DOW2.ucs(原文) 32001 行目 ~ 33000 行目

9108439 Consume mass quantities!
9108440 Tyranid Termagant
9108441 Termagant
9108442 Gauntii Virago
9108444 %1CATEGORY% Events
9108445 Fine Destructor
9108446 Fine Destructor
9108447 Sector
9108448 Rending
9108449 Fine Destructor
9108450 Click and target direction
9108451 Runes of Reaping
9108452 Runes of Reaping
9108453 Anointed Power Axe
9108454 Victory reduces planetary infestation (-1)
9108455 Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108456 Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108457 Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108458 Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108459 Stimulants accelerate a Space Marine’s superhuman healing, restoring Health and reviving incapacitated squad leaders.
9108460 Explosives that can be planted ahead of time. Enemy infantry approaching the mine triggers its detonation, dealing significant damage. Cluster mines require almost no time to plant.
9108461 Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions.
9108462 Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions.
9108463 Imperial relic that can render all your squads invulnerable for a brief time.
9108467 Speshul Shoota
9108468 Close-range Shotgun effective against infantry. Also grants the High Explosive Shells ability.
9108469 Equip heavy shooter
9108470 Travel to Selected Planet.
9108471 Represents the degree to which the Tyranid invasion has affected this planet. Complete Tyranid missions and hold strategic assets on this planet to lower it.
9108472 Active distress signal. You must travel to the selected planet in order to deploy to the mission.
9108473 The planet you're currently orbiting and its status.
9108474 View an overview of the desert world, Calderis.
9108475 View an overview of the sub-sector capital, Meridian.
9108476 View an overview of the jungle planet, Typhon Primaris.
9108477 Close the Star Map.
9108478 View the most pressing campaign goals that require your attention in detail.
9108479 Review the Event Log to keep track of all recent events across Sub-Sector Aurelia. Gameplay tips can also be reviewed here.
9108480 View the recent events on Calderis.
9108481 View the recent events on Typhon Primaris.
9108482 View the recent events on Meridian.
9108483 Close the Event Log.
9108484 Exit and save your current campaign.
9108485 Force Commander
9108486 Open the Squad Loadout Screen
9108487 Tarkus
9108488 Avitus
9108489 Cyrus
9108490 Thaddeus
9108491 Davian Thule
9108492 Campaign Rank
9108493 Your current rank to the people of Subsector Aurelia. Open for more details.
9108494 The planet you're currently orbiting, its status, and the state of Tyranid Infestation.
9108495 Your overall campaign score. Defeat enemies and hold strategic assets to increase it.
9108496 Deploy to current mission.
9108497 Confirm current deployment selection.
9108498 Tyranid Infestation
9108499 AND
9108500 Star Map
9108501 Squad Loadout Screen
9108502 Squad Deployment Screen
9108503 Close the Planet Overview screen.
9108504 Save the current campaign's progress.
9108505 Save the current campaign's progress and return to the Main Menu Screen.
9108506 Save the current campaign's progress and close the game.
9108507 High Explosive Shells
9108508 Volatile shells that deal devastating damage.
9108509 Volatile shells that deal devastating damage.
9108510 Click and select a target
9108512 Adjust all settings to predefined values.
9108513 OR
9108514 Level 2 Webway Assembly
9108515 Shimmer Orb
9108516 All units inside the orb are immune to ranged damage, but are unable to fire their own ranged weapons for the duration of the effect.
9108517 Equip accessory
9108518 Improved Targeters
9108519 Close the Menu.
9108520 Select this squad. Click tab twice to focus your view on this leader.
9108521 Improved Targeters
9108522 Not Logged In
9108523 Predefined Settings
9108524 Close the Accolades Screen.
9108525 Close the Squad Screen, accepting all changes to your squads.
9108526 You cannot dispose of this item
9108527 View gameplay tips.
9108528 View all recent events and gameplay tips.
9108529 View the recent events in Sub-Sector Aurelia.
9108530 Heavy Bolter
9108531 Terminator Armor
9108533 Level 2 Webway Assembly
9108534 The number of solar days that have passed in the Aurelian Campaign.
9108535 Close the Mission Briefing Screen.
9108536 Stikkbombs
9108537 Close the Goal Briefing Screen.
9108538 Battery Pack
9108539 Increases the maximum energy of the Mek and grants the 'Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units.
9108540 Equip accessory
9108541 Seismic Roar
9108542 Area effect attack that knocks back enemies and poisons the immediate area.
9108543 Charge
9108544 Charge at targeted location, knocking over everything in the charge path.
9108545 Click and target area
9108547 Orbital Bombardment
9108548 Call in a massive orbital strike capable of destroying even the heaviest units.
9108549 Click and target area
9108550 Add a Stamina point, increasing maximum Health and Health Regeneration.
9108551 Add a Ranged point, increasing overall Ranged Damage.
9108552 Add a Strength point, increasing overall Melee Damage and Melee Skill.
9108553 Add a Will point, increasing maximum Energy and Energy Regeneration.
9108554 Undo all recently spent Combat Discipline Points on this squad.
9108555 Experience Bar
9108556 The squad's progress towards the next level.
9108558 Stamina Points
9108559 The total points spent on Stamina. Each point increases Health and Health Regeneration and can unlock special traits for that squad.
9108560 Ranged Points
9108561 The total points spent on Ranged. Each point increases overall Ranged Damage and can unlock special traits for that squad.
9108562 Strength Points
9108563 The total points spent on Strength. Each point increases overall Melee Damage and Melee Skill and can unlock special traits for that squad.
9108564 Will Points
9108565 The total points spent on Will. Each point increases Energy and Energy Regeneration and can unlock special traits for that squad.
9108566 Terminator Power Fist
9108567 Terminator Power Fist
9108568 Can Only be Replaced, Not Removed
9108571 Storm Bolter
9108572 Storm Bolter
9108573 Can Only be Replaced, Not Removed
9108574 Terminatus-pattern. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets.
9108575 Level 2 Webway Assembly
9108576 Enhanced Warp Jump Generator
9108577 Reduces Teleport cooldown and increases Teleport range. Increases health of the Warp Spider Exarch.
9108578 Equip armor
9108579 Strategic Point
9108580 Build this for additional power resource
9108581 Increase power resource rate
9108582 Power Add-on
9108583 Power Add-on
9108584 Psychic Shield
9108585 Create a force field of psychic energy that protects the Warlock.
9108586 Activate aura
9108587 Champions Robe
9108590 Activate aura
9108591 Champions Robe
9108592 Orbital Bombardment
9108593 Call in a massive orbital strike capable of destroying even the heaviest units.
9108594 Call in a massive orbital strike capable of destroying even the heaviest units.
9108595 Click and target area
9108596 Throw grenade to temporarily stun enemy units, preventing them from moving or firing.
9108597 Cover an area with a devastating hail of high-explosive shells.
9108598 Cover an area with a devastating hail of shells.
9108599 Give in to righteous fury and become temporarily invulnerable.
9108601 Call down a barrage from allied Imperial Guard artillery positions.
9108602 Call down a barrage from allied Imperial Guard artillery positions.
9108603 Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant.
