[Notice] Update and Fixed Bugs (Jan 28th, 2021 KST/CETm Jan 27th PST/EST)
Dear Soldiers,
We are always responsive as much as we can be based on your feedback.
Accordingly, we are planned to update fixed bugs and improvements as follows.
ㅇ Schedule
- January 28, 2021 14:00~16:00 (KST)
. 14:00-16:00 Jan 7th KST
. 21:00-23:00 Jan 6th PST
. 18:00-19:00 Jan 7th CET
1. New maps and skins added
- Valley downtown map has been added.
- Skins that can be purchased with Cring have been added.
Angry Carrot
Tree frog Poseidon
Hybrid missile
Test type minelander
Titanium Ion Attacker
Mocha Secwind
Amber laser
Mocha Duke
Reverse Rainbow Shell
Gold Cannon
Bronze Catapult
Decorative Crossbow
Modified Multi-Tank
- Skins that can be purchased with gems have been added.
Dot Catapult
Dot Missile
Shark Missile
2: Improvement
- One of the most wanted features from users, the camera movement has been rolled back to the previous one.
- Fixed a problem where the party was matched prior to the individual in the normal mode.
- AI skips a turn if it cannot fire within 15 seconds.
- When entering the lobby channel, your entering the lobby message is displayed in the chat window.
- A pop-up window has been added.
- Pressing ESC exits the current pop-up.
- Screen resolution in the options has been changed.
- UI responsiveness when you manipulate has been modified.
- Sorted by the latest product in the store.
- Wrong translations in Chinese(Simplified/Traditional) of the development roadmap have been corrected.
3. Fixed Bugs
- Fixed being impossible to move when entering the left and right keys at the same time.
- Overpowered attack of Carrot mk.1 has been fixed.
- Fixed a problem where the damage bonus was not applied when shooting at an elevation of the canon.
- Fixed the problem that the recovery effect of the recovery chip.
- Fixed an issue where stealth was canceled by enemy attacks after using stealth chips.
- Fixed a bug for adding friends and adding parties.
- Fixed a pixel error on the pop-up background.
- Japanese in the tutorial is displayed.
4. Balance corrected
Carrot's attack power has been changed as follows.
mk.1: 150/166/184/204/226 -> 150/169/190/214/241
mk.3: 131/193/198/203/208 -> 131/149/169/192/218
The terrain destruction power of the red shell has been reduced.
Poseidon's attack power has been changed as follows.
Water Bomb: 153/226/234/242/250 -> 150/173/200/231/267
Polluted Fission Bomb: 77/121/133/146/161 -> 120/144/173/208/250
The continuous effect of the polluted area generated by the polluted fission bomb has been changed from 12 seconds to 2 turns.
Tanks contacted by the contaminated area by the polluted fission bomb are continuously damaged for 15 seconds even if they leave the contaminated area.
The ground bounce effect of the rotational energy bullet level 4 has been reduced by one time.
Damage range has been increased when a shell explodes - Terrain destruction power or attack power is the same as before.
Minishell's enemy detection range has been reduced.
Paralysis duration changed from 1 turn to 2 turns.
The duration of the Poison Cloud effect generated by Duke's gas bomb has been changed from 12 seconds to 1 turn.
Damage over time caused by Poison Cloud is dispelled as soon as you leave Poison Cloud.
The poison Cloud effect changed to green.
Walkie-talkie's attack power has been changed as follows.
SPG: 157/160/163/166/169 -> 178/186/194/203/212
Bombing guide: 185/208/234/264/297 -> 160/178/198/220/245
Walkie-talkie's passive skill has been changed as follows.
Activation probability: 19%/23%/30%/36%/46% -> 15%/18%/20%/25%/30%
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