not pass my lips.
9103276 How dark are the halls of the chapter Librarium? As dark as the secrets kept there.
9103277 Sons must atone for the sins of their fathers.
9103278 Capturing the majority of the victory points causes your enemies strategic points to degrade.
9103279 Angel Forge
9103280 Victory Point
9103281 Capturing the majority of the victory points causes your enemies strategic points to degrade.
9103282 Requisition Point
9103283 Power Node
9103284 Gives the Power resource when captured.
9103285 Gives the Requisition resource.
9103286 Communications Array Under Attack
9103287 New Defend Mission on Tangier High Pass
9103288 Orks Attack Tangier High Pass
9103289 An Ork horde is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost.
9103290 Eldar Attack Tangier High Pass
9103291 An Eldar war host is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost.
9103292 Tyranids Attack Tangier High Pass
9103293 A Tyranid swarm is headed for the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost.
9103294 Level 2 Stronghold
9103295 Level 2 Stronghold
9103296 Level 2 Stronghold
9103297 %1RACE% Attack %2MAP%
9103298 %1STRAT% Under Attack
9103299 %1ENEMY% is headed for the %2STRAT% at %3MAP% on %4PLANET%. Defend it, or it will be lost.
9103300 New Defend Mission
9103301 Level 2 Teleporta Platform
9103302 Level 2 Teleporta Platform
9103303 Level 2 Teleporta Platform
9103304 Level 2 Teleporta Platform
9103305 Level 2 Teleporta Platform
9103307 Ork Attack
9103308 Eldar Attack
9103309 Tyranid Attack
9103310 An Ork horde is preparing to attack one of our strategic assets. Defend it, or it will be lost.
9103311 An Eldar war host is preparing to attack one of our strategic assets. Defend it, or it will be lost.
9103312 A Tyranid swarm is headed for one of our strategic assets. Defend it, or it will be lost.
9103314 Communications Array Under Attack
9103315 Automated Foundry Under Attack
9103316 Imperial Shrine Under Attack
9103320 Collapse the Mine Entrance
9103321 The orks are using the Mine Entrance to invade the area. Explosives used in the mining process are scattered around the cave mouth, throw a Frag Grenade to seal the Orks inside.
