DOW2.ucs(原文) 30001 行目 ~ 31000 行目

9105717 Turrets are always available on defend missions, but if you bring the Locator Beacon you can deploy that many more.
9105718 We Are Invincible
9105719 Secure Imperial Shrines and you can equip the Rosarius, a wargear item that can make your entire strike force invulnerable for a brief time.
9105720 Save the Rosarius for when you are perfectly set up to deal damage out to a particularly strong enemy. Go invulnerable and bring the pain!
9105721 The Hive Fleet Spreads
9105722 At the end of every campaign day, you receive updates on Tyranid activities: from new missions spawning to sightings of poisonous spore clouds in the atmosphere.
9105723 These events all contribute to the Infestation Rating of the planet, but holding Imperial Shrines will reduce the severity of these effects.
9105724 Are You a Savior or a Warrior?
9105725 Your campaign score and rank is the sum of two ratings: Savior and Warrior.
9105726 Kill enemy leaders and your Warrior rating soars. Defend strategic assets and your Savior rating goes up.
9105727 But can you do both?
9105730 Deploy defensive turrets in this area
9105731 Shuriken Catapult
9105733 Guide
9105734 Signum Armor
9105737 Get your squads to Captain Thule
9105738 Level %1LEVEL% Orbiting %2PLANET%
9105739 Level %1LEVEL% %2ACCOLADE%
9105740 Click and target enemy
9105741 Left-click to place. Left-click the bomb to detonate.
9105744 Click to activate
9105745 %1START% - %2END% of %3COUNT%
9105746 Deploy another defensive turret here
9105747 Save the Forge
9105748 Planetary Infestation Unchanged
9105749 Planetary Infestation +1
9105750 Planetary Infestation +2
9105751 Planetary Infestation +3
9105752 Planetary Infestation +4
9105753 Shrine Bonus: Effect Reduced by 1
9105754 Shrine Bonus: Effect Reduced by 2
9105755 Shrine Bonus: Effect Reduced by 3
9105756 Notice
9105757 You have to stop searching in order to invite a friend to your party.
9105758 Falcon Battle Tank
9105759 Falcon Battle Tank
9105760 Falcon Grav Tank
9105761 Selection Panel
9105762 The selection panel displays information about your currently selected squad. You can see your squads' available abilities on this panel.
9105763 Population Capacity
9105764 You don't have enough Population capacity, or pop-cap, to build that unit. Each unit has a Population cost, which is refunded as your units are destroyed.
9105765 You can increase your available pop-cap by securing points.
9105766 Spend your Resources
9105767 You have accumulated a large sum of resources. You should purchase new units or upgrades as you can afford them. A more powerful army will help you win the fight.
9105768 Global abilities
9105769 You can see your available global abilities in the global ability bar. Each race and hero comes with unique global abilities.
9105770 Ork Waaagh!
9105771 Orks earn Waaagh! by fighting, killing and dying. As they earn more Waaagh!, the Waaagh! meter fills up. Spend your Waaagh! points on the Orks' global abilities.
9105772 Eldar Psychic Might
9105773 The Eldar earn Psychic Might through combat with their enemies. As they earn more Psychic Might their Psychic meter fills up. Spend your Psychic Might on the Eldar global abilities.
9105774 Space Marine Zeal
9105775 Space Marines earn Zeal by vanquishing their enemies. As they earn more Zeal the Zeal meter fills up. Zeal gives you access to the Space Marine's global abilities.
9105776 Biomass
9105777 Tyranids accumulate Biomass as they fight and consume their enemies. The amount of available Biomass is indicated by the Biomass meter. Biomass will give you access to the Tyranids' global abilities.
9105778 Synapse
9105779 You have built a Tyranid synapse creature. Hormagaunt and Termagant squads will become more powerful under the influence of synapse creatures. Be sure to protect your synapse creatures when combating the enemy.
9105788 Fires a burst of concentrated psy energy at a target
9105791 Fires a burst of concentrated psy energy at a target
9105794 Click to activate
9105797 Armored vehicles defend this target.
9105798 Large, heavily armored creatures are defending this target.
9105799 Troops with anti-armor weapons defend this target.
9105800 Creatures capable of damaging heavy armor defend this target.
9105801 Mortar and mobile artillery troops defend this target.
9105802 Hive creatures capable of launching spore mines defend this target.
9105803 Elite hand-to-hand combat troops defend this target.
9105804 Elite hive creatures expert in hand-to-hand combat defend this target.
9105805 Elite ranged combat troops defend this target.
9105806 Hive creatures with powerful ranged weapons defend this target.
9105807 Large numbers of light infantry defend this target.
9105808 Swarms of Gaunts and other hive creatures defend this target.
9105809 The enemy has deployed turrets to defend this target.
9105810 Scans indicate the presence of hive nodes -- Tyranid biological turrets.
9105811 Savior
9105812 Warrior
9105813 How to gain %1ACCOLADE_TYPE% points
9105814 Earn a Resilience star
9105815 Secure a territory
9105816 Collect an item of Wargear
9105817 Hold a Strategic Asset (each day)
9105818 Let a Defend Mission expire
9105819 Killing an enemy unit
9105820 Let an assassinate mission expire
9105821 Earn a Fury star
9105822 Earn a Speed star
9105823 After the vigil of St. Claire, brother Adrien once again proved his indomitable resolve defending the Shrine of the Martyred Host though his body was crippled beyond recognition. Honored with installation into the sarcophagus of a Dreadnought and wielding this assault cannon, many a foe has fallen to his might throughout the ages.
9105824 Only in battle is the Space Marine made whole and his purpose made manifest; only battle can wake the dreadnought from slumber to wage war anew for the chapter. -- so read the engravings in this mighty weapon's housing.
9105825 Every Assault Cannon for the Tactical Dreadnought Armor is the pinnacle of Imperial technology   lovingly maintained by the chapter’s Techmarines and only granted to the most deserving of warriors. This particular variant contains advanced gyro stabilizers that work in tandem with the Terminator armor to maintain perfect balance at all times.
9105826 “Let those who would stand against my assault taste the wrath I shall reap upon them.”   The words are gracefully inscribed on each of this assault cannon’s rotating barrels. As the barrels heat in battle, the words glow brilliantly.
9105827 The mighty Gabriel Angelos is said to have carried this standard in battle against the traitor Isador Akios. The standard has come to represent triumph over adversity for the Blood Ravens.
9105828 The feral population of Typhon has always lived in constant warfare with the Orks. This conflict has long bred able and hardy warriors for the Blood Ravens.
9105829 During the First Pacification of Hab Spire Legis, the Blood Ravens found evidence of a debased cult among the corrupt political machine of the ruling caste on Meridian. During the week-long engagement, the spire's Administratum complex was breached and evidence found of links to the Ruinous Powers. For their valor and aid, the governor awarded the chapter the planet’s standard.
9105830 This banner celebrates the victories of Captain Davian Thule, and bears symbols of his victories on Vespa, Cadia and in the Catacombs of Kronus.
9105831 First emblazoned atop Captain Angelos’ Rhino during the Tartarus Campaign, this banner bears his personal heraldry and has since seen countless battles and unending war. Once raised, it has never fallen.
9105832 This standard was once carried by Azariah, a legendary Blood Raven whose origins, and final fate are clouded by mystery. This standard is a rare artifact that is only carried by the most favored of Blood Ravens.
9105833 Blood Ravens Captain Gabriel Angelos used this pistol to slay the traitor Isador Akios, once his closest friend. Angelos discarded the weapon in disgust at the Ruinous Powers and the taint they bring to Man. His battle brothers recovered the weapon and returned it to the chapter armory.
9105834 Veteran Sergeant Longinus spent weeks cut off from his squad in one of the many engagements on Thur’Abis Plateau. During the time, he accounted for countless Necron warrior deaths, tirelessly battling the Xenos until his position was located. After returning to the Blood Ravens stronghold on the planet, the Techmarines were taken aback by Longinus's refusal to part with his pistol   his only companion during those dark days.
9105835 Legend tells of the Raven Guard Primarch Corax leading a rebellion in the claustrophobic mines against the  slavers of his barren homeworld. In those cramped spaces, even the smallest weapons needed to be able to punch through heavy armor. This pistol attempts to continue this tradition of resourcefulness.
9105836 Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105837 Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105838 Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105839 Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9105840 First used by the Blood Ravens chapter in the defense of Ultima Mazus, this bolter uses specially modified ammunition dubbed Hellfire rounds. These replace the standard explosive charge of the bolter with acid, eating through flesh with terrifying speed.
9105841 Recovered from the fighting near the capital city of Kronus, and bearing the seal of that planet, this Bolter was found amongst the carnage wrought as the Imperial Guard defied the Emperor’s finest Space Marines and were put to death. Many prayers of sanctity and rituals of absolution have purified this mighty weapon, but those who fought against their own kind are loathe to recall that black day.
9105842 With his bolter held in one hand   the other arm nothing but a bloody ruin   Sergeant Corallis continued to fell Orks at an incredible pace. Inspired by his devotion and marksmanship, the Blood Ravens held firm that day.
9105843 +%1SCORE_GAIN%
9105844 -%1SCORE_LOSS%
9105845 This Carnifex is a veritable behemoth, moving with a surrounding swarm of the lesser creatures. If you do not stop it, it will lay waste to our defenses and resources. Bring this monster down.
9105846 This great Carnifex is a thundering terror that has destroyed anything that stood against it. You must strike against it, if the sector is to withstand the Hive.
9105847 Eliminate the Carnifex
9105848 This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. Kill it and the enemy will feel the loss
9105849 This beast is among the most powerful of the Tyranid hive. The Imperial Guard is no match for this horror. You are our only hope for victory here.
9105850 Deff Driva is our only link to Rippa-Splitta and the astronomic array. Do not let him escape.
9105851 Gorwazza
9105852 Deff Driva
9105853 A brood of the aliens have infested this region and must be driven back. A Warrior beast leads this particular swarm. Eliminate him and his brood.