9108604 Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry.
9108605 Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry.
9108606 Deploy mines at the designated location. Enemy troop proximity triggers the mines.
9108607 Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9108608 Click and target area
9108610 Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies.
9108611 Tyranid Warrior Boss
9108612 Consume mass quantities!
9108613 Tyranid Warrior
9108614 Warrior
9108615 Tyranicus Gladius
9108616 Smash!  Maim!  Destroy!
9108617 Tyranid Venomspitter Carnifex
9108618 Lesser Carnifex with Venom Cannon
9108619 Tyranicus Chameleo
9108621 Razorback Heavy Bolter
9108622 Activate a force field that absorbs damage by draining Energy.
9108623 Slam the Dreadnought's mighty fist into the ground, damaging, knocking back and temporarily stunning enemies.
9108624 Not usable with %1WARGEARTAG%
9108625 Requires %1WARGEARTAG%
9108626 Eliminate the Eldar on Typhon
9108627 Find the Techpriest Camp on Typhon
9108630 Warp Spider Armor - Common
9108631 Warp Spider Armor - Epic
9108632 Warp Spider Armor - Rare
9108633 Eldar Shuriken Turret
9108634 Shuriken Cannon
9108635 Building
9108636 Click an area then choose firing arc
9108637 Plasma Cannon
9108638 Jump Pack
9108639 Plant an explosive which can be triggered remotely. Deals heavy damage to all targets in blast radius.
9108640 Warpspider Armor
9108641 Ranger Armor - Common
9108642 Ranger Armor - Epic
9108643 Ranger Armor - Rare
9108645 Infestation (per point each day)
9108646 Activate homing device, allowing reinforcements to be teleported directly to Cyrus's location.
9108649 Complete "Greenskin Weaponsmith"
9108650 Complete "Stolen Armor"
9108651 Anointed Power Axe
9108700 Capturing a Communications Relay on a planet will allow emplaced Planetary Defense Forces to focus Artillery Strikes to a specified location.
9108701 Automated Foundries can be found on many worlds, assisting in the production of arms and munitions while serving the various needs of the populace. Securing them will grant additional support and allow the directed deployment of Tarantula Turrets during a mission.
9108702 Shrines to the Emperor of Man dot the surface of many worlds and many believe are a direct conduit to the divine grace of the Golden Throne. The sanctity of these shrines is of the upmost importance and retaking them will allow for the channeling of their power to any squads deployed on the field of battle.
9108706 Creates a large psychic storm, disrupting and damaging enemies in a large radius
9108708 Battle Standard
9108709 Bolter
9108710 Iron Halo
9108711 Missile Launcher
9108712 Power Armor
9108713 Scout Armor
9108714 Sniper Rifle
9108715 Teleport Pack
9108772 Vanguard of the Hive
9108802 Hive Infestation
9108864 Victory reduces infestation (-3)
9108867 Tyranid Carnifex Boss
9108868 Smash!  Maim!  Destroy!
9108869 Tyranid Carnifex
9108870 Carnifex Alpha
9108871 Tyranicus Voracio
9108878 Nesting
9108879 +5 Infestation on Expiry
9108880 Advance to the next page of saved campaigns.
9108881 Return to the previous page of saved campaigns.
9108882 %1Planet% Infestation Increased
9108883 Planetary Infestation +5
9108884 Planetary Infestation +6
9108885 Planetary Infestation +7
9108886 Planetary Infestation +8
9108887 Planetary Infestation +9
9108888 Planetary Infestation +10
9108889 A Hive Tyrant has successfully created a new hive on %1PLANET%. This has caused a large increase in the planet's infestation.
9108890 Confirm campaign deletion - this action cannot be undone.
9108891 Cancel this action.
9108892 View Planetary Details
9108893 Building
9108894 Ravener Tunnel
9108895 Pro Logic
9108896 Piercing
9108897 Fearful Evolution
9108903 Grav Platform
9108904 Mekboy
9108905 Build Structures
9108906 Click to build structures.
9108907 Toggle on/off
9108908 Charge
9108909 Temporarily increase Dreadnought's movement rate.
9108918 Plasma Cannon
9108920 Deffgun
9108921 Equips the Mek with a Deffgun. Effective against infantry. This weapon has limited firing arc and requires setup time.
9108922 Equip heavy weapon
9108923 Big Shoota
9108924 Level 2 Teleporta Platform
9108925 Beamy Deffgun
9108926 Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets. This weapon has limited firing arc and requires setup time.
9108927 Equip heavy weapon
9108930 Command Teleport Pack; allows a Force Commander to forgo the need to approach the enemy in a frontal assault, relocating through the Warp.
9108931 Strategic Asset
9108932 Costly Loss/Expiry
9108933 Succeed or lose the Array
9108934 Numerous Howling Banshees are part of the war host.
9108935 Weapons platforms can do heavy damage to generators.
9108940 Limit 1
9108941 Huge Hammer
9108942 Level 2 Teleporta Platform
9108943 Warp Spiders may teleport to attack from the rear.
9108944 Ripper swarms are vulnerable to flames.
9108945 Tyranids with Barbed Stranglers can suppress defenders.
9108946 Eldar Rangers may provide sniper support from long range.
9108947 A powerful beast leads the swarm.
9108948 The war host is led by an especially potent Eldar.
9108949 The marauding Orks are led by an uncharacteristically strong boss.
9108950 Ork burnas and rokkits pose a threat to the generators.
9108951 Eldar laser technology is lethal to the generators.
9108952 Spore mines and psychic blasts can destroy generators.
9108953 Explosives can cause collateral damage to generators.
9108954 Orks may fall back but will regroup and return.
9108955 Ork Stikkbommaz target units in cover or buildings.
9108956 Rites of Repair can restore damaged generators and turrets.
9108957 Rites of Repair
9108960 Recovery Accessory
9108961 Repairs vehicles, turrets, and generators
9108962 Rites of the Machine God that allow for the field repair of vehicles, power generators and Tarantula sentry guns.