9103335 Wraithlord Anti-Building
9103336 Creates a large psychic storm, disrupting and damaging enemies in a large radius
9103337 Send a shockwave at the enemy, knocking them down and dealing damage in a line
9103342 Shockwave attack
9103343 Use this to fire an 8 second fuse bomb
9103344 The boss's timed explosive attack
9103345 Hive Fleet Pushed Back
9103346 Calderis Infestation Reduced
9103347 Your actions have reduced the Tyanid infestation and bought the sector more time. Well done.
9103348 Planetary Infestation - 1
9103349 Typhon Infestation Reduced
9103350 Meridian Infestation Reduced
9103351 Planetary Infestation - 2
9103352 Planetary Infestation - 3
9103357 Our Ravener is now Level 11.
9103358 Our Ravener is now Level 12.
9103359 Our Ravener is now Level 13.
9103360 Our Ravener is now Level 14.
9103361 Our Ravener is now Level 15.
9103362 Our Ravener has gained a level.
9103363 Tyranoformation underway.
9103364 The hive is ready to Tyranoform the battlefield.
9103365 Enemy Apothecary spotted.
9103366 Enemy Farseer spotted.
9103367 Enemy Force Commander spotted.
9103368 Enemy Hive Tyrant spotted.
9103369 Enemy Kommando spotted.
9103370 Enemy Lictor spotted.
9103371 Enemy Mekboy spotted.
9103372 Enemy Ravener spotted.
9103373 Enemy Techmarine spotted.
9103374 Enemy Warboss spotted.
9103375 Enemy Warlock spotted.
9103376 Enemy Warp Spider Exarch spotted.
9103377 Enemy Apothecary destroyed.
9103378 Enemy Farseer destroyed.
9103379 Enemy Force Commander destroyed.
9103380 We have lost a hive node.
9103381 Enemy Hive Tyrant destroyed.
9103382 Our hive has been destroyed.
9103383 Enemy Kommando destroyed.
9103384 Enemy Lictor destroyed.
9103385 Enemy Mekboy destroyed.
9103386 Enemy Ravener destroyed.
9103387 We have lost a structure to the enemy.
9103388 Structure lost.
9103389 Enemy Techmarine destroyed.
9103390 Enemy Warboss destroyed.
9103391 Enemy Warlock destroyed.
9103392 Enemy Warp Spider Exarch destroyed.
9103393 Our hive is under enemy attack.
9103394 New organisms can now be grown from the hive.
9103395 Acid Splatter biomorph underway.
9103396 Acid Splatter biomorph complete.
9103397 Plasma biomorph underway.
9103398 Plasma biomorph complete.
9103399 Burrow Trap biomorph underway.
9103400 Burrow Trap biomorph complete.
9103401 Cause Retreat biomorph underway.
9103402 Cause Retreat biomorph complete.
9103403 Corrosive Claws biomorph underway.
9103404 Corrosive Claws biomorph complete.
9103405 Corrosive Devourer biomorph underway.
9103406 Corrosive Devourer biomorph complete.
9103407 Crippling Devourer biomorph underway.
9103408 Crippling Devourer biomorph complete.
9103409 Crippling Talons biomorph underway.
9103410 Crippling Talons biomorph complete.
9103411 Deadly Jump biomorph underway.
9103412 Deadly Jump biomorph complete.
9103413 Adrenal Glands biomorph underway.
9103414 Adrenal Glands biomorph complete.
9103415 Extended Carapace biomorph underway.
9103416 Extended Carapace biomorph complete.
9103417 Feeder Tendrils biomorph underway.
9103418 Feeder Tendrils biomorph complete.
9103419 Flesh Hooks biomorph underway.
9103420 Flesh Hooks biomorph complete.
9103421 New biomorphs are available for brood leaders.
9103422 biomorph underway.
9103423 Biomorph complete.
9103424 Crushing Claws biomorph underway.
9103425 Crushing Claws biomorph complete.
9103426 Bonded Exoskeleton biomorph underway.
9103427 Bonded Exoskeleton complete.
9103428 Loner biomorph underway.
9103429 Loner biomorph complete.
9103430 Pheremone biomorph underway.
9103431 Pheremone biomorph complete.
9103432 Poison Carapace biomorph underway.
9103433 Poison Carapace biomorph complete.
9103434 Toxic Miasma biomorph underway.
9103435 Toxic Miasma biomorph complete.
9103436 Psychic Scream biomorph underway.
9103437 Psychic Scream biomorph complete.
9103438 Rending Talons biomorph underway.
9103439 Rending Talons biomorph complete.
9103440 Reinforced Chitin biomorph underway.
9103441 Reinforced Chitin biomorph complete.
9103442 Regenerate biomorph underway.
9103443 Regenerate biomorph complete.
9103444 Scything Talons biomorph underway.
9103445 Scything Talons biomorph complete.
9103446 Synapse Aura biomorph underway.
9103447 Synapse Aura biomorph complete.
9103448 Toxin Sacs biomorph underway.
9103449 Toxin Sacs biomorph complete.
9103450 Venom Cannon biomorph underway.
9103451 Venom Cannon biomorph complete.
9103452 Warp Field biomorph underway.
9103453 Warp Field biomorph complete.
9103454 Roks
9103455 Order a massive Rokk strike on a targeted position. Costs Waaagh to use.
9103456 The Eldar are mysterious and powerful aliens not usually seen in the sector. While they also are battling against the Orks, all Xenos must be cleansed.