9105854 Destroy the Tyranid Warrior
9105855 Eliminate the Warrior Creature
9105856 Exterminate the Warrior leading this infestation before the larger organisms follow.
9105857 Deff Driva
9105858 Looted Tank
9105859 Looted Tank
9105860 Click and target area
9105861 Click and target area
9105864 Wraithsword
9105867 Wraithsword
9105868 Level 2 Hive
9105873 Power Coupling
9105874 Capturing Victory points makes the opposing team's victory point counter go down. When their counter reaches 0, you win.
9105875 This is the amount of Requisition you currently have.
9105876 This is the amount of Requisition you get per minute.
9105877 This is the amount of Power you currently have.
9105878 This is the amount of Power you get per minute.
9105879 This is the amount of population you have and the maximum you can have.
9105880 Click and place in the game world or on units such as your commander and your units will move to the specified location.
9105881 Click to select your Headquarters. Your HQ can produce new units. Double click to center your camera back at the HQ.
9105882 And may we meet again at the Emperor's right side.
9105883 And may we meet again at the side of the Emperor.
9105886 Superior Dreadnought Plating
9105889 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105890 Relic Dreadnought Plating
9105893 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105894 Master-Crafted Dreadnought Plating
9105897 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105898 Adamantine Sarcophagus of Heroes
9105901 The sarcophagus of each Dreadnought was once home to a mighty warrior of the Chapter. Each time such a legend falls, the scorch marks of the conflict that penetrated the sarcophagus are lovingly cleaned away and the surface further reinforced to sustain the next Space Marine blessed to serve the Emperor in death.
9105902 Barding of Mars
9105905 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9105906 Plating of the Risen Dead
9105909 Brother Gronick nearly met his end fighting the Orks besieging Ross Station. The mighty warrior was found barely alive, with both hands clutching a battered chainsword that pierced a Greenskin skull. Installed into a dreadnought sarcophagus, he still serves the Blood Ravens.
9105910 Tomb of Champions
9105913 Fused by a process lost to the Blood Ravens for two millennia, this adamantium armor plating is reserved for the holy Dreadnoughts allowing the chapter's greatest champions to continue their service to the Emperor.
9105914 Vault of Captain Trythos
9105917 A year after the end of hostilities on Tartarus, Techmarine Brennan led a strike force back to that blighted world to recover the relics of the fallen Honorius Trythos. Despite massive damage, the great walker remained standing where the Blood Ravens had been forced to leave it. Its return to the chapter armory was cause for great celebration.
9105919 Melee Resistance Aura
9105920 Take half melee damage.
9105921 Activate aura
9105923 Godsplitter
9105932 Set Rally Location
9105933 Click and target area
9105934 Click and target area
9105935 Click and target area
9105936 Click and target area
9105937 Click and target area
9105938 Click and target area
9105939 Click and target area
9105940 Click and target area
9105942 Click and target area
9105943 Click and target area
9105944 Click and target area
9105945 Click and target area
9105946 Click and target area
9105947 Click and target area
9105948 Click and target area
9105949 Click and target location
9105950 Click and target location
9105951 Click and target location
9105952 Click and target location
9105953 Click and target location
9105954 Click and target location
9105955 Click and target location
9105956 Click to activate
9105957 Click to activate
9105959 Click to activate
9105960 Click to activate
9105961 Toggle On/Off
9105962 Click to Activate
9105963 Click to activate
9105964 Click and target an enemy
9105965 Click and target an enemy
9105966 Toggle On/Off
9105967 Click to activate
9105968 Click and target enemy vehicle
9105973 Ancient Ruins accessed.
9105974 Astronomic Array activated.
9105975 Click to activate
9105976 Thunderhawk extraction imminent.
9105977 Successfully survived the swarm.
9105978 Click to activate
9105979 Mek Badzappa Eliminated
9105980 Click to activate
9105981 First rise secured.
9105982 Second rise secured.
9105983 Kill the Hive Tyrant Alpha
9105984 Hive Tyrant Alpha defeated.
9105985 Kill off the Hive Tyrant Alpha to disrupt the Tyranids in the area.
9105987 Click and target allied vehicle
9105988 Repair damage done to an allied vehicle, walker, generator or turret.
9105989 Teleport homer planted.
9105990 Warp Throw
9105991 Grants the Warp Throw ability which allows the Warlock to throw enemies from afar.
9105992 Equip gauntlets
9105993 Force Gauntlets
9105994 Level 3 Webway Assembly
9105995 Providence
9105996 Increases the health of the Warlock and grants the Providence ability that when activated reduces ability cooldowns, increases energy regen and renders the Warlock invulnerable.
9105997 Equip accessory
9105998 Providence
9105999 Click to activate
9106000 Click to Activate
9106001 Click to activate
9106002 Click and target location
9106003 Click and target location
9106004 Toggle On/Off
9106005 Argus City Gate Protected
9106006 Tarantula Turrets Deployed
9106011 Captain Thule Rescued
9106012 A Squad of Nobs…
9106013 Nob Squad
9106014 Nob Squad
9106015 Ork Sniper
9106016 Click to activate
9106017 Kommando Nob Boss
9106018 Extraction Point Reached
9106019 Brood Nests Destroyed
9106020 Biosample Collected
9106021 Hive Tyrant Killed
9106022 Furious Charge
9106023 Charge to a specified location with the chapter's vigor, smashing through objects and knocking enemies back.
9106025 Furious Charge
9106026 Click to cancel production.
9106027 Dual Shuriken Catapult
9106028 Mek Badzappa
9106030 Fast infantry
9106031 Light ranged infantry
9106032 Jumping heavy melee squad
9106033 Heavily armed suppression squad
9106034 Artillery squad
9106035 Light Infantry
9106036 Ranged infantry
9106037 Heavy ranged assault infantry
9106038 Heavy melee assault infantry
9106039 Melee walker vehicle
9106040 Assault vehicle
9106041 Armed transport vehicle
9106042 Melee walker vehicle
9106043 Melee Infantry
9106044 Basic ranged infantry
9106045 Waaagh!!!
9106046 Waaagh temporarily boosts the speed, damage and defense of nearby Ork infantry. The more units using this ability together, the greater the effect.
9106047 Activate aura
9106048 Anti-armor platform
9106049 Artillery platform
9106050 Suppression platform
9106051 God of War
9106052 Light infantry
9106053 Heavy melee infantry
9106054 Quick-strike ranged infantry
9106055 Light vehicle
9106056 Assault vehicle
9106057 Vehicle melee walker
9106058 Stealthy ranged infantry
9106059 Heavily armed suppression squad
9106060 Elite melee squad
9106061 Basic ranged infantry
9106062 Basic melee infantry
9106064 Left-click to revive your commander for a requisition cost.
9106065 Grenade squad
9106066 Anti-vehicle infantry
9106067 Jumping melee squad
9106068 Vehicle melee walker
9106069 Assault vehicle
9106070 Armed transport vehicle
9106071 Monstrous creature
9106072 Health
9106073 Energy
9106074 Orks
9106075 Eldar
9106076 Tyranids
9106077 An Ork horde
9106078 An Eldar war host
9106079 A Tyranid swarm
9106080 Communication Array
9106081 Foundry
9106082 Imperial Shrine
9106083 Experience
9106084 Reinforce
9106086 Avatar Boss
9106087 Even in death…
9106088 Avatar of Khaine
9106089 Avatar of Khaine
9106090 God of War
9106092 Creates a large psychic storm, disrupting and damaging enemies in a large radius
9106096 Armege… to strike… hull breached… superstructure failing… itiating self-destruct seque…
9106097 Capillary Towers
9106098 Toxic Winds
9106099 Spore Chimneys
9106100 Reddening Skies
9106101 Reclamation Pools
9106102 Poisoned Skies
9106103 Poisoned Waters
9106104 Necrotizing Spores
9106105 Magma Vents
9106106 Livestock Slaughtered
9106107 Ripper Swarms
9106108 Vanguard Creature
9106109 Madness and Heresy
9106110 Mycetic Spore Impact
9106111 Spore Mines
9106112 Gargoyle Swarms
9106113 Ripper Plague
9106114 Pheromone Trails
9106115 Hive Madness
9106116 Hive Tyrant
9106117 Carnifex Rampage
9106118 Synaptic Spread
9106119 on
9106120 over
9106121 %1EVENT% %2CONJUNCTIUON% %3PLANET%
9106122 Tyranid Activity on %1PLANET%
9106123 Tyranid rippers, highly aggressive worm-like creatures, are appearing in wilderness areas of %1PLANET%.
9106124 A series of gruesome murders have been committed in one of %1PLANET%'s major population centers. This is likely the work of an as-yet-unseen Tyranid vanguard creature.
9106125 Herds of livestock have been found slaughtered across a large area of of %1PLANET%. The predators seem to match the Hormagaunt genotype.
9106126 Clouds of spores have been detected in %1PLANET%'s upper atmosphere. The actual Hive Fleet may not yet be in system, but its vanguard clearly is.
9106127 Sudden outbursts of rage and madness have been reported from across %1PLANET%. This may be a symptom of the Hive Mind's approach.
9106128 A large mycetic spore has fallen to %1PLANET%'s surface, birthing a dangerous Tyranid brood.
9106129 Toxins and spores have contaminated several of %1PLANET%'s major reservoirs. Whole communities are dead or dying.
9106130 Large toxic clouds are spreading through %1PLANET%'s atmosphere as the Tyranids transform the planetary ecosystem..
9106131 Explosive plant growth has occured in several regions on %1PLANET%. Clouds of Tyranid spores are sparking this growth to create fodder for the hive fleet.
9106132 Several of %1PLANET%'s cities have come under assault from low-flying clouds of spore mines.
9106133 Deadly flocks of flying predators matching the Tyranid Gargoyle genotype have appeared in %1PLANET%'s skies. They have carried off man and beast alike.