9108963 Succeed or lose the Foundry
9108964 Succeed or lose the Shrine
9108965 Burrow
9108966 Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies.
9108967 Click to activate
9108968 Super-Elite
9108969 Enemy forces are very powerful.
9108970 NPC Loota Boy Armor - Epic
9108971 MK VII ' Aquila' Armor
9108972 Armor Rating: 2
9108973 DEFAULT Armor
9108974 Can Only be Replaced, Not Removed
9108975 NPC Loota Boy Armor - Epic
9108976 MK VII ' Aquila' Armor
9108977 Armor Rating: 2
9108978 DEFAULT Armor
9108979 Can Only be Replaced, Not Removed
9108980 Secure and hold strategic assets across the sub-sector
9108982 Hold the Sector (%1SOFAR%/%2TOTAL% days)
9108983 Hold the sub-sector until the Litany of Fury arrives with the Chapter fleet.
9108984 Orbital Bombardment
9108985 Call in a massive orbital strike capable of destroying even the heaviest units.
9108986 Call in a massive orbital strike capable of destroying even the heaviest units.
9108987 Click and target area
9108992 Only one use.
9108993 Play Cooperatively?
9108995 Yes (%1SecondsRemaining%)
9108996 No
9108998 Plasma Cannon
9108999 Plasma Cannon
9109000 Adrenal Gland Warrior
9109001 Astartes MK Vb
9109002 340 Damage
9109003 Adrenal Gland Hormagaunt & Termagant
9109004 Astartes MK Vb
9109005 340 Damage
9109006 Adrenal Gland Hive Tyrant
9109007 Astartes MK Vb
9109008 340 Damage
9109009 Can project a force field that uses Energy to absorb damage
9109010 Can project a force field that uses Energy to absorb damage
9109012 Can project a force field that uses Energy to absorb damage
9109013 Can project a force field that uses Energy to absorb damage
9109014 Can project a force field that uses Energy to absorb damage
9109015 Can project a force field that uses Energy to absorb damage
9109016 Can project a force field that uses Energy to absorb damage
9109017 Can project a force field that uses Energy to absorb damage
9109018 Can project a force field that uses Energy to absorb damage
9109019 Can project a force field that uses Energy to absorb damage
9109020 Can project a force field that uses Energy to absorb damage
9109021 Grants the Teleport ability
9109022 Grants the Teleport ability
9109023 Grants the Teleport ability
9109024 Grants the Teleport ability
9109025 Grants the Teleport ability
9109026 Grants the Teleport ability
9109027 Grants the Teleport ability
9109028 Grants the Teleport ability
9109029 Grants the Teleport ability
9109030 Grants the Teleport ability
9109031 Grants the Teleport ability
9109032 Grants the Teleport ability
9109033 Grants the Teleport ability
9109034 Grants the Teleport ability
9109035 Grants the Rally ability
9109036 Grants the Rally Ability
9109037 Grants the Rally ability
9109038 Grants the Rally ability
9109039 Grants the Rally ability
9109040 Grants the Rally ability
9109041 Grants the Rally ability
9109042 Grants the Rally ability
9109043 Grants the Rally ability
9109044 Grants the Rally ability
9109045 Grants the Rally ability
9109046 Grants the Rally ability
9109047 Now I'm Angry
9109048 Boost the damage you do.  (Damage to the Warboss charges this ability.)
9109049 Click to activate
9109050 Click to activate
9109051 Disruptive melee unit
9109052 Infantry
9109053 Infantry
9109054 Click and target area
9109055 Imperial Guardsman
9109056 Imperial Guardsman
9109057 Imperial Guardsman
9109058 Imperial Guardsman
9109059 Imperial Guardsman
9109063 Imperial Guard Squad
9109064 Light Infantry
9109067 Storm Trooper Squad
9109068 Veteran Infantry
9109081 Purification Rites
9109082 When the Apothecary uses the Heal ability on an ally or himself, enemies nearby will be knocked back and take damage.
9109083 Equip accessory
9109084 Tyrant Talons
9109085 Artillery Strike
9109086 Call down a barrage from allied Imperial Guard artillery positions.
9109087 Call down a barrage from allied Imperial Guard artillery positions.
9109088 Click and target area
9109089 Eliminate the attackers
9109090 Charge
9109091 Charge at targeted location, knocking over everything in the charge path.
9109092 Click and target area
9109093 Fire Prism Pilot
9109094 Guardian
9109095 Equip bolter
9109104 Does not require reloading
9109105 Cyclone Missile Barrage
9109106 Fire a cluster of missiles to damage all targets in a large area.
9109107 Click and target an area
9109108 Heavy Flamer
9109109 The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability.
9109110 Equip heavy flamer
9109111 Flamer
9109112 %1SQUAD%
9109113 %1SQUAD% and %2SQUAD%
9109114 %1SQUAD%, %2SQUAD% and %3SQUAD%
9109115 %1SQUAD%, %2SQUAD%, %3SQUAD% and %4SQUAD%
9109134 All infantry squads
9109135 all squads
9109141 Usable by the Force Commander
9109142 Usable by Tarkus
9109143 Usable by Cyrus
9109144 Usable Avitus
9109145 Usable by Thule
9109146 Usable by Thaddeus
9109147 Usable by the Force Commander and Tarkus
9109148 Usable by the Force Commander and Avitus
9109149 Usable by the Force Commander and Thaddeus
9109150 Usable by the Force Commander, Tarkus, Avitus and Cyrus
9109151 Usable by all infantry
9109152 Usable by all squads
9109153 Default weapon for the Force Commander
9109154 Default weapon for Tarkus
9109155 Default weapon for Avitus
9109158 Merciless Strike
9109159 Lash out at a specified target with an explosive short-ranged melee attack.
9109160 Lash out at a specified target with an explosive short-ranged melee attack.
9109161 Click and target location
9109166 Ethereal Slash
9109167 A devastating slam that deals damage in an area around the Warlock
9109168 A devastating slam that deals damage in an area around the Warlock
9109171 Slugga Boy
9109172 Basic infantry of feral Orks.
9109173 Feral Ork Boyz
9109174 Feral Boyz
9109175 Ork Mob
9109176 Shoota Boy
9109177 Sector Update
9109178 Level 2 Hive
9109179 Adrenal Glands
9109180 Increases Warrior health and damage, also allowing them to destroy vehicles in melee. Nearby melee Tyranids receive health bonuses.