9103457 Click and target area
9103458 Toggle On/Off
9103459 Warlock Boss
9103460 In the name of the Emperor!
9103461 Space Marine Tactical Bolter Squad
9103462 Warlock
9103463 Eldar Psyker and Troop Leader
9103464 Incendiary Strike
9103465 Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry.
9103467 Terminator Power Fist
9103468 Can Only be Replaced, Not Removed
9103469 Can Only be Replaced, Not Removed
9103470 DEFAULT Terminator Assault Weapon
9103471 Can Only be Replaced, Not Removed
9103472 Can Only be Replaced, Not Removed
9103477 Ancient Teleporter
9103478 Terminator Teleport Pack
9103481 Wide Gain Teleporter
9103482 Terminator Teleport Pack
9103485 Stormrider Teleporter
9103486 Terminator Teleport Pack
9103489 High Precision Teleporter
9103490 Terminator Teleport Pack
9103493 Combat Teleporter
9103494 Terminator Teleport Pack
9103497 Warp Shield Teleporter
9103498 Terminator Teleport Pack
9103501 Stop the Eldar Attack
9103502 Orks are pushing through our defenses, Commander! Drive them back!
9103503 The Greenskins are close to the gate!
9103504 The Orks are at the Gate!
9103505 Eliminate the rest of the Orks before they attack again, Commander.
9103506 The Orks have breached the wall!
9103507 Drive them back before they move into the city!
9103509 Level 2 Webway Assembly
9103510 Level 2 Webway Assembly
9103511 Level 2 Webway Assembly
9103512 Level 2 Webway Assembly
9103513 Pathfinder Gear
9103514 Equips Rangers with camouflage and the Suppressive Volley ability
9103516 Unlock gear
9103517 Level 2 Webway Assembly
9103518 Aspect of Banshee
9103519 Increases Banshee movement speed and gives the Exarch the Executioner weapon (good vs vehicles)
9103521 Banshee Upgrade
9103522 Aspect of Warp Spider
9103523 Increases the energy regeneration of Warp Spiders and gives Exarchs Dual Deathspinners/Powerblades
9103525 Upgrade Exarchs
9103526 Wraithsong
9103527 Grants weapon upgrades and regenerating ability to the Eldar Wraithlord
9103529 Upgrade Exarchs
9103531 Generators Destroyed
9103532 Mission Expired
9103533 Communications Array Lost
9103534 Reduced Mission Intelligence on
9103545 Imperial Shrine Lost
9103546 Reduced Resistance to Infestation on
9103547 Foundry Lost
9103548 Reduce Deployment Bonus on
9103552 Wraithbone Synergy
9103553 Increase Wraithlord's Health Regeneration but temporarily disable the unit.
9103558 Ranger Troupe
9103559 Scouting/Sniper unit.
9103561 Unlock Rangers
9103563 Focus Fire
9103564 Increase weapon damage but no longer cause suppression for the ability's duration.
9103573 Level 2 Stronghold
9103574 Heavy Bolter Rounds
9103575 Devastators gain the Focus Fire ability - deals more damage but no suppression damage.
9103577 Unlocks Focus Fire ability
9103578 Level 3 Stronghold
9103579 Dark Age of Technology
9103580 Grants extra health, improved inspired melee and weapon upgrades to your Dreadnought.
9103581 Upgrade Dreadnought
9103595 Power Sword
9103596 Mix it up
9103597 Try different combinations of troops. You will begin to learn which mixes are good for what situations and which are lacking. You can also upgrade your units to deal with different kinds of threats.
9103598 Spend your money
9103599 You should never have extra resources unless you are saving for something. Put those extra resources to use! Build more units or buy more upgrades.
9103600 Space Marines
9103601 Space Marines have some of the strongest and most expensive units in the game. Be careful to protect your army, since each loss is that much more expensive to replace.
9103602 Drop Pod
9103603 All Space Marine commanders have access to the Drop Pod ability. Calling in a drop pod will reinforce any nearby squads that have lost members. Just be careful not to drop one directly on your own troops!
