9111183 Mark of Khorne
9111184 The Blood God's Mark grants a second close-combat claw and the Blood Rage ability. The Chaos Dreadnought is immobile while upgrading.
9111185 Plague Marines
9111186 Infantry
9111187 Heavy Ranged Infantry
9111188 Durable ranged units that can shoot normally while suppressed. Plague Marines have an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles.
9111189 Add Leader
9111192 Chaos Predator
9111193 Vehicle
9111194 Assault Vehicle
9111195 Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles.
9111196 Chaos Predator
9111197 Chaos Dreadnought
9111198 Plague Marines
9111199 Chaos Heretics
9111200 Chaos Heretics
9111201 Infantry
9111202 Light Melee Infantry
9111203 Commander
9111204 Chaos Lord
9111205 Chaos Lord
9111206 Commander
9111207 Chaos Heretic
9111211 AV Buff
9111212 Av Swords
9111213 weapons are effective against vehicles temporarily
9111214 Dedicate to Tzeentch
9111215 Mark of Tzeentch
9111216 Upgrades the Predator's main weapon to a twin-linked lascannon, effective against vehicles. The vehicle is immobile while upgrading.
9111217 Greater Daemon
9111218 An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies.
9111219 Great Unclean One
9111220 Great Unclean One
9111221 Daemon
9111222 Lightning Claws
9111223 Paired claws capable of heavily damaging all targets. Also grants the Destructive Strike ability.
9111224 Equip weapon
9111227 Sword of Flame
9111228 Bestows increased melee damage and grants the Coruscating Flame ability, wreathing an ally in a shield of flame.
9111232 Chaos Sorcerer
9111233 Chaos Sorcerer
9111234 Commander
9111235 Commander
9111236 Plague Champion
9111237 Commander
9111238 Plague Champion
9111239 Bile Spewer
9111240 A powerful spewer that spews sticky, caustic bile, weakening and slowing enemies. Grants the Bilious Discharge ability.
9111241 Equip weapon
9111286 Chaos Heavy Infantry
9111287 Plague Marines
9111288 Daemonic Steed
9111289 Bloodcrusher
9111292 Chaos Predator
9111293 Chaos Heavy Tank
9111296 Chaos Dreadnought
9111297 Chaos Walker
9111298 Bloodletters
9111299 Daemons of Khorne
9111300 Chaos Light Infantry
9111301 Chaos Heretics
9111308 Blight Grenades
9111309 Gas grenades that infects enemy units with a contagious plague that inflicts damage over time.
9111317 Level 2 Webway Assembly
9111319 Equip weapon
9111320 Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.
9111321 Grenade Launchers
9111327 Infantry
9111330 Grants energy with every strike the Chaos Lord lands in close-combat, and increases his health and health regeneration.
9111331 Harness of Rage
9111332 Equip armor
9111333 Space Marine Librarian
9111334 Psyker
9111335 Space Marine Psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee.
9111336 Librarian
9111342 Level 2 Stronghold
9111388 Equip armor
9111389 Fetid Armor
9111390 Grants increased Health and the Unholy Stench ability, which damages and suppresses enemies.
9111391 Dark Halo
9111392 Equip accessory
9111393 Allows unit to activate an energy shield that absorbs damage at the cost of Energy.
9111407 Araghast the Pillager
9111408 Chaos Lord
9111419 Icon of Nurgle
9111420 Grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him.
9111421 Equip accessory
9111470 Aurelia
9111471 Planet Aurelia was once a leading world in its namesake sub-sector. A millennium ago, warp storms plunged the planet into a devastating ice age, and then swallowed it whole. Now it has re-emerged.
9111472 Argent Glacier
9111473 The Argent Valley once connected two of Aurelia's major hive cities; now it cradles a massive glacier that is slowly crushing the ruins below.
9111474 Tome of Time
9111475 Upgrade Squad
9111476 Improves health and grants the Veil of Time ability.
9111479 Mucus Discharge
9111480 Equip accessory
9111481 Grants the Breath of Nurgle ability, which heals the Plague Marine Champion and nearby allies.
9111486 Equip armor
9111487 Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat.
9111488 Armor of Pestilence
9111489 Level 2 Chaos Temple
9111491 Chaos Space Marines
9111492 Chaos Heavy Infantry
9111613 Upgrade Squad
9111614 Increases the Weirdboy's Energy and grants the Foot of Gork ability.
9111615 Warphead
9111619 Bigga Brains
9111620 Equip weapon
9111621 Upgrade Squad
9111622 Increases the Weirdboy's health and grants the Over Dere! Ability.
9111647 Chaos Space Marines
9111648 Chaos Space Marines
9111649 Tactically adaptable infantry that can be equipped with multiple weapon upgrades.
9111650 Ranged Infantry
9111652 Level 2 Chaos Temple
9111653 Level 3 Chaos Temple
9111658 Combi-Flamer
9111659 Bolter ranged weapon with underslung flamer; grants the Immolate ability.
9111660 Equip weapon
9111661 Blood Maul
9111662 Equip weapon
9111663 Huge two-handed weapon deals heavy damage to infantry. Grants the Sweeping Doom ability.
9111681 Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units.
9111682 Heavy Weapons Team
9111683 Chaos Havocs
9111684 A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. This squad has limited firing arc and requires setup time.
9111685 Light Melee Vehicle
9111686 Bloodcrusher
9111687 Dedicate to Tzeentch
9111688 Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading.