9109181 Trigger biomorph
9109182 Ethereal Slash
9109183 Slash enemies from a distance.
9109185 Fire Prism
9109186 Eldar Tank
9109187 Fire Prism
9109188 Fire Prism
9109189 Eldar Heavy Grav Tank
9109190 Dual Shuriken Catapult
9109191 Heal
9109192 Heal a targeted squad. This ability improves as the Apothecary gains levels.
9109193 Click and target ally
9109194 Purification Vials
9109195 Purification Rites
9109196 Purification Vials
9109197 Purification Vials
9109198 Purification Vials
9109200 Holy Vigor
9109201 With increased vigor, Thule's abilities can be used more often.
9109202 With increased vigor, Thule's abilities can be used more often.
9109203 Battle Lust
9109204 Thule regains Energy for every enemy he kills.
9109205 Thule regains Energy for every enemy he kills.
9109207 No records exist of the Blood Ravens’ own Primarch, a fact that drives their number to a ceaseless search for knowledge. With none to dedicate the chapter’s past history to, the Great Father blessed this Assault Cannon to all of those legendary forefathers of the Space Marines.
9109208 Zeal of the Primarchs
9109209 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby enemy %3ARMORTYPE%
9109210 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby enemy %3ARMORTYPE% for %4TIME% seconds
9109211 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3ARMORTYPE%
9109212 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3ARMORTYPE% for %4TIME% seconds
9109213 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage to all nearby %3RACE% %4ARMORTYPE%
9109214 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to all nearby %3RACE% %4ARMORTYPE% for %5TIME% seconds
9109215 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage to %3RACE% %4ARMORTYPE%
9109216 %1CHANCE%%% chance per hit of +%2DAMAGE% Damage per second to %3RACE% %4ARMORTYPE% for %5TIME% seconds
9109217 +%1DAMAGE% Damage to all nearby enemy %2ARMORTYPE%
9109218 +%1DAMAGE% Damage per second to all nearby enemy %2ARMORTYPE% for %3TIME% seconds
9109219 +%1DAMAGE% Damage to %2ARMORTYPE%
9109220 +%1DAMAGE% Damage per second to %2ARMORTYPE% for %3TIME% seconds
9109221 +%1DAMAGE% Damage to all nearby %2RACE% %3ARMORTYPE%
9109222 +%1DAMAGE% Damage per second to all nearby %2RACE% %3ARMORTYPE% for %4TIME% seconds
9109223 +%1DAMAGE% Damage to %2RACE% %3ARMORTYPE%
9109224 +%1DAMAGE% Damage per second to %2RACE% %3ARMORTYPE% for %4TIME% seconds
9109225 buildings
9109226 defensive buildings
9109227 light buildings
9109228 commanders
9109229 heavy infantry
9109230 infantry
9109231 vehicles
9109232 Techpriests on Typhon
9109233 Techpriests have located a powerful Astronomic Array on Planet Typhon. This array can identify a weakness in the Tyranid Hive Fleet.
9109234 Flesh Hook
9109235 Power Sword - Ranger
9109238 Not Used
9109249 To Defeat the Hive
9109250 You have a three part plan to defeat the Tyranids. You must find a weakness in the Hive Fleet, develop a poison to use against it, and secure the facilities to build the resulting weapons.
9109251 Orks Attack Techpriests
9109252 The Ork Gorwazza and his band are headed straight for the Techpriest base camp on Mt. Siccaris. If the Techpriests are killed, you may never locate the Astronomic Array.
9109253 Orks Seek Array
9109254 An Ork named Rippa-Splitta has stolen the dataslate with the location of the Astronomic Array and vanished into the jungle. Seek out his lieutenants to find the Array.
9109255 Locate Rippa-Splitta or his lieutenants
9109256 You have located Blitzzagga, an Ork Mek and lieutenant of Rippa-Splitta. He is your only lead in the search for the astronomic array and finding a weakness in the Hive Fleet.
9109257 Confront Blitzzagga
9109258 Mek Blitzzagga revealed that Rippa-Splitta's chief lieutenant is an Ork named Deff Driva. He is now your lead in the search for the astronomic array and finding a weakness in the Hive Fleet.
9109259 Locate and confront Deff Driva
9109260 Rippa-Splitta Located
9109261 Thanks to your battle against Deff Driva, you have located the Ork Rippa-Splitta in Green Tooth Gorge on Typhon. He has the location of the astronomic array you must secure.
9109262 Astronomic Array Located
9109263 You finally have the location of the astronomic array. You must obtain the data from this array to find a weakness in the hive fleet.
9109264 Hive Weakness Located
9109265 The data you recovered from the astronomic array has allowed you to locate massive Tyranid ship controlling the Hive Fleet. You are a major step closer to victory.
9109266 Primary Hive
9109267 To develop a weapon to poison the Hive Fleet, you must obtain a bio-toxin sample from a primary Tyranid hive. To locate such a hive, you must obtain samples from key Tyranid creatures.
9109268 Defeat Tyranids marked as "Prime Gene Samples"
9109269 You have obtained an important Tyranid gene sample. Continue targeting prime gene samples to locate a primary hive.
9109270 Defeat Tyranids marked as "Prime Gene Samples"
9109271 Hive Located
9109272 You have located a primary Tyranid hive in the depths of Typhon's Ladon Swamplands. A bio-toxin sample taken from it will allow you to create a weapon to attack the hive fleet.
9109273 Complete "Into the Hive."
9109274 Bio-Toxin Obtained
9109275 You have obtained the necessary bio-toxin sample from the Tyranid Hive. You can now develop a weapon with which to strike at the Hive Fleet. You are a major step closer to victory.
9109276 Eldar Plans
9109277 Eldar have now been reported across the sub-sector. They may be continuing their plan with the Orks on Calderis and Typhon, but are also active on Meridian. Break their activities on the recruiting worlds once and for all.
9109278 Uncover the Eldar plan
9109279 Angel Forge
9109280 In order to produce the weapons needed to defeat the Tyranid invasion, you must secure Angel Forge, a massive factory complex on Planet Meridian.
9109281 Meridian is the capital of the sub-sector and home to billions of Imperial citizens. Travel there to obtain access to Angel Forge, where you can manufacture the weapon to defeat the Tyranids.
9109282 The Eldar have launched a series of raids across Meridian. Assist the local forces in stopping them in order to obtain access to Angel Forge.
9109283 Idranel
9109284 The Warlock Aurian referred to another Eldar named Idranel. He or she may be the leader of Eldar activities in the sub-sector. Chapter Librarians are searching for data on this alien.
9109285 Eldar and Angel Forge
9109286 You have uncovered evidence that the Eldar are targeting Angel Forge on Meridian. The reasons why are unclear, but this threatens your plan to produce weapons against the Tyranids.