9103604 Orbital Bombardment
9103605 Orbital Bombardment will call down a massive strike from the orbiting Battle Barge. Any infantry trapped in the targeting beams will get pulled into the air and will be unable to move. Properly targeted, this attack can devastate even the largest assembled armies.
9103606 Terminator Squads
9103607 Terminators are the most powerful infantry available to the Imperium. When upgraded with their heavy weapons, they can deal with almost any opponent. They move slowly, but are equipped with teleporters that let them move short distances instantly. Their armor is so thick they don't need to rely on cover for protection.
9103608 Devastator Marine Squads
9103609 Devastator squads are available with both Heavy Bolters and Plasma Cannons. Heavy Bolters can suppress large groups of infantry and Plasma Cannons are effective at dislodging units from cover. Devastators need to set up their weapons before firing, and are vulnerable to melee units.
9103610 Force Commander
9103611 You've selected the Force Commander. You can purchase wargear that makes him more effective at melee and armor that makes him more durable. The Force Commander can permanently upgrade to Terminator armor, which will give him powerful ranged attacks.
9103612 Orks
9103613 Orks' strength comes from their numbers. Be sure to build several Ork squads before attacking your enemies.
9103614 Ork Waaagh!
9103615 The Orks have a special resource called Waaagh! Earn Waaagh! points by fighting, killing, and dying. Waaagh! points are spent on special Ork abilities.
9103616 Roks
9103617 The Orks can drop large asteroids from orbit that devastate large parts of the battlefield. Just be careful not to drop them on your own army!
9103618 Ork Mekboy likes to fix stuff
9103619 The Ork Mekboy can repair allied vehicles. If your teammates build vehicles, send your Mekboy along with them into combat.
9103620 Eldar Units
9103621 Eldar have swift and deadly warriors. You can use their superior speed to outmaneuver your enemies. Activate the Fleet of Foot ability at the right time and you can either avoid or confront your enemies that much faster.
9103622 Eldar Farseer
9103623 You have selected the Farseer commander. Her Levitate spell can lift entire squads and hold them in the air while other squads attack them. You will find this ability on the Levitation Blade
9103624 Eldar Warlock
9103625 You have selected the Warlock Commander. He is a hand-to-hand combat specialist that can extend his attacks from a distance. His spells knock enemies back or pull them towards him. The Warlock is also capable of cloaking nearby allies.
9103626 Warp Spider Commander
9103627 You have chosen the Warp Spider Commander. His ranged weapons are effective against infantry. He is also capable of equipping a powerful teleporter that can move allied units along with him. Coordinate with your teammates and you can quickly move your armies into a more advantageous position.
9103628 Synapse
9103629 Warriors and the larger Tyranid units emanate synapse auras. Synapse auras cause nearby Termagants and Hormagaunts to be far more effective in combat. Be careful, though -- a synapse creature sends out a psychic shockwave when it dies, causing nearby lesser tyranids to temporarily go into shock.
9103630 !9103630
9103631 !9103631
9103632 Tyranid Units
9103633 Tyranids can overrun their enemies by sheer numbers. Build several gaunt squads to attack your enemies from all sides. Use the more expensive Tyranid units to deal with specialized threats.
9103634 They don't love their children like the rest of us.
9103635 Tyranid Hormagaunt and Termagant squads can not retreat. You can replace the fallen squads, or reinforce them on the battlefield. Mycetic Spores, Brood Nests, and Pheromone Clouds will reinforce any nearby gaunt squads.
9103636 Hormagaunts
9103637 Hormagaunts are fast, fragile melee units. Their maneuverability allows them to easily close the distance with enemy ranged units. Build more than one squad and use them to outflank entrenched enemies.
9103638 Hive Tyrant
9103639 You have selected the Hive Tyrant commander. The Hive Tyrant has powerful synapse abilities and is capable at both melee and ranged combat. You can use the Hive Tyrant's Psychic Scream ability to weaken enemy units.