9111689 Mark of Tzeentch
9111690 Chaos Havocs
9111692 Frag Grenade
9111693 Throw Grenade
9111694 Grenades do damage to a small area.
9111698 Chaos Havocs
9111699 Chaos Heavy Weapons Squad
9111700 Click and target area
9111701 Throw a volley of anti-infantry grenades.
9111702 Throw a volley of anti-infantry grenades.
9111716 Equip accessory
9111717 Grants the Warp Rift ability, transporting units from one point to another through the Immaterium.
9111718 Sigil of the Rift
9111720 Bestows increased melee damage and grants the Warpfire ability, damaging enemies.
9111721 Equip weapon
9111722 Rod of Warpfire
9111731 Equip weapon
9111732 Plague-infected Power Fist effective against all targets. Grants the Pestilent Strike ability.
9111733 Chains of Torment
9111734 Trap
9111735 Chains of Torment
9111736 Equip armor
9111737 Woven from barbed chains, these robes grant the Chains of Torment ability. Increases the health of the Sorcerer.
9111738 Robes of Torment
9111742 Enemies slain with this foul blade will linger as undead allies to the Plague Champion before expiring.
9111743 Equip weapon
9111744 Equip accessory
9111745 Grants the Subjugation ability, allowing the Sorcerer to control an enemy unit.
9111746 Tome of Subjugation
9111752 Equip armor
9111753 Grants the Daemonic Shield ability, which protects against ranged damage. Increases the health of the Sorcerer.
9111754 Daemon Armor
9111755 Level 2 Chaos Temple
9111759 Equip accessory
9111760 Grants the Curse of Tzeentch ability, causing enemies to explode on death.
9111761 Icon of Tzeentch
9111762 Level 2 Chaos Temple
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9111772 Level 3 Chaos Temple
9111796 Daemonic Visage
9111797 Equip accessory
9111798 Causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy.
9111860 Enhances nearby Chaos units
9111861 Field Generator
9111862 Suppresses infantry
9111863 Heavy Bolter Turret
9111865 Chaos central structure. Summons heavy units.
9111866 Chaos Temple
9111867 Chaos Temple
9111868 Summons Chaos units
9111869 Shrine to Chaos
9111870 Imperial Generator
9111871 Enhances nearby Imperial Guard
9111874 Chaos Warp Gate
9111875 Summons Chaos units
9111925 Wraithguard
9111926 Super Heavy Infantry
9111927 Wraithguard
9111928 Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies.
9111944 Chainswords
9111945 Click and target location
9111946 Teleport through the Warp to the target location.
9111947 Warp
9111948 Click to activate
9111949 Fill the Bloodletters with the Blood God's endless fury, increasing their damage output.
9111950 Fury of Khorne
9111951 Click to activate
9111952 Increase the Lord's close-combat damage while consuming his Energy.
9111953 Rage of Khorne
9111954 Toggle on/off
9111955 Raise a shield of unholy energy that causes damage to reduce Energy instead of health.
9111956 Dark Halo
9111957 Click to activate
9111958 Markedly increase the healing effects of worship upon the Chaos Lord.
9111959 Worship Me!
9111960 Click and choose a direction
9111961 Strike a deadly blow, knocking back and stunning enemy units caught in a short linear path.
9111962 Fearsome Strike
9111963 Click to activate
9111966 Click and target area
9111967 Ignite an area in flames, dealing damage over time.
9111968 Immolate
9111969 Toggle on/off
9111970 Infiltrates your unit
9111971 Infiltration
9111972 Click and target area
9111978 Click to Activate
9111979 Fill your forces with a lust for killing. For a limited duration, whenever your infantry enters melee combat, they enhance the damage output of nearby allies.
9111980 Bloodlust
9111990 Click and target friendly infantry
9111991 Gift an allied squad with the Blood God's favor; the squad regains health when dealing damage in melee.
9111992 Blood For the Blood God
9111999 Click to Activate
9112000 Temporarily reduce all enemy units' sight range to almost nil.
9112001 Malignant Blindness
9112005 Click and target area
9112006 Throw a grenade that unleashes a Nurgle's Rot. Victims lose health over time and can pass on the rot to other nearby units.
9112007 Nurgle's Rot
9112008 Click and target area
9112009 Throw a gas grenade, infecting infantry units with a contagious plague that inflicts damage over time and can spread to nearby units.
9112010 Blight Grenade
9112011 Click to Activate
9112012 Strike the ground with great force, stunning nearby enemies and releasing a cloud of flies that reduces received range damage.
9112013 Pestilent Strike
9112014 Bilious Discharge
9112015 Coat the targeted area with adhesive bile, slowing any units who pass through the area.
9112016 Click and target area
9112017 Unholy Stench
9112018 Discharge a foul gas that damages and suppresses nearby enemy units.
9112019 Click to activate
9112020 Daemonic Shield
9112021 Raise a shield of Warp energy that reduces incoming ranged damage.
9112022 Click and target area
9112023 Coruscating Flame
9112024 Drape a unit in a shield of unholy fire, burning all those around them.
9112025 Click and target friendly squad
9112026 Click and choose a direction
9112027 Trigger a line of fiery detonations, damaging infantry and vehicles.
9112028 Warpfire
9112029 Consume
9112030 Consume the life force of an allied unit to regain Energy.
9112031 Click and target friendly infantry
9112032 Curse of Tzeentch
9112033 Place a curse on an enemy. The unit will explode if it perishes while under the effects of the curse.
9112034 Click and target enemy infantry squad
9112035 Subjugate
9112036 Gain temporary control of an enemy unit. The Sorcerer is immobile during subjugation. Only effective on non-commander infantry.
9112037 Click and target enemy unit
9112038 Click and target area
9112039 Summon a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed.
9112040 Chains of Torment
9112041 Warp Rift
9112042 Tear an entrance to and exit from the Warp, teleporting nearby units from one to the other. The rift remains active so long as the Sorcerer channels Energy to it.