9106134 Veritable plagues of Tyranid rippers are emerging from underground burrows across %1PLANET%.
9106135 Spore chimneys are appearing in %1PLANET%'s populated areas, transforming the planet to suit the Tyranids.
9106136 Large acidic lakes have sprouted in %1PLANET%'s infected hinterland. These reclamation pools serve as a digestive system for the Tyranids, preparing the planet's biomass for consumption.
9106137 A wave of Tyranid creatures are driving toward one of our strategic assets on %1PLANET%. They seem to be following some form of chemical trail left by a vanguard creature.
9106138 Acidic rains and toxic winds are becoming the norm on %1PLANET%. Filter masks are being distributed but are in short supply.
9106139 Large volcanic towers are appearing on %1PLANET%. These magma vents are spewing foul gasses into the atmosphere and sparking the growth of yet more plants for the hive to consume.
9106140 Hive ships are descending into %1PLANET%'s atmosphere in order to feed from the largest capillary towers. Unless they are stopped, the Tyranids will use this method to drain the planet dry.
9106141 The psychic influence of the Hive Mind is spreading across %1PLANET%. Outbreaks of mass hysteria are becoming common.
9106142 A Hive Tyrant has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it forms a hive.
9106143 A Carnifex has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it lays waste to the area.
9106144 A Zoanthrope has emerged from the wilderness of %1PLANET% and led its brood into %2MAP%. It must be stopped before it summons further beasts.
9106145 Tyranid Activity on Calderis
9106146 Tyranid Activity on Typhon
9106147 Tyranid Activity on Meridian
9106148 No matter the cost, you must destroy it.
9106149 This is your doing, Commander.
9106150 But this is no time to lower our guard.
9106151 Thanks to you, the Blood Ravens still have their recruiting worlds and human life still thrives in the Aurelia sector.
9106152 Thanks to you, the Blood Ravens live on as a Chapter and human life still thrives in the Aurelia sector.
9106153 One final thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me.
9106154 There is one last thing Commander, you may tell Captain Thule that the secrets of Cyrene die with me.
9106155 Commander one last thing, you may tell Captain Thule that the secrets of Cyrene die with me.
9106156 You may tell Captain Thule that the secrets of Cyrene die with me.
9106161 Assassin Unit
9106162 Assault unit
9106163 Click and target an enemy
9106164 Explosive unit
9106165 Explosive unit
9106166 Heavy melee infantry
9106167 Artillery unit
9106169 Click and target enemy unit
9106171 Creates a large psychic storm, disrupting and damaging enemies in a large radius
9106177 Chapter's Fury
9106178 Unlock Ability - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration.
9106179 Ability Unlocked - After taking a large amount of damage Thaddeus can enter a reckless state, stretching his abilities to their limits. During this time, abilities cost no energy and have no recharge duration.
9106180 Larraman's Blessing
9106181 After being revived in combat, Thaddeus cannot be harmed for 10 seconds.
9106182 After being revived in combat, Thaddeus cannot be harmed for 10 seconds.
9106183 Accurate from Cover
9106184 Gain increased accuracy when firing from cover, significantly raising the squad's damage output.
9106185 Devastator Squad has increased accuracy when firing from cover, significantly raising damage output.
9106186 Focus Mastery
9106187 The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output.
9106188 The basic benefits of Focus Fire are extended to nearby allies, increasing their damage output.
9106189 Battle Lust
9106190 Avitus regains Energy for every enemy he kills.
9106191 Avitus regains Energy for every enemy he kills.
9106194 Steady in Cover
9106195 Become immune to knockback from conventional attacks when in cover. (Special abilities may still cause knockback.)
9106196 When in cover, the Devastator Squad is immune to knockback from conventional attacks. (Special abilities may still cause knockback.)
9106213 Terminator Honors
9106214 Gain the ability to equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor.
9106215 Avitus may now equip Terminator armor. Avitus wields a mighty assault cannon as his default weapon in Terminator armor.
9106216 Hail of Fury
9106217 The assault cannon's already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc.
9106218 The assault cannon's already brutal barrage is further improved by loading hellfire rounds into the chambers, dealing explosive damage to all enemies who are caught in the deadly firing arc.
9106222 Hardened Armor
9106223 A Techmarine reinforces the Dreadnought's plating, making it more resilient to anti-vehicle / anti-armor weaponry.
9106224 A Techmarine reinforces the Dreadnought's plating, making it more resilient to anti-vehicle / anti-armor weaponry.
9106228 Venerable
9106229 Davian Thule becomes a Venerable Dreadnought, a true legend of the Chapter. He inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage.
9106230 Davian Thule is now a Venerable Dreadnought and inspires victory in the hearts and minds of his brothers when killing opponents. Inspired allies gain increased movement speed and damage.
9106232 Indomitable
9106233 Gain a significant chance to instantly regain consciousness when incapacitated. When doing so, the Force Commander regains health and gains a brief speed and damage increase.
9106234 The Force Commander may instantly regain consciousness when incapacitated. When doing so, he regains health and gains a brief speed and damage increase.
9106235 Equip melee weapon
9106236 Stunbomb
9106237 Throw a stun grenade that disrupts and stuns enemy troops.
9106238 Click and target area
9106241 Enemies are well entrenched. Use grenades or other wargear to defeat cover.
9106242 Enemies are vulnerable to hand-to-hand combat.
9106243 The nature of the true enemy is as yet unknown. Do not over-specialize your weapon load out.
9106244 Heavy ranged weaponry will aid in holding the city gate against Ork attackers.
9106245 Badzappa is likely to deploy proximity mines and stikkbombz. Nimble units will be at an advantage.
9106246 Target area has heavy brush. Flamers or explosives will be useful for clearing enemy cover.
9106247 Expect very large numbers of hostile creatures.
9106248 Some Orks have already reached the array.
9106249 The hive has dense foliage and tight passes, and is thus prone to ambushes. Flamers and other short-range weapons will be effective.
9106250 The hive contains heavy concentrations of explosive spore mines.
9106251 Expect escape to be the hardest part of the battle.
9106252 Eliminate Orks and Tyranids while they fight one another.
9106253 The target area is heavily overrun. Keep your forces together to support one another.
9106254 The target area contains many defensible structures. Use the cover they provide.
9106255 Some Imperial Guard squads may still be holding out.
9106256 The Ork force includes suppression teams, melee jump troops, and armored vehicles. Counter them with a diverse squad and wargear loadout.
9106257 The target area includes several drop relays. Secure them to provide for fall-back points.
9106258 Eldar raids often occur after a victory.
9106259 Units must defend key points during this mission.
9106260 Many brood hives are present in the target area.
9106261 All squads eventually deploy.
9106262 Orbital Command
9106263 Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment.
9106264 Equipped Drop Pod Beacons and Orbital Bombardment Beacons can each be used twice in a single deployment.
9106265 Orbital Barrage
9106266 Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same.
9106267 Battle Cry now restores Energy to nearby allies. If Battle Cry is not unlocked, the Commander gains the Inspiring Shout ability which does the same.
9106268 Twin Death Spinner
9106273 Consume mass quantities!
9106274 Tyranid Warrior
9106275 Warrior
9106276 Tyranicus Gladius
9106277 Consume mass quantities!
9106278 Tyranid Warrior with Barbed Strangler
9106279 Warrior with Barbed Strangler
9106280 Tyranicus Gladius
9106281 Special Shoota
9106282 Consume mass quantities!
9106283 Tyranid Warrior with Venom Cannon
9106284 Warrior with Venom Cannon
9106285 Tyranicus Gladius
9106286 Level 2 Teleporta Platform
9106290 Kaboom!
9106291 Trigger a massive explosion right under Kommando's feet, killing nearby foes and sending him flying (and severely damaged).
9106292 Equip heavy bomb
9106298 Stikkbombs
9106299 Kaboom!
9106300 Detonate a 'uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health.
9106302 Click to activate
9106305 Level 2 Teleporta Platform
9106307 Boomgun
9106308 Big powerful tank shot!
9106309 Larraman's Blessing
9106310 After being revived in combat, Tarkus cannot be harmed for several seconds.
9106311 After being revived in combat, Tarkus cannot be harmed for several seconds.
9106312 Barb Strangler
9106313 Astartes MK Vb
9106314 340 Damage
9106315 Barbed Strangler
9106316 Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed.
9106317 Equip weapon symbiote
9106318 Show Subtitles
9106319 Tankbusta Bomb
9106320 Throw a bomb that sticks to wagons. Damages and disables vehicles.
9106321 Throw stickybomb to  damage and disable a vehicle
9106322 Click and target enemy vehicle
9106326 Abort Mission
9106327 Yet the Blood Ravens endure, undaunted and unbroken.
9106328 Predator here: our weapons are silent.
9106329 Predator immobilized.
9106330 Delete Campaign?
9106331 Are you sure you want to delete this campaign?
9106332 Are you sure you want to delete this campaign?
9106337 Waaagh Banner
9106338 Boosts the speed, damage and defense of nearby Ork infantry.
9106339 Waaagh! Banner
9106340 Building
9106341 Ancient Defender
9106342 Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads.
9106343 Click to activate
9106344 Ancient Defender
9106352 %1ITEM% Added to Inventory
9106353 Flamer
9106354 Flamers
9106355 Flamers are combat flamethrowers. They are excellent at defeating targets behind cover or in structures. Their high damage output is offset by their short range. Use cover or special abilities to approach your target.
9106356 Blind Grenades
9106357 Blind grenades stun enemies within their target area for a limited time. Stunned enemies cannot move or attack and so are highly vulnerable. Enemy commanders and troops in structures are susceptible to blind grenades. Vehicles are immune, however.
