| Lv |
レベルを1上げるのに必要なBasic Hero Skill Bookの数 |
| 1-10 |
1 |
| 11-20 |
2 |
| 21-30 |
3 |
| 31-40 |
5 |
| 41-50 |
7 |
| 51-60 |
10 |
Humanoid Heroes (Royal Altar)
Seraph
Rage Skill
Divine Punishment
Shoots 5 beams of holy light at all enemy targets which deal {P}%+{N} damage. If an enemy target has KO'd an ally, all 5 beams of light will attack the last enemy target that KO'd the ally.
Passive Skills
Judgment
Increases ATK by {P}%+{N} each time an ally target is KO'd.
Almighty Swords
Normal attacks deal {P}% damage to one additional enemy near the target.
Invincibility
Seraph cannot die or be revived. When she takes mortal damage, she remains on the battlefield, but all damage she seals is decreased to {P}% of the original amount. However, she cannot attacked either. You will lose when all other units are KO'd.
Guardian
Rage Skill
Protection Barrie
Gives himself a Shield Block buff which increases BLK by {P}% for 3 turns.
Passive Skills
Protection Shield
When an ally unit is hit by a normal attack, there is a {P}% chance that the Guardian jumps in front of the unit and takes damage for them.
Refraction Shield
Decreases the damage of all Rage skills by {P}%.
Unshakable Resolve
After a successful block, restores {P}% of MAX HP + {N} HP.
Priestess
Rage Skill
Healing Circle
Restores the HP of all ally targets by ATK {P}%+{N}.
Passive Skills
Revive
When the Rage skill is used, there is a {P}% chance of reviving a KO'd target. The revived target gets 25% HP.
Piety
Restores the HP of a random ally unit by ATK {P}+{N} after a normal attack.
Sacrifice
After being KO'd, the Priestess will give each ally a recovery buff which restores {P}% HP per turn. Lasts 3 turns.
Dwarf Sharpshooter
Rage Skill
Deadly Shot
Deals {P}%+{N} damage to the enemy with the lowest HP.
Passive Skills
Crucial Strike
Each time the target's HP is decreased by 4%, the damage it takes from Sharpshooter will be increased by {P}%.
Stopping Power
Increases CRT by {P}% and critical hits deal {N} extra damage.
Armor Shatter
Normal attacks decrease the target's PDEF by {P}%+{N}. The effect stacks and lasts up to 3 turns.
Aurora Knight
Rage Skill
Fearless Charge
Charge at all targets in a straight line, dealing {P}%+{N} damage to each target.
Passive Skills
Vanguard
At the beginning of the battle, deals {P}% damage to the target with the highest ATK and stuns it for 1 turn. Can only be used once per battle.
Unstoppable Assaul
Normal attacks deal {P}%+{N} damage to all targets in a straight line.
Final Glory
Before being KO'd, casts another Rage skill and deals {P}% bonus damage.
Lightning Lord
Rage Skill
Lightning Burst
Deals {P}%+{N} damage to all targets in the first row of enemies.
Passive Skills
Lightning Lock
Rage skills and normal attacks will give targets an Electric Charge buff. After it stacks to 5 layers, targets will take {P}%+{N} explosive damage and be stunned for 1 turn.
Energy Surge
Normal attacks will deal {P}%+{N} damage to the first row of enemies and give them Electric Charge debuffs.
Electrifying Reaction
Each time Lightning Lock is triggered, Lightning Lord has a {P}% chance of attacking twice on the next turn.
Beast Heroes (Storm Altar)
Cyclops
Rage Skill
Hammer Tornado
Deals {P}%+{N} damage to all enemies.
Passive Skills
Uncontrollable Rag
Each time you are attacked, you have a {P}% chance of restoring Rage by 10.
Beast Bloodline
Restores {P}% of MAX HP + {N} HP per turn.
Battlefield Fury
You ignore all control debuffs. When you are hit with a control debuff, you will get a Fury buff instead. While this buff is active, your ATK will be increased by {N}. Lasts 3 turns.
Manticore
Rage Skill
Pain Bite
Deals {P}%+{N} damage to the target and gives the target a Pain buff. While the buff is active, the target cannot block or evade. Lasts 3 turns.
Passive Skills
Pain Amplifier
When you use your Rage skill, you wikk give the target a Pain Amplifier. If a unit with Pain status is healed, the amount they're healed is reduced by {P}%. Pain Amplifier lasts 3 turns.
Tail Lash
Normal attacks have a {P}% chance of dealing {P}%+{N} damage to all targets.
Frenzy
When you deal damage, you deal an additional {N} true damage. Each time your HP is decreased by 1%, your SPD is increased by 1%.
Centauride Archer
Rage Skill
Head Hunter
Deals {P}%+{N} damage to the target furthest away from you.
Passive Skills
Healing Arrow
Each time you use your Rage skill, all of your allies are healed by {P}% of MAX HP + {N} HP.
Marker
Normal attacks will mark targets. While marked, the target's EVA will be decreased by {P}%.