9112043 Click and target area
9112044 Frag Grenade
9112045 Throw grenade at target area, effective against infantry
9112046 Click and target area
9112047 Noxious Stomp
9112048 The Great Unclean One stomps the ground, unleashing lingering putrid gases damaging nearby enemies
9112049 Toggle on/off
9112053 Foul Snare
9112054 Project the writhing intestines of the Great Unclean One, stunning any infantry near the target and pulling them towards the Great Unclean One.
9112055 Click and target enemy
9112056 Mark of Tzeentch
9112058 Minos Iceworks
9112059 The ice shelf covering the remains of Hive Minos is riddled with crevasses and often wracked by terrible earthquakes.
9112060 Chapter Keep Selenon
9112061 The ruins of Selenon have suffered under the effects of the warp. This massive Blood Ravens keep bears terrible scars from the torments within the planet.
9112062 Icon of Khorne
9112063 Grants the Chaos Lord health for every melee attack made against the enemy.
9112068 An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units.
9112070 An Aspiring Champion comes to lead the squad.
9112072 Black Legion
9112073 Click to Activate
9112074 Temporarily increase damage caused by the Chaos Space Marines.
9112075 Deadly Accuracy
9112076 Click to Activate
9112077 Temporarily increase speed and perform special attacks with every attack but receive more damage from enemy attacks.
9112078 Berserk Fury
9112085 Click and target area
9112086 Unleash a barrage of missiles at the target area that deals damage over time and suppresses infantry.
9112087 Frenzied Barrage
9112088 Cold Welcome
9112091 Locate the beacon source.
9112112 Uprising at Angel Forge
9112117 Protect Angel Forge.
9112122 Ice and Blood
9112125 Eliminate the Chaos forces
9112127 A Brother's Return
9112131 Defend the Astronomic Array
9112142 Legis Uprising
9112145 Destroy the Chaos Structures
9112146 The Rescue
9112149 Rescue the Scouts
9112150 Defeat the Chaos attackers
9112160 Capital Defense
9112163 Destroy the Heretic Attackers
9112164 Defend the Palace
9112166 Teleport
9112167 Teleport to the target location
9112168 Teleport
9112169 Teleport to the target location
9112170 Lord of Chaos
9112174 Defeat Araghast the Pillager
9112175 Keys to the Past
9112179 Recover the logic engine aboard the Judgment of Carrion
9112186 Foul Play in the Chapter Keep
9112191 Defeat the Chaos Daemons.
9112199 Click to activate
9112200 Have Guardians steel themselves, resisting suppression and dealing more damage.
9112201 Embolden
9112202 Jump
9112203 Jump to the target location
9112204 Click and target area
9112205 Throw a grenade which temporarily counters gravity, incapacitating nearby units.
9112206 Anti-Grav Grenade
9112207 Click to activate
9112208 Decimate enemies in close proximity to the Avatar.
9112209 Khaine's Wrath
9112210 Click and target direction
9112211 The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path.
9112212 The Wailing Doom
9112213 Click and target area
9112214 A powerful beam that can cut through multiple targets.
9112215 Beam Scorch
9112216 Toggle on/off
9112217 Conceal nearby allies and grant them increased resistance to damage and suppression.
9112218 Cloaking Shroud
9112219 Click and target area
9112220 Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup.
9112221 Singularity
9112222 Click and target area
9112223 Fire a roiling blast of psychic energy damaging enemies.
9112224 Destructor
9112225 Click and target enemy
9112226 Increase the damage taken on targeted enemy unit.
9112227 Doom
9112228 Click and target area
9112229 Unleash a large psychic storm, disrupting and damaging all units in a large radius.
9112230 Eldritch Storm
9112231 Click and target enemy squad
9112232 Temporarily disable a target squad's movement.
9112233 Entangle
9112234 Click to deploy squad
9112235 Deploy the Seer Council at the Webway Assembly. The council is a melee unit made up of Warlocks and projects an aura accelerating Energy regeneration of nearby allies and making them resistant to suppression.
9112236 Summon Seer Council
9112237 (6p) Tiber Outpost
9112238 Click and target area
9112239 (4p) Ruins of Argus
9112240 Temporarily reveal the fog of war in the targeted area.
9112241 Farsight
9112242 (4p) Medean Cliff Mines
9112243 Click to activate
9112244 Switch Prism Cannon to fire with a large blast area effective against infantry.
9112245 Switch to Dispersed Beam
9112246 Click to activate
9112247 Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry.
9112248 Switch to Focused Beam
9112249 Click and then choose direction
9112250 Throw enemy infantry in targeted direction.
9112251 Warp Throw
9112252 Click and target ally
9112253 Temporarily grants a defensive bonus to a targeted allied unit.
9112254 Fortune
9112255 Click and target area
9112256 Teleport all nearby allies infantry to the targeted location.
9112257 Group Teleport
9112258 Click and target ally
9112259 Temporarily increase the range and damage of a targeted allied unit.
9112260 Guide
9112261 Click and target enemy vehicle
9112262 Throw grenade that damages and temporarily disables targeted vehicle.
9112263 Haywire Grenade
9112264 Click to activate
9112265 Recharges the Warlock's Energy. (Damage to the Warlock charges this ability.)
9112266 Heart of Darkness
9112267 Toggle on/off
9112268 Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage.
9112269 Heavy Gauge Filament
9112270 Click and target area
9112271 Click and target area
9112272 Camouflages units in an area for a period of time.
9112273 Holo-field
9112274 Toggle on/off
9112275 Raise a force field that absorbs damage by draining Energy.
9112276 Energy Field
9112277 Click and target area
9112278 Camouflages units in an area for a period of time.
9112279 Holo-field
9112280 Click and target area
9112281 Engulf an area in flames, damaging everyone within blast radius.
9112282 Immolate
9112283 Teleport
9112284 Teleport to target location.
9112285 Click and target area
9112286 Levitation Field
9112287 Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage.
