9114369 Conceal
9114370 Create a field at a fixed location that temporarily conceals all allies within its radius.
9114371 Click and target area
9114372 Fortune
9114373 Grants a defensive bonus to a targeted allied unit, greatly reducing damage received.
9114374 Click and target ally
9114375 Runes of Fortune
9114376 Grants Ability: Fortune
9114377 Witchblade of Isha
9114378 Runes of Wrath
9114379 Grants Trait: Second Strike
9114380 Runes of the Warp
9114381 Grants Ability: Group Teleport
9114382 Group Teleport
9114383 Teleport all nearby allied units to the targeted location.
9114384 Click and target area
9114385 Runes of Vigor
9114386 Ghosthelm
9114387 Pistol of the Doomseer
9114388 Pistol of the Skyseer
9114389 Levitation Field
9114390 Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage.
9114391 Click to activate
9114392 Grants Ability: Levitation Field
9114393 Grants Ability: Eldritch Bolt
9114396 Spirit Stone of Illusion
9114397 Grants Ability: Veil of Tears
9114398 Grants Trait: Evasive
9114399 Runes of Evasion
9114400 Runes of the Harlequin
9114401 Runes of Warding
9114402 Runes of the Spider
9114403 Grants Ability: Entangle
9114404 Entangle
9114405 Substantially reduce the movement speed of a target and all enemies near it.
9114406 Click and target enemy
9114407 Armor of Eldanesh
9114408 Grants Ability: Psychic Shield
9114409 Singing Spear
9114410 Witchblade of the Crone
9114411 Warp Spear
9114412 Special Attack chance of 15%
9114413 Special Attack chance of 5%
9114414 Special Attack chance of 7%
9114415 Special Attack chance of 5%
9114416 Warp Pull
9114417 Pull enemy infantry towards the caster.
9114418 Click and target area
9114419 Spirit Stone of Vigor
9114420 Infiltration allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units, or if they get too close to enemies.
9114421 Unlock the Infiltration ability
9114422 Heal Ability
9114423 Grants Ability: Heal
9114424 Toggle Large Cursor
9114425 Attention Arrow
9114426 Place a graphical arrow on a unit or terrain.
9114427 Enemy Visibility
9114428 Toggle the visibilty of enemy units in the fog of war.
9114429 Minimize/Maximize UI
9114430 %1PLAYER% has voted to keep playing.
9114431 Stronghold
9114432 Building
9114433 Power Generator
9114434 Power Add-on
9114435 Dreadnought
9114436 The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Comes with the Emperor's Fist ability, can add an assault cannon, and receive the Dark Age of Technology upgrade.
9114437 Vehicle
9114438 Dreadnought
9114439 Space Marine Walker
9114440 Melee walker vehicle
9114441 Level 2 Stronghold
9114449 Apothecary
9114452 Apothecary
9114453 Apothecary
9114454 Commander
9114455 Teleporter Pack
9114456 Team 1 FoW
9114457 Team 2 FoW
9114459 Force Commander
9114462 A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators.
9114463 Force Commander
9114464 Force Commander
9114465 Commander
9114466 Teleporter Pack
9114467 Team 1 and 2 FOW
9114468 Techmarine
9114469 Can construct turrets and the field ops.
9114470 Build Structures
9114472 Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator.
9114473 Techmarine
9114474 Techmarine
9114475 Commander
9114476 Sacred Standard
9114477 Force Commander Elite
9114478 Set player as Referee
9114479 Referees have the ability to pause the game and chat to players.
9114480 A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators.
9114481 Force Commander
9114483 Captain of the Honor Guard
9114500 Assault Marine
9114503 Comes with jump pack effective at closing distances. Additional upgrades include the Blind Grenade and Melta Bombs.
9114504 Assault Squad
9114505 Assault Squad
9114506 Space Marine Heavy Infantry
9114507 Jumping heavy melee squad
9114508 Devastator with Plasma Cannon
9114510 Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time.
9114511 Devastator Plasma Cannon Squad
9114512 Devastator Squad
9114514 Artillery squad
9114515 Level 2 Stronghold
9114517 Terminator
9114520 Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport.
9114521 Terminator Squad
9114522 Terminator Squad
9114523 Space Marine Elite Infantry
9114524 Heavy ranged assault infantry
9114525 Terminator
9114527 Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport.
9114528 Terminator Assault Squad
9114529 Terminator Assault Squad
9114530 Space Marine Elite Infantry
9114531 Heavy melee assault infantry
9114532 Heavy battle tank. Its ranged weapons are effective against infantry and vehicles.
9114533 Space Marine Predator
9114534 Predator
9114535 Space Marine Tank
9114536 Assault vehicle
9114537 Level 3 Stronghold
9114538 Space Marine Predator
9114540 %1PLAYER% has conceded
9114543 Razorback
9114551 Transports infantry units across the battlefield and allows nearby squads to reinforce.
9114552 Razorback
9114553 Razorback
9114554 Space Marine Transport
9114555 Armed transport vehicle
9114556 Level 2 Stronghold
9114557 Venerable Dreadnought
9114558 A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness.
9114559 Space Marine Dreadnought
9114560 Venerable Dreadnought
9114561 Space Marine Walker
9114562 Melee walker vehicle
9114563 Drop Pod
9114608 Corruption
9114700 Eliminate the Ork looters.
9114709 Apothecary Galan
9114718 Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon.