9109287 Idranel of Ulthwe
9109288 Chapter records have identified Idranel as a powerful Eldar Farseer. She is the leader of their activities in the sub-sector and must be eliminated.
9109289 Locate Farseer Idranel
9109290 All Quiet on Meridian
9109291 Eldar raids on Meridian have ceased and your scans detect no Tyranid presence there. The sector governor is refusing to grant you speedy access to Angel Forge, however.
9109292 Eldar Trickery
9109293 The Eldar somehow deceived Meridian's sensors and masked the Tyranids' approach. You have countered their tricks, but the Tyranids are now invading the planet in full force.
9109294 Secure assets on Meridian.
9109295 Defeat the Tyranid invaders.
9109296 Idranel Located
9109297 Farseer Idranel has been located on Meridian. She is the Eldar leader in the sector and must be defeated before she can threaten Angel Forge and the rest of Meridian.
9109298 Idranel Escapes
9109299 Farseer Idranel has escaped her fate, warping away just before you were to deliver the killing blow. She will surely return.
9109300 Angel Forge Under Attack
9109301 A mighty Tyranid swarm is headed straight for Angel Forge. The massive defensive gate protecting the forge has somehow opened and Ork raiders are also attacking. Only you can save Angel Forge.
9109302 Ork Looters
9109303 You have closed Angel Gate, but Orks are moving to raid valuable stores nearby. They must be stopped or they will put the Forge at risk again.
9109304 Angel Forge Secure
9109305 With Idranel defeated and Governor Vandis deposed, you have secured access to Angel Forge. There, you can manufacture the weapons needed to strike at the Tyranid Hive Fleet. You are a major step closer to victory.
9109306 Chapter Fleet Approaching
9109307 Gabriel Angelos and the Blood Ravens Fleet are mere days away from the sub-sector, where they can use the data and weapons you have obtained to attack the Hive Fleet. You must hold the sector until they arrive.
9109308 Secure assets across the sector
9109309 Hold out until the fleet arrives.
9109310 The Warboss
9109311 You have located Warboss Bonesmasha, the mighty Ork who has led the Greenskin invasion of Calderis and Typhon. Strike at him to end that threat once and for all.
9109312 Complete "Raid Against the Warboss"
9109313 The Avatar of Khaine
9109314 The mad Eldar have summoned the daemonic Avatar on Typhon. This fiery incarnation of an alien God is their ultimate weapon.
9109315 Complete "The Wailing Doom"
9109316 Chapter Fleet Lost
9109317 The Hive Mind has blocked Gabriel Angelos and his fleet from emerging from the Warp. This is a great blow to the Blood Ravens, but has forced the Hive Fleet into a vulnerable position.
9109318 You have one chance to deliver a killing blow to the central Hive Ship while it feeds on Typhon. You will strike at the base of the great capillary tower it feeds from and deliver the poison manufactured at Angel Forge. Imperial Guard veterans from Meridian will provide support, but this is the ultimate battle.
9109319 Complete "The Last Stand"
9109320 Calderis Update
9109321 Typhon Update
9109322 Meridian Update
9109325 Holo-field
9109326 Camouflages units in an area for a period of time.
9109327 Click and target area
9109329 Click and target enemy vehicle
9109330 And They Shall Know No Fear
9109331 Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.)
9109332 Click to activate
9109334 Kustom Shoota
9109337 Click to activate
9109346 Ork Invasion
9109347 Calderis is currently facing a massive Ork invasion that threatens to spill over to the entire sector.
9109348 Stop the Ork Invasion
9109349 Captain Thule needs you to travel to Typhon to stop the Eldar from stirring up another Ork Invasion.
9109350 Eliminate all insurgents
9109351 Captain Thule needs you to return to Calderis to help protect the capital from a major Ork offensive.
9109352 Protect the Capital
9109353 Tyranid Invasion
9109354 A massive Tyranid hive fleet is descending on the sector. All life will be lost if your strike force doesn't find a way to stop them.
9109355 Secure supply lines on Typhon
9109356 Wait for Chapter Command to respond
9109357 Captain Thule Poisoned
9109358 Captain Thule was grievously wounded in the fight with the Tyranid Warrior. The deadly venom from the Warrior has caused him to slip into a coma.
9109359 Locate the Warrior
9109360 Press the Advantage
9109361 Your initial assault has the Orks scattered and backpedaling. Use this opportunity to press into their flank and secure a vital supply route.
9109362 Hidden Enemy
9109363 Someone appears to be stirring up the Orks and pointing them at vital targets. Finding this hidden enemy is the key to stopping the Ork invasion once and for all.
9109364 Eliminate Skykilla and Gutrencha
9109365 Search for clues
9109366 Eldar Presence
9109367 The Eldar are stirring up the Orks in the sector, and trying to stir up a massive Waaaghh! Why they are doing this is a mystery, but Captain Thule fears the worst.
9109368 Capital Under Siege
9109369 The Orks are attacking the capital on Calderis. The entire planet will fall if you do not stop them.
9109370 Hold the gate
9109371 Thule's Attacker Located
9109372 The Warrior that wounded Davian Thule has been located. Locate it, and destroy it to get a venom sample that may bring Captain Thule out of his coma.
9109373 Eldar Inciting the Orks
9109374 The Eldar are inciting the Orks on Typhon as well. Captain Thule needs you to travel to Typhon and terminate their agent on Typhon.
9109375 Ork Invasion Stirring
9109376 The Orks on Typhon are starting to rally around an assassin known as Bakstabba. This Ork leader must be eliminated before he can rally more Orks to his cause.
9109377 Supply Lines Jeopardized
9109378 An Eldar Ranger is leading raiding parties that are endangering supply lines on Typhon. Eliminate him with extreme prejudice.
9109381 Click to activate
9109395 Toggle On/Off
9109405 Toggle On/Off
9109406 Level 2 Hive
9109413 Witchblade
9109414 Level 2 Teleporta Platform
9109416 Secure Those Strategic Assets
9109417 Most regions contain special strategic assets which you can secure to gain valuable benefits.  This includes unique wargear and abilities, bonuses when completing missions, and extra mission intelligence.
9109418 There are three types of these assets: Communication Arrays, Automated Foundries, and Imperial Shrines.
9109419 When you secure a strategic assets, the Strike Cruiser deploys generators to power them. These generators remain on the ground after you leave and keep the asset secured.
9109420 The Strike Cruiser can only provide one set of generators per deployment, however. To secure more, you need to return to the map on a later deployment.