9112288 Click to activate
9112289 A devastating slam that deals damage in an area around the Warlock
9112290 A devastating slam that deals damage in an area around the Warlock
9112291 Ethereal Slash
9112292 Mind War
9112293 Engage in a duel of minds. Causes damage to the target enemy and suppresses them.
9112294 Click and target enemy
9112295 Phase Shift
9112296 Shift nearby units out of phase with the physical realm. Phase shifted units cannot move, cause or receive damage.
9112297 Click to activate
9112298 Plasma Grenade
9112299 Throw a grenade which damages and knocks back units in an area.
9112300 Click and target area
9112301 Battle Equipment
9112302 Secure Planet Aurelia
9112303 Investigate the distress signal
9112304 Defeat the Vandis insurgents
9112305 Secure Angel Forge
9112310 Click to activate
9112311 Become temporarily invincible, increase energy regeneration, and reduce cooldown timers on other abilities. Ability charged by taking damage.
9112312 Providence
9112313 Infiltrate
9112314 Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9112315 Toggle on/off
9112316 Pathfinder Gear
9112317 Secure Hab Spire Legis
9112318 Toggle On/Off
9112319 Create a force field of psychic energy that protects the Warlock. Damage drains energy instead of health while active.
9112320 Psychic Shield
9112321 Click and target area
9112322 Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out.
9112323 Shimmer Orb
9112324 Rescue the Blood Ravens Scouts
9112325 Spiritual Rites
9112326 Restore a large amount of Health and Energy to friendly infantry units in an area.
9112327 Click to activate
9112328 Defeat the Black Legion
9112329 Suppressive Fire
9112330 Increase weapon suppression at the cost of reduced damage.
9112331 Toggle on/off
9112332 Time Field
9112333 Slows down time in an area, all units within Time Field move slower and are unable to attack.
9112334 Click and target area
9112335 War Shout
9112336 The Banshees let loose a piercing scream, suppressing and reducing the damage of nearby enemy infantry.
9112337 Click to activate
9112341 Warlock
9112342 Channeling
9112343 Increase Health and Energy Regeneration of target unit. Warlock must remain stationary.
9112344 Click and target ally
9112345 Distort Field
9112346 Target squad temporarily receives less ranged damage.
9112347 Click and target ally
9112348 Ethereal Slash
9112349 Slash enemies from a distance.
9112350 Click to activate
9112351 Swift Movement
9112352 Temporarily increase the speed of all allied infantry.
9112353 Click to activate
9112354 Crack Shot
9112355 Temporarily increase the ranged damage of a target allied squad.
9112356 Click and target ally
9112360 Warp Spider Exarch
9112361 Spider's Brood
9112362 Teleport in a Warp Spider squad to the targeted location.
9112363 Click and target area
9112364 Level 2 Webway Assembly
9112365 Wraithbone
9112366 Increase Wraithlord's Health Regeneration but temporarily disable the unit.
9112367 Click to activate
9112368 Wraithbone
9112369 Click to activate
9112370 Greatly increase speed but have reduced damage for a duration.
9112371 Fleet of Foot
9112372 Click and target allied vehicle or structure
9112373 Repairs allied vehicles and structures.
9112374 Repair
9112375 Space Hulk Judgment of Carrion
9112376 This ancient vessel has been lost in the Warp for generations.
9112377 Lightning Strike
9112378 Upon completing a jump or teleport, Thaddeus's rate of fire for ranged weapons increases markedly.
9112379 Upon completing a jump or teleport, Thaddeus's rate of fire for ranged weapons increases markedly.
9112380 No Shelter
9112381 Thaddeus's ranged attacks deal increased damage against units in cover.
9112382 Thaddeus's ranged attacks deal increased damage against units in cover.
9112383 Thunderous Assault
9112384 Jump and teleport range increase, and Assault Jump now stuns enemies on arrival.
9112385 Jump and teleport range increase, and Assault Jump now stuns enemies on arrival.
9112386 Vanguard Veterans
9112387 Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health.
9112388 Thaddeus leads a squad of Vanguard Veterans, more resilient and better equipped than standard Assault Marines. When Thaddeus wounds enemies upon landing or teleporting, he inspires nearby allies, restoring some of their Health.
9112389 Merciless Assault
9112390 Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing.
9112391 Merciless strike becomes a short jump (or teleport) which knocks over any units in the way, and deals a devastating strike on landing.
9112392 Lead with Fury
9112393 Chapter's Fury also reduces ability cooldown for all nearby allies.
9112394 Chapter's Fury also reduces ability cooldown for all nearby allies.
9112395 Blast Off
9112396 Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him.
9112397 Thaddeus learns to begin a jump or teleport with a potent discharge of force, stunning and knocking back enemies near him.
9112398 Rage
9112399 Thaddeus learns to channel his anger, doing more and more damage as his Health drops.
9112400 Thaddeus learns to channel his anger, doing more and more damage as his Health drops.
9112401 Entrench
9112402 Avitus's ranged attacks increase in damage the longer he remains stationary or within the same structure.
9112403 Avitus's ranged attacks increase in damage the longer he remains stationary or within the same structure.
9112404 Pitiless
9112405 Regular infantry reduced to less than 20% Health are killed outright by Avitus's attacks. Heavier units suffer additional damage instead.
9112406 Regular infantry reduced to less than 20% Health are killed outright by Avitus's attacks. Heavier units suffer additional damage instead.