9106358 Sniper Rifle
9106359 Sniper Rifles
9106360 Sniper rifles are long-range weapons. They inflict high damage on single units and can suppress other nearby targets, but have a slow rate of fire. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Powered Shot ability by doing so.
9106361 Combat Shotgun
9106362 Combat Shotguns
9106363 Shotgun
9106364 Shotguns
9106365 Shotguns are short-range combat weapons. They inflict heavy damage and have a good chance of knocking targets out of cover. Only Cyrus can equip sniper rifles, but he can gain the deadly High-Explosive Shot ability by doing so.
9106366 Melta Bombs
9106367 Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types.
9106368 Power Sword
9106369 Power Swords
9106370 Power swords are deadly close-combat weapons. Lethal force fields surround their blades making their strikes effective against all target types.
9106371 Power Weapon
9106372 Power Weapons
9106373 Power weapons are deadly close-combat arms. Lethal force fields surround their blades making their strikes effective against all target types.
9106374 Plasma Gun
9106375 Plasma Guns
9106376 Plasma guns are powerful ranged weapons. Firing a charged ball of super-heated energy, they can damage all target types, making them viable in most every situation. They have a relatively slow rate of fire, however.
9106377 Cluster Mines
9106378 Cluster mines are explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant.
9106379 Missile Launcher
9106380 Missile Launchers
9106381 Missile launchers are deadly anti-armor weapons. Although relatively slow-firing, only a few hits will destroy most vehicles. Missile-launchers are also effective against structures and the enemies within them. They are inaccurate against infantry but can disrupt grouped enemies.
9106382 Plasma Pistol
9106383 Plasma Pistols
9106384 Plasma pistols are heavy side arms, firing small blasts of super-heated energy. They make close-combat units significantly more deadly, but are still relatively short ranged.
9106385 Power Fist
9106386 Power Fists
9106387 Power fists are among the most powerful close-combat weapons. A gauntlet wreathed in deadly energy, a power fist can rip through the heaviest armor. It is a slow weapon, however, making it a poor choice against masses of light infantry.
9106388 Demolition Charges
9106389 Demolition charges are heavy explosives designed to destroy structures and fortifications. Although deadly to infantry caught in their blast, they have long fuses, meaning most infantry can avoid the blast with ease.
9106390 Remote Detonator
9106391 Remote Detonators
9106392 Remote detonation charges are very powerful explosives that must be planted in the ground. The charge can then be triggered from a distance, just when it will do the most damage. Remote charges are effective against all target types but take several seconds to plant.
9106393 Terminator Armor
9106394 Terminator Armors
9106395 Terminator
9106396 Terminators
9106397 Terminator armor is a powerful relic of the chapter. Space Marines equipped with this armor become nearly unstoppable warriors. Terminators are immune to suppression, but can only equip specialized weapons. These include powerful storm bolters, thunder hammers and more.
9106398 Power Axe
9106399 Power Axes
9106400 Power axes are the more brutal cousins of power swords. Slower to use, they inflict even deadlier strikes and can damage any target.
9106401 Orbital Bombardment Beacon
9106402 Orbital Bombardment
9106403 The orbital bombardment beacon allows you to call in a devastating artillery barrage fired from the Armageddon's bombard cannons. The energy pulse created by the strike briefly neutralizes gravity just before a salvo hits, giving targets just enough time to realize their death is upon them.
9106404 Plasma Cannon
9106405 Plasma Cannons
9106406 Plasma cannons are very powerful heavy weapons, hurling massive bolts of super-heated energy huge distances. They cause heavy damage and large detonations, making them effective against all targets. Their slow rate of fire and long range, mean they are best used at a long range with a forward spotter.
9106407 Dreadnought Assault Cannon
9106408 Dreadnought Assault Cannons
9106409 Assault Cannon
9106410 Assault Cannons
9106411 The Dreadnought assault cannon is a heavy ranged weapon capable of unleashing a devastating barrage of fire. Highly effective against infantry and light armor, the cannon does replace one of the Dreadnought's mighty clawed arms, reducing its close-combat effectiveness.
9106412 Heavy Flamer
9106413 Heavy Flamers
9106414 Heavy flamers are Terminator-issue combat flamethrowers. Like standard flamers, they are excellent at dealing with targets in cover or in structures.
9106415 Thunder Hammer and Storm Shield
9106416 Thunder Hammers and Storm Shields
9106417 Thunder Hammer
9106418 Thunder Hammers
9106419 Storm Shield
9106420 Storm Shields
9106421 Thunder hammers are large power weapons used with Terminator armor in its assault configuration. Paired with a storm shield, the hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however.
9106422 Two-Handed Thunder Hammer
9106423 Two-Handed Thunder Hammers
9106424 The two-handed thunder hammer is the mightiest close-combat weapon in the Blood Ravens arsenal. Only usable by the Force Commander, this power weapon can damage all targets. It precludes the use of any ranged weaponry, however.
9106425 Terminator Assault Cannon
9106426 Terminator Assault Cannons
9106427 The Terminator assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist.
9106428 Drop Pods
9106429 Drop Pod Beacon
9106430 With the drop pod beacon equipped, the Strike Cruiser can launch additional drop pods to reinforce Space Marine squads in the field. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it.
9106431 Cyclone Missile Launcher
9106432 Cyclone Missile Launchers
9106433 The Cyclone missile launcher is a rack of powerful missiles attached to the back of Terminator armor. The Cyclone can fire a devastating missile barrage, destroying most any target caught in the target area.
9106434 Signum
9106435 The Signum is a sophisticated targeting device which allows you to call in precision strikes from Imperial Guard artillery positions. During a single deployment, you can call in one strike per secured Communication Array on the current planet.
9106436 Locator Beacon
9106437 Locator Beacons
9106438 Tarantula Turrets
9106439 The Locator Beacon allows you to deploy Tarantula automated sentry guns at designated positions. During a single deployment, you can call in one Tarantula per secured Foundry on the current planet.
9106440 Rosarius
9106441 The Rosarius allows you to render all your squads invulnerable for a brief time. During a single deployment, you can do so once per secured Imperial Shrine on the current planet.
9106442 Dreadnought Unit Added
9106443 Dreadnought
9106444 Dreadnoughts
9106445 A Dreadnought is a mighty combat walker piloted by a hero of the chapter sealed within its sarcophagus. The walker  is very powerful in close combat and able to smash through obstacles. It is slow moving and vulnerable to missiles and other anti-armor weapons, however.
9106446 Standard Issue .998 Godwyn pattern Bolter. Firing self-propelled explosive-tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines.
9106447 MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106448 MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106449 MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106450 MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106451 MK X ‘Hell’s Teeth’ Chainsword. A close-combat weapon of choice amongst the Adeptes Astartes, the chainsword’s monomolecular blades slice through most targets and its silhouette is a symbol of the Imperium. Effective against infantry and lightly armored enemies.
9106452 Originally wielded against Warboss Gorgutz during the Kronus Campaign, the war spirit within the chainsword is said to have a taste for Greenskin blood. Indeed, the weapon seems to sing with greater vigor when used against Orks.
9106453 Originally wielded in the scourging of Radebe Prime, reports from the battle indicate an Assault Marine Sergeant leading the charge became imbued with a berserker rage. Each enemy felled seemed to bolster his resolve, driving the squad to retake a vital ammunition storage facility from the Orks.
9106454 Consecrated first for the Ordo Xenos as proof against the alien, many Deathwatch Space Marines used this chainblade to slay the enemies of mankind. When the first Blood Raven to serve in that capacity   Brother Trythos   returned to Tartarus and subsequently died fighting the Eldar, the Inquisition gifted the sword to the chapter in his honor.
9106455 This mighty weapon was once wielded by the legendary Azariah Vidya himself. Since then, the weapon has been used on Tartarus, Mono VII and Kronus   its wielder always determined to continue the legacy of this magnificent chainblade.
9106456 Named in honor of an Imperial Arbiter who served in the under-city of Meridian during the Harrington Spire riots of 777.M41, this shotgun was recovered from the ruins of the armory which Mencius had destroyed rather than see its contents fall into the mob's hands.
9106457 The Ork submersible broke the surface of the waters behind Storm Reach, expecting to unleash its missile and marauding cargo on the unsuspecting town. Instead, the Greenskin craft became a death trap for all inside as Dreadnought Callum waded through the shallows to crush all inside.
9106458 Venerable Dreadnought Adrien served the Emperor until his final end came against a legion of mutated cultists dedicated to the Plague Lord.
9106459 The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine's advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan's mutated pilot.
9106460 “The screams of the dying are the sound of victory, the acrid scent of burning is proof of your valor.” - Inscription on the muzzle guard of this flamer.
9106461 Avitus   then a relatively young battle brother   used this flamer to burn the Black Chapel of Vespa to the ground after Davian Thule's victory over the Chaos witch Morgana there.
9106462 MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106463 MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106464 MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106465 MK IIIa: ‘Heretic’ Pattern Flamer. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Excellent against enemies in cover or in buildings.
9106466 Stun grenades that inflict no damage but can temporarily incapacitate most infantry units.
9106467 “Those who wield the power of His chosen warriors would be blessed to feel but a minute portion of the eternal agony the Emperor endures for mankind,” decreed the Chaplain Elizur as he oversaw the creation of this powerful weapon.
9106468 The design for this heavy bolter was inspired by the terrifying screams of an Eldar Banshee. The wailing sounds of this bolter are said to pierce the enemy’s very soul, and has caused enemies to break ranks in fear.
9106469 Scores of xenos were cut down like chaff, but still they came. Bolts ripped through their lines as the Blood Ravens desperately held the line against their endless foe to protect their fallen sergeant. When the bulk of the second company arrived in response to the distress calls, the body of Sergeant Martinus remained untouched by alien claws, and the last remaining battle brother collapsed… still firing his heavy bolter.
9106470 First deployed during the suppression of the Fales revolt at the end of M39, this heavy flamer is said to have consumed the traitorous Fales himself when Sergeant Lyons of the First Company led his famous raid behind enemy lines to the heart of the rebellion.