9109421 The enemy may launch an attack on your secured assets, prompting a distress signal for a Defense Mission. Complete these missions before they expire to ensure you do not lose the assets and the benefits it provides.
9109422 Strategic Assets = Killer Wargear
9109423 The Rosarius, Locator Beacon, and Signum are wargear items granted the first time you secure an Imperial Shrine, Automated Foundry, or Communication Array, respectively.
9109424 Each item grants a powerful ability, but they all have limited uses per deployment. Capture more of the corresponding strategic asset on the planet you are orbiting to have more uses when launching a mission.
9109425 For example, the Signum grants the Artillery Strike ability. Capturing Communication Arrays on Calderis will boost the number of artillery strikes you can use when on Calderis.
9109426 Communication Arrays grant you many benefits:
9109427 They grant you the Signum, an item that allows you to call in disruptive Artillery Strikes.  The more secured Arrays on a planet, the more uses per deployment.  
9109428 They provide bonus intelligence, such as enemy weaknesses. This intel appears on mission briefings if you control Arrays on that planet.
9109429 They provide additional ordnance during Defense mission. The more Arrays you have secured across the sector, the more special abilities you will have during Defense missions.
9109430 Imperial Shrines grant you many benefits:
9109431 They grant you the Rosarius, an item that allows you to make all your squads temporarily invincible.  The more secured Shrines on a planet, the more uses per deployment.
9109432 They slow the rate at which aliens are able to infest that planet, allowing you to better defend the sector.
9109433 If you secure enough Shrines across all planets, you receive bonus experience upon completing each mission.
9109434 Automated Foundries grant you many benefits:
9109435 They grant you the Locator Beacon, an item that allows you to deploy turrets during missions.  The more secured Foundries on a planet, the more uses per deployment.
9109436 They contribute to your chance to earn additional deployments in a solar day -- a bonus appears on the debrief screen at the end of a successful mission.
9109437 If you secure enough Foundries across all planets, the requirements for earning extra deployments is reduced for all missions.
9109438 Communication arrays are ancient relics that can broadcast signals across an entire continent. Capturing a communication array provides several benefits that will help you in the campaign. To secure the array, select a squad and right click on the array.
9109439 Generators
9109440 You have deployed generators around the communication array you just secured. These generators power the array and keep it under your control. You can only deploy generators once per mission, so you won't be able to secure additional strategic objectives until your next mission.
9109441 You have acquired a Signum. A Signum allows you to call in artillery strikes from nearby Imperial Guard batteries. Capturing additional arrays on this planet will allow you to call in additional strikes per mission when on this planet. You can equip the Signum when you return to the strike cruiser.
9109442 Additional Benefits
9109443 Communication arrays provide you with additional intel in mission briefings. The more arrays you control, the more intel you will receive. Controlling numerous arrays across all planets also increases available ordnance during defend missions.
9109444 Imperial shrines are temples dedicated to the Emperor of Man. They channel the powerful psychic energies that are generated by the devotion of Imperial citizens. Capturing a shrine will offer many benefits over the course of the campaign. To secure the shrine, select a squad and right click on the shrine.
9109445 You have deployed generators around the shrine you just secured. These generators power the shrine and keep it under your control. You can only deploy generators once per mission, so you won't be able to secure additional strategic objectives until your next mission.
9109446 You have acquired a Rosarius. The Rosarius is a holy relic and offers temporary invulnerability. Capturing additional shrines on this planet will allow you to use the Rosarius more than once per mission on this planet. You can equip the Rosarius when you return to the strike cruiser.
9109447 Imperial shrines provide you with multiple benefits. Shrines reduce the rate that enemies can invade the planet, and reduce the effects of their invasion. Controlling several shrines also provides an experience bonus at the end of each mission.
9109448 Automated foundries are prized relics from the past that are capable of mass production on a scale that dwarfs current technology. Capturing a foundry provides several benefits that will help you in the campaign. To secure the foundry, select a squad and right click on the foundry.
9109449 You have deployed generators around the foundry you just secured. These generators power the foundry and keep it under your control. You can only deploy generators once per mission, so you won't be able to secure additional objectives until your next mission.
9109450 You have acquired a Locator Beacon. Locator Beacons allow you to call down automated turrets. Capturing additional foundries on this planet will allow you use the Locator Beacon additional times in a mission on this planet. You can equip the Locator Beacon when you return to the strike cruiser.
9109451 Automated foundries provide you with a bonus at the end of each mission that makes it easier to gain additional deployments in the same solar day. Multiple deployments in a solar day are your best chance of staying ahead of the enemy, and pushing back the invasion. Controlling multiple foundries will also lower the requirements for multiple deployments.
9109452 The array you've secured is under attack by the enemy. You need to protect the generators that power the array and hold out until the enemy's attack is exhausted.
9109453 The shrine you've secured is under attack by the enemy. You need to protect the generators that power the shrine and hold out until the enemy's attack is exhausted.
9109454 The foundry you've secured is under attack by the enemy. You need to protect the generators that power the foundry and hold out until the enemy's attack is exhausted.
9109455 Defense Ordnance
9109456 You have access to different types of ordnance for defend missions. How many types of ordnance you have depends on the number of Communications Arrays you control. You always have access to automated turrets. Additional arrays will unlock new ordnance types.