9114719 Apothecary
9114720 Galan
9114721 Corrupt Apothecary
9114722 Teleporter Pack
9114724 Techmarine Elite
9114725 Can construct turrets and the field ops.
9114726 Build Structures
9114731 Can construct support structures and repair vehicles. Has Heavy Bolter, Predator, Terminator.
9114732 Techmarine
9114733 Techmarine Champion
9114734 Commander
9114759 Number of Tickets
9114767 Dok's Tools
9114768 Chance when hit to heal
9114769 Piercing Cry
9114770 Unleash a piercing cry which stuns daemons of the Warp.
9114771 Unleash a piercing cry which stuns daemons of the Warp.
9114787 Tireless
9114788 Thaddeus regains Health whenever he performs a jump or teleport. (Reduce Corruption to regain this trait).
9114789 Thaddeus regains Health whenever he performs a jump or teleport. (Gaining the Blood Lust Trait will remove this trait).
9114790 Vengeance
9114791 Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Reduce Corruption to regain this trait.)
9114792 Whenever an allied Space Marine dies, Avitus heals to full Health and receives a temporary but substantial damage bonus. (Gaining the Blood Lust trait will remove this trait.)
9114793 Piercing Cry
9114794 Purify
9114795 Mend
9114796 Fervor
9114797 Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Reduce Corruption to regain this trait.)
9114798 Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Reduce Corruption to regain this trait.)
9114799 Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Reduce Corruption to regain this trait.)
9114800 Tarkus has increased attack power and defense when in battle with daemons. (Reduce Corruption to regain this trait.)
9114801 Battle Cry stuns and damages any nearby daemons. If Battle Cry is not unlocked, gain the Piercing Cry ability with that same effect. (Gaining the Blood Lust trait will remove this trait.)
9114802 Toxin Sacs
9114803 Slows the targeted squad to a crawl for a short duration.
9114804 Crippling Poison
9114805 Click and target enemy
9114806 Ability Unlock - Purge an ally of the imperfections of wounds and disease, restoring their Health. (Gaining the Unholy Vigor trait will remove this trait.)
9114808 Cyrus revives incapacitated units at full Health. When equipping Stimulant Kits, their use is an Energy based ability. (Gaining the Blood Lust trait will remove this trait.)
9114809 Tarkus has increased attack power and defense when in battle with daemons. (Gaining the Blood Lust trait removes this trait.)
9114810 Farseer
9114811 A master psyker, the Farseer is a support caster that provides disruptive melee and strengthens troops with her spells.
9114812 Farseer
9114813 Ability 1 description
9114814 Ability 2 description
9114815 Ability 3 description
9114816 Ability 4 description
9114817 Ability1
9114818 Ability2
9114819 Ability3
9114820 Ability4
9114821 Mekboy
9114822 Mekboy
9114823 Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology.
9114824 Ability 1 description
9114825 Ability 1 description
9114826 Ability 1 description
9114827 Ability 1 description
9114828 Ability 1 description
9114829 Ability 1
9114830 Ability 2
9114831 Ability 3
9114832 Ability 4
9114833 Ability 5
9114834 Captain
9114835 Captain
9114836 The tactical marine does a lot of cool stuff.
9114837 Ability 1 description
9114838 Ability 2 description
9114839 Ability 3 description
9114840 Ability 4 description
9114841 Ability 1
9114842 Ability 2
9114843 Ability 3
9114844 Ability 4
9114845 Drop Pod
9114846 Raid on Calderis
9114852 Destroy the Honor Guard Stronghold
9114855 Apollo Diomedes
9114856 Blood Ravens Honor Guard
9114857 Apothecary Galan and his Terminators have fallen to Chaos
9114858 Infiltration, teleporters, and jump packs can aid you in avoiding combat with Blood Ravens.
9114900 Chaos Lord
9114901 Plague Champion
9114921 Chaos Sorcerer
9114922 Secure Angel Forge
9114972 Heavy Bolter Turret
9114973 Suppresses infantry
9114974 Heavy Bolter Turret
9114975 Building
9115017 Power Generator
9115018 Destroy to cause nearby Blood Ravens to fall back.
9115026 Choppa'n Basha
9115037 Restore Energy on kill
9115038 Destroying Angel Gate will corrupt all deployed squads.
9115039 Commander, this insurgency has stretched our loyal forces to the limit.
9115040 Ork looters have infested the hab-blocks outside Angel Gate, and I can spare no troops to stop them.
9115041 Only you can eliminate these xenos before they reach Angel Forge.
9115042 "What do Orks have to do with the insurgency?"
9115043 House Vandis wants Angel Forge for itself.
9115044 They are driving the Orks ahead of them in order to weaken the Forge's defenses.
9115045 If the insurgents take Angel Forge, they will have access to massive weapon stores.
9115046 "How well-defended is the Forge?"
