アットウィキロゴ
チート名 PO-TORANDO Suijo-Toshi Ver.0.1 (Beta)
作者名 Sim
出現場所 ポートランドの建設中の橋の近くのレストランの近くのトンネルを通った先にあります。
概要 結構な確立でフリーズするので注意してください

+ MODコード #cheat
PO-TORANDO Suijo-Toshi Ver.0.1 [Beta]
moveto(828.90,-1114.44,0.64); object(0x01BF,90,0,37);
move(-3.32,-4.36,0.00); object(0x01BF,90,0,37);
move(-3.50,-4.59,0.00); object(0x01BF,90,0,38);
move(-3.54,-4.61,0.00); object(0x01BF,90,0,38);
move(-3.28,-4.27,0.00); object(0x01BF,90,0,38);
move(-3.29,-4.29,0.00); object(0x01BF,90,0,38);
move(-3.11,-4.04,0.00); object(0x01BF,90,0,38);
move(-2.92,-3.81,0.00); object(0x01BF,90,0,38);
move(-2.75,-3.58,0.00); object(0x01BF,90,0,38);
move(-3.43,-4.46,0.00); object(0x01BF,90,0,38);
move(-2.86,-4.29,0.00); object(0x01BF,90,0,28);
move(-1.87,-5.26,0.00); object(0x01BF,90,0,11);
move(-0.94,-4.74,0.00); object(0x01BF,90,0,11);
move(-1.02,-5.11,0.00); object(0x01BF,90,0,11);
move(-0.85,-4.25,0.00); object(0x01BF,90,0,11);
move(51.76,56.12,0.00); object(0x01BF,90,0,36);
move(-2.82,-3.83,0.00); object(0x01BF,90,0,36);
move(-3.02,-4.11,0.00); object(0x01BF,90,0,36);
move(-2.27,-3.10,0.00); object(0x01BF,90,0,36);
move(-2.79,-3.80,0.00); object(0x01BF,90,0,36);
move(-3.61,-4.92,0.00); object(0x01BF,90,0,36);
move(-2.84,-3.87,0.00); object(0x01BF,90,0,36);
move(-3.62,-4.93,0.00); object(0x01BF,90,0,36);
move(-3.20,-4.36,0.00); object(0x01BF,90,0,36);
move(-2.66,-3.63,0.00); object(0x01BF,90,0,36);
move(-3.40,-4.63,0.00); object(0x01BF,90,0,36);
move(-2.31,-4.30,0.00); object(0x01BF,90,0,24);
move(-1.69,-4.91,0.00); object(0x01BF,90,0,17);
move(-1.23,-4.06,0.00); object(0x01BF,90,0,17);
move(-1.47,-4.88,0.00); object(0x01BF,90,0,17);
move(39.94,63.41,0.00); object(0x01BF,90,0,217);
move(3.63,4.90,0.00); object(0x01BF,90,0,217);
move(2.86,3.86,0.00); object(0x01BF,90,0,217);
move(-2.97,2.20,0.00); object(0x01BF,90,0,217);
move(2.85,3.85,0.00); object(0x01BF,90,0,217);
move(4.50,-3.34,0.00); object(0x01BF,90,0,217);
move(4.27,0.39,0.70); object(0x01EE,0,0,217);
move(-9.26,-9.88,0.00); object(0x01EE,0,0,305);
move(5.67,7.06,-0.10); object(0x021C,0,0,337);
move(0.39,-1.17,0.00); object(0x021C,0,0,337);
move(1.13,1.18,0.00); object(0x021C,0,0,337);
move(0.70,1.67,0.00); object(0x021C,0,0,337);
move(-9.50,4.59,-0.40); object(0x0258,0,0,229);
move(-3.00,-2.36,0.50); object(0x0213,0,0,35);
move(-12.22,-4.14,-0.70); object(0x01BF,90,0,218);
move(2.11,2.67,0.00); object(0x01BF,90,0,218);
move(6.14,1.00,0.00); object(0x01BF,90,0,218);
move(-5.68,-32.38,0.00); object(0x01BF,90,0,304);