9109457 Gabriel Angelos
9109458 Right-click to have infantry enter this structure.
9109459 Right-click to have infantry enter this structure.
9109460 Right-click to have infantry enter this structure.
9109461 Right-click to have infantry enter this structure.
9109462 Right-click to have infantry enter this structure.
9109463 Right-click to have infantry enter this structure.
9109464 Ork Structure
9109465 Ork Structure
9109466 Ork Structure
9109467 Ork Guard Tower
9109468 Ork Structure
9109469 Ork Guard Tower
9109470 Choppa
9109471 Tyranid Invisible Warrior
9109472
9109473
9109474 Force Commander
9109475 Terminator Squad
9109476 Infantry
9109477 Infantry
9109478 Foundry Bonus
9109479 Each Automated Foundry secured on this planet adds to your overall mission performance.
9109480 Bonus Deployment
9109481 Achieve this mission performance to be awarded an extra deployment for this campaign day.
9109484 Astronomic Array
9109485 Power Generator
9109486 Secures the nearby strategic asset
9109487 Blood Ravens
9109488 Blood Ravens Chapter
9109489 Dark Angels
9109490 Dark Angels Chapter
9109491 White Scars
9109492 White Scars Chapter
9109493 Space Wolves
9109494 Space Wolves Chapter
9109495 Imperial Fists
9109496 Imperial Fists Chapter
9109497 Blood Angels
9109498 Blood Angels Chapter
9109499 Iron Hands
9109500 Iron Hands Chapter
9109501 Ultramarines
9109502 Ultramarines Chapter
9109503 Salamanders
9109504 Salamanders Chapter
9109505 Raven Guard
9109506 Raven Guard Chapter
9109507 Black Templars
9109508 Black Templars Chapter
9109509 Bad Moonz Clan
9109510 Bad Moonz
9109511 Death Skulls Clan
9109512 Death Skulls
9109513 Evil Sunz Clan
9109514 Evil Sunz
9109515 Goffs Clan
9109516 Goffs
9109517 Blood Axes Clan
9109518 Blood Axes
9109519 Snake Bites Clan
9109520 Snake Bites
9109521 Goldtoofs Warband
9109522 Goldtoofs
9109523 Bigchoppaz Warband
9109524 Bigchoppaz
9109525 Speed Freak Kult
9109526 Speed Freaks
9109528 Ulthwe
9109529 Craftworld Ulthwe
9109530 Iyanden
9109531 Craftworld Iyanden
9109532 Alaitoc
9109533 Craftworld Alaitoc
9109534 Biel-Tan
9109535 Craftworld Biel-Tan
9109536 Saim-Hann
9109537 Craftworld Saim-Hann
9109538 Yme-Loc
9109539 Craftworld Yme-Loc
9109540 Altansar
9109541 Craftworld Altansar
9109542 Lugganath
9109543 Craftworld Lugganath
9109544 Il-Kaithe
9109545 Craftworld Il-Kaithe
9109546 Iybraesil
9109547 Craftworld Iybraesil
9109548 Leviathan
9109549 Hive Fleet Leviathan
9109550 Leviathan Variant
9109551 Hive Fleet Leviathan Variant
9109552 Leviathan Variant 2
9109553 Hive Fleet Leviathan Variant 2
9109554 Kraken
9109555 Hive Fleet Kraken
9109556 Behemoth
9109557 Hive Fleet Behemoth
9109559 Kaelor
9109560 Craftworld Kaelor
9109561 Flesh Tearers
9109562 Flesh Tearers Chapter
9109563 Blood Angels Death Company
9109564 Dark Angels Deathwing
9109565 Crimson Fists
9109566 Crimson Fists Chapter
9109567 Silver Skulls
9109568 Silver Skulls Chapter
9109569 Colossus
9109570 Hive Fleet Colossus
9109571 Hydra
9109572 Hive Fleet Hydra
9109573 Jormungandr
9109574 Hive Fleet Jormungandr
9109575 Tiamet
9109576 Hive Fleet Tiamet
9109577 Ophidia
9109578 Hive Fleet Ophidia
9109579 Ouroboris
9109580 Hive Fleet Ouroboris
9109581 Kraken Splinter Fleet
9109582 Leviathan Splinter Fleet
9109583 Behemoth Splinter Fleet
9109584 Harbinger
9109585 Apophis
9109586 Dagon
9109587 Perseus
9109588 Locust
9109589 Scarabus
9109590 Hive Fleet Harbinger
9109591 Hive Fleet Apophis
9109592 Hive Fleet Dagon
9109593 Hive Fleet Perseus
9109594 Hive Fleet Locust
9109595 Hive Fleet Scarabus
9109596 Behemoth - Prandium Tendril
9109597 Behemoth - Macragge Tendril
9109598 Behemoth - Tyran Tendril
9109599 Behemoth - Thadros Tendril
9109600 Behemoth - Phall Tendril
9109601 Behemoth - Valos Tendril
9109602 Kraken - Ichar Tendril
9109603 Kraken - Devlan Tendril
9109604 Kraken - Darson Tendril
9109605 Kraken - Graia Tendril
9109606 Kraken - Lamarno Tendril
9109607 Kraken - Miral Tendril
9109608 Kraken - Moloch Tendril
9109609 Kraken - Kreel Tendril
9109610 Kraken - Sotha Tendril
9109611 Kraken - Veridian Tendril
9109612 Leviathan - Octavius Tendril
9109613 Leviathan - Gryphonne Tendril
9109614 Leviathan - Tarsis Tendril
9109615 Leviathan - Valedor Tendril
9109616 Leviathan - Capilene Tendril
9109617 Leviathan - Tesla Tendril
9109618 Leviathan - Carpathia Tendril
9109621 Hotkey: %1HOTKEY%
9109622 Warp Field
9109623 Activate a protective shield.
9109624 Click and target ally
9109629 Move Avitus near the beacon
9109630 Angels of Absolution
9109631 Angels of Absolution Chapter
9109632 Angels of Redemption
9109633 Angels of Redemption Chapter
9109634 Angels of Vengence
9109635 Angels of Vengence Chapter
9109636 Marauders
9109637 Marauders Chapter
9109638 Rampagers
9109639 Rampagers Chapter
9109640 Storm Lords
9109641 Storm Lords Chapter
9109642 Angels Encarmine
9109643 Angels Encarmine Chapter
9109644 Angels Sanguine
9109645 Angels Sanguine Chapter
9109646 Angels Vermillion
9109647 Angels Vermillion Chapter
9109648 Blood Drinkers
9109649 Blood Drinkers Chapter
9109650 Red Talons
9109651 Red Talons Chapter
9109652 Brazen Claws
9109653 Brazen Claws Chapter
9109654 Novamarines
9109655 Novamarines Chapter
9109656 White Consuls
9109657 White Consuls Chapter
9109658 Black Consuls
9109659 Black Consuls Chapter
9109660 Preators of Orpheus
9109661 Preators of Orpheus Chapter
9109662 Genesis
9109663 Genesis Chapter
9109664 Revilers
9109665 Revilers Chapter
9109666 Raptors
9109667 Raptors Chapter
9109668 Ravener Tunnel
9109669 Tyranid Tunnel that allows infantry to travel through.
9109670 Ravener Tunnel
9109671 Building
9109672 Move at increased speed for a brief period.
9109673 "Never forget the sacrifices your brothers have made. Their blood is your blood."   From the sermons of Chaplain Mikelus
9109674 MkIIIb Terminator Issue. Integrated into Terminator armor, this mighty power fist delivers devastating strikes against the enemies of man. Effective against infantry and armor alike.
