アットウィキロゴ
ストトーン島の一番高いビルのテッペンに出現します。
行く手段がないのでホバーカーで。(テレポートなし)
転載元

+ MOD #cheat
Nexus Sky House
moveto(100.52, -1365.25, 415.52); object(0x01BF, 270, 0, 182);
move(2.98, 2.85, -0.30); object(0x01BF, 270, 0, 144);
move(-5.47, -0.09, 0.10); object(0x01BF, 270, 0, 217);
move(2.71, 1.74, -0.20); object(0x01BF, 270, 0, 180);
move(2.58, -6.86, 0.20); object(0x01BF, 270, 0, 36);
move(-5.59, 0.03, -0.10); object(0x01BF, 270, 0, 325);
move(2.80, -1.74, -0.10); object(0x01BF, 270, 0, 0);
move(5.98, 4.04, 0.30); object(0x01BF, 270, 0, 180);
move(-12.39, 0.16, 0.00); object(0x01BF, 90, 180, 0);
move(2.38, 0.38, -2.40); object(0x0D1E, 310, 180, 270);
move(3.22, -4.95, -0.30); object(0x0D1E, 310, 180, 180);
move(4.70, 3.84, 0.30); object(0x0D1E, 310, 180, 90);
move(-3.28, 5.52, -0.30); object(0x0D1E, 310, 180, 0);
move(-22.46, -40.55, -446.20); object(0x0D12, 310, 180, 0);
move(22.02, 41.28, 450.00); object(0x0CD7, 0, 90, 0);
move(-0.30, -10.84, 0.00); object(0x0CD7, 0, 90, 180);
move(3.86, 1.94, 0.00); object(0x0CD7, 0, 90, 126);
move(0.17, 6.79, 0.00); object(0x0CD7, 0, 90, 60);
move(-7.76, 0.24, 0.00); object(0x0CD7, 0, 90, 309);
move(-0.17, -6.87, 0.00); object(0x0CD7, 0, 90, 235);
move(2.43, 1.44, -14.20); object(0x0203, 185, 175, 272);
move(-3.72, 1.76, 14.10); object(0x0202, 180, 180, 271);
move(-0.07, 1.78, 0.00); object(0x0202, 180, 180, 340);
move(10.51, -3.18, 0.00); object(0x0202, 180, 180, 156);
move(1.18, 2.29, 0.00); object(0x0202, 180, 180, 16);
move(6.93, -2.58, -0.80); object(0x024D, 90, 180, 90);
move(0.05, 3.19, 0.00); object(0x024D, 90, 180, 90);
move(-26.99, 0.17, 0.00); object(0x024D, 90, 180, 270);
move(-0.02, -3.17, 0.00); object(0x024D, 90, 180, 270);
move(12.16, 5.96, 0.30); object(0x0228, 180, 180, 261);
move(1.30, -12.62, -75.20); object(0x084B, 90, 175, 277);
move(0.43, 8.33, 75.40); object(0x0842, 0, 90, 181);
move(-1.38, 1.39, 0.40); object(0x0206, 280, 0, 126);
move(0.09, -0.37, -0.20); object(0x0206, 270, 0, 126);
move(0.00, 0.00, 0.10); object(0x0206, 270, 0, 126);
move(0.00, 0.00, 0.10); object(0x0206, 270, 0, 126);
move(0.26, 0.21, -0.20); object(0x0206, 260, 215, 311);
move(-0.55, -1.47, -0.10); object(0x0232, 270, 180, 311);
move(0.39, 0.10, 0.00); object(0x0232, 270, 180, 281);
move(0.28, -1.11, 0.00); object(0x0114, 265, 175, 206);
move(-0.52, 1.30, -4.10); object(0x0102, 265, 175, 257);
move(-2.01, -2.04, 3.40); object(0x1004, 180, 180, 254);
move(0.34, 3.63, 0.00); object(0x1004, 180, 180, 284);
move(6.69, 0.24, 0.00); object(0x1004, 180, 180, 71);
move(-2.80, -1.59, 1.10); object(0x020F, 180, 180, 223);
move(8.65, -3.93, 0.00); object(0x020F, 180, 180, 181);
move(0.30, 6.45, 0.00); object(0x020F, 180, 180, 58);
move(0.07, 0.18, -1.20); object(0x020C, 180, 180, 280);
move(-0.02, -0.01, 0.20); object(0x020C, 180, 180, 280);
move(-0.14, -0.04, 0.20); object(0x020C, 180, 180, 281);
move(-0.24, -6.47, 0.00); object(0x020C, 180, 180, 17);