9115047 Most Imperial Guard forces have been diverted to deal with Vandis insurgents.
9115048 Those Guardsmen still at the forge are dangerously short-handed.
9115049 The defensive gate has been restored, but it remains in a weakened state.
9115050 If Angel Gate falls, nothing stands between the rebels and the forge.
9115051 I will be glad to be done with this place.
9115052 Surely Angel Forge is worth defending, Avitus.
9115053 Worry about moralizing later, Librarian.
9115054 There are Orks to kill.
9115060 Dis way… I saws sumfing from da sky…
9115061 Dere! Space Marines!!
9115062 Kill 'em boyz!
9115063 Greenskins in the habblocks!
9115064 Use explosives!
9115065 More Space Marines?
9115066 Dis iz me lucky day!
9115067 Did that Greenskin say more Space Marines?
9115068 Crush 'em!
9115070 Commander, Governor Derosa here.
9115071 We are receiving a distress call from inside the defensive ring.
9115074 We are under heavy fire from insurgent forces inside the perimeter!
9115075 Heavy casualties--
9115082 Commander, that position is exposed.
9115083 Then we break the gate down! Take the fiends by surprise!
9115084 And what then, sergeant?
9115085 With Angel Gate shattered and the defenders dead, who will hold the Forge the next time?
9115086 Enough… The Commander… must decide…
9115125 Enter Angel Gate and assist the remaining Guardsmen.
9115126 Heal
9115127 Heal a targeted squad. This ability improves as the Apothecary gains levels.
9115128 Click and target ally
9115137 Rites of Repair
9115138 Repair damage done to an allied vehicle, walker, generator or turret.
9115139 Repair damage done to an allied vehicle, walker, generator or turret.
9115140 Click and target allied vehicle
9115154 Boss Pole
9115155 Blood Ravens Elite
9115156 Imperial Guard Squad
9115157 Light Infantry
9115158 Light Infantry
9115159 Imperial Guard Squad
9115160 Imperial Guard Squad
9115161 Light Infantry
9115162 Storm Trooper Squad
9115163 Veteran Infantry
9115164 Storm Trooper Squad
9115165 Veteran Infantry
9115166 Storm Trooper Squad
9115167 Veteran Infantry
9115171 Sweeping Advance
9115172 Units that are retreating take additional damage from melee attacks. Retreating when already surrounded by melee units will end badly.
9115173 Trigger biomorph
9115174 Toxin sacs increase Termagant ranged damage, health, and grant the Crippling Poison ability.
9115175 Toxin Sacs
9115176 Trigger biomorph
9115177 Adrenal glands increase Hormagaunt speed, health, damage and grant a passive charge leap.
9115178 Adrenal Glands
9115179 Warrior (Venom Cannon)
9115180 Warrior brood equipped with Venom Cannons effective vs vehicles. Can detect infiltrated units. Nearby ranged tyranids will also receive damage bonuses.
9115181 Tyranid Warrior
9115182 Venom Brood
9115183 Heavy Infantry
9115184 Anti-vehicle unit
9115185 Reinforce Warriors
9115187 Level 3 Hive
9115208 Greenskin armored vehicles!
9115209 Heavy weapons!
9115212 This victory may cost us our souls…
9115213 The heretics are flanking us!
9115214 Keep them pinned down!
9115218 Space Marines! Fall back! Fall back!
9115220 Governor Derosa, we have breached the defensive wall.
9115221 We have encountered Chaos Space Marines.
9115222 Understood.
9115223 The air defenses on the southern approach have ceased functioning.
9115224 The enemy is bringing in heavy reinforcements.
9115225 We need to reactivate those defenses!
9115226 Secure the command tower near the southwestern landing pad and we can do just that.
9115227 The usurper's Space Marines!
9115230 For Vandis!
9115231 Kill the usurpers!
9115232 For the Inheritance of Man!
9115238 Hold the line! Hold-
9115239 They keep coming!
9115242 Ah, here are our brothers.
9115243 Precisely on schedule.
9115246 The Black Legion…
9115247 So good to see you all again, Blood Ravens.
9115248 I remember well our sparring on Kronus.
9115249 Tell Captain Thule that his old friend Eliphas is anxious to see him again.
9115250 Eliphas…?
9115251 Kill! Kill! KILL!
9115259 The insurgents are in full retreat.
9115260 You have more than an insurgency on your hands, Governor Derosa.
9115261 This is a full-fledged heresy.
9115274 Commander - I have taken stock of the items recovered from the battlefield.
9115275 I fear some of them resonate with very troubling psychic echoes.
9115278 I advise caution with these items, Commander.
9115280 Jonah Orion
9115281 Vandis Insurgent
9115283 Chaos Space Marine
9115284 Eliphas
9115290 Imperial Guardsman
9115291 Imperial Guard Squad
9115292 Light Infantry
9115309 Chaos Dreadnought
9115310 Infiltrate
9115311 Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad.
9115312 Toggle on/off
9115315 Frag Grenade
9115316 Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings.
9115317 Click and target area
9115356 Destructive Strike
9115357 Click and choose direction
9115358 A channeled strike, dealing massive damage to nearby enemies.
9115361 Tactical Marine
9115362 Tactical Marine
9115363 In the name of the Emperor!
9115364 Space Marine Tactical Squad
9115365 Tactical Squad
9115366 Space Marine Heavy Infantry
9115375 Chaos Lord (Hero)
9115376 Perform a sweeping strike, knocking back all enemies surrounding the Chaos Lord.
9115377 Click to activate
9115380 Sweeping Doom
9115386 Win/loss record for the Chaos Marines race for the selected game type.
9115404 Kinetic Pulse
9115405 Click and target enemy infantry
9115410 Chainsword
9115411 Recovers health on hit
9115412 Shoot 'em Good
9115413 Unleash a barrage of fire on the enemy, dealing damage and knocking them to the ground.
9115414 Click and target enemy infantry
9115415 Master-Crafted Chainsword
9115416 Default Bolter
9115417 Power Armor
9115418 Grants Ability: Stun Grenade
9115420 Farseer Armor
9115421 Singing Spear Default
9115422 bOOM TIME
9115426 Burna Default
9115427 Orky Armor
9115428 Pistol of the Warseer
9115429 Grants Trait: Combat Expert
9115430 Shuriken Pistol
9115431 Witchblade
9115432 Click to activate
9115434 Fleet of Claw
9115436 While Fleet of Claw is active the Ravener moves faster but inflicts less damage.
9115442 Artillery Strike
9115443 Call down a barrage from allied Imperial Guard artillery positions.
9115444 Call down a barrage from allied Imperial Guard artillery positions.
9115445 Click and target area
9115474 Big Choppa
9115475 Grants Trait: Invigorating
9115500 Librarian
9115517 Proximity Mines
9115518 Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius.
9115519 Upgrade Predator
9115520 We could use any aid you can provide, Commander.
9115530 Deploy Tarantula
9115531 Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9115532 Deploy a Tarantula sentry gun at the designated location. Heavy bolter turret damages and suppresses enemy infantry.