move(4.30,6.26,0.00); object(0x01BF,90,0,304);
move(4.84,3.23,0.00); object(0x01BF,90,0,304);
move(-12.27,-15.22,0.00); object(0x01BF,90,0,304);
move(-3.90,-5.69,0.00); object(0x01BF,90,0,304);
move(-3.17,-4.61,0.00); object(0x01BF,90,0,304);
move(-3.34,-4.86,0.00); object(0x01BF,90,0,304);
move(-3.59,-4.93,0.00); object(0x01BF,90,0,304);
move(1.78,3.58,-1.00); object(0x0FA5,0,0,130);
move(5.61,7.46,-0.20); object(0x0FA5,0,0,122);
move(-21.05,19.34,-0.10); object(0x0FA5,0,0,308);
move(-6.27,-8.84,-0.10); object(0x0FA5,0,0,308);
move(35.45,0.49,-0.10); object(0x0FA8,0,0,122);
move(5.55,8.61,0.00); object(0x0FA8,0,0,125);
moveto(1199.67,-27.21,7.91); object(0x01BF,90,0,179);
move(-0.14,5.47,0.00); object(0x01BF,90,0,179);
move(-0.08,5.44,0.00); object(0x01BF,90,0,180);
move(0.01,5.44,0.00); object(0x01BF,90,0,180);
move(0.01,3.07,0.30); object(0x01BF,100,0,180);
move(0.01,5.48,0.60); object(0x01BF,95,0,180);
move(0.00,5.68,0.20); object(0x01BF,90,0,180);
move(-0.57,5.18,0.00); object(0x01BF,90,0,166);
move(-2.03,2.69,0.00); object(0x01BF,90,0,121);
move(-1.98,0.49,0.00); object(0x01BF,90,0,61);
move(-3.41,-2.33,0.00); object(0x01BF,90,0,31);
move(-2.21,-5.06,0.00); object(0x01BF,90,0,20);
move(-1.69,-4.57,0.00); object(0x01BF,90,0,20);
move(-2.06,-3.87,0.00); object(0x01BF,90,0,40);
move(-3.81,-3.14,0.00); object(0x01BF,90,0,58);
move(-5.14,-3.32,0.00); object(0x01BF,90,0,58);
move(-5.17,-3.22,0.00); object(0x01BF,90,0,58);
move(-4.71,-2.93,0.00); object(0x01BF,90,0,58);
move(-4.98,-3.10,0.00); object(0x01BF,90,0,58);
move(-4.77,-2.97,0.00); object(0x01BF,90,0,58);
move(-4.95,-3.09,0.00); object(0x01BF,90,0,58);
move(-4.65,-2.90,0.00); object(0x01BF,90,0,58);
move(-4.68,-2.92,0.00); object(0x01BF,90,0,58);
move(-4.53,-3.39,0.00); object(0x01BF,90,0,48);
move(-4.38,-3.88,0.00); object(0x01BF,90,0,48);
move(-8.94,1.97,0.80); object(0x01BF,90,15,48);
move(-4.59,-4.06,0.00); object(0x01BF,90,15,48);
move(9.16,-1.78,-0.80); object(0x01BF,90,0,48);
move(-12.91,-1.54,0.70); object(0x01BF,90,15,48);
move(-3.08,-3.53,0.00); object(0x01BF,90,15,25);
move(-1.78,-4.67,0.00); object(0x01BF,90,15,7);
move(-0.19,-4.34,0.10); object(0x01BF,90,15,330);
move(2.60,-4.63,-0.10); object(0x01BF,90,15,330);
move(2.57,-4.40,0.10); object(0x01BF,95,15,330);
move(3.80,-6.49,-0.40); object(0x01BF,90,15,330);
move(2.67,-4.58,-0.20); object(0x01BF,90,15,330);

管理人が作成したMODです。
まだチートデバイスを導入したてのころに作成したものです。
そのため結構下手です。
そこの雰囲気を楽しんでください。

タグ:

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最終更新:2013年11月09日 12:31