アットウィキロゴ
チートコードの効果を大幅に強化します。
使用する際はdevmode.luaの内容を、以下の線に囲まれた文章と完全に入れ替えてください。



cl_display_hud = 1
cl_drunken_cam = 0
ThirdPersonView = 0

prev_speed_walk=p_speed_walk;
prev_speed_run=p_speed_run;

prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run;

default_speed_walk=p_speed_walk;
default_speed_run=p_speed_run;

Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);
Input:BindCommandToKey("#ToggleGhost()","f4",1);
Input:BindCommandToKey("#ToggleHDR()","5",1);
Input:BindCommandToKey("#MoreAmmo()","6",1);
Input:BindCommandToKey("\\save_game quicksave","7",1);
Input:BindCommandToKey("\\load_game quicksave","8",1);
Input:BindCommandToKey("#HealthArmor()","0",1);
Input:BindCommandToKey("#NoReload()","o",1);
Input:BindCommandToKey("#ToggleGod()","backspace",1);
Input:BindCommandToKey("#AllWeapons()","p",1);


function GotoNextSpawnpoint()

Hud:AddMessage("[NEXT]: next spawn point");
local pt;
pt=Server:GetNextRespawnPoint();

if(not pt)then
pt=Server:GetFirstRespawnPoint();
end

if(pt)then
Game:ForceEntitiesToSleep();
_localplayer:SetPos(pt);
_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
end
end

function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )

if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF");

p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2;
_localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4;
_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
_localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
SuperDesignerMode_Save1=nil;
_localplayer:ActivatePhysics(1);
else
Hud:AddMessage("[CHEAT]: Designer fly mode ON");

SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run;
SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;

p_speed_walk = speedwalk;
p_speed_run = speedrun;
_localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0;
_localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0;
_localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

_localplayer:ActivatePhysics(withcollide);
end
end

function TeleportToSpawn(n)
local player = _localplayer;
local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then
player:SetPos(pos);
player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end
end

function AddWeapon(Name)

Game:AddWeapon(Name)
for i, CurWeapon in WeaponClassesEx do
if (i == Name) then
_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
end
end
end

function AllWeapons()

AddWeapon("AG36");
AddWeapon("Falcon");
AddWeapon("SniperRifle");
AddWeapon("MP5");
AddWeapon("RL");
AddWeapon("Shotgun");
AddWeapon("OICW");
AddWeapon("P90");
AddWeapon("M4");

_localplayer.cnt:GiveBinoculars(1);
_localplayer.cnt:GiveFlashLight(1);

Hud:AddMessage("[CHEAT]: Give all weapons");
System:LogToConsole("\001CHEAT: Give All weapons");
end

function ToggleGod()
if (not god) then
god=1;
else
god=1-god;
end
if (god==1) then
System:LogToConsole("God-Mode ON");
else
System:LogToConsole("God-Mode OFF");
end
end

function ToggleGhost()

if (not ghost) then
ghost=1;
else
ghost=1-ghost;
end
if (ghost==1) then
Hud:AddMessage("[CHEAT]: A Haunting We Will Go");
ai_ignoreplayer = "1"
cl_display_hud = "0"
cl_drunken_cam = "1"
else
Hud:AddMessage("[CHEAT]: Ghosting OFF");
ai_ignoreplayer = "0"
cl_display_hud = "1"
cl_drunken_cam = "0"
end
end

function ToggleHDR()

if (not stuff) then
stuff=1;
else
stuff=1-stuff;
end
if (stuff==1) then
Hud:AddMessage("[CHEAT]: HDR Rendering ON");
r_HDRRendering = "3"
else
Hud:AddMessage("[CHEAT]: HDR Rendering OFF");
r_HDRRendering = "0"
end
end

function NoReload()

if _localplayer then
_localplayer.cnt.ammo_in_clip=999;
Hud:AddMessage("[CHEAT]: Get Some");
else
Hud:AddMessage("[CHEAT]: No Ammo For You");
end
end

function HealthArmor()

if _localplayer then
_localplayer.cnt.health=100;
_localplayer.cnt.armor=100;
Hud:AddMessage("[CHEAT]: Restore Health");
else
Hud:AddMessage("[CHEAT]: Health Max");
end
end



チートの効果とキー設定です。

F1:カメラ切替(主観視点⇔客観視点)
F2:次のチェックポイントへ移動
F3:デザイナーモード(空中を高速移動可能になります)
F4:ゴーストモード(敵に視認されなくなる)
5:HDRの適用
7:クイックセーブ
8:クイックロード
o:弾薬追加(リロード無しで999発撃てます)
p:武器追加(指定された武器が入手できます)
Backspace:GodMode(無敵化)


最終更新:2007年02月23日 05:05