9106471 Though scoured by flame and chipped by constant gunfire, the flawless craftsmanship of this Iron Halo keeps its protective powers strong.
9106472 Owing to the chapter coloration and naming, many scribes and administrators in the Imperium falsely attribute the Blood Ravens' founding chapter to be the Blood Angels. This is not made any clearer by the honorific names bestowed on some of the Blood Ravens' oldest relics such as this Iron Halo. Some even whisper that these misleading names are intentional misdirection by the Blood Ravens themselves.
9106473 “Yes, the Emperor protects, but I prefer to augment His divine grace with an energy field.”   Attributed to former Captain Cappozius of the Lamenters Chapter, current status unknown after being sent on a crusade into the Maelstrom.
9106474 Captain Davian Thule was awarded this great relic after successfully routing Chaos forces in the defense of Kasr Sonnen on Cadia. Captain Thule had deployed with elements of the Blood Ravens 4th Company to assist the Imperial forces already there. His experience in battle proved a valuable asset.
9106475 Said to be forged under the supervision of the Blood Ravens' "Great Father" lAzariah Vidya, this relic incorporates iconography of the Emperor, the planet Cyrene, and the chapter Librarium.
9106476 This artifact of the earliest days of the Blood Ravens chapter was once reserved for the commander of the First Company. In more recent times, it has been awarded to commanders in high favor with the Chapter Master.
9106477 Gilt in polished adamantium, this relic of the Balassu Crusade, evokes both the pride of victory in that long battle against the Eldar, and the drive to continue the battle in yet further reaches of space.
9106478 Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry.
9106479 Astartes type 12 Jump Pack; extended lift capacity. Enabling the wearer to cover distances both long and short, the real value is not so much in the rising, but the falling. Crashing down onto an enemy position causes much disruption and deals damage to light infantry.
9106480 Captain Kayvaan Shrike of the Raven Guard has been a critic of the Blood Ravens since the two chapters clashed over tactics during the Holst Crusade. Nevertheless, this jump pack was named in his honor after the decisive victory on that frozen world.
9106481 A gift from Salamanders artificer Barrero received after the Second Armageddon War, this launcher fires customized missiles which include both melta and krak explosive charges in their warheads.
9106482 Each missile loaded into the Sacred Lance receives benedictions of fury and accuracy. Its muzzle, never blackened despite constant use, is ringed with litanies of devotion and zeal.
9106483 “Pity is the most dangerous of emotions. Vengeance is the purest. Let this lance ever be a reminder of this simple lesson.” So reads the inscription on this weapon.
9106484 Let the fire in this weapon's core be eclipsed by the fury in its wielder's heart.   so reads the artificer's seal stamped into the bottom of this weapon's grip.
9106485 This powerful plasma cannon was once owned by the notorious Inquisitor Mattias Kuzminski. Many spies and traitors were vaporized in its wake when this weapon was used by his retinue. How this cannon ever left Kuzminski’s care is unknown.
9106486 Originally crafted in the legendary forges of Mars, Chapter Librarians date this weapon to before M32 and all artificers who examine it are in awe of its near flawless construction. They claim that from its barrel is unleashed such power that it can only be likened to the manifestation of a star.
9106487 M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106488 M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106489 M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106490 M35 Magnacore-type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9106491 Though many believe the assignment of a plasma weapon to be a dubious honor due to the fractious nature of the weapon, the cooling system of the Scourging Fury has ensured its many bearers are under far greater danger from the enemies of the Imperium than the gun itself.
9106492 When the unusually heavily armored Orks on the ice world of Immir proved too numerous for slower firing Plasma Guns, Blood Raven artificers forged this unique weapon that unleashes especially superheated plasma at an increased rate of fire.
9106493 Said to fire plasma of such heat it might crack the mantle of a world, this weapon bears its name in reference to the rumored purgation of the Dark Angels homeworld of Caliban. Members of that chapter look at this naming as an insult and have been heard to call for the Blood Ravens to suffer a similar "absolution."  
9106494 Sgt. Matiel of the Blood Ravens 3rd Company wielded this powerful Mk III ‘Sunfury’ pistol against Warboss Orkamungus’s horde during the Tartarus campaign. Battle records claim the Orks were unable to return fire when the muzzle flashes of this weapon hindered their vision.
9106495 Trythios, first of the Blood Ravens to ever serve in the Inquisition's alien-hunting Deathwatch, took this plasma pistol with him when his service began. Since then, it as accompanied all Blood Ravens undertaking such service.
9106496 This legendary plasma pistol has surfaced during countless engagements by the Blood Ravens. In every recorded use of the Herald, the battle lasted for many weeks   often turning from a brief engagement to a protracted siege. Rumors persist that where the weapon is found war is soon to follow.
9106497 From Elizur’s proclamation of victory: “Pain is not the enemy. Pain is a reminder that we live on to better serve the Emperor of Mankind.” This suit of Power Armor is a testament to the truth of this proclamation, and is reputed to improve the wearer’s mental focus.
9106498 The legendary temper of the Space Wolves inspired the name for this suit of power armor after two adepts of the Omnissiah dueled over who would earn the right to name their creation.
9106499 After the exterminatus of Cyrene, a piece of the planet’s crust was forged into the shoulder plate of a suit of power armor. Intended as a reminder that no place is safe and eternal vigilance is needed, Blood Ravens instead view wearing this suit as a necessary penance.
9106500 The Blood Ravens charge was devastating. The Tau line crumbled as bolter and chainsword spilled the xenos’ lifeblood onto the grounds of Ores Tash'n during the fighting on Kronus. Battle brother Mazus, however, shone above all others in righteous fury   butchering the fleeing aliens en masse.
9106501 This ancient suit last saw service at the peak of Hab Spire Venictus during the quelling of the Fortune Insurrection. As the towering city burned, the corrupt governor was cast down from a towering height. The Inquisition sealed the upper levels for a hundred years while servitors incanted endless rituals of purification.
9106502 The names of every Blood Raven to wear this armor are written on the vambraces as a reminder of its mighty legacy. The most recent inscription bears the name of Sergeant Matiel, martyred on Tartarus during the final battle against the sorcerer Sindri.
9106503 When Techmarine Martellus returned from his training on Mars, he brought a great gift of ornately crafted power armor. Though many in the chapter have tried, none have ever persuaded him to tell of how the secretive Techpriests of Mars came to reward the Blood Ravens with such a prize.
9106504 “And lo, the heretic was brought down by fear. As the weak-minded cower under fire from our devastators, we stride forward undaunted into glorious combat.”   Excerpt from the purity seals adorning this master-crafted power armor.
9106505 Cold to the touch regardless of any heating, this power armor is said to have been forged following instructions from Iron Priest Bjorksten in the wake of the Purge of Kading Prime.
9106506 Rogal Dorn was a master of building fortifications, and a legendary battlefield commander on the defense. When created, this armor was deemed a masterpiece of personal protection and named for the Primarch of the Imperial Fists Space Marines.
9106507 Prayer strips sealed to this power armor by Reclusiarch Mikelus read: "I am a Blood Raven, born into the starry sky on wings of hate. Hate for the alien and his opposition to Man. Hate for the treasons of brothers and fathers."
9106508 Said to glow warmly on certain feast days, this power armor was worn by the Blood Raven Adrien when he defended the Abbey of St. Irene against the Black Legion. Suffering terrible wounds, Adrien fell into a deathlike state during which the abbey's holy sisters prayed over his body. Adrien arose during the vigil of Sister Claire, who would later become canoness of the Order of the Lost Rosetta.
9106509 After the battle of Tarsis Ultra, Hive Fleet Leviathan continued to rampage onwards, tendrils reaching into star systems far beyond. Ultramarines later fighting a desperate last stand against the hordes were astounded to see a Blood Ravens strike cruiser enter orbit and deploy drop pods. Caught between two forces, the alien beasts were defeated. This suit of power armor was gifted to the Blood Ravens with blessings and litanies of holy fury against the Tyranids.
9106510 “As his chainsword bit through the armor and flesh of the foul xenos, a nimbus of light radiated from him. All who remember the battle for Titans Gate recall his purity of spirit. But none can remember his name, even though the very spirit of the Emperor suffused him.”
9106511 “Brothers, though the secrets of our great chapter’s past are still clouded and uncertain, we will forever be vigilant in our quest to both unearth hidden lore and to smite the foes of mankind in His name. Knowledge is power, Guard it well…”   Chaplain Prathios of the Blood Ravens.
9106512 The foul warrior of Chaos laughed as he threw an entire pack of grenades into the path of Captain Trius. The mocking laughter died in the air as Trius strode through the explosion without pause, cleaving the heretic in two before pausing to address any potential battle damage and offering a prayer to the machine spirit of his armor.
9106513 Before it was lost, this Mk VII Power Armor was put on display during Blood Trials held by the Blood Ravens 3rd Company to inspire hopefuls with a symbol of what they might one day become should they prove worthy.
9106514 Upon this armor is etched a record of each battle that took place during the Kronus Campaign. An Apothecary noted the etchings when tending to a fallen brother at the end of the bloody campaign and handed it over to Blood Ravens chaplains who blessed it as a chapter relic.
9106515 Blood Ravens Techmarine Isaak Jordanos once endeavored to visit to the Space Wolves home world of Fenris. Rebuffed by the grim chapter, he was still impressed by the sight of their famed “Fang” fortress, visible even from orbit.  He marveled at the glorious structure and set about to forge a great power axe in honor of both the mighty fortress and the legendary chapter that built it.
9106516 For unknown reasons, Iron Priest Bjorksten of the Space Wolves briefly accompanied the Blood Ravens forces during the Exodite Purges of Kading Prime. After one bloody battle, the Iron Wolf looked on this power axe and called it a fine prize.