9112407 Aiming? Wotz Dat?
9112408 Suppress target squad.
9112409 Click and target enemy
9112410 Big Shoota
9112411 Blessing of Zeal
9112412 Avitus regains Health with every kill he makes.
9112413 Avitus regains Health with every kill he makes.
9112414 Undaunted
9112415 So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks.
9112416 So long as Avitus remains stationary, Focus Fire reduces the amount of damage his squad takes from enemy attacks.
9112417 Assassinate
9112418 Stab someone real good.
9112419 Click and target an enemy
9112420 Lacerate
9112421 Avitus's ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks.
9112422 Avitus's ranged attacks make his targets more vulnerable to subsequent hand-to-hand attacks.
9112423 Enhanced Bionics
9112424 Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint.
9112425 Avitus is fitted with additional bionics. Clear Out now stuns and causes greater knockback. Avitus now knocks back units he runs past while using Sprint.
9112426 Artillery Specialist
9112427 Avitus gains the Frag Missile ability when equipping missile launchers. The Signum's artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies.
9112428 Avitus gains the Frag Missile ability when equipping missile launchers. The Signum's artillery strike and the Cyclone missile barrage also now consume Energy to use instead of supplies.
9112429 Battle Supremacy
9112430 Focus Fire increases the range of allies' weapons and triggers special bonuses when combined with Command Supremacy (Force Commander) and Tactical Supremacy (Tarkus).
9112431 Focus Fire increases the range of allies' weapons and triggers special bonuses when combined with Command Supremacy (chance to kill regular infantry outright) and Tactical Supremacy (knockback immunity).
9112432 Burna Bomb
9112433 Throw a bomb that explodes over a large area and deals fire damage over time to infantry.
9112434 Click and target area
9112435 Rampage
9112436 Increase speed of the Deff Dread while active.
9112437 Click to activate
9112438 Betrayal and Heresy
9112439 Kustom Force Field
9112440 Turn on a sparky shield that absorbs damage by draining Energy.
9112441 Toggle on/off
9112442 Infiltrate
9112443 Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9112444 Toggle on/off
9112445 Locate and execute the traitor
9112448 Destroy the Chaos Structures
9112449 Eliminate the Traitor
9112450 Infiltrate
9112451 Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit.
9112452 Toggle on/off
9112453 Luv da Dakka
9112454 Hold down da trigga fer maximum carnage! Knocks over infantry hit by your shots in an area of effect.
9112455 Click and target area
9112456 High Explosive Shells
9112457 Volatile shells that deal devastating damage.
9112458 Volatile shells that deal devastating damage.
9112459 Click and target enemy
9112460 Explosive Shot
9112461 Fire an explosive shot at the target, knocking down nearby gitz.
9112462 Click and target enemy unit
9112463 Hide da Boyz
9112464 Make another squad sneaky. Infiltrates target squad for ability's duration.
9112465 Click and target ally
9112466 The Wages of Sin
9112467 Kaboom!
9112468 Detonate a 'uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health.
9112469 Click to activate
9112470 Tankbusta Bomb
9112471 Throw a bomb that sticks to wagons. Damages and disables vehicles.
9112472 Throw stickybomb to damage and disable a vehicle
9112473 Click and target enemy vehicle
9112474 Click and target area
9112475 Spawn a Kommando squad at target location.
9112476 Kommandos Iz Da Sneakiest
9112477 Right in Me Crosshairs
9112478 Fire a single powerful shot at a target.
9112479 Click and target enemy
9112480 Plant Booby Trap
9112481 Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius.
9112482 Left-click to place. Left-click the bomb to detonate.
9112484 Stunbomb
9112485 Throw a stun grenade that stuns nearby troops.
9112486 Click and target area
9112487 Mega-Rumblah
9112488 Make da earth shake around ya! Knocks down and stuns enemy infantry and stuns enemy vehicles.
9112489 Click to activate
9112490 Electric Shock
9112491 Make yer armor all sparky! Damages nearby units.
9112492 Toggle on/off
9112493 'Ave A Taste
9112494 Give Energy and Health to a friendly unit.
9112495 Click and target ally
9112496 Force Field Overcharge
9112497 Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time.
9112498 Click to activate
9112499 Kult of Speed
9112500 Temporarily increase speed and firing rate of all allied vehicles.
9112501 Click to activate
9112502 Level 2 Teleporta Platform
9112503 More Dakka
9112504 Temporarily increase the ranged firepower of a targeted squad.
9112505 Click and target ally
9112506 Proximity Mines
9112507 Scatter proximity mines around the targeted position. Mines arm after 5 seconds. They will suppress enemy infantry and slow enemy vehicles.
9112508 Click and target area
9112509 Teleport
9112510 Teleport to the target location.
9112511 Click and target area
9112512 Supa Tuff Beam
9112513 Target receives less damage and becomes immune to knockback and suppression for the duration of the ability.
9112514 Click and target ally
9112515 Temporary Invulnerability
9112516 Grants the target temporary damage invulnerability
9112517 Frenzy
9112518 Renders the squad invulnerable for a short period of time, and increases damage dealt. Also grants immunity to suppression.