move(0.00, 0.00, -0.20); object(0x020C, 180, 180, 17);
move(0.00, 0.00, -0.20); object(0x020C, 180, 180, 17);
move(-10.19, 3.52, -4.10); object(0x020C, 180, 180, 124);
move(-8.95, -2.68, 4.50); object(0x020F, 180, 180, 96);
move(-0.41, 5.47, 0.00); object(0x020F, 180, 180, 195);
move(19.38, -6.41, 0.00); object(0x0218, 180, 180, 11);
move(-0.60, 0.58, 0.40); object(0x0218, 155, 145, 11);
move(1.03, 5.97, -0.50); object(0x0218, 180, 180, 222);
move(-1.25, -0.68, 0.30); object(0x0218, 180, 180, 56);
move(-3.42, -1.08, -0.20); object(0x020F, 180, 180, 75);
move(0.00, 0.00, 1.00); object(0x020F, 180, 180, 75);
move(0.00, 0.00, 0.90); object(0x020F, 180, 180, 75);
move(-2.44, 4.21, -2.00); object(0x020F, 180, 180, 75);
move(0.00, 0.00, 0.90); object(0x020F, 180, 180, 75);
move(0.00, 0.00, 1.00); object(0x020F, 180, 180, 75);
move(-4.71, -8.28, 1.20); object(0x0F90, 205, 180, 54);
move(1.95, -0.96, 0.00); object(0x0F90, 205, 180, 0);
move(-0.48, 0.02, 0.00); object(0x0F90, 205, 180, 12);
move(-0.33, 0.07, 0.00); object(0x0F90, 205, 180, 20);
move(-0.41, 0.16, 0.00); object(0x0F90, 205, 180, 29);
move(-0.40, 0.20, 0.00); object(0x0F90, 205, 180, 41);
move(-0.23, 0.20, 0.00); object(0x0F90, 205, 180, 45);
move(0.53, -0.34, 0.00); object(0x0F90, 205, 180, 38);
move(0.32, -0.05, 0.00); object(0x0F90, 205, 180, 29);
move(1.70, -0.42, 0.00); object(0x0F90, 205, 180, 358);
move(1.98, 1.13, 0.00); object(0x0F90, 205, 180, 302);
move(-0.31, -0.45, 0.00); object(0x0F90, 205, 180, 311);
move(-0.14, -0.19, 0.00); object(0x0F90, 205, 180, 319);
move(-0.31, -0.26, 0.00); object(0x0F90, 205, 180, 328);
move(-0.40, -0.23, 0.00); object(0x0F90, 205, 180, 337);
move(-0.33, -0.09, 0.00); object(0x0F90, 205, 180, 346);
move(0.61, 0.25, 0.00); object(0x0F90, 205, 180, 336);
move(-1.47, -0.11, 0.00); object(0x0F90, 205, 180, 359);
move(-0.68, 0.06, 0.00); object(0x0F90, 205, 180, 7);
move(2.90, 0.78, 0.00); object(0x0F90, 205, 180, 310);
move(-0.48, -0.53, 0.00); object(0x0F90, 205, 180, 324);
move(-1.17, -0.58, 0.00); object(0x0F90, 205, 180, 346);
move(0.31, 0.28, 0.00); object(0x0F90, 205, 180, 341);
move(0.26, 0.17, 0.00); object(0x0F90, 205, 180, 338);
move(-1.58, -0.22, 0.00); object(0x0F90, 205, 180, 4);
move(0.30, -0.02, 0.00); object(0x0F90, 205, 180, 4);
move(-0.92, -0.11, 0.00); object(0x0F90, 205, 180, 22);
move(-0.24, 0.11, 0.00); object(0x0F90, 205, 180, 25);
move(-1.16, 0.88, 0.00); object(0x0F90, 205, 180, 49);
move(0.20, -0.22, 0.00); object(0x0F90, 205, 180, 46);
move(0.25, -0.23, 0.00); object(0x0F90, 205, 180, 42);
move(2.16, -0.67, 0.00); object(0x0F90, 205, 180, 352);
move(2.21, 1.75, -0.10); object(0x0F90, 205, 180, 295);
move(-0.05, -0.10, 0.00); object(0x0F90, 205, 180, 296);
move(0.29, 0.29, 0.00); object(0x0F90, 205, 180, 292);
move(0.06, 0.21, 0.00); object(0x0F90, 205, 180, 289);
move(-0.21, 0.25, 0.00); object(0x0F90, 205, 180, 287);