9115533 Click and target location
9115537 Purification Vials
9115538 Throw a grenade which purifies an area, damaging all units within its purifying cloud.
9115539 Click and target area
9115545 Warp Field
9115548 Grants Trait: Combat Master
9115550 Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health.
9115554 Upgrade Predator
9115555 Grants extra health to the Predator.
9115556 Extra Armor
9115557 Grants Trait: Combat Expert
9115558 Grants Trait: Fearless
9115559 …
9115560 Vandis Insurgency
9115561 Corruption Risk
9115562 Destroying Angel Gate will corrupt all deployed squads.
9115563 Jonah Orion
9115564 Fleet of Foot
9115565 Greatly increase speed but have reduced damage for a duration.
9115566 Click to activate
9115567 Advanced Infiltration Training
9115568 Hide Da Gunz
9115569 Burrow Strike
9115570 Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position.
9115571 Jump
9115572 Click and target area
9115573 Lootas can hide once their weapon is set up. Attacking, using abilities or getting too close to enemy troops will reveal their position.
9115574 Toggle On/Off
9115575 Variant of the Carnifex that excels at heavy ranged combat. Can be upgraded to carry a massive Venom Cannon, which also grants the Bio-Plasma ability.
9115576 Tyranid Barbed Strangler Carnifex
9115577 Monstrous creature
9115578 Level 3 Hive
9115579 Pheromone Cysts
9115580 Releases pheromones that draw Rippers out of the ground to attack nearby enemies.
9115581 Click to activate
9115582 Thornback
9115583 Screamer-Killer
9115584 Enhanced Muscle Coil
9115585 Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies.
9115586 Trigger biomorph
9115587 Level 2 Hive
9115588 stun pack
9115596 Fire bolts of psychic power at the targeted area. The more Energy the Sorcerer has, the more bolts fire.
9115597 Click and target area
9115598 Doombolt
9115599 " +50% increase damage dealt for 8 seconds
9115600 " +50% increase damage dealt for 8 seconds
9115601 High direct-damage ranged weapon, ideal at cutting down single targets.
9115602 Large Area-of-Effect damage, ideal vs. groups of units
9115603 Large Area-of-Effect damage, great at melting down large groups of smaller enemies.
9115604 Suppression weapon, can control large groups of units but takes time to set-up and deploy.
9115605 Although an unreliable damage-dealer, this weapon is great for knocking down and disrupting clusters of units.
9115608 Control
9115609 Death Resistance
9115610 Wave Time
9115612 Enhanced Muscle Coil
9115619 Grants Ability: Blind Grenade
9115620 Stun enemy targets in an area on detonation.
9115621 Revive a fallen comrade with full Health and temporary invulnerability.
9115622 Area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.
9115623 Call in a massive orbital strike capable of destroying even the heaviest units.
9115624 Causes all nearby enemies to retreat.
9115625 Restore Health to a nearby selected ally.
9115626 Heals a friendly target.
9115627 Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims.
9115628 Deliver a Dreadnought by drop pod.
9115629 Confuse the target squad, causing it recklessly attack anything nearby for a short period.
9115630 Confuse 50% of enemy squads, causing them recklessly attack anything nearby for a short period.
9115631 Fire a roiling blast of psychic energy at an enemy.
9115632 Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell the caster will be immune to damage but not regenerate energy.
9115633 Substantially reduce the movement speed of a target and all enemies near it.
9115634 Greatly increase movement speed at the cost of reduced damage output.
9115635 Pull enemy infantry towards the caster.
9115636 Grants a defensive bonus to a targeted allied unit, greatly reducing damage received.
9115637 Teleport all nearby allied units to the targeted location.
9115638 Create a field at a fixed location that temporarily conceals all allies within its radius.
9115639 Grant a targeted ally temporary invulnerability.
9115640 Lift all nearby enemies into the air, temporarily incapacitating them. Enemies are then thrown, suffering knockback damage.
9115641 Make the Mekboy invulnerable for a duration.
9115642 Teleport to the chosen location.
9115643 Order a massive Rok strike on a targeted position.
9115644 Scatter mines in an area. When triggered by an enemy, they cause knockdown damage in a large radius.
9115645 Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy.
9115646 Give Energy to a friendly unit and restore their Health.
9115647 Make yer armor all sparky! Damages nearby units
9115648 Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability.
9115649 Activate a force field that knocks away any enemy infantry who get close to the targeted unit.
9115650 Plant a large pack of explosives at the target location. Detonate explosives by clicking on them.
9115651 Grants Trait: Damage Aura
9115652 Grants Ability: Kustom Force Field
9115653 Grants Ability: Hellfire Grenade
9115654 Litanies of Zeal
9115656 Melta Gun
9115657 Grenade Launcher
9115658 Lightning Claw
9115660 Lascannon
9115662 Equip armor
9115663 Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport. Increases the health of the Sorcerer.
9115664 Vestments of the Warp
9115669 Act I - Prologue
9115670 Act II - Let's Get Started
9115671 Act III - Tough Guy
9115672 Act IV - Is It Worth It?
9115673 Act V - For Real.
9115674 Scene I
9115675 Scene II
9115676 Scene III
9115677 Scene IV
9115679 Grants Trait: Reactive Teleport
9115680 Build Structures
9115681 Build Structures
9115682 Chaos Shrine
9115683 Building
9115684 Chaos Shrine
9115685 Click and target location
9115686 Stikkbomb
9115687 Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
9115688 Click and target area
9115689 Establish a shrine to the Dark Gods. The Type of shrine depends on your hero. Khorne - Summons temporary Bloodletters. Nurgle - Heals allies and knocks away enemies. Tzeentch - Fires damaging bolts at enemies. Shrines gain experience from nearby worship and combat, strengthening their effects.