Dodge Counter
When you are hit with normal attack, you have a 20% chance of evading (does not apply to Rage skills). If you do dodge the attack, you will deal {P}%+{N} damage to the attacker.
Harpy
Rage Skill
Piercing Screech
Attacks a random enemy target and deals {P}%+{N} damage . Also silences the target, render it unable to use Rage skills for 3 turns.
Passive Skills
Pacify
Normal attacks will decrease the target's Rage by 50 and give the target a Pacify buff. Whilethe buff is active, the target's ATK is reduced by {N}. Pacify lasts 3 turns.
Wind Barrier
Normal attacks will create a shield that absorbs ATK {P}%+{N} damage for the most heavily damaged ally. The shield will disappear when the target moves.
Eye of the Storm
A random target will be hit with a Hurricane Strike every 5 turns. Hurricane Strikes will deal {N} damage and stun the target for 1 turn.
Thunderbird
Rage Skill
Lightning Strike
Deals {P}%+{N} damage to all targets in a straight line and adds a Static Induction buff to all targets that are hit for 1 turn. Static Induction causes targets to take 20% more damage.
Passive Skills
Lightning Shield
When you are hit with a normal attack, the attacker will be shocked and take {P}% ATK damage. They will also gain a Static Induction buff.
Lightning Combo
Normal attacks will shoot out lightning that will randomly bounce around and hit 2 targets. The same target cannot be hit twice by the lightning. Each time the lightning ricochets, the damage it deals will be decreased by {P}%.
Lightning Storm
When you are KO'd, you will summon a Lightning Storm that deals {P}%+{N} damage tot alltargets.
Warlord
Rage Skill
Morale Boost
Gives all of your allies 50 Rage and a Morale Boost buff. While this buff is active, ATK is increased by {N}. Lasts 1 turn.
Passive Skills
Rage Drain
When the Warlord uses his Rage skill, there is a {P}% chance that it will decrease enemy's Rage by 50.
Rage Bonus
When the Warlord performs a normal attack, he has a {P}% chance of getting 50 bonus Rage.
Speedup Command
When the Warlord takes damage, he has a {P}% chance of giving a Speedup Command buff to all of his hero allies. While this buff is active, target SPD is increased by 300. Lasts 1 turn.
Undead Heroes (Dark Altar)
Lamassu
Rage Skill
Plague
Deals {P}%+{N} damage to all of the targets in the first row of enemies and gives them a Plague debuff. This effect can be stacked and last 3 turns. The affected target's PDEF and MDEF are decreased by #1 per layer of Plague.
Passive Skills
Contagion
When a normal attack hits a target or they take damage, there is a {P}% chance that they or another target will receive a Plague layer.
Plague Carrier
When a normal attack hits a target infected with Plague, you will recover {P}% of MAX HP + {N} according to how many Plague layers the target has.
Black Death
When Plague stacks to 5 layers, all Plague layers will be lifted and the target will take {P}+{N} explosive damage.
Necromancer
Rage Skill
Life Drain
Deals {P}%+{N} damage to all enemies and restores the HP of most heavily damaged ally by an amount equivalent to 25% of the total damage dealt.
Passive Skills
Soul Suck
Every time a unit is KO'd (either an ally or enemy), your ATK is increased by {N}. This effect can be stacked and cannot be dispelled. Lasts until the battle ends.
Fester
Gives all enemies a Fester buff each turn. Enemies affected by the buff take {N} true damage when the turn ends.
Atrophy
Gives all enemies an Atrophy buff each turn. Atrophy decreases the affected enemy's CRIT by {P}%. This effect can be stacked and cannot be dispelled.
Shadow Assasin
Rage Skill
Dance of Death
Attacks the target 3 times. Each attack deals {P}%+{N} damage and causes a Cut effect. Attacks do not create Rage.
Passive Skills
Cut
Each time you attack the same target, you get a Cut buff. While this buff is active, your attacks do {N} more damage. The Cut effect can be stacked and lasts until the target is KO'd.
Stealth
If the Shadow Assasin is not the only target on the battlefield, he cannot be targeted by normal attacks, but can still be targeted by skills. He also takes {N} less damage from skills.
Expert Killer
After you KO a target, you get the Expert Killer buff. While this buff is active, your ATK is increased by {P}%+{N}. This effect can be stacked and lasts until the battle ends.
Spideress
Rage Skill
Web Tangle
Deals {N} true damage to a random target and covers the target with a web, stunning it for 2 turns. While stunned, the target cannot move, attack or use skills.
Passive Skills
Empty Touch
Normal attacks will give the target an Empty Touch buff, decreasing their MDEF by {N}. Empty Touch effects last until the battle ends.
Destiny Weave
Each time your HP decreases by 5%, your EVA is increased by 2%. After a successful evasion, you HP is restored by {P}% of MAX HP + {N}.
Web of Fate
Decreases the SPD of all enemies by 30% and makes all enemy targets take {N} extra true damage when they take damage.