9103640 Hive Tyrant Brood Nest
9103641 Build a Brood Nest near your forward lines. This will allow you to fall back, reinforce, and get back into the fight quickly.
9103642 Hive Tyrant Bio-Plasma
9103643 Upgrade your Hive Tyrant with the bio-plasma biomorph. It has a large area of effect attack perfect for disrupting large amounts of infantry.
9103644 Warp Field
9103645 The Warp field ability drains energy instead of health when activated. This can drastically extend the life of your Hive Tyrant in combat.
9103646 Lictor Alpha
9103647 You have chosen the Lictor Alpha commander. The Lictor Alpha has access to the Flesh hook ability, which lets him pull a targeted unit closer. Use the Lictor Alpha for hit and run melee attacks.
9103648 Lictors are scary
9103649 Use the Lictor Alpha's Force Retreat bio-morph to force powerful enemy infantry to fall back, and then finish off the rest of his army.
9103650 I mostly work alone
9103651 If you equip the Lictor with the Loner bio-morph, he will receive a bonus when he is away from allies. This will make him more effective behind enemy lines.
9103652 Lictor Infiltration
9103653 Use the Lictor's Infiltrate ability to ambush enemy troops. Lictor commanders need to be infiltrated to take full advantage of their weapon biomorphs.
9103654 Ravener Alpha
9103655 You have chosen the Ravener Alpha commander. The Ravener can burrow, which will conceal it from enemy units. You can also build tunnels which will allow friendly units to travel across the map. Use the Ravener's burrow ability to disrupt entrenched enemy units.
9103656 Ravener Poison Cloud
9103657 The Ravener's Poison Cloud biomorph is great for taking out concentrated groups of infantry.
9103658 Tyranids
9103659 The Tyranids are a nomadic alien race comprised of several genetically-engineered warrior creatures, all grown from harvested bio-mass. They have come from beyond the galaxy's edge and are by far the deadliest threat to the Imperium.