9115696 Master-Crafted Bolt Pistol
9115697 Plasma Gun
9115698 Plasma Cannon
9115699 Grants Trait: Armor Piercing
9115700 Mark of Khorne
9115701 Changes the squad's weaponry to mighty chainaxes and plasma pistols, effective against all targets. Squad is immobile while upgrading.
9115702 Dedicate to Khorne
9115703 Scene I - Gilroy Special
9115705 Ashen Plate
9115706 In the purge of the Regalos Heresy, Space Marines incinerated millions of corpses mutated by Chaos. One brother wore this fine power armor, and saw it coated with the ashen remains of a metropolis.
9115707 Reinforced Power Armor
9115708 The Iron Cage
9115709 Crafted by the Imperial Fists' own Master of the Forge and gifted to the Blood Ravens for their assistance during the Brill Crusade, this indomitable armor commemorates the Imperial Fists' terrible battle against the Iron Warriors during the Horus Heresy.
9115710 Gold
9115711 Khorne Red
9115712 Nurgle Green
9115714 No Hint of Corruption
9115809 Allows the Mekboy to teleport around the battlefield.
9115810 Carrying a malfunctioning teleportation device this heavier armor offers unpredictable protection from melee enemies.
9115811 With this armor the Mekboy is a tough fungal egg to crack.
9115812 Can make the Mekboy invulnerable… for a while.
9115813 Electric shocks damage all nearby enemies.
9115814 Enemies killed with this Choppa restore a portion of the Mekboy's Energy.
9115815 These bitz make the Mekboy dead 'ard.
9115816 Traps can be scattered in a target area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy.
9115817 These bitz increase the Mekboy's Energy.
9115818 Grants the ability to give Energy to a friendly unit and restore their Health.
9115819 Good for keeping nearby friends up while the Mekyboy takes a pounding.
9115820 Placed on the ground, these explosives can be triggered for a 'Uge Kaboom.
9115821 Grants the ability to knockback all nearby infantry for a short period of time.
9115822 Mines can be scattered in a target area. When triggered by an enemy, they cause knockdown damage in a large radius.
9115823 Grants the ability to knock down enemy infantry in a large radius around the Mekboy for the duration of the ability.
9115824 Makes the Mekboy useful even in death.
9115825 Grants the ability to order a massive Rok strike on a targeted position.
9115826 These bitz make the Mekboy impossible to knock down.
9115827 This Boss Pole's good for keepin the boyz in line.
9115828 Terrifies nearby enemies, reducing their damage.
9115838 (2p) Outer Reaches
9115839 (2p) Leviathan Hive
9115840 (6p) Angel Gate
9115841 (4p) Golgotha Depths
9115842 (6p) Calderis Refinery
9115843 (4p) Calderis Refinery
9115844 (2p) Calderis Refinery
9115845 Redeeming Item
9115846 Killing loyal Blood Ravens will corrupt your squads
9115847 Searing Melta Gun
9115848 Gelid Truth
9115849 Storm Bolter
9115850 +1 to Will Combat Discipline
9115851 Rumored to have been wielded by the Space Wolves hero Ulrik the Slayer during the First War of Armageddon, this mighty storm bolter bears runes of courage and fury. How and why this weapon left the Slayer's possession is unknown, but legend has it that the Space Wolves are under orders not to return this item to their High Priest. "It shall do its gelid work among the other chapters. The runes of Russ would have it so."
9115852 Lance of the Angel
9115853 Swift Multi-Melta
9115854 Claw of Zeal
9115855 Seal of Truth
9115856 "The Emperor is with us, fear not. Fear only that we are not worthy of that honor."
9115860 Demolition Charge Pack
9115861 Thrown Weapon
9115862 Excellent anti-building
9115863 Great damage vs. infantry
9115864 Good damage vs. vehicles
9115865 Can hit multiple targets
9115866 Ineffective vs. moving targets
9115867 Short Range
9115868 Limited use
9115869 Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings.
9115870 Tireless Teleporter
9115871 Teleport Pack
9115872 Grants the Teleport ability
9115873 Constantly generating a low-level warp field, this master-crafted teleporter pack creates a imperceptible distortion field around the wearer, allowing him to move and recover more quickly.
9115880 First Light of Dawn
9115881 Standard of Fearless Leadership
9115883 Carapace of Insight
9115885 Fleshtearer Chainsword
9115886 Fist of Vigor
9115887 Emperor's Light
9115888 Imbalanced Fist of Longinus
9115889 Arms of the Blood Angel
9115890 Worldbreaker
9115891 Hivekiller Bolt Pistol
9115892 Tireless Combat Shotgun
9115893 Nostrum's Farewell
9115894 Celestial Fire
9115895 Improved Grenade Launcher
9115896 Torrent of Hellfire
9115897 Lance of Polyphemus
9115898 Dreadnought Multi-Melta
9115899 Test trait
9115900 Test
9115901 Detonating Plasma Gun
9115903 The Voice of Reason
9115904 Mark of Exitus
9115907 Reduces nearby enemy damage by 35%. Additional Fearsome Auras reduce the damage by an additional 15%.
9115908 Fearsome Aura
9115909 Choppa
9115910 Barding of Wrath
9115911 Hephaestus' Refuge
9115912 Venerable Power Armor
9115913 Reinforced Scout Armor
9115915 Leader's Armor of Fury
9115916 Leader's Armor of Wrath
9115919 Default weapon. This pitiful excuse for a sharp object does not make the ideal weapon.
9115920 Default Armor. Protects some of the softer spots, but not much else.
9115921 Mark of Tzeentch
9115922 Dedicate to Tzeentch
9115923 Followers of Tzeentch wield bolters equipped with Inferno Bolts, which are effective against heavy armor. Squad is immobile while upgrading.