move(0.21, 0.04, 0.00); object(0x0F90, 205, 180, 286);
move(0.11, 0.46, 0.00); object(0x0F90, 205, 180, 277);
move(0.09, 2.52, 0.00); object(0x0F90, 205, 180, 272);
move(-0.19, -2.83, 0.00); object(0x0F90, 205, 180, 283);
move(0.03, 0.12, 0.00); object(0x0F90, 205, 180, 282);
move(-6.37, 0.34, 0.00); object(0x0F90, 205, 180, 88);
move(0.01, -0.20, 0.00); object(0x0F90, 205, 180, 86);
move(0.18, -0.18, 0.00); object(0x0F90, 205, 180, 83);
move(0.23, -0.60, 0.00); object(0x0F90, 205, 180, 70);
move(0.71, -0.59, 0.00); object(0x0F90, 205, 180, 55);
move(-0.15, 0.24, 0.00); object(0x0F90, 205, 180, 58);
move(-0.11, 0.20, 0.00); object(0x0F90, 205, 180, 61);
move(-0.12, 0.23, 0.00); object(0x0F90, 205, 180, 64);
move(-0.32, 0.11, 0.00); object(0x0F90, 205, 180, 73);
move(0.04, 0.23, 0.00); object(0x0F90, 205, 180, 76);
move(-0.68, 3.26, 0.00); object(0x0F90, 205, 180, 91);
move(0.17, 1.22, 0.00); object(0x0F90, 205, 180, 117);
move(1.36, 0.16, 0.00); object(0x0F90, 205, 180, 132);
move(1.21, 0.74, 0.00); object(0x0F90, 205, 180, 168);
move(0.97, 0.11, 0.00); object(0x0F90, 205, 180, 181);
move(0.93, -0.25, 0.00); object(0x0F90, 205, 180, 198);
move(0.81, -0.13, 0.00); object(0x0F90, 205, 180, 216);
move(0.56, -0.54, 0.00); object(0x0F90, 205, 180, 231);
move(0.31, -0.84, 0.00); object(0x0F90, 205, 180, 250);
move(0.33, -0.59, 0.00); object(0x0F90, 205, 180, 265);
move(-0.09, 0.15, 0.00); object(0x0F90, 205, 180, 263);
move(-0.15, 0.23, 0.00); object(0x0F90, 205, 180, 259);
move(-0.18, 0.64, 0.00); object(0x0F90, 205, 180, 247);
move(0.10, -0.25, 0.00); object(0x0F90, 205, 180, 250);
move(0.03, -0.24, 0.00); object(0x0F90, 205, 180, 253);
move(0.08, -0.35, 0.00); object(0x0F90, 205, 180, 257);
move(-0.27, 0.60, 0.00); object(0x0F90, 205, 180, 249);
move(-0.07, 0.14, 0.00); object(0x0F90, 205, 180, 238);
move(-0.07, 0.04, 0.00); object(0x0F90, 205, 180, 237);
move(-0.25, 0.06, 0.00); object(0x0F90, 205, 180, 234);
move(0.24, 0.17, 0.00); object(0x0F90, 205, 180, 234);
move(-0.27, 0.31, 0.00); object(0x0F90, 205, 180, 231);
move(-0.18, 0.15, 0.00); object(0x0F90, 205, 180, 229);
move(0.09, 0.33, 0.00); object(0x0F90, 205, 180, 224);
move(-0.59, -0.06, 0.00); object(0x0F90, 205, 180, 214);
move(-0.32, 0.05, 0.00); object(0x0F90, 205, 180, 210);
move(-0.08, 0.21, 0.00); object(0x0F90, 205, 180, 209);
move(0.38, -0.34, 0.00); object(0x0F90, 205, 180, 215);
move(-0.18, 0.10, 0.00); object(0x0F90, 205, 180, 212);
move(-0.34, 0.51, 0.00); object(0x0F90, 205, 180, 204);
move(-0.45, -0.13, 0.00); object(0x0F90, 205, 180, 200);
move(0.20, -0.08, 0.00); object(0x0F90, 205, 180, 203);
move(0.31, -0.14, 0.00); object(0x0F90, 205, 180, 207);
move(-0.71, 0.35, 0.00); object(0x0F90, 205, 180, 198);
move(-0.08, 0.07, 0.00); object(0x0F90, 205, 180, 189);
move(-0.39, -0.05, 0.00); object(0x0F90, 205, 180, 185);
move(-0.16, -0.01, 0.00); object(0x0F90, 205, 180, 183);