9109679 You have gained a new rank!
9109680 You have earned a new rank!
9109681 You have reached the next army level!
9109682 Your %1RACE% army level is now:
9109683 Your %1RACE% army level is now:
9109684 Your %1RACE% army level is now:
9109685 Your %1RACE% army level is now:
9109686 Your %1RACE% army level is now:
9109687 Your %1HERO% is now:
9109688 Rank %1RANK_NUM%: %2RANK_NAME%
9109689 Your %1SQUADS% army now equips:
9109690 Your %1SQUADS% now equip:
9109691 %1WARGEAR%
9109693 Witchblade
9109695 Runes of Reaping
9109696 Capillary Tower
9109697 Capillary Tower
9109698 Capillary Tower
9109700 Blood Runes
9109702 Runes of Reaping
9109705 Grants the Rally ability
9109707 Can hit multiple targets
9109708 Thrown Weapon
9109709 Thrown Weapon
9109710 Thrown Weapon
9109711 Limited Use
9109712 Limited Use
9109713 Limited Use
9109714 Limited Use
9109715 Heals all nearby allies
9109716 Limited Use
9109717 Limited Use
9109718 Thrown Weapon
9109719 Laurels of Command
9109720 Allows reinforcements to arrive via drop pod. In addition to replacing fallen squad members, a drop pod can be a powerful weapon in and of itself, crushing those caught beneath it.
9109721 Damages targets at impact point
9109722 Thrown Weapon
9109723 Can hit multiple targets
9109728 Merciless Strike
9109729 Lash out at a specified target with an explosive short-ranged melee attack.
9109730 Lash out at a specified target with an explosive short-ranged melee attack.
9109731 Click and target location
9109732 Assault Jump
9109733 Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9109734 Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9109735 Click and target area
9109736 Cyclone Missile Launcher
9109737 Auxiliary Weapon
9109738 +1 to Ranged Combat Discipline
9109739 These weapons, fitted to the ancient and mighty suits of Tactical Dreadnought Armor, are essentially large racks of missiles   enabling the Terminator Marine to engage vehicular and infantry targets.
9109742 To save your progress in Dawn of War II, you must create a profile.
9109744 Create a profile now
9109749 --RICH PRESENCE XLAST
9109750 -- Campaign
9109751 {(C)PRES_CTX_CAMPAIGN_NAME}, Level {(P)PRES_PROP_CAMPAIGN_LEVEL}
9109752 Day {(P)PRES_PROP_DAY_NUMBER} - {(C)PRES_CTX_CAMPAIGN_STATUS}
9109753 -- Idle
9109754 Idle
9109755 -- Main Menu
9109756 Main Menu
9109757 --Ranked Game
9109758 Ranked Game
9109760 Skirmish Game
9109761 Multiplayer Game
9109762 {(C)PRES_CTX_VICTORY_CONDITION} - {(C)PRES_CTX_MAP_NAME}
9109763 CTXS_CAMPAIGN_ELDAR- Eldar
9109764 CTXS_CAMPAIGN_ORK - Ork
9109765 CTXS_CAMPAIGN_SPACE_MARINE - Space Marine
9109766 CTXS_CAMPAIGN_STATUS_FIGHTING_ELDAR - Fighting Eldar
9109767 CTXS_CAMPAIGN_STATUS_FIGHTING_ORKS - Fighting Orks
9109768 CTXS_CAMPAIGN_STATUS_SPACE_MARINES - Fighting Space Marines
9109769 CTXS_CAMPAIGN_STATUS_FIGHTING_TYRANIDS - Fighting Tyranids
9109770 CTXS_CAMPAIGN_STATUS_MERIDIAN - Orbitting Meridian
9109771 CTXS_CAMPAIGN_STATUS_TYPHON - Orbitting Typhon
9109772 CTXS_CAMPAIGN_TYRANID - Tyranid
9109773 CTXS_CAMPGAIN_STATUS_CALDERIS - Orbitting Calderis
9109774 CTXS_CAMPGAIN_STATUS_CALDERIS - Victory Point
9109775 (2p) Siwal Frontier
9109776 (2p) Legis High Stratum
9109777 (2p) Green Tooth Jungle
9109778 (6p) Capital Spire
9109779 This will permanently delete this replay file. Are you sure you want to proceed?
9109780 Choose your language
9109783 No Multiplayer Privilege
9109784 Multiplayer privileges have been disabled on your account.
9109785 Level 2 Webway Assembly
9109786 Army Level:
9109787 Army Experience Required: %1EXPERIENCE_REQUIRED%
9109788 Army Level %1LEVEL%
9109789 Army Level %1LEVEL% - %2CLASS%
9109790 Next Army Level:
9109791 %1EXP% RP
9109794 Fires a burst of concentrated psy energy at a target
9109795 igguy
9109798 Kustom Shoota
9109799 Notice
9109800 Connection to authentication server has been lost. Please ensure the Steam client is running.
9109801 Notice
9109802 You must be connected to the authentication server to play multiplayer. Please ensure the Steam client is running in online mode.
9109803 Deploy Tarantula
9109804 Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9109805 Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9109806 Click and target location
9109807 Tankbusta Bomb
9109808 Throw a bomb that sticks to wagons. Damages and disables vehicles.
9109809 Throw stickybomb to  damage and disable a vehicle
9109810 Click and target enemy vehicle
9109811 Scout Marine
9109813 Armor
9109814 Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines.
9109820 Power Armor
9109821 You require more Requisition
9109822 You require more Power
9109823 You require more Energy
9109824 Population Capacity Reached
9109825 You require more Waaagh! Stomp and kill!
9109826 You require more Zeal. Exterminate your enemies!
9109827 You require more Psychic Might. Kill your enemies.
9109828 You require more Biomass. Attack your enemies.
9109829 A version of Dawn of War II is currently running. You must close all open instances of Dawn of War II before you can begin the install.
9109830 An error occurred while configuring essential DirectX components. The install cannot continue. Please contact THQ technical support.
9109831 Play Dawn of War II
9109832 Read compatibility notes, game tips, and release notes for Dawn of War II
9109833 Play
9109834 Home Page
9109835 http://www.dawnofwar2.com
9109836 Support
9109837 http://support.thq.com/
9109838 Register
9109839 http://www.dawnofwar2.com/register
9109840 View Readme
9109841 Create and edit skirmish, multiplayer, and single-player maps
9109842 Configuring DirectX
9109843 Creating the installation directory
9109844 Configuring uninstall information
9109846 Installing the Microsoft C/C++ runtime
9109847 Installing files
9109848 Installing supplementary documentation
9109849 Configuring the Media Center launcher
9109850 Configuring the Start menu
9109851 Configuring the Windows Firewall
9109852 Configuring the Games Explorer
9109853 Installation complete
9109854 Configuring Rich Save Game support
9109855 Uninstall Dawn of War II
最終更新:2011年07月29日 19:57