<html>
<head>
<meta charset="UTF-8">
<title></title>
<script src="jquery.js"></script>
<script src="sample.js"></script>
<script src="sho.js"></script>
</head>
<body onload="sample()">
<div id="memo"></div>
</body>
</html>
var fam=new Array();
var postx=new Array();
var pos=new Array();
var age=new Array();
var life=new Array();
var number;
var memo=new Array();
var point=new Array();
function sample(){
for(s=1;s<200;s++){
memo[s]=new Array();
}
for(s=1;s<12;s++){
point[s]=new Array();
}
for(s=1;s<200;s++){
for(sx=1;sx<7;sx++){
memo[s][sx]="";
}
}
var sub = new p();
sub.faststep();
fam = sub.fam;
postx = sub.postx;
pos=sub.pos;
life=sub.life;
age = sub.age;
point = sub.point;
number=21;
for(tr=1;tr<21;tr++){
for(a1=1;a1<7;a1++){
var sub2 = new p();
sub2.life = life;
sub2.age = age;
sub2.number_f = number;
sub2.death(a1);
life = sub2.life;
}
var sub4 = new p();
sub4.life = life;
sub4.pos = pos;
sub4.number_f = number;
sub4.fam = fam;
sub4.change();
fam=sub4.fam;
var sub5 = new p();
sub5.life = life;
sub5.pos = pos;
sub5.number_f = number;
sub5.fam = fam;
sub5.point = point;
sub5.rep();
pos=sub5.pos;
var sub3 = new p();
sub3.number_f = number;
sub3.life = life;
sub3.age=age;
sub3.fam = fam;
sub3.pos = pos;
sub3.fresh();
life = sub3.life;
age = sub3.age;
fam = sub3.fam;
pos = sub3.pos;
number = sub3.number_f;
for(s=1;s<number+1;s++){
sx=age[s];
memo[s][sx]="";
tx=pos[s];
if(life[s]>50)memo[s][sx]=fam[s]+postx[tx];
}
}
paint();
}
function paint(){
var str;
str="<table>";
for(s=1;s<number+1;s++){
str=str+"<tr>";
for(sx=1;sx<7;sx++){
str=str+"<td>";
str=str+memo[s][sx];
str=str+"</td>";
}
str=str+"</tr>";
}
str=str+"</table>";
$("#memo").html(str);
}
class p{
fam:string[]=new Array();
postx:string[]=new Array();
pos:number[]=new Array();
life:number[]=new Array();
age:number[]=new Array();
number_f:number;
point:any[]=new Array();
faststep():void{
this.fam[1]="徳川";
this.fam[2]="平家";
this.fam[3]="松平";
this.fam[4]="水戸";
this.fam[5]="柳生";
this.fam[6]="藤原";
this.fam[7]="西園寺";
this.fam[8]="一橋";
this.fam[9]="紀伊";
this.fam[10]="北条";
this.fam[11]="近衛";
this.fam[12]="北条";
this.fam[13]="紀伊";
this.fam[14]="近衛";
this.fam[15]="柳生";
this.fam[16]="一橋";
this.fam[17]="紀伊";
this.fam[18]="北条";
this.fam[19]="柳生";
this.fam[20]="近衛";
this.fam[21]="西園寺";
this.postx[0]="";
this.postx[1]="将軍";
this.postx[2]="大老";
this.postx[3]="駿河城代";
this.postx[4]="美濃藩主";
this.postx[5]="伊勢藩主";
this.postx[6]="信濃藩主";
this.postx[7]="老中";
this.postx[8]="駿河老中";
this.postx[9]="美濃守護";
this.postx[10]="伊勢守護";
this.postx[11]="信濃守護";
this.postx[12]="勘定奉行";
this.postx[13]="町奉行";
this.postx[14]="寺社奉行 ";
this.postx[15]="外国奉行";
this.postx[16]="美濃代官";
this.postx[17]="大垣代官";
this.postx[18]="伊勢代官";
this.postx[19]="松坂代官";
this.postx[20]="信濃代官";
this.postx[21]="松本代官";
var s:number;
for(s=1;s<22;s++){
this.pos[s]=s;
this.life[s]=100;
}
var tx:number;
var sx:number;
tx=0;
for(s=1;s<7;s++){
for(sx=1;sx<s+1;sx++){
tx=tx+1;
this.age[tx]=7-s;
}
}
for(s=1;s<12;s++){
this.point[s]=new Array();
}
for(s=1;s<12;s++){
for(sx=1;sx<16;sx++){
this.point[s][sx]=1;
}}
/*将軍*/
this.point[2][1]=1000;
/*大老*/
this.point[4][2]=1000;
this.point[5][2]=1000;
/*駿河*/
this.point[1][3]=1000;
/*藩主*/
this.point[3][4]=1000;
this.point[6][4]=500;
this.point[7][4]=500;
this.point[4][5]=1000;
this.point[8][5]=500;
this.point[9][5]=500;
this.point[5][6]=1000;
this.point[10][6]=500;
this.point[11][6]=500;
/*老中*/
this.point[6][7]=1000;
this.point[8][7]=1000;
this.point[10][7]=1000;