move(-0.25, 0.43, 0.00); object(0x0F90, 205, 180, 179);
move(0.54, -0.07, 0.00); object(0x0F90, 205, 180, 185);
move(-0.80, -0.06, 0.00); object(0x0F90, 205, 180, 176);
move(-0.33, -0.16, 0.00); object(0x0F90, 205, 180, 172);
move(-0.24, -0.04, 0.00); object(0x0F90, 205, 180, 169);
move(-0.28, -0.18, 0.00); object(0x0F90, 205, 180, 165);
move(0.15, 0.14, 0.00); object(0x0F90, 205, 180, 168);
move(-0.45, -0.19, 0.00); object(0x0F90, 205, 180, 162);
move(-0.10, 0.12, 0.00); object(0x0F90, 205, 180, 148);
move(-0.13, -0.09, 0.00); object(0x0F90, 205, 180, 147);
move(-0.08, -0.20, 0.00); object(0x0F90, 205, 180, 144);
move(-0.11, -0.19, 0.00); object(0x0F90, 205, 180, 142);
move(-0.22, -0.34, 0.00); object(0x0F90, 205, 180, 138);
move(-0.13, -0.18, 0.00); object(0x0F90, 205, 180, 132);
move(0.05, -0.26, 0.00); object(0x0F90, 205, 180, 130);
move(0.41, 0.36, 0.00); object(0x0F90, 205, 180, 137);
move(-0.45, -0.57, 0.00); object(0x0F90, 205, 180, 128);
move(-0.41, -0.15, 0.00); object(0x0F90, 205, 180, 125);
move(-0.00, -0.31, 0.00); object(0x0F90, 205, 180, 122);
move(-0.01, -0.17, 0.00); object(0x0F90, 205, 180, 120);
move(-0.21, -0.09, 0.00); object(0x0F90, 205, 180, 111);
move(-0.04, -0.24, 0.00); object(0x0F90, 205, 180, 109);
move(0.16, 0.41, 0.00); object(0x0F90, 205, 180, 114);
move(-0.13, -1.69, -0.10); object(0x0CD7, 65, 180, 270);
move(6.30, -0.27, 0.00); object(0x0CD7, 65, 180, 90);
move(-4.40, -1.75, -9.50); object(0x0207, 65, 180, 218);
move(1.55, 0.90, 10.90); object(0x0FB4, 180, 180, 226);
move(-0.31, 1.79, 0.00); object(0x0FB4, 180, 180, 303);
move(0.25, -2.90, -7.30); object(0x0FF7, 180, 180, 243);
move(-2.26, 1.49, -11.40); object(0x0FAB, 180, 180, 224);
move(1.86, 0.44, 19.20); object(0x022A, 0, 180, 230);
move(0.20, 0.22, -1.10); object(0x0CD7, 270, 180, 90);
move(-2.11, 5.32, -3.60); object(0x020F, 180, 180, 156);
move(-0.00, 0.03, 0.90); object(0x020F, 180, 180, 156);
move(0.00, 0.00, 0.90); object(0x020F, 180, 180, 156);
move(-3.14, -3.70, -1.80); object(0x020F, 180, 180, 119);
move(0.00, -0.00, 1.00); object(0x020F, 180, 180, 119);
move(0.00, 0.00, 0.90); object(0x020F, 180, 180, 119);
move(0.06, -2.95, -1.70); object(0x020F, 180, 180, 32);
move(0.00, 0.00, 0.90); object(0x020F, 180, 180, 32);
move(0.00, 0.00, 0.80); object(0x020F, 180, 180, 32);
move(2.76, -4.20, -1.90); object(0x020F, 180, 180, 32);
move(0.00, 0.00, 0.90); object(0x020F, 180, 180, 32);
move(0.00, 0.00, 1.00); object(0x020F, 180, 180, 32);
move(4.95, 0.01, -1.70); object(0x020F, 180, 180, 333);
move(-0.00, 0.04, 1.00); object(0x020F, 180, 180, 333);
move(0.00, 0.00, 0.90); object(0x020F, 180, 180, 333);
move(2.92, 3.79, -1.90); object(0x020F, 180, 180, 311);
move(0.00, 0.00, 1.00); object(0x020F, 180, 180, 311);
move(0.00, 0.00, 0.60); object(0x020F, 180, 180, 311);


中々面白いアイデアのMODです。
ですがHover Carぐらいしかいく手段がないのでV3なら激レアな一品です。
また、色々なオブジェクトが置いてあるので重いです。

タグ:

+ タグ編集
  • タグ:
最終更新:2013年11月09日 12:32