9103660 +%1VALUE%%% Sight Range
9103661 +%1VALUE%%% Sight Range to all nearby allies
9103662 %1VALUE%%% Sight Range
9103663 -%1VALUE%%% Sight Range to all nearby allies
9103673 Terminator Teleport Pack
9103674 Terminator Teleport Pack
9103675 DEFAULT Wargear for Assault Terminators
9103701 Level 2 Teleporta Platform
9103702 Kommandos Upgrade
9103703 Increases Kommando Damage and unlocks Infilration ability
9103704 Upgrades Kommandos
9103711 Big Shoota
9103713 Level 3 Hive
9103714 Bomma Boyz Upgrade
9103715 Improves energy regen on stikkbombaz and unlocks stun grenade upgrade
9103716 Unlock Stikkbombaz
9103717 Level 2 Stronghold
9103719 Bommba Boyz
9103720 Jump
9103721 Soar through the air and land at targeted location.
9103723 Stormboyz Jump Upgrade
9103724 Improves jump range on stormboyz and unlocks suicide bomba ability
9103725 Upgrades Stormboyz
9103726 Pile of Gunz
9103728 Access the Ancient Ruins
9103729 Make your way through the jungle to the main entrance of the Ancient Ruins.
9103731 Khaine's Wrath
9103732 Unlocks the Avatar of Khaine
9103734 Upgrade Exarchs
9103737 Slugga Boyz Upgrade
9103738 Improves health regen on slugga boyz and unlocks Recklessness ability
9103739 Upgrades Slugga Boyz
9103742 Find and activate the generator
9103743 Defeat the Deff Dread
9103744 Re-activate the generator
9103745 Follow the cabling from the gate to locate its' generator.
9103746 Defeat the Deff Dread
9103747 Re-activate the generator to lower the gate so that your squads may continue.
9103748 Level 2 Teleporta Platform
9103749 Tougher Armor
9103750 Increases health on all ork vehicles
9103751 Upgrades ork vehicles
9103756 Level 3 Teleporta Platform
9103757 Nob squads Upgrade
9103758 Improves Nob health and unlocks frenzy ability
9103759 Upgrades Nobz
9103761 Click and target area
9103762 Activate aura
9103763 Activate aura
9103764 Activate aura
9103768 Click and target ally
9103771 Toggle on/off
9103774 Click and target area
9103775 Click and target enemy
9103776 Click and target area
9103777 Return to the Gate
9103778 Click to activate
9103779 Click and target enemy
9103780 Click to activate
9103781 Click to deploy squad
9103782 Click and target area
9103783 Click to activate
9103784 Click to activate
9103786 Click to activate
9103787 Click and then choose direction
9103788 Click and target ally
9103789 Click and target area
9103790 Click and target ally
9103792 Tier 3
9103793 Click and target enemy vehicle
9103794 Click to activate
9103795 Toggle on/off
9103796 Toggle on/off
9103797 tyr_a25_high_powered_shot (torrent of warp blasts)
9103798 Fire a high-powered round at a target.
9103799 Fires a high-powered round at a target.
9103800 tyr_a25_high_powered_shot (torrent of warp blasts)
9103801 Fire a high-powered round at a target.
9103802 Fires a high-powered round at a target.
9103803 tyr_a25_high_powered_shot (torrent of warp blasts)
9103804 Fire a high-powered round at a target.
9103805 Fires a high-powered round at a target.
9103815 Click and target area
9103816 Click and target area
9103819 Click to activate
9103821 +%1VALUE% Health Regeneration to user and all nearby allies
9103822 Neutralizes wearer's health regeneration.
9103823 Neutralizes wearer's and allies health regeneration within %2RANGE% meters.
9103824 Click and target ally
9103825 Neutralizes allies health regeneration within %2RANGE% meters.
9103832 Click and target enemy
9103834 Click to activate
9103836 Click and target area
9103837 Click to activate
9103839 Click and target enemy
9103841 Toggle on/off
9103843 Click and target area
9103845 Click to activate
9103846 Toggle on/off
9103847 Click and target area
9103848 +%1VALUE%%% Accuracy
9103849 +%1VALUE%%% Accuracy to user and all nearby allies
9103850 +%1VALUE%%% Accuracy to all nearby allies
9103851 Plant Booby Trap
9103852 Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius.
9103856 Click to activate
9103858 Click and target ally
9103859 Click and target ally
9103860 Click to activate
9103862 Click and target ally
9103864 Click and target area
9103865 Click to activate
9103866 Click to activate
9103868 Click and target ally
9103869 Activate aura
9103872 Click and target enemy
9103873 -%1VALUE%%% Accuracy
9103874 -%1VALUE%%% Accuracy to user and all nearby allies
9103875 -%1VALUE%%% Accuracy to all nearby allies
9103876 Click to activate
9103879 Click to activate
9103894 Mission:
9103895 Reward:
9103896 Continue
9103897 Experience Reward
9103898 Total Performance
9103899 MISSION SUCCESS
9103900 WEAKENED
9103901 Emergency Extraction!
9103902 Mission Complete!
9103903 Additional mission deployment available!
9103904 2 additional mission deployments available!