this.point[7][8]=1000;
this.point[9][8]=1000;
this.point[11][8]=1000;
/*守護*/
this.point[6][9]=1000;
this.point[7][9]=1000;
this.point[8][10]=1000;
this.point[9][10]=1000;
this.point[10][11]=1000;
this.point[11][11]=1000;
/*奉行*/
this.point[6][12]=1000;
this.point[8][12]=1000;
this.point[10][12]=1000;
this.point[6][13]=1000;
this.point[8][13]=1000;
this.point[10][13]=1000;
/*奉行*/
this.point[7][14]=1000;
this.point[9][14]=1000;
this.point[11][14]=1000;
this.point[7][15]=1000;
this.point[9][15]=1000;
this.point[11][15]=1000;
}
death(aa:number){
var xx:number[]=new Array();
var n:number;
var s:number;
var h:number;
n=0;
for(s=1;s<this.number_f+1;s++){
h=0;
if(this.life[s]>50)h=h+1;
if(this.age[s]==aa)h=h+1;
if(h==2)n=n+1;
if(h==2)xx[n]=s;
}
var m1:number;
var m2:number;
var m3:number;
m1=n*Math.random();
m2=Math.floor(m1)+1;
m3=xx[m2];
this.life[m3]=0;
}
fresh():void{
var s:number;
for(s=1;s<this.number_f+1;s++){
this.age[s]=this.age[s]+1;
}
for(s=this.number_f+1;s<this.number_f+7;s++){
this.age[s]=1;
this.life[s]=100;
}
var v:number;
v=15;
for(s=this.number_f+1;s<this.number_f+7;s++){
v=v+1;
this.pos[s]=v;
}
this.fam[this.number_f+1]="紀伊";
this.fam[this.number_f+2]="一橋";
this.fam[this.number_f+3]="北条";
this.fam[this.number_f+4]="柳生";
this.fam[this.number_f+5]="西園寺";
this.fam[this.number_f+6]="近衛";
this.number_f=this.number_f+6;
}
change():void{
var maxp:number;
var sx:number;
var s:number;
var p1:number;
maxp=0;
sx=0;
for(s=1;s<this.number_f+1;s++){
p1=22-this.pos[s];
if(this.fam[s]=="松平")p1=1000+p1;
if(this.fam[s]=="徳川")p1=500+p1;
if(this.fam[s]=="平家")p1=500+p1;
if(this.life[s]<50)p1=0;
if(p1>maxp)sx=s;
if(p1>maxp)maxp=p1;
}
this.fam[sx]="松平";
maxp=0;
sx=0;
for(s=1;s<this.number_f+1;s++){
p1=22-this.pos[s];
if(this.fam[s]=="徳川")p1=1000+p1;
if(this.fam[s]=="水戸")p1=500+p1;
if(this.fam[s]=="一橋")p1=250+p1;
if(this.fam[s]=="紀伊")p1=250+p1;
if(this.fam[s]=="藤原")p1=125+p1;
if(this.life[s]<50)p1=0;
if(p1>maxp)sx=s;
if(p1>maxp)maxp=p1;
}
this.fam[sx]="徳川";
maxp=0;
sx=0;
for(s=1;s<this.number_f+1;s++){
p1=22-this.pos[s];
if(this.fam[s]=="平家")p1=1000+p1;
if(this.fam[s]=="北条")p1=500+p1;
if(this.fam[s]=="柳生")p1=500+p1;
if(this.life[s]<50)p1=0;
if(p1>maxp)sx=s;
if(p1>maxp)maxp=p1;
}
this.fam[sx]="平家";
maxp=0;
sx=0;
for(s=1;s<this.number_f+1;s++){
p1=22-this.pos[s];
if(this.fam[s]=="藤原")p1=1000+p1;
if(this.fam[s]=="近衛")p1=500+p1;
if(this.fam[s]=="西園寺")p1=500+p1;
if(this.life[s]<50)p1=0;
if(p1>maxp)sx=s;
if(p1>maxp)maxp=p1;
}
this.fam[sx]="藤原";
maxp=0;
sx=0;
for(s=1;s<this.number_f+1;s++){
p1=22-this.pos[s];
if(this.fam[s]=="水戸")p1=1000+p1;
if(this.fam[s]=="一橋")p1=500+p1;
if(this.fam[s]=="紀伊")p1=500+p1;
if(this.life[s]<50)p1=0;
if(p1>maxp)sx=s;
if(p1>maxp)maxp=p1;
}
this.fam[sx]="水戸";
}
rep():void{
var ch:number[]=new Array();
var s:number;
for(s=1;s<number+1;s++){
ch[s]=0;
}
var maxpoint:number;
var sx:number;
var r:number;
var f1:number;
for(r=1;r<16;r++){
maxpoint=-999;
sx=0;
for(s=1;s<this.number_f+1;s++){
p1=22-this.pos[s];
f1=1;
if(this.fam[s]=="松平")f1=1;
if(this.fam[s]=="徳川")f1=2;
if(this.fam[s]=="水戸")f1=3;
if(this.fam[s]=="平家")f1=4;
if(this.fam[s]=="藤原")f1=5;
if(this.fam[s]=="紀伊")f1=6;
if(this.fam[s]=="一橋")f1=7;
if(this.fam[s]=="北条")f1=8;
if(this.fam[s]=="柳生")f1=9;
if(this.fam[s]=="西園寺")f1=10;
if(this.fam[s]=="近衛")f1=11;
p1=p1+this.point[f1][r];
if(this.life[s]<50)p1=0;
h=0;
if(p1>maxpoint)h=h+1;
if(ch[s]<50)h=h+1;
if(h==2)maxpoint=p1;
if(h==2)sx=s;
}
ch[sx]=100;
this.pos[sx]=r;
}
}
}
最終更新:2015年07月26日 11:53