9112519 Click to activate
9112520 Meaner an' Greener
9112521 Swamp 'Em
9112522 Breaks suppression effects and reduces incoming ranged damage.
9112523 Click to activate
9112524 Nob Leader
9112525 Repair
9112526 Repairs allied vehicles and structures.
9112527 Click and target allied vehicle or structure
9112528 Roks
9112529 Order a massive Rok strike on a targeted position.
9112530 Click and target area
9112531 Level 3 Teleporta Platform
9112532 Smoke Bomb
9112533 Throw a smoke bomb that grants a cover bonus to the units within the affected area.
9112534 Click and target area
9112535 Merciless Blows
9112536 This is a highly disruptive short-ranged area-of-effect attack
9112537 Stikkbomb
9112538 Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9112539 Click and target area
9112540 Stikkbomb
9112541 Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9112542 Click and target area
9112543 Stunbomb
9112544 Throw a stun grenade that stuns nearby troops.
9112545 Click and target area
9112546 Bomma Kit
9112547 Jump
9112548 Soar through the air and land at targeted location.
9112549 Click and target area
9112550 Jump
9112551 Soar through the air and land at targeted location.
9112552 Click and target area
9112553 Stormboy Improved Jump packs
9112554 Bommaboyz
9112555 Send a Stormboy to blow himself up dealing damage when he reaches the target.
9112556 Click and target area
9112557 Improved Rokkit Packs
9112558 Emperors Fist
9112559 The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets
9112560 Boomgun
9112561 Big powerful tank shot!
9112562 Click and target area
9112563 Rokkit Barrage
9112564 Point da rokkit launcha skywards and unleash a hail of rokkits on the target location.
9112565 Click and target area
9112566 Call da Boyz!
9112567 Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage.
9112568 Click to activate
9112569 'Ard Boyz
9112570 Temporarily increase a squad's resistance to melee damage.
9112571 Click and target squad
9112572 Big Stomp
9112573 Perform a larger stomp that damages and stuns nearby enemies.
9112574 Click to activate
9112575 Boss Pole
9112576 Now I'm Angry
9112577 The Warboss charges forward, creating craters of light cover.
9112578 Click and target area
9112579 Stomp
9112580 Knock back nearby enemy units.
9112581 Click to activate
9112587 Use Yer Choppas!
9112588 Increase the melee damage of a target squad and their chance of triggering a special attack.
9112589 Click and target squad
9112608 Fearsome
9112609 Thule's assault cannon suppresses enemy units, including when used in a barrage.
9112610 Thule's assault cannon suppresses enemy units, including when used in a barrage.
9112611 Fiery Doom
9112612 Thule's Melta Sweep ability is enhanced, causing more damage over a wider area.
9112613 Thule's Melta Sweep ability is enhanced, causing more damage over a wider area.
9112614 Stunning Blows
9112615 Thule close combat strikes now have a chance to stun enemies.
9112616 Thule close combat strikes now have a chance to stun enemies.
9112617 Fury of the Ancient
9112618 Thule's Charge ability increases in range and crushes regular infantry caught in its path.
9112619 Thule's Charge ability increases in range and crushes regular infantry caught in its path.
9112620 Detonation
9112621 If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies.
9112622 If incapacitated, Thule triggers a powerful radial detonation, damaging and knocking back nearby enemies.
9112623 Machine Duel
9112624 Ability Unlock - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment.
9112625 Ability Unlocked - Thule may compel an enemy vehicle to engage him. If used on a walker, both units charge into combat. If Thule destroys his chosen foe, all nearby allies gain combat bonuses for the remainder of the current deployment.
9112626 Directed Fire
9112627 Ranged units near the Force Commander gain an increased rate of fire.
9112628 Ranged units near the Force Commander gain an increased rate of fire.
9112629 Fearless
9112630 The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire.
9112631 The Force Commander becomes immune to suppression and gains a marked increase in his rate of fire.
9112632 Unkillable
9112633 As the Force Commander's Health drops he gains a commensurate resistance to further damage.
9112634 As the Force Commander's Health drops he gains a commensurate resistance to further damage.
9112635 Greater Blessing of Zeal
9112636 With every kill he makes, the Commander's maximum Health increases. These effects last until the end of the current deployment.
9112637 With every kill he makes, the Commander's maximum Health increases. These effects last until the end of the current deployment.
9112638 Furious Charge
9112639 When using To Victory! the Force Commander stuns any enemy infantry in his path.
9112640 When using To Victory! the Force Commander stuns any enemy infantry in his path.
9112641 Strike With Me!
9112642 When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage.
9112643 When the Commander kills an enemy, all nearby allies gain a temporary increase in their melee damage.
9112644 Invigorating Leadership
9112645 Allies near the Force Commander regenerate Energy at an increased rate.
9112646 Allies near the Force Commander regenerate Energy at an increased rate.
9112647 Command Supremacy
9112648 Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (Avitus) and Tactical Supremacy (Tarkus).
9112649 Battle Cry reduces the Energy cost of abilities and triggers special bonuses when combined with Battle Supremacy (ranged attacks have a chance to kill regular infantry outright) and Tactical Supremacy (melee damage bonus).
9112650 Flanking Expert
9112651 Cyrus deals significantly more damage when he is away from allies.
9112652 Cyrus deals significantly more damage when he is away from allies.
9112653 Soft Target
9112654 Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy.
9112655 Once Cyrus attacks a target (and thus marks it), attacking that target will cause his allies to regain Health and Energy.
9112656 Fearless Shadow
9112657 Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed.
9112658 Cyrus is immune to suppression while fully infiltrated. He also gains additional movement speed.
9112659 Remote Teleport
9112660 Cyrus may tag a location, then a squad, and then use the strike cruiser's teleporter to transport that squad to the chosen destination.
9112661 Cyrus may tag a location, then a squad, and then use the strike cruiser's teleporter to transport that squad to the chosen destination.
9112662 Crippling Strikes
9112663 In melee combat, Cyrus's attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties.
9112664 In melee combat, Cyrus's attacks slow enemy units and reduce their damage output. Multiple hits increase these penalties.
9112665 Demolitions Specialist
9112666 When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle.
9112667 When equipped, Cluster Mines, Demolitions Charges, and Remote Detonators now consume Energy to use instead of supplies. Mines are now deployed in a bundle.
9112668 Covert Leadership
9112669 Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving.