9106517 The mighty hive beast lumbered forward under constant cannon fire from battle tanks. Undaunted, Assault Marine Sergeant Brand powered the engines on his jump pack, screamed a mighty prayer to the Emperor and launched himself at the beasts’ maw. Though he was instantly devoured, his courageous example led the defenders to hold fast, and an image of the creature was later emblazoned onto this axe.
9106518 During the Tartarus Campaign, Blood Ravens Sgt. Tanthius witnessed Imperial Guardsman Ckrius display uncommon valor in the face of heresy and death. Tanthius commissioned the creation of this power sword in honor of those who fight with pure hearts to defend their home worlds.
9106519 This mighty power sword was forged by the Techpriests of Mars soon after the Kronus Campaign. It commemorates the efforts of those Blood Ravens who secured the ancient technologies on that planet, including the tracking station at Pavonis Starport.
9106520 Space Marines honored with the use of this powerfist are given a brief lesson in the prayer of activation for the energy field that courses around every such weapon   for the Techmarines are never certain this one will remain activated through an extended campaign.
9106521 After Blood Raven Trythios returned from service in the Deathwatch, few were the exploits that he would relate from his time in service of the Inquisition. One, however, was that of a Crimson Fists Space Marine and his endless valor. This mighty power fist was forged in honor of that chapter.
9106522 “Seek not the mantle of the mighty, for we are bound forever in service to the Emperor and seek no renown. For us, there is only an eternity of war, and we revel in our chance to prove ourselves worthy of His respect.”   Excerpt from the teachings of Chaplain Shedeur.
9106523 “The foulness of its presence was palpable. We had been tasked with cleansing a small uprising, but now faced a vicious Genestealer that had devoured an entire encampment of Imperial Guard. My Deathwatch battle brother’s powerfist proved the end of the foul beast, caving in its skull with a satisfying crack.” This master-crafted powerfist crackles with energy to smite the Emperor’s foes.
9106524 “We are united in purity of purpose   brothers in more than any name or blood bond. We are the Space Marines of the Imperium, we are the gleaming blade in His fist. The shield that protects His works. Never shall we falter in our duty not just to the Imperium, but each other.”
9106525 “There is no greater gift than glorious death in service to the Imperium of Man. To have your name recorded in the annals of the chapter is a boon that all aspire to.”
9106526 “Hold onto your righteous hate, my brothers. Let the lives of all aliens end with your blade, the mutant’s cries of pain echo through the halls of the damned and the heretic’s soul be extinguished by your furious retribution.”
9106527 “While knowledge may be my greatest strength, when the battle comes to my sword, I shall be ready to unleash all fury upon the enemies of Man.”
9106528 “Let each Space Marine remember that all were once but mewling babes, defenseless and small in an ancient and terrible galaxy. Every day that we fight as superhuman warriors without peer is a gift from the Emperor of Mankind, and we are forever in His debt.”
9106529 “Though our strength is as great as the mighty bear, the Adeptus Astartes must also fight with the speed and grace of a panther. No foe shall outrun our fury, and no man, beast or alien can flee from our wrath.”
9106530 “The Emperor guides my hand and protects my soul. We gird ourselves with faith and duty in His name. No alien, mutant or heretic can weather our assault. We shall not falter, nor fail in our determination. We are the last, greatest, hope for Aurelia.”
9106531 Remember always those mighty sons of the Emperor, fathers to all our chapters. Remember that even in their number, treason took root. Remember that we still pay for that dark truth.
9106532 “As you once ascended to the Golden Throne on Terra herself, shall we ascend to victory against Mankind’s enemies.”
9106533 A large explosive charge linked to a remote activation device not fully understood by the Techpriests, this device nonetheless triggers correctly when the correct activation rune is depressed.
9106534 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106535 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106536 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106537 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106538 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squadrons are well armored in comparison to other warriors in the Emperor’s service.
9106539 This suit of scout armor incorporates the finest camo cloak, advanced targeting links and sound-dampening material. When Inquisitor Arken of the Ordo Xenos found himself beset by cultists at the night-planet Tenar Prime, his life was saved by a Blood Ravens scout assigned to the sector. The Angel of Silence was commissioned posthumously in honor of that unnamed scout, whose final fate was never recorded.
9106540 Blessed by the most high-ranking Chaplains of the Blood Ravens, this armor was intended as a reward for Initiate Stefanus, a particularly promising recruit who served as a scout during the Kronus campaign. Before it could be presented, however, the armor was recalled to be studied by chapter Librarians. The reasons for this interest have never been revealed.
9106541 Separated from his squad, Blood Ravens Scout Kuros once stalked an Eldar Ranger for days, waiting and marking its movements. On the third day, the xeno removed its helmet for the first time and drank water from a stream   certain that none were nearby. Burning with hatred for the alien, the scout crept up silently and obliterated the Eldar’s skull with a single pull of his shotgun’s trigger.
9106542 This Sniper Rifle has been passed down through the ages as a priceless relic of the Blood Ravens’ 10th company. Awarded to the pre-eminent marksmen of the chapter, this weapon was last recorded as won by Sergeant Pannell for eliminating a building Ork Waaagh! in the Aurelia Sector with one well-placed shot to a Big Mek’s  power generator. The detonation destroyed the entire Greenskin leadership structure.
9106543 This Terminus Rex-pattern storm bolter has undergone countless rounds of fine tuning in the chambers of Blood Ravens master artificer Nathaniel. It now fires with unparalleled precision and deadly force.
9106544 After the end of the Macharian Heresy, the Blood Ravens Chapter Master had this and other key chapter weapons engraved with reminders to distrust those who would claim to bring an end to the eternal war for Mankind's survival.
9106545 Dating to the pacification of the Macharian Heresy, this Storm Bolter bears two contrasting engravings: "Glory be to the conqueror Macharius, unafraid of the darkness beyond the stars" proclaims one, while the other warns "Death is the only answer to those who would lead us away from the Emperor's light."
9106546 Similar to the psychically impregnated rounds wielded by the Grey Knights and the Inquisition, this Storm Bolter’s ammunition receives extensive prayer and rituals of devotion to imbue each shot with a piece of the Emperor’s might. Brought into battle last by brother Hurios during the battle of Magna Bonum, this bolter brought constant death to the Orks assailing that space port.
9106547 Chapter records indicate that this armor was lost some time after the terrible Gothic Campaign, having once been worn by legendary Blood Ravens Chapter Master, Azariah Vidya. Its rediscovery in Subsector Aurelia is regarded by chapter Librarians as a blessing from the Great Father himself.
9106548 Official histories say this relic of the 5th Blood Ravens company was forged in honor of the righteous rage of the pure against the ruinous powers. Some whisper, however, that it is a nod to the sanguinary rage inherent in the chapter's gene-seed.
9106549 Techmarine and Master Artificer Isaak Jordanos left many amazing relics to the Blood Ravens before his final voyage to Mars in 813.M40. Among the finest is this power fist, engraved with the his own motto   "Vincit Veritas"
9106550 Much of the relics the Blood Ravens found during the Kronus Campaign are now sealed deep within the Omnis Arcanum. This terminator powerfist was one of the relics recovered there and returned to service. It is said to have been clutching an ancient tome of terrible knowledge. Whatever its past, this mighty weapon has since destroyed countless foes of the chapter.
9106551 The mighty terminators of the Deathwing stand as examples to all who bear the Crux Terminatus. Originally created in honor of the Dark Angels’ master of the first company, this relic of the Blood Ravens was thought lost millennia ago during the first pacification of Spire Legis on Meridian.
9106552 Older even than the Terminator armor it sits within, this teleporter is among the very oldest relics of the Blood Ravens chapter. Many question how a device seeming to date back at least to the Great Crusade could be tied to a comparably young chapter.
9106553 “The Techpriests and servitors began the ritual of teleportation, singing a sonorous chant of devotion to the Omnissiah. When the runes of activation were pressed, each battle brother felt as if their immortal soul was suddenly rent in two for a split second, hearing the distant whisper of voices at the back of their heads. Then they felt solid ground below them once more.”
9106554 Bolstered by a newly forged link to the teleportation grid on the Strike Cruiser, the Terminators using this technology are able to transport themselves much further to strike the Emperor’s foes down.
9106555 Every teleportation carries significant risk to the user, as it transports the squad through the Warp itself   a terrifying experience that no human mind but a Space Marine’s could endure with any regularity. This version incorporates a litany of protection against the Warp   making for a slightly easier transit.
9106556 Fitted with a unique optimized power generator interface, this Terminator teleporter device is fully one quarter more efficient than comparable models, allowing the suit’s energy to be diverted to other tasks. The benefits of these savings were most famously demonstrated during the Blood Ravens purging of the space hulk Port Matthias.
9106557 Astartes type IX Teleport Pack; Issued for Terminator Assault Squads, the teleport pack allows a Terminator to forgo the need to approach the enemy in a frontal assault. As if adding insult to injury, the already incredible power of a Terminator can be brought to full as it flanks the enemy near instantaneously.
9106558 Recovered from the corpse of Sgt. Maximilian of the Blood Ravens 1st Company, these weapons both have his motto of "honor and fury" inscribed upon them. Maximilian was found pinned beneath the wreckage of a Chaos Defiler, surrounded by the now-brittle bones of a hundred daemonic spawn.
9106559 The ceaseless duel between the Ork Warboss Gorblood and Watch Commander Tyrius of the Blood Ravens lasted for a full day and night. Both warriors bore scores of near-crippling injuries, but when the Greenskin’s great axe penetrated Tyrius’ shield; it also became trapped in the adamantine   allowing Tyrius' thunder hammer to deliver a mortal blow before the Blood Raven himself expired.
9106560 This thunder hammer and storm shield were released from the chapter armories for the first time in millennia after the Blood Ravens' defeat of Tau forces in the Kiwon Engagement.