9103905 Smoke Bomb
9103906 Throw a smoke bomb that grants a cover bonus to the units within the affected area.
9103908 Smoke Bomb
9103909 Throw a smoke bomb that grants a cover bonus to the units within the affected area.
9103915 Big Shoota
9103916 Use Frag Grenades on the explosives
9103917 He is targeting us! Get close to him to ruin his aim!
9103918 Get right up to him and he will not be able to fire!
9103919 Now! While he is distracted! Press the attack!
9103920 He has lost his aim! Make him pay for his failure!
9103921 Field generators are deploying now, Commander.
9103922 Additional generators will not be available until your next deployment.
9103923 Commander, we do not yet have additional field generators ready.
9103924 You need to wait until your next deployment to secure another strategic asset.
9103925 Thunderhawk 2 to Strike Team! We are going down!
9103926 Finish our mission, Blood Ravens!
9103927 Martellus! Come in!
9103928 Emergen… drop active…
9103929 The Armageddon… is no more…
9103930 Gordian's sacrifice… must not be in vain…
9103931 Recover %1ENERGY% Energy on hit
9103932 All nearby allies recover %1ENERGY% Energy per hit
9103933 User and all nearby allies recover %1ENERGY% Energy per hit
9103934 Expend %1ENERGY% Energy per hit
9103935 All nearby allies expend %1ENERGY% Energy per hit
9103936 User and all nearby allies expend %1ENERGY% Energy per hit
9103937 Toggle on/off
9103938 Click and target an area
9103939 Click and target an area
9103940 Click and target ally
9103941 Click and target an area
9103945 Click to activate
9103946 Click and target building
9103947 Click to activate
9103948 Click and target ally
9103949 Passive heal
9103950 Toggle on/off
9103951 Click and target area
9103955 Passive heal
9103956 Passive heal
9103957 Passive heal
9103958 Toggle on/off
9103959 Click and target area
9103960 Click to activate
9103961 Click to activate
9103962 Click and target area
9103963 Click and target enemy vehicle
9103964 Click and target area
9103965 Click to activate
9103966 Click and target enemy squad
9103967 Limited Use
9103969 Click and target allied vehicle
9103973 Click and target area
9103974 Click to activate
9104006 Boss Helm
9104007 ALL:
9104008 TEAM:
9104009 Prepare for the second Wave
9104010 Prepare for enemy assault
9104011 Place defenses to eliminate the first wave of Ork attackers
9104012 Prepare for the next wave of attackers
9104013 Prepare for the next wave of attackers
9104014 Prepare for the final assault
9104015 Eliminate the third wave of Ork attackers.
9104016 Destroy the final wave of Ork attackers
9104017 Eliminate the first wave of Tyranid attackers. A second and third wave will follow.
9104018 Eliminate the second wave of Tyranid attackers. A third wave will follow.
9104019 Eliminate the third wave of Tyranid attackers.
9104020 Destroy the Wartrukk to end the threat
9104021 Eliminate the first wave of Ork attackers. A second and third wave will follow.
9104022 Eliminate the second wave of Ork attackers. A third wave will follow.
9104023 Eliminate the final wave of Ork attackers.
9104024 Destroy the Wartrukk to end the threat
9104025 Toggle on/off
9104026 Click and target an area
9104027 Click and target an area
9104028 Defend the power generators
9104029 Protect the generators placed around the strategic asset. At least one generator must remain or you will lose control of the asset. Use the defensive abilities provided to help.
9104030 Toggle on/off
9104031 Click and target ally
9104032 Click to activate
9104033 Click to activate
9104034 Click and target ally
9104035 Click and target area
9104036 Click to activate
9104037 Click and target ally
9104038 Toggle on/off
9104039 Click to activate
9104040 Click to activate
9104050 -%1VALUE%%% Melee Damage Resistance
9104051 -%1VALUE%%% Melee Damage Resistance to user and all nearby allies
9104052 -%1VALUE%%% Ranged Damage Resistance
9104053 -%1VALUE%%% Ranged Damage Resistance to user and all nearby allies
9104054 -%1VALUE%%% Damage Resistance
9104055 -%1VALUE%%% Damage Resistance to user and all nearby allies
9104056 +%1VALUE%%% Melee Damage Resistance
9104057 +%1VALUE%%% Melee Damage Resistance to user and all nearby allies
9104058 +%1VALUE%%% Ranged Damage Resistance
9104059 +%1VALUE%%% Ranged Damage Resistance to user and all nearby allies
9104060 +%1VALUE%%% Damage Resistance
9104061 +%1VALUE%%% Damage Resistance to user and all nearby allies
9104062 SM Power Node
9104063 Secures Power Node and allows the construction of Power Generators.
9104064 Secures Power Node and allows the construction of Power Generators.
9104065 Power Node
9104066 Activated Power Node
9104076 Improved Rokkit Packs
9104077 Improves jump range and unlocks Bommaboyz ability, which sends one of the Stormboyz loaded with explosives to their death amidst the enemy.