9112670 Sharing his mastery of camouflage, Cyrus extends infiltration to nearby allies when his squad is not moving.
9112671 Ambush
9112672 Infiltration provides a bonus to Cyrus's attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking.
9112673 Infiltration provides a bonus to Cyrus's attack damage. This bonus grows the longer Cyrus remains infiltrated before attacking.
9112674 Special Weapons Tactician
9112675 When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons: increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers).
9112676 When Tactical Advance is active, Tarkus gains additional bonuses to non-bolter weapons: increased rate of fire (plasma guns), increased range (melta guns), damage over time (flamers).
9112677 Sternguard Squad
9112678 Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition.
9112679 Tarkus leads a squad of elite veterans specializing in line combat. His presence demoralizes nearby enemies. He may also equip specialized bolter ammunition.
9112680 Feel No Pain
9112681 Ability Unlock - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them.
9112682 Ability Unlocked - Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, cow a targeted enemy with the same conviction, stunning them.
9112683 Brotherhood
9112684 Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled.
9112685 Allies near Tarkus gains bonuses to armor, Health, and Health Regeneration. If Tarkus is incapacitated, these bonuses are doubled.
9112686 Challenge
9112687 All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target.
9112688 All enemies subject to Taunt attempt to enter close combat with Tarkus, ignoring their ranged weapons. If Taunt is not unlocked, Tarkus gains the Challenge ability that has this effect on a single target.
9112689 Reactive Strike
9112690 Enemies who attack Tarkus in close combat suffer damage with every attack.
9112691 Enemies who attack Tarkus in close combat suffer damage with every attack.
9112692 Volley
9112693 With Frag Grenades equipped, each use throws a volley of three instead of a single grenade.
9112694 With Frag Grenades equipped, each use throws a volley of three instead of a single grenade.
9112695 Tactical Supremacy
9112696 Tactical Advance grants bonuses to Tarkus's melee damage and triggers special bonuses when combined with Battle Supremacy (Avitus) and Command Supremacy (Force Commander).
9112697 Tactical Advance grants bonuses to Tarkus's melee damage and triggers special bonuses when combined with Battle Supremacy (knockback immunity) and Command Supremacy (extend melee bonuses to affected allies).
9112704 Assault Jump
9112705 Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9112706 Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units.
9112707 Click and target area
9112710 Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing.
9112711 Perform a low flying jump, knocking over opponents in the way and unleashing an explosive attack upon landing.
9112721 Call to Arms
9112722 Ability Unlock - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule's position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy.
9112723 Ability Unlocked - Thule may call his brothers to his side. After a brief delay, all incapacitated squads revive and fall back to Thule's position. If Thule is Venerable, this ability occasionally triggers when he kills an enemy.
9112724 Defensive Weapons
9112725 Thule can use his weapons when Ancient Defender is active. He remains immobile, however.
9112726 Thule can use his weapons when Ancient Defender is active. He remains immobile, however.
9112733 Corrosive Shots
9112734 Temporarily increase damage against vehicles.
9112735 Click to activate
9112736 Bio-Plasma
9112737 Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry.
9112738 Click and target area
9112739 Bio-Plasma
9112740 Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry.
9112741 Click and target area
9112742 Venom Cannon
9112744 Burrow
9112745 Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies.
9112746 Click to activate
9112747 Burrow
9112748 Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away any nearby enemies.
9112749 Toggle On/Off
9112750 Burrow Trap
9112751 Plant a Burrow Trap, which stuns and damages enemies who walk over it.
9112752 Click and target area
9112753 Feel No Pain
9112754 Grant temporary damage immunity to a targeted ally, or stun a targeted enemy.
9112755 Through sheer conviction that your cause is just, briefly make a targeted ally immune to damage. Alternately, intimidate a targeted enemy with the same conviction, stunning them.
9112756 Click and target ally or enemy
9112757 Mycetic Spores
9112758 Call down mycetic spores to spawn Hormagaunts and reinforce other nearby Tyranids.
9112759 Click and target area
9112760 Level 2 Hive
9112761 Catalyst
9112762 Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health.
9112763 Click and target friendly unit
9112764 Charge
9112765 Charge at targeted location, damaging and knocking over everything in the charge path.
9112766 Click and target area
9112767 Thornback
9112768 Charge
9112769 Charge at targeted location, knocking over everything in the charge path.
9112770 Click and target area
9112771 Corrosive Strike
9112772 Striking while camouflaged will increase the damage taken by the target.
9112773 Click and target enemy unit
9112774 Camouflage
9112775 Assault Leap
9112776 Soar through the air and land with a high impact throwing nearby units.
9112777 Click and target area
9112778 Flesh Hooks
9112779 Fire terrible hooks to damage enemy infantry and pull a target towards you.
9112780 Click and target enemy unit
9112781 Flesh Hooks
9112782 Fire barbed hooks to damage enemy infantry and pull a target towards you.
9112783 Click and target enemy unit
9112787 Warrior Vanguard
9112788 Drop mycetic spores which spawn Warriors and reinforce other nearby Tyranids.
9112789 Click and target area
9112790 Level 2 Hive
9112791 Level 2 Hive
9112792 Level 3 Hive
9112794 Infiltrate
9112795 Becomes invisible to the enemy. Attacking, using abilities or getting too close to enemy troops reveals the unit. Drains energy when toggled on.
9112796 Toggle On/Off
9112800 Invulnerability
9112801 Cause the Hive Tyrant to become temporarily invulnerable.
9112802 Click to activate
9112803 Assault Leap
9112804 Soar through the air and land with a high impact throwing nearby units.
9112805 Click and target area
9112806 Vanguard
9112807 Pheromone Cloud
9112808 Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce.