9106561 Named in honor of the First Captain of the Imperial Fists, this massive thunder hammer is said to have met with its namesake's scorn instead of his appreciation. "I remember them not from the rolls of the Index Astartes," Lyssander supposedly said of the Blood Ravens.
9106562 When elements of the Blood Ravens second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen. Thule used this hammer to kill the sorcerer directing the horrors.
9106563 Ever since the battle of Kadath-VI, which saw a greater daemon banished back to the warp, this great thunder hammer has burst into holy flame when wielding in battle by the mightiest heroes of the Blood Ravens.
9106564 Named for the mighty Imperial Fists’ primarch, Dorn’s retribution was consecrated in battle against the 12th Black Crusade as a Blood Ravens strike cruiser broke from the main Imperial fleet to engage and destroy a vessel of the Black Legion before returning to the line. Any reasoning for such a bold action was never reported.
9106565 Banshee Exarch Armor - Common
9106566 Banshee Exarch Armor - Common
9106567 Banshee Exarch Armor - Common
9106568 Guardian Armor - Epic
9106569 Guardian Armor - Rare
9106570 Cancel changes and return to Main Menu.
9106571 Select your difficulty level.
9106572 Create a custom Space Marine Chapter.
9106573 Create a custom Ork Clan.
9106574 Return to campaign selection.
9106575 Create a custom Eldar Craftworld.
9106576 Create a custom Tyranid Hive Fleet.
9106577 Save your changes and return to Main Menu.
9106578 Randomize the pattern, material and badge.
9106579 Choose a badge to apply on your units.
9106580 Choose custom material.
9106581 Begin a new campaign.
9106582 Apply a pattern to the material.
9106583 Delete this saved campaign.
9106589 Create a new Chapter, Craftworld, Hive Fleet, Clan or Warband and customize the appearance of your units.
9106590 Delete the currently selected army.
9106591 Select a saved custom army.
9106592 Guardian Armor
9106593 View the previous unit.
9106594 Face weaker enemies, likely to fall under your blade.
9106595 Stand against strong enemies battling with all their resolve.
9106596 View the next unit.
9106597 Go blow for blow against deadly enemies who will test your skill and resolve.
9106598 Each shell fired from this weapon is a paean to the glory of the Emperor   the roar of fury that destroys our enemies. The volume of fire expended each engagement is enough to keep a dozen munitions servitors engaged for a month, but that cost pales in comparison to the dead piled at the feet of the Dreadnought blessed to wield this Assault Cannon.
9106599 This standard was first flown on the battlements of the Blood Ravens' fortress Castellum Incorruptus on Kronus, after an orbital barrage purified the chapter’s landing zone in North Vandea.
9106600 %1XP% XP
9106601 The warriors entombed within Venerable Dreadnoughts are truly ancient, having served beyond death for thousands of years. To ease the pain of so many years, a venerable warrior is often allowed centuries of slumber before being called upon to take the field of battle for the chapter.
9106602 This armor was forged to be proof against flame, and is named for the legendary lizard-like creatures of Vulcan   home of the Salamanders chapter.
9106603 Thought to be of a set with the similarly named power axe 'Eagle Talon', this plasma pistol was recovered on Balassu Primaris. As with its companion, this weapon bears the heraldry of the Doom Eagles chapter but was found far from any recorded activities of that chapter.
9106604 Those Space Marines who forego the protection and position that come with their suit of Power Armor are rare, and often misunderstood. Many make the mistake of thinking these veterans to be “mere scouts” rather than warriors. Those same warriors are often amazed when their own lives are saved countless times by those whose valor they once questioned.
9106609 Bolters
9106610 Bolters are the basic infantry weapon of Space Marines. Firing self-propelled explosive rounds they are effective against infantry.
9106611 Heavy Bolter
9106612 Heavy Bolters
9106613 Standard equipment for the Devastator Squad, the heavy bolter is a powerful weapon that suppresses infantry. The weapon requires setup time and has a limited firing arc, however.
9106614 Bolt Pistol
9106615 Bolt Pistols
9106616 The standard sidearm for close-combat squads, the bolt pistol is a short range weapon that nevertheless gives the squad some punch as it closes to hand-to-hand range.
9106617 Chainsword
9106618 Chainswords
9106619 The standard close-combat weapon for Space Marines, chainswords are effective at tearing into enemy infantry in close quarters.
9106620 Frag Grenades
9106621 Fragmentation Grenades
9106622 Frag grenades are thrown explosives that are excellent against massed infantry, targets in cover, and infantry in structures. They detonate soon after impact, so enemies have little chance to escape the blast radius.
9106623 Stimulant Kits
9106624 Field issue stimulant kits heal Space Marines and revive incapacitated squad leaders near the user. They can keep a strike force healthy and combat worthy even when taking heavy enemy fire.
9106625 Storm Bolter
9106626 Storm Bolters
9106627 The standard ranged weapon on Terminator armor, a storm bolter is essentially two bolters firing as one. Like its smaller cousin it is highly effective against infantry units, but unlike the standard bolter it is also viable against armored targets.
9106628 Dreadnought Fist
9106629 Dreadnought Fists
9106630 Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter.
9106631 Bolter
9106635 Click and target area
9106636 Click an area then choose firing arc
9106637 Click and target area
9106638 Retrieve the Power Cell
9106639 %1X% of %2Y% Foundries held on %3PLANET%
9106640 %1XP% XP per
9106641 %1PLANET% Foundries
9106642 Click and target area
9106643 Click an area then choose firing arc
9106644 Click an area then choose firing arc
9106646 Click an area then drag and click
9106647 You are not in a party, select to form a party with your allies.
9106648 Chapter Battle Standard
9106649 Battle Standard
9106651 The battle standard of the Blood Ravens' Fourth Company celebrate that unit's most famous victories   against the Word Bearers Traitor Marines on Kronus and against the Ork Archmarauder Boargurr on Tranthios III.
9106652 Carnifex Purged
9106653 Avatar Destroyed
9106654 The Avatar and its war host are destroying anything in their path. They must be stopped or what few holdings we have left on Typhon will be lost
9106655 Tyranid Warrior Destroyed
9106656 Hive Tyrant Destroyed
9106657 A Hive Tyrant leads an infestation with a goal  to establish a major new hive. Exterminate the Hive Tyrant before it can nest.
9106658 Carnifex Destroyed
9106659 Hive Tyrant Eliminated
9106660 Eliminating the Hive Tyrant will cause the Hive Fleet to recoil and leave legions of lesser creatures without leadership. You must destroy this monstrosity.
9106661 Captain Thule Is Avenged
9106662 The Warrior beast that you drove into the Badlands has resurfaced. Take this chance to strike back at the Tyranid enemy.
9106663 Bonsesmasha Eliminated
9106664 Opted to join party.  Waiting for party host to accept request.
9106669 Member of allied party.
9106670 Stamina
9106671 Ranged
9106672 Strength
9106673 Will
9106674 Moved towards rendezvous point
9106675 Rendezvous with Thule and the Initiates, located North of your current position.
9106676 Rendezvous complete
9106677 Area secured
9106678 Ork flank threat eliminated
9106679 Ruins investigated
9106680 Ork assault defeated
9106681 Ork threat destroyed
9106682 Mine entrance sealed
9106683 Settlement retaken
9106684 Guard tower destroyed
9106685 Drop zone secured
9106686 Sergeant Avitus revived
9106687 Argus Village defended
9106688 Xenos threat eliminated
9106689 Click Here
9106690 A sign-in change has occurred, you will be taken back to the Main Menu when loading finishes.
9106691 Eliminate Skykilla
9106692 Skykilla Eliminated
9106693 The Ork Skykilla has struck a critical target. We cannot let him raid with impunity, or Calderis is sure to fall. Eliminate Skykilla.
9106694 Eliminate Gutrencha
9106695 Gutrencha Killed
9106696 A powerful Ork chieftain named Gutrencha is leading an assault. Eliminate this beast before he does more damage.
9106697 Eliminate Bakstabba
9106698 Bakstabba Eliminated
9106699 Typhon is being ravaged by an Ork assassin called Bakstabba. If he continues unchecked, Typhon's defenses will start to crumble. Eliminate him.
9106700 Destroy the Warp Spider Exarch
9106701 Warp Spider Eliminated
9106702 A substantial Eldar strike force is led by one of their so-called Warp Spiders. Eliminate him and uncover what you can of the Eldar plans on Typhon.
9106703 Eliminate Ranger Nemarian
9106704 Nemarian Eliminiated
9106705 Ranger Nemerian leads the Eldar raiding party that threatens our supply lines between Typhon and Calderis. Neutralize him immediately.
9106706 Gorwazza Killed
9106707 Deff Driva Eliminated
9106708 Blitzzagga Killed
9106709 Rippa-Splitta Eliminated
9106710 The Greenskin walker Rippa-Splitta is obsessed with technology. Destroy this alien walker, and recover the location of the astronomic array.
9106711 Ravener Killed
9106712 A powerful Ravener has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. The beast from a primary hive, one that could provide us with a valuable genetic sample. Kill it to locate the hive.
9106713 Zoanthrope Purged
9106714 Orbital sensors have located a powerful Tyranid Zoanthrope. Killing this beast will cause feedback and actually weaken the Hive Mind itself.
9106715 Carnifex Purged
9106716 Warrior Eliminated
9106717 Tyranids are pushing into populated territory with amazing speed. Move in and exterminate this initial wave before larger organisms follow.
9106718 Falcon Tank Destroyed
9106719 The Falcon tank is increasing The Eldar's ability to threaten major outposts, and allows them to move quickly from target to target. Eliminate that vehicle.
9106720 Wraithlord Destroyed
9106721 A powerful Wraithlord walker is leading Eldar raids on Meridian. Strike it down before it escapes.
9106722 Kill Warlock Aurian
9106723 Warlock Aurian Killed
9106724 A powerful Eldar strike force has destroyed a major power station, along with the Imperial Guard units defending it. Eliminate Aurian, the Eldar Warlock leading the war host.