Undead Wyrm
Rage Skill
Deadly Breath
Deals {P}% damage to all targets in a straight line and gives a Fear buff to all targets it hits for one turn. Affected targets will not be able to perform normal attacks, but will take {P}% less damage.
Passive Skills
Deadly Shadow
Undead Wyrm's normal attacks have a {P}% chance of causing Fear.
Misfortune
Undead Wyrm's normal attacks have a {P}% chance of removing the target's positive buffs and shields.
Nightmare Creature
Undead Wyrm's Rage skill will attack the target twice. The second hit's damage will be reduced to {P}%. The second attack will hit a random row of enemies instead of the front row, but it will still cause Fear.
Spiritwalker
Rage Skill
Spirit Link
Deals {P}%+{N} damage to 3 random targets and gives them a Spirit Link buff. While buff is active, if one of the targets receives damage, the other two will receive damage equivalent to 50% of that amount. Lasts 2 turns.
Passive Skills
Life Transfer
When Spirit Linked targets are healed, {P}% of the restored HP will be transferred to the Spiritwalker.
Curse Sigil
Normal attacks will give targets a Curse Sigil buff. While this buff is active, targets take {P}% more damage. Lasts 2 turns.
Spirit Siphon
When targets with a Curse Sigil take damage, your most heavily damaged ally's HP will be restored by {P}% of the damage.
Elf Heroes (Elf Altar)
Treant Defender
Rage Skill
Forest Vengeance
Attacks all enemy targets, dealing {P}%+{N} damage, and restores own HP by an amount equivalent to 25% of the dealt damage.
Passive Skills
Thorny Defense
When an enemy hits the treant with a normal attack, they will take {P}%+{N} damage.
Root Tangle
Each time the treant performs a normal attack, he has a {P}% chance of binding the target, rendering it unable to evade attacks, and increasing the damage it takes by {N}.
Sturdy Bark
Decreases the damage he takes by {P}% (deducted from final damage amount).
Forest Huntress
Rage Skill
Arrow Rain
Deals {P}%+{N} damage to all enemies.
Passive Skills
Weakness Arrow
Normal attacks decrease target's ATK by {P}%+{N}.
Hawkeye
Increases own CRIT by {P}%. If a normal attack causes a critical hit, you get 50 extra Rage during that turn.
Tenacity
If a normal attack is evaded or blocked by a target, you have a {P}% chance of getting 50 extra Rage.
Flower Nymph
Rage Skill
Bewitch
Randomly controls an enemy target, causing its next attack to hit one of its own allies. If the target is the last enemy on the battlefield, the damage they deal is reduced by {P}%.
Passive Skills
Bee Swarm
Each normal attack applies a Bee Swarm effect to a random enemy. This effect decreases the target's ACC by {P}%. This effect disappears when the turn ends.
Life Blossom
Each time damage is taken, restores the HP of a random ally by ATK {P}%+{N}.
Floral Tribute
After being KO'd, 5 judgments will be made. Each judgment has a {P}% chance of using Life Blossom on a target other than herself.
Swordsman
Rage Skill
Sword Flurry
Uses the skill on the first target in a straight line in front of himself, and deals {P}%+{N} damage to all units in a horizontal line with the target.
Passive Skills
Graceful Stance
Gives himself a Grace buff after using his Rage skill. While the buff is active, his chance of dodging is increased by {P}%. Lasts 1 turn.
Battle Rhythm
Increases EVA by {P}%. Each time you successfully evade an attack, ATK is increased by {N} on your next attack. This effect wears off after that attack.
Preemptive Strike
At the beginning of the battle, deals {P}%+{N} damage to a random target. Can only be used once per battle.
Amethyst Dragon
Rage Skill
Poison Burst
Deals {P}%+{N} damage to the target. If the target is poisoned, damage is increased by 50% per poison stack number.
Passive Skills
Poison Breath
Normal attacks have a {P}% chance of poisoning targets for 3 turns. This effect can be stacked. Each time it is stacked, the target will take damage equivalent to 3% of their MAX HP at the start of each turn.
Poisonous Scale
When you are hit with a normal attack, there is a {P}% chance of poisoning the target with 1 stack layer and refreshing the poison counter.
Poisonous Fang
Attacks give a layer of Poison to the target and cause it to take {P}% more damage from attacks.
Oak Prophet
Rage Skill
Shattering Blow
Deals {P}%+{N} magic damage to the target. If the target's MDEF if higher than its PDEF, this skill's damage is converted into physical damage.
Passive Skills
Nature's Energy
Reduces damage from normal attacks to {P}% of the original amount, but deals an equivalent amount of physical damage.
Heavenly Spirit
When you deal magic damage to a target, the target gets a Heavenly Punishment debuff. This debuff decreases the target's ATK by {N}. This effect can be stacked and lasts until the battle ends.
Earthly Spirit
When you deal physical damage to the target, the target gets an Earthly Punishment debuff. This debuff decreases target's PDEF and MDEF by {N}. This effect can be stacked and lasts until the battle ends.
最終更新:2017年04月05日 11:07