9112809 Click and target area
9112810 Stalk
9112811 Reveal enemy commanders on the map.
9112812 Click to activate
9112815 Toxic Burst
9112816 Drop a small spore that bursts into a poisonous cloud, poisoning any enemies near the target location.
9112817 Click to activate
9112818 Toxic Miasma
9112819 Emit a toxic cloud that follows your unit, poisoning nearby enemies.
9112820 Toggle on/off
9112821 Warp Field
9112822 Activate a protective shield. While active, damage received drains energy instead of health.
9112823 Toggle on/off
9112824 Warp Field
9112825 Activate a protective shield. While active, damage received drains energy instead of health.
9112826 Toggle on/off
9112827 Catalyst
9112828 Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time.
9112829 Click and target friendly unit
9112830 Spore Mines
9112831 Drops down a group of Spore Mines.
9112832 Click and target area
9112833 Level 2 Hive
9112834 Tunnel
9112835 Create a persistent tunnel which allied infantry can travel through.
9112836 Tunnel to target position
9112837 Terrify
9112838 Force the target to fall back to their headquarters. Does not affect commanders.
9112839 Click and target enemy unit
9112840 Level 2 Hive
9112841 Level 3 Hive
9112842 Psychic Scream
9112843 Reduce damage output of all enemy units within the area of effect of the ability.
9112844 Click to activate
9112845 Psychic scream
9112846 Seismic Roar
9112847 Area effect attack that knocks back enemies and poisons the immediate area.
9112848 Click to activate
9112849 Spore Cysts
9112850 Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry.
9112851 Click to activate
9112852 Barbed Strangler and Spore Mines
9112854 Spore Detonation
9112855 The Spore Mine will instantly explode into a cloud of toxic gas that stuns nearby units but does little damage.
9112856 Click to detonate
9112859 Synapse Aura (damage)
9112866 Synapse Aura (health)
9112870 Synapse Aura (damage)
9112877 Melee Upgrade
9112881 Level 2 Hive
9112882 Level 3 Hive
9112883 Tyranoform
9112884 Cause capillary towers to erupt from the ground, damaging all units and transforming the area. Provides bonuses to nearby Tyranids.
9112885 Click and target area
9112886 Level 3 Hive
9112887 Without Number
9112888 Spawns a Hormagaunt, Termagant and Warrior squad at your base.
9112889 Click to activate
9112890 Level 2 Hive
9112891 Focused Warp Blast
9112892 Fire a focused psychic blast that deals high damage to a single target. Temporarily slows vehicles.
9112893 Click and target enemy
9112901 Mark Teleport Squad
9112902 Mark a squad to be teleported to the previously chosen location.
9112904 And They Shall Know No Fear
9112905 Temporarily receive less damage, knockback enemy melee units and gain suppression immunity, but move more slowly. (Damage to the squad charges this ability.)
9112906 Click to activate
9112907 Sergeant
9112922 Advanced Healing
9112923 Heal allied infantry around the Apothecary for as long as the ability remains active. Apothecary is slowed during this time. Can resurrect incapacitated heroes.
9112924 Toggle On/Off
9112925 Angels of Death
9112926 Render all your infantry temporarily invulnerable.
9112927 Click to activate
9112928 Heal
9112929 Heal a targeted squad. This ability improves as the Apothecary gains levels. Can resurrect incapacitated heroes.
9112930 Click and target ally
9112931 Healing Aura
9112932 Passive: All nearby allied infantry heal faster.
9112933 Activate aura
9112934 Full Auto
9112935 Open fire, dealing increased damage and knocking enemies back within a small area.
9112936 Click and target enemy
9112937 Battle Cry
9112938 Temporarily perform Special Attacks with every melee strike. Inspires nearby troops, increasing their weapon damage for the duration of the effect.
9112939 Click to activate
9112940 Blessing of the Omnissiah
9112941 Initiate repair on all allied vehicles. Vehicles regain Health for the ability's duration.
9112942 Click to activate
9112943 Brothers in Arms
9112944 Increase the damage output of the Techmarine and nearby allies.
9112945 Toggle on/off
9112946 Venerable Dreadnought Drop Pod
9112947 Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats.
9112948 Click and target an area
9112949 Level 3 Stronghold
9112950 Can only have one Venerable Dreadnought.
9112951 Drop Pod
9112952 Call in a Drop Pod that instantly reinforces nearby squads. Cannot reinforce Terminator squads.
9112953 Click and target an area
9112954 Level 2 Stronghold
9112955 Charge
9112956 Charge at targeted location, knocking over everything in the charge path.
9112957 Click and target area
9112958 Charge
9112959 Charge at targeted location, knocking over everything in the charge path.
9112960 Click and target area
9112961 Combat Stimulants
9112962 Temporarily increase the attack power of an allied unit and allowing them to break suppression.
9112963 Click and target ally
9112964 Cyclone Missile Barrage
9112965 Fire a cluster of missiles to damage all targets in a large area.
9112966 Click and target an area
9112967 Deep Strike Terminator Squad
9112968 Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9112969 Click and target an area
9112970 Level 3 Stronghold
9112971 Deep Strike Terminator Assault Squad
9112972 Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9112973 Click and target an area
9112974 Level 3 Stronghold
9112975 Defend
9112976 Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly.
9112977 Toggle on/off
9112978 Assault Cannon Barrage
9112979 Cover an area with a devastating hail of high-explosive shells.
9112980 Click and target location
9112981 Assault Cannon
9112982 Assault Cannon Barrage
9112983 Cover an area with a devastating hail of high-explosive shells.
9112984 Click and target location
9112985 Assault Cannon
9112986 Emperor's Fist
9112987 Slam the Dreadnought's fist into the ground, damaging and stunning enemies in the surrounding area.
9112988 Click to activate
9112989 Sprint
9112990 Increase movement speed at the cost of Energy.
最終更新:2011年07月29日 20:01