9104078 Improve jump range
9104079 Stormboy Improved Jump packs
9104082 Ork Power Generator
9104083 Build this for additional power resource.
9104084 Power Generator
9104085 Power Add-on
9104086 SM Power Generator
9104087 Build this for additional power resource.
9104088 Increase power resource rate
9104089 Power Generator
9104090 Power Add-on
9104131 Click and target area
9104133 Click and target area
9104134 Click and target area
9104135 Click and target enemy
9104136 Click and target area
9104137 Click and target area
9104138 Click and target area
9104139 Click and target area
9104140 Click and target area
9104141 Click and target area
9104142 Click to activate
9104143 Click and target area
9104144 Click and target area
9104154 Consume mass quantities!
9104155 Tyranid Ripper
9104156 Ripper
9104157 Minoris Omniphagea
9104158 Level 2 Webway Assembly
9104159 Aspect of Banshee
9104160 Grants the War Shout ability, unlocks the Fleet of Foot ability, and gives the Exarch an Executioner weapon, which is effective against vehicles.
9104162 Upgrade squad
9104163 Aspect of Banshee
9104166 Aspect of Warp Spider
9104167 Grants Haywire Grenades to the squad and gives the Exarch Dual Deathspinners and Powerblades.
9104169 Upgrade squad
9104170 Aspect of Warp Spider
9104171 Battle Equipment
9104172 Guardians receive plasma grenades that do damage, and cause knockback. They also receive deployable energy shields that protect troops from fire, and the Fleet of Foot ability is unlocked.
9104174 Unlock Plasma Grenades and Energy Shields
9104175 Battle Equipment
9104178 Level 2 Webway Assembly
9104179 Pathfinder Gear
9104180 Grants the Infiltrate ability, and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability.
9104182 Add stealth gear
9104184 Pathfinder Gear
9104186 Wraithbone
9104187 Grants the Wraithbone ability, allowing Wraithlord to regenerate health.
9104189 Upgrade Wraithlord
9104193 This is grave news, Commander. We cannot stop the Tyranids without the scans from the astronomic array.
9104194 Do we have any leads on what happened to the Techpriests’ reports?
9104195 Do we have Rippa-Splitta’s location?
9104196 Find and eliminate that Ork, Commander. We cannot let him escape.
9104197 Captain, I have completed my search of the remains of the Techpriests' base camp.
9104198 It seems the array has attracted the attention of an Ork named Rippa-Splitta.
9104199 Regenerate bone
9104200 Not yet, but we have found one of his lieutenants. I am uploading his last known position to your map display.
9104209 Scout Sergeant
9104210 Level 2 Stronghold
9104211 Thunder and Lightning
9104212 Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings).
9104214 Unlock Melta Bombs and Blind Grenades
9104215 Thunder and Lightning
9104216 Thunder and Lightning
9104217 Level 2 Stronghold
9104218 Advanced Targeting
9104219 Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles.
9104221 Unlocks the Vengeance Rounds ability
9104222 Improved Stabilizers
9104223 Level 3 Stronghold
9104224 Dark Age of Technology
9104225 Grants extra health and improved inspired melee.
9104226 Upgrade Dreadnought
9104228 Dark Age of Technology
9104229 Dark Age of Technology
9104234 Level 2 Stronghold
9104235 Reinforced Armor Plating
9104236 Grants extra health to the Razorback.
9104237 Upgrade Razorback
9104245 Improved Rokkit Packs
最終更新:2011年07月26日 23:00