9115924 Normal Shot
9115925 Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup.
9115926 Click and target area
9115927 Mark of Tzeentch
9115928 Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading.
9115929 Teleport
9115930 Teleport to the designated location.
9115931 Teleport to the designated location.
9115932 Click and target area
9115933 High-Explosive Shot
9115934 Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles.
9115935 Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles.
9115936 Click and select a target
9115938 Venerable Power Sword
9115939 The Emperor's Hand
9115941 Click and target position
9115943 Daystar
9115944 The Barding of Jordanos
9115945 Plate of the Sternguard
9115946 Carapace of Conquest
9115947 Pride of the Techpriests
9115948 Daedus' Tomb
9115949 Vigiles Arcanum
9115950 Damage Aura
9115951 Causes damage to all nearby enemies.
9115952 Chance when the Captain is hit by a melee attack to damage and knockback the attacker.
9115953 Reactive Teleport
9115954 50% chance, when the Mekboy is hit by a melee attack, to teleport the attacker to a random nearby location.
9115955 Reactive Strike
9115956 Reactive Escape
9115957 15% Chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. If teleported, the Mekboy is briefly phased out, greatly reducing the enemy's chance to hit him.
9115958 Makes the wearer immune to knockback.
9115959 Unshakable
9115960 Resilient Leadership
9115961 +100 health bonus for all nearby allies
9115962 All nearby allies are immune to suppression.
9115963 +2 Health Regeneration for all nearby allies
9115964 Healing Aura
9115965 Fearless Leadership
9115966 Melee attacks heal all nearby allies for 5 health
9115967 Zealous Leadership
9115968 Invigorating
9115969 High Special Attack Rate
9115970 Regain 5 Energy when killing an enemy with a melee strike.
9115971 Spirit of Logan Grimnar
9115972 Targets hit with the Plasma Pistol have their armor reduced for a short duration.
9115973 Corroding
9115974 Barrero's Peace
9115975 Grants Trait: Area of Effect
9115976 Area of Effect
9115977 The Burna deals damage in a large radius.
9115978 Grants Trait: Suppressive
9115979 Suppressive
9115980 The Dakka Deffgun suppresses enemy units under fire, slowing their movement and attack speed.
9115981 Grants Trait: Knockdown
9115982 Knockdown
9115983 Passive Rokkit Launcha fire knocks down smaller units.
9115985 Merciless Strike
9115986 Lash out at a specified target with an explosive short-ranged melee attack.
9115987 Lash out at a specified target with an explosive short-ranged melee attack.
9115988 Click and target location
9115991 Bio-Plasma Detonation
9115992 Click to detonate
9115993 The Spore Mine will undergo a brief chemical reaction to convert its biomass to an intense Bio-Plasma blast. Good for killing enemy units in buildings.
9115995 Superior Power Armor
9115998 Artifact Power Armor
9115999 Ancient Power Armor
9116001 Superior Artificer Power Armor
9116003 Ancient Artificer Power Armor
9116004 Superior Carapace Armor
9116005 Scout Armor
9116006 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116010 Artifact Scout Armor
9116011 Scout Armor
9116012 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116016 Venerable Scout Armor
9116017 Scout Armor
9116018 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116022 Relic Carapace Armor
9116023 Scout Armor
9116024 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116028 Artificer Carapace Armor
9116029 Scout Armor
9116030 Mk III ballistic fiber weave fatigues. Although less protective than power armor and not fully sealed, the initiates of the chapter serving in the scout squads are well armored in comparison to other warriors in the Emperor’s service.
9116040 Corruption Risk: %1OBJECTIVE_TITLE%
9116041 Redemption Opportunity: %1OBJECTIVE_TITLE%
9116054 Artifact Dreadnought Plating
9116055 Dreadnought Armor
9116056 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116057 Artifact Dreadnought Plating
9116058 Dreadnought Armor
9116059 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116060 Venerable Dreadnought Plating
9116061 Dreadnought Armor
9116062 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116063 Venerable Dreadnought Plating
9116064 Dreadnought Armor
9116065 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116066 Artificer Dreadnought Plating
9116067 Dreadnought Armor
9116068 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116072 Ancient Dreadnought Plating
9116073 Dreadnought Armor
9116074 Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell.
9116075 Reinforced Dreadnought Plating
9116076 Shielded Dreadnought Plating
9116077 Conqueror Dreadnought Plating
9116081 Artifact Boltgun
9116082 Bolter
9116084 Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine's signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons.
9116093 Venerable Boltgun
9116094 Bolter
9116096 Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine's signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons.
9116097 Artificer Boltgun
9116098 Bolter
9116100 Astartes MK IIIsx. Firing self-propelled explosive-tipped rounds, boltguns are the Space Marine's signature weapon. Easy to fire, they allow Space Marines to make better use of cover than when using other weapons.
9116101 Artifact Plasma Gun
9116102 Plasma Gun
9116104 MK XII 'Ragefire' type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9116105 Venerable Plasma Gun
9116106 Plasma Gun
9116108 MK XII 'Ragefire' type. This specialist issue weapon is slower-firing than a bolter, but able to damage any target type. Effective against high value single infantry and vehicles.
9116109 Artificer Plasma Gun
9116110 Ancient Plasma Gun
9116111 Plasma Gun
9116112 Plasma Gun
9116113 Plasma Gun
9116123 Artifact Flamer
9116126 Flamer
9116131 MK Xk 'Purifier'. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings.
9116132 Venerable Flamer
9116135 Flamer
9116140 MK Xk 'Purifier'. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings.
9116141 Artificer Flamer
9116144 Flamer
9116149 MK Xk 'Purifier'. The flamer fires a mix of chemicals that upon contact with the air, ignites to put forth a steady stream of cleansing flame. Flamers ignore cover and are excellent at clearing buildings.
