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BG - Weapon Proficiencies

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Weapon Proficiencies

 Weapon proficiency represents a character’s knowledge and training with a specific weapon. When a character is created he or she has a few initial slots which must be filled immediately before the character embarks on his first adventure. A character can assign weapon proficiency slots only to those weapons allowed by his or her character class. As a character reaches higher experience levels, he also earns additional weapon proficiency points that can be assigned. The rate at which proficiencies are gained depends on the character’s class. Warriors, who concentrate on their martial skills, learn to handle a great number of weapons. They gain weapon proficiencies quickly. Wizards, who spend their time studying magical arts, have little time to practice with weapons. They gain additional weapon proficiencies very slowly.
 A character who has a specific weapon proficiency is skilled with that weapon and familiar with its use. Hence, if you have assigned one proficiency point to a character, he or she can attack without penalty using that weapon. If you equip a character with a weapon that he or she is not proficient with, a -1 to hit and -1 damage penalty applies.

Proficiencies

 Proficiencies are a character’s trained abilities with weapons. If a character lacks a proficiency with a type of weapon, they receive penalty when using it. Warrior characters can specialize in weapons, which allow them bonuses when using weapons of that type.

Bow

 This weapon class allows the character to use long bows, composite bows, and short bows. Only fighters, rangers, and paladins can use the composite long bow. Thieves can choose this category, but are restricted to short bows only.

Spiked Weapons

 This weapon class allows the character to use morning stars and flails.

Small Sword

 This weapon class allows the character to use daggers and short swords. A mage or druid can select this class, but they are restriced to daggers only.
Large Sword: This weapon class allows the character to use bastard swords, Two-handed swords, and long swords. The thief is able to take this weapon class, but he is only allowed to use the long sword.

Axe

 This weapon class allows the character to use battle axes and throwing axes.

Blunt Weapons

 This weapon class allow the character to use maces, clubs, warhammers, and the staff. Druids and thieves can choose this category, but are limited to the club and staff only. Mages can choose this category, but are limited to the staff alone.

Missile Weapons

 This weapon class allows the character to use slings, darts, and crossbows. Mages, druids, and thieves can choose this category but are restricted to
slings and darts. Clerics can choose this category but are restricted to slings alone.

Spear

 This weapon class allows the character to use spears and halberds. Druids can choose this category, but are restricted to spears only.
最終更新:2008年05月12日 17:33
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