9106725 Fire Prism Destroyed
9106726 A powerful Eldar hovertank is leading alien attacks on Meridian. If these raids continue, planetary defenses could be seriously compromised.
9106727 Lictor Killed
9106728 A Tyranid Lictor has been stalking the habblocks for weeks. Now, a massive infestation has followed in its wake, claiming countless more lives. Eliminate this killer.
9106729 Destroy the Ravener
9106730 Ravener Destroyed
9106731 The Tyranid swarm has outflanked the Imperial Guard lines. Eliminate the snake-like Ravener leading the brood.
9106732 Destroy the Carnifex
9106733 Carnifex Destroyed
9106734 A massive Carnifex is tearing through Meridian's undermined defenses. Destroy it or the whole spire will be overrun in a matter of days.
9106735 Kill Farseer Idranel
9106736 Farseer Defeated
9106737 Farseer Escapes!
9106738 The Eldar witch Idranel has revealed herself at last. Eliminate her before she escapes.
9106739 Hive Tyrant Eliminated
9106740 Hive Tyrant Destroyed
9106741 Hive Tyrant Purged
9106742 The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet's surface.  Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw.
9106743 The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. Strike down this Tyrant, and the hive mind will suffer.
9106744 A powerful Tyranid Ravener has been leading a brood into the region. This beast has been wreaking havoc with our supply lines, Commander. Eliminate it, or the Tyranids may topple our planetary defenses.
9106745 %1BOSS% Killed
9106746 %1BOSS % Destroyed
9106747 %1BOSS % Purged
9106748 %1BOSS % Eliminated
9106749 %1BOSS % Defeated
9106750 %1BOSS % Repelled
9106751 The Tyranid Hive Mind coordinates its countless drones through the Zoanthrope, a beast of awesome psychic might. Killing this beast will cause the hive pain and be a significant step in driving the invader back.
9106752 A Tyranid swarm has emerged from the deep jungle and pushed into a high-value area, following a path laid by a Lictor. Seek out and destroy this creature.
9106753 Death-Whisper
9106754 Gorwazza
9106755 Brood Warrior
9106756 Warrior Beast
9106757 Lictor
9106758 Mantis-Killer
9106759 Slither-Slasher
9106760 Rippa-Splitta
9106761 Deff Driva
9106762 Aurian
9106763 Idranel
9106764 Nemerian
9106765 Mek Blitzzagga
9106766 Mek Badzappa
9106767 Veldoran
9106768 Kaylith
9106769 Avatar of Khaine
9106770 Moriel
9106771 Fire Prism
9106772 Falcon Tank
9106773 Bonesmasha
9106774 Brood Tyrant
9106775 Tyrant Beast
9106776 Hive Tyrant
9106783 Click and target area
9106785 Flesh Over Steel
9106786 A powerful strike from the power fist temporarily immobilizes the vehicle.
9106795 Rage of Angels
9106796 MKXa - 'Rending' Pattern
9106797 Terminator Assault Cannon
9106798 Storm of Purity
9106799 MKXa - 'Rending' Pattern
9106800 Terminator Assault Cannon
9106801 About the Unit Info Panel
9106802 Refrain of the Crusader
9106808 Hellfire Pistol
9106809 Bolt Pistol
9106811 The oversized ammunition used in this bolt pistol means less shots per clip, but the extra damage inflicted by the hellfire rounds make this weapon prized among assault troops.
9106812 Herald of the Coming Doom
9106813 Bolt Pistol
9106815 While the fighting against the Imperial Guard on Kronus is something the chapter   and the Imperium as a whole   would rather forget, a fragment of a journal from the 102nd company of the 1st Kronus Liberators was found detailing a bolt pistol with a distinctive report the writer called the “sound of doom itself stalking our men.”
9106816 Ork-Killer
9106817 Bolt Pistol
9106819 Famed marksman Elias of the Blood Ravens once felled a hundred Orks with his sidearm after his sniper rifle was damaged in combat. After the battle, the Veteran Sergeant elected to leave his Scout Marines for the assault squad, keeping his sidearm close at hand.
9106820 Pistol of Baal
9106821 Bolt Pistol
9106823 The crimson teardrop icon of the Blood Angels chapter is carved into the grip of this Mk III bolt pistol. Blood Raven armorers claim this dates from a ceremonial exchange of arms between the two chapters in M37. Blood Angel archivists have no records of any such exchange.
9106825 Singned into with an offline profile.  Unabled to access any online or multiplayer features.
9106826 You are not signed into a profile.
9106829 Guardian of Faith
9106832 Bolter
9106838 Awarded to the Blood Ravens after the defense of the Damocles Cluster, this Goodwyn-De'az-pattern bolter bears sigils of the chapter and the Sisters of Battle.
9106839 Stalker Boltgun
9106842 Bolter
9106848 Most Stalker-pattern bolters are found among the Ultramarines and their respected successor chapters. This Stalker came to the Blood Ravens after Captain Armand led a chapter detachment to help liberate the Sabbat Worlds.
9106849 Unforgiving Truth
9106852 Bolter
9106858 Another product of the forge of Artificer Isaak Jordanos, this bolter is said to be named for the Emperor's holy truth, which destroys all lies. Some whisper, however, that the weapon's true name is "Unforgivable Truth".
9106859 Black Rage
9106861 Chainsword
9106863 Removes All Health Regeneration
9106865 Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction.
9106866 Blade of Ulyus
9106868 Chainsword
9106870 Removes All Health Regeneration
9106872 In the great battle for Kronus, 2nd Company Sergeant Ulyus distinguished himself against the Necron menace, destroying a frightening monstrosity known as a Pariah with his favored chainsword.
9106873 Flesh Tearer's Pride
9106875 Chainsword
9106877 Removes All Health Regeneration
9106879 A Blood Angels’ successor chapter, the Flesh Tearers bear the distinction of being supposedly one of the only chapters to make an Ork horde retreat from the field of battle. After witnessing this in the Third Battle for Armageddon, the Blood Ravens decorated this chainsword with the chapter’s heraldry.
9106880 Snarl of the Wolf
9106882 Chainsword
9106884 Removes All Health Regeneration
9106886 Said to growl like a hungry wolf, this chainsword first saw service during the Cleansing of Jameson Reach. This mission of the Blood Ravens 3rd Company took them to the edge of the Maelstrom, to reclaim a world emergent from the region's warp storms after millennia of isolation.
9106887 Coward's Pardon
9106888 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106889 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106891 Combat Shotgun
9106893 Adds 4 slot items
9106895 Takes the first 4 slot items away
9106896 The Arbiters of the Meridian developed a grim practice during the Rodway Uprising. On the night before they were to go on trial, accused agitators would find a shotgun with a single shell in their cells. Fully 50% of those arrested took their own lives rather than face the dubious mercies of the courts.
9106897 Executioner's Mercy
9106898 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106899 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106901 Combat Shotgun
9106903 Adds 4 slot items
9106905 Takes the first 4 slot items away
9106906 The most bloodthirsty warriors recruited from the planet Typhon have traditionally been inducted into a close-quarters role and equipped with Combat Shotguns. Hearkening to Chaplain Shedur’s teachings, this weapon has delivered the merciful end of life to countless foes in the hands of skilled Scout Marines.
9106907 Initiate's Lesson of Strength
9106908 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106909 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106911 Combat Shotgun
9106913 Adds 4 slot items
9106915 Takes the first 4 slot items away
9106916 This weapon gained its name after a squad of Scout initiates, under the leadership of Cyrus, used shotguns and infiltration techniques to ambush and eliminate six Devastator squads during a training regimen on Brackman's Demise.  
9106917 Hand of Trythos
9106918 Dreadnought Claws
9106919 +2 to Strength Combat Discipline
9106920 When Honorius Trythos, Dreadnought of the Blood Ravens 3rd company, met his end on Tartarus, much of the walker was lost to the chaos of battle. Still, this ancient and potent claw made its return to the chapter armories on the back of Techmarine Brennan.
9106921 Fist of the Venerated Dead
9106922 Dreadnought Claws
9106923 +2 to Strength Combat Discipline
9106924 Consignment to the metal tomb of a dreadnought might be thought of as punishment to some, but the chance to serve the Emperor after death means that only the most worthy are given this honor.
9106925 Purging Benediction
9106926 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106927 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106928 Flamer
9106933 Adds 4 slot items
9106935 Takes the first 4 slot items away
9106936 “In their fiery death, the true colors of His mercy is shown to the debased mutant. For here, it is granted an end to the suffering of life and an end to the pain of living away from the Emperor’s light.”   Benediction of Chaplain Shedur.
9106937 Pyre of the Witch
9106938 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9106939 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9106940 Flamer
9106945 Adds 4 slot items
9106947 Takes the first 4 slot items away
9106948 After St. Claire became a Canoness of the Order of the Lost Rosetta, the Blood Ravens once again gained a boon from the Sisters of Battle as they fought side by side in the Second Purification of Vespa. Half of the planet was put to the flame, and this master-crafted flamer gifted to the Blood Ravens after the fighting ended.
9106949 Bringer of Devastation
9106950 Heavy Bolter
9106954 The Blood Ravens' 9th Company has the chapter's heaviest concentration of Devastator Squads and this ancient Mk IIId heavy bolter has a place of honor in their armory. It last saw service during the Rahe Pacification.
9106955 Chant of Victory
9106956 Heavy Bolter
9106957 No Setup Time
9106958 Reduced Weapon Range
9106960 Devastator Marine Lyonus became famous in the 7th Company of the Blood Ravens for his endless repetition of the Chaplain’s sermon before the battle. Far from a hindrance, this chant became a beacon for his squad   who all imitated the practice after seeing his feats of marksmanship with this heavy bolter.
9106961 Merciful Extermination of Sin
最終更新:2011年07月29日 19:52