9116154 Artifact Missile Launcher
9116155 Missile Launcher
9116157 Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116158 Venerable Missile Launcher
9116159 Missile Launcher
9116161 Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116162 Artificer Missile Launcher
9116163 Missile Launcher
9116165 Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116166 Ancient Missile Launcher
9116167 Missile Launcher
9116169 Soundstrike Pattern. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings.
9116170 Artifact Combat Shotgun
9116173 Combat Shotgun
9116176 Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9116177 Venerable Combat Shotgun
9116180 Combat Shotgun
9116183 Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9116184 Artificer Combat Shotgun
9116187 Combat Shotgun
9116190 Arbites Pattern V "Justice." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry.
9116196 Artifact Bolt Pistol
9116197 Bolt Pistol
9116200 Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116201 Venerable Bolt Pistol
9116202 Bolt Pistol
9116205 Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116206 Artificer Bolt Pistol
9116207 Bolt Pistol
9116210 Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116211 Ancient Bolt Pistol
9116212 Bolt Pistol
9116215 Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee.
9116224 Artifact Heavy Bolter
9116225 Heavy Bolter
9116227 Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9116228 Venerable Heavy Bolter
9116229 Heavy Bolter
9116231 Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9116236 Artificer Heavy Bolter
9116237 Heavy Bolter
9116239 Astartes MK IVa. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor.
9116247 Venerable Sniper Rifle
9116250 Sniper Rifle
9116253 Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry.
9116254 Slugga
9116255 Default gun. This pitiful Slugga is as good for bashin' things as it is for shootin'.
9116263 Artificer Sniper Rifle
9116266 Sniper Rifle
9116269 Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range, or keeping groups of infantry pinned down. Effective vs. single infantry.
9116273 Artifact Chainsword
9116274 Chainsword
9116276 MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense.
9116286 Venerable Chainsword
9116287 Chainsword
9116289 MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense.
9116290 Artificer Chainsword
9116291 Chainsword
9116293 MK XI ‘Hell’s Teeth’. The close-combat weapons of choice among Space Marines, chainswords are most effective against lightly armored targets. They are also nimble enough for parries, granting enhanced melee defense.
9116294 Artificer Power Sword
9116296 Ancient Power Sword
9116297 Claw of Fortitude
9116299 Terminator Lightning Claws
9116300 Fleshtearer Lightning Claw
9116301 Shielded Lightning Claw
9116302 Rending Lightning Claw
9116303 Claws of Mars
9116304 Talons of the Blood Raven
9116306 Shielded Claws
9116307 Fleshtearer Claws
9116308 Gauntlet of Victory
9116310 Fleshtearer Chainsword of Zeal
9116311 Crippling Chainsword
9116312 Artifact Power Sword
9116315 Axe of the Frostrider
9116317 Fury of Aeolus
9116318 Howl of the Black Knight
9116319 Gorgon Plate
9116320 Dreadnought Armor
9116321 Blessed by the Techmarines of Forge World Gryphonne, this holy plating is laced with solar-reflective materials that can disperse high-energy lascannon and plasma blasts. Honored Robbinas of the Crimson Fists was the last dreadnought to use this plate.
9116322 Vengeful Edge of the Fallen
9116323 Power Sword
9116329 Salamander's Tongue
9116330 The Griffon's Pride
9116331 Identify the Traitor
9116332 Doom of Apostasy
9116334 Travel to Planet Aurelia
9116335 Attack Selenon Keep
9116336 Raid the Blood Ravens Outpost
9116337 Defeat Araghast the Pillager
9116338 Recover the ancient logic engine
9116339 Defend the Astronomic Array
9116340 Defend the Governor's Palace
9116341 Secure Angel Forge
9116342 Attack the Vandis facility
9116347 Black Legion
9116348 Clue to the Traitor
9116349 The Bloody Hand
9116351 Battle Equipment
9116352 Mark of Tzeentch
9116353 Tzeentch's Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
9116354 Dedicate to Tzeentch
9116374 Advanced Infiltration Training
9116379 Mark of Tzeentch
9116382 Tzeentch's Mark grants a missile launcher, and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
9116383 Dedicate to Tzeentch
9116384 Dedicate to Tzeentch
9116386 Heavy Flamer
9116403 Cyclone Missile Launcher
9116404 Blood Rage
9116405 Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit (friend or foe) with increased strength and speed.
9116407 Click to Activate
9116408 bought missile
9116409 Bought Flamer
9116429 Adrenal Glands
9116433 Destroying generators will force nearby enemies to fall back
9116435 The Barding of Hate
9116436 Armor of Infernus
9116437 Frey's End of Sanity
9116438 Bloodtide
9116439 The Medean Cannibal
9116440 Pestilent Spewer
9116441 Grants the ability, with Weapon Utility Training upgrade on Cyrus
9116442 Removes the ability, with Weapon Utility Training upgrade on Cyrus
9116443 Flamer
9116447 Takes the first 4 slot items away
9116448 Foolishly taken as a trophy by one of the Crimson Fist veterans who boarded and scuttled the great Death Guard battleship "Pestilence," this foul weapon infected its captor over the following decades. He would not be the last loyal Space Marine to fall under its sway.
9116449 Path of Corruption
9116450 All your infantry squads are subject to the dark influence of Chaos. The current state of their souls is measured in the new Corruption bar.
9116451 If your Blood Ravens choose to use wargear tainted by the dark powers or take actions that show disregard for the very cause they are fighting for, they open themselves to the temptations of Chaos. And these temptations are great: by becoming corrupt, they can gain powerful new abilities and use potent wargear.
