<game>
	<name>[cps1] GULUNPA! (グルンパ) (substitutional adpcm test)</name>
	<driver type="cps1">capcom</driver>
	<driveralias type="Arcade">CAPCOM</driveralias>
	<options>
		<option name="6295freq" value="0x1d98"/>
		<option name="opm_mix" value="0xa0"/>
		<option name="pcm_mix" value="0x80"/>
	</options>
	<romlist archive="gulunpa,gulunpa_adpcm_table,kod,3wonders,sf2">
		<rom type="code" offset="0x00000">9</rom>
		<rom type="pcm" offset="0x00000">kd_18.11c</rom>
		<rom type="pcm" offset="0x08000">rt_18.11c</rom>
		<rom type="pcm" offset="0x10000">sf2_18.11c</rom>
		<rom type="pcm" offset="0x20000">kd_19.12c</rom>
		<rom type="pcm" offset="0x00000">gulunpa_adpcm_table.bin</rom>
		<!--
			at now, the gulunpa's adpcm rom, "18" and "19" seems to be bad dumps or originally incomplete (unfinished) data (because this game is an unreleased prototype, anyway), re-dump is suggested in MAME's cps1.cpp for verification. it is that, so this is an another attempt only for my interest.
			in this xml, some roms of cps1 games (kod, 3wonders, and sf2) and a 1024-bytes binary patch file "gulunpa_adpcm_table.bin" defining 6295 waveform data assignment (hex below) referring those roms are required in addition to gulunpa.
			of course, this is only one sample of assignment and anyone can try alternate ones or suggesting other ways.
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 04 00 00 05 9D 00 00 00 B5 4C 00 B7 0C 00 00
				00 BC 0D 00 C0 B3 00 00 00 C0 B4 00 C7 18 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 C7 19 00 C7 A8 00 00
				00 C7 A9 00 CC 28 00 00 01 58 C0 01 5E 3F 00 00
				01 5E 40 01 64 3F 00 00 01 64 40 01 6C 3F 00 00
				02 0B 47 02 26 44 00 00 00 00 00 00 00 00 00 00
				00 22 C3 00 33 5A 00 00 02 96 D1 02 BA C6 00 00
				03 4A 11 03 6A 2B 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
				00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
		-->
	</romlist>
	<titlelist>
		<title code="0x00">00 - boot up (warning screen)</title>
		<title code="0x13">13 - title</title>
		<title code="0x20">20 - level 1-20, attract demo (instruction, game play)</title>
		<title code="0x21">21 - level 1-20 (without intro)</title>
		<title code="0x22">22 - level 1-20 (tension+)</title>
		<title code="0x23">23 - level 1-20 (tension++)</title>
		<title code="0x25">25 - level 61-80</title>
		<title code="0x26">26 - level 61-80 (without intro)</title>
		<title code="0x27">27 - level 61-80 (tension+)</title>
		<title code="0x28">28 - level 61-80 (tension++)</title>
		<title code="0x29">29 - ranking display</title>
		<title code="0x2a">2a - level 81-99</title>
		<title code="0x2b">2b - level 81-99 (without intro)</title>
		<title code="0x2c">2c - level 81-99 (tension+)</title>
		<title code="0x2d">2d - level 81-99 (tension++)</title>
		<!-- <title code="0x2e">2e - ranking display</title> is same as 29 -->
		<title code="0x2f">2f - level 41-60</title>
		<title code="0x30">30 - level 41-60 (without intro)</title>
		<title code="0x31">31 - level 41-60 (tension+)</title>
		<title code="0x32">32 - level 41-60 (tension++)</title>
		<title code="0x33">33 -     (unassigned, likely "ending with relief", unlooped)</title>
		<title code="0x34">34 - level 21-40</title>
		<title code="0x35">35 - level 21-40 (without intro)</title>
		<title code="0x36">36 - level 21-40 (tension+)</title>
		<title code="0x37">37 - level 21-40 (tension++)</title>
		<title code="0x38">38 -     (unassigned, likely "story advance demo", unlooped)</title>
		<title code="0x39">39 -     (unassigned, likely "dark story demo", looped)</title>
		<title code="0x3a">3a - name entry</title>
		<title code="0x3b">3b - game mode select</title>
		<title code="0x3c">3c - 2p vs finished</title>
		<title code="0x3d">3d -     (unassigned, likely "ending &amp; staff credit", unlooped)</title>
		<title code="0x3e">3e - level clear</title>
		<title code="0x3f">3f -     (unassigned, likely "pinch", unlooped)</title>
		<title code="0x43">43 -     (unassigned, likely "bright ending", looped)</title>
		<title code="0x44">44 -     (unassigned, likely "cheerful ending", looped)</title>
		<title code="0x45">45 -     (unassigned, likely "game over", unlooped)</title>
		<!-- 7a,8d,9a-b9,bd-bf are same as above -->
	</titlelist>
</game>

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最終更新:2021年02月01日 01:09