9116452 But it also has costs: such as losing special purity traits and the inability to equip anointed wargear, the most powerful equipment in the game.
9116456 Scales of Lerma
9116457 Recovered from the corpse of a Champion of the World Eaters during the daemonic incursion of Lerma IV, this ancient power armor is imbued with bloodlust of Khorne.
9116458 Sinister
9116459 Ten Thousand Fists of Vengeance
9116466 Cruelty of Geoffros
9116467 Storm Bolter
9116469 Before his fall to heresy and madness, Geoffros was a feared veteran of the Crimson Fists. An Inquisitor barred Geoffros from returning to Rynn's World during his chapter's hour of need, instead pressing the Space Marine into service in the hunt for a single heretic within the undercity of Hive Qualitas on Turren Primus. Geoffros responded by slaughtering every underdweller he could find, many with this very weapon.
9116472 Click and target friendly unit
9116473 Consume the life force of an allied unit to regain Energy.
9116474 Consume
9116475 Swarm of Flies
9116476 Stomp the ground, projecting a caustic cloud of flies that damages all enemies within.
9116477 Click to activate
9116478 Blood Sacrifice
9116479 Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
9116480 Click and target friendly infantry
9116481 A strong melee unit capable of teleportation through the warp.
9116482 Bloodletters
9116483 Bloodletters
9116484 Infantry
9116485 Fast Attack Melee Infantry
9116488 Blind Grenade Volley
9116489 Fire a volley of Blind Grenades, stunning enemies in the target area.
9116490 Fire a volley of Blind Grenades, stunning enemies in the target area.
9116491 Touch of Nurgle
9116492 Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
9116493 Click and target Chaos infantry
9116509 Tome of Force
9116510 Psychic Tome
9116513 Taking other actions ends the effect
9116515 Filled with innumerable diagrams of the psychic architecture holding back the Warp, this tome allows a Librarian to erect a mighty Force Dome.
9116534 Tome of Wrath
9116535 Psychic Tome
9116541 Constantly alive with psychic electricity, this revered tome allows the Librarian to Smite his enemies with bolts of power.
9116551 Tome of the Fearless
9116552 Psychic Tome
9116554 Filled with pain-stacking diagrams of mental defenses and how to breach them, this tome allows a Librarian to fill the minds of his enemies with the Fear of the Darkness, forcing them to retreat.
9116564 Tome of Vigor
9116565 Psychic Tome
9116568 Taking other actions ends the effect
9116570 Within these pages are the secrets of performing a Psychic Transfer, in which a Librarian may gift an ally with a fraction of his own psychic reserves.
9116572 Tome of Mist
9116573 Psychic Tome
9116576 Attacking reveals the unit
9116578 The pages of this tome appear blank to all but those ready to understand them. Using these veiled rites, the Librarian may cause a person to Vanish from sight.
9116591 Librarian Armor
9116592 Librarian Armor
9116593 Librarium Pattern. Fitted with the characteristic Psychic Hood and other accoutrements of a Librarian, this Power Armor nevertheless provides significant defense against physical and psychic attacks.
9116594 Resilient Librarian Armor
9116595 Librarian Armor
9116596 Inlaid with psychically conductive materials, this power armor allows the Librarian to generate a localized gravitation field which makes him very difficult to knock over.
9116607 We are detecting a distress signal from the planet's surface.
9116608 It is transmitting chapter codes, Commander.
9116609 If there are Blood Ravens in need, we must rescue them.
9116618 Commander, this is Gabriel Angelos.
9116619 We have detected a Blood Ravens distress signal coming from somewhere nearby.
9116621 Angelos out.
9116622 Our drop pods have scattered, Commander.
9116623 We should locate our other forces and regroup.
9116624 We had best locate Tarkus and Avitus quickly.
9116625 My thanks, Commander.
9116626 Hold your position, Space Marines!
9116627 I said, HOLD!
9116628 Lower your weapon, Guardsman.
9116629 We do not answer to you.
9116630 Gun them down!
9116631 Something sinister is going on here.
9116632 Commander, I recognize the markings on the troopers who ambushed you.
9116633 Vandis? The deposed governor?
9116634 The noble houses on Meridian have their own militias.
9116635 Artillery!
9116636 Clear the area!
9116638 More enemy spotters!
9116639 The immediate area is secure, but this "unpopulated glacier" is an armed camp.
9116642 Traitor Guardsmen. Just when I was starting to respect them.
9116649 This whole situation looks like a trap, but there is still a distress signal transmitting from somewhere nearby.
9116650 We had best locate its source quickly.
9116651 Standard Imperial locator relay.
9116652 Transmitting a generic distress signal using Blood Ravens codes.
9116653 We are exposed here. Watch for an ambush.
9116654 Coordinates Nine-point-six by eleven- twelve.
9116655 Commander, Governor Derosa here.
9116656 Insurgents loyal to House Vandis have launched a sabotage campaign here on Meridian.
9116657 Our infrastructure is still crippled from the Eldar and Tyranid attacks, and the Vandis rebels know just where to strike to cause the most damage.
9116658 What's more, raids from Ork looters have become endemic.
9116659 Eldar warriors!
9116660 Attack!
9116661 Endymion!
9116662 Strike Cruiser Retribution - this is Librarian Jonah Orion.
9116663 We are under attack. The Eldar are massing around us.
9116664 They have a Wraithlord, which has already claimed Sergeant Endymion.
9116665 We must drive these xenos back!
9116666 We found them excavating the area -- to what end I do not know.
9116667 The Eldar have deployed a powerful force to ensure we do not find out.
9116668 I fear we will not survive long without reinforcement.
最終更新:2011年07月29日 20:06