<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="utf-8" />
<script src="sample.js"></script>
<script src="jquery.js"></script>
<script src="svgpaint.js"></script>
<script src="dsge.js"></script>
<title>DSGE</title>
</head>
<body onload="sample()">
<p id="memo"></p>
</body>
</html>
var cps = new Array();
function sample(){
a = 0.33;
beta=0.95;
var sub3 = new dsge();
sub3.a = a;
sub3.beta =beta;
sub3.don();
cps = sub3.cps;
paint();
}
function paint(){
var sub6=new svgpaint();
str="<svg width=\"700\" height=\"700\">";
for(s=1;s<100;s++){
str=str+sub6.line(5*s,500-cps[s],5*s+5,500-cps[s+1],2,"blue");
}
str=str+sub6.line(0,0,0,500,2,"black");
str=str+sub6.line(0,500,500,500,2,"black");
str=str+"</svg>";
$("#memo").html(str);
}
class dsge{
a:number;
beta:number;
k:number[]=new Array();
lx:any[]=new Array();
cx:any[]=new Array();
cps:number[]=new Array();
th:number[]=new Array();
h:number;
faststep():void{
var ks:number;
var ls:number;
var h:number;
var s:number;
var m:number;
for(m=1;m<11;m++){
this.th[m]=0.95+0.01*m;
this.lx[m]=new Array();
this.cx[m]=new Array();
}
ls=(1-this.a)/(2-this.a);
ks=ls*Math.pow((1/ this.beta - 1)/this.a ,1/(this.a - 1));
this.h=2*ks/100;
for(s=1;s<101;s++){
this.k[s]=s*this.h;
}
for(m=1;m<11;m++){
for(s=1;s<101;s++){
this.lx[m][s]=ls;
this.cx[m][s]=this.th[m]*this.f(this.k[s],this.lx[m][s]);
}}
}
f(k1:number,l1:number):number{
var f1:number;
f1=Math.pow(k1,this.a)*Math.pow(l1,1-this.a);
return f1;
}
con(m2:number,n1:number):number{
var c1:number;
var n2:number;
var n3:number;
n2=Math.floor(n1);
n3=n2+1;
c1=this.cx[m2][n2]+(n1-n2)*(this.cx[m2][n3]-this.cx[m2][n2]);
return c1;
}
lab(m2:number,n1:number):number{
var c1:number;
var n2:number;
var n3:number;
n2=Math.floor(n1);
n3=n2+1;
c1=this.lx[m2][n2]+(n1-n2)*(this.lx[m2][n3]-this.lx[m2][n2]);
return c1;
}
don():void{
this.faststep();
var lxs:any[] = new Array();
var cxs:any[] = new Array();
var mode:number;
var s:number;
var m:number;
var mx:number;
var n1:number;
var n2:number;
var n3:number;
var c1:number;
var l1:number;
var k1:number;
var r1:number;
var w1:number;
var uc:number;
var s:number;
var mx:number;
for(m=1;m<11;m++){
lxs[m]=new Array();
cxs[m]=new Array();
}
mode=0;
while(mode<10){
for(m=1;m<11;m++){
for(s=10;s<91;s++){
l1=this.lab(m,s);
c1=this.con(m,s);
k1=this.k[s]+this.f(this.k[s],this.lx[m][s])-c1;
n1=k1/this.h;
uc=0;
for(mx=1;mx<11;mx++){
c1=this.con(mx,n1);
l1=this.lab(mx,n1);
r1=this.th[mx]*this.a*Math.pow(k1,this.a-1)*Math.pow(l1,1-this.a);
uc=uc+(this.beta*(1+r1))/c1;
}
uc=uc/10;
cxs[m][s]=1/uc;
l1=this.lx[m][s];
w1=this.th[m]*(1-this.a)*Math.pow(this.k[s],this.a)*Math.pow(l1,-this.a);
lxs[m][s]=1-this.cx[m][s]/w1;
}}
var ep:number;
ep=0;
for(m=1;m<11;m++){
for(s=10;s<91;s++){
ep=ep+(this.cx[m][s]-cxs[m][s])*(this.cx[m][s]-cxs[m][s])+(this.lx[m][s]-lxs[m][s])*(this.lx[m][s]-lxs[m][s]);
}}
for(m=1;m<11;m++){
for(s=10;s<91;s++){
this.cx[m][s]=cxs[m][s];
this.lx[m][s]=lxs[m][s];
}}
if(ep<0.0001)mode=1000;
mode=mode+1;
}
this.root();
}
root():void{
var maxc:number;
var minc:number;
var t:number;
var cp:number[] = new Array();
var k1:number;
var c1:number;
var n1:number;
var l1:number;
var s:number;
var m:number;
var m1:number;
k1=this.k[40];
for(t=1;t<101;t++){
n1=k1/this.h;
m1=10*Math.random();
m=Math.floor(m1)+1;
c1=this.con(m,n1);
l1=this.lab(m,n1);
k1=k1+this.th[m]*this.f(k1,l1)-c1;
cp[t]=c1;
}
maxc=0;
for(s=1;s<101;s++){
if(cp[s]>maxc)maxc=cp[s];
}
minc=9999;
for(s=1;s<101;s++){
if(cp[s]<minc)minc=cp[s];
}
for(s=1;s<101;s++){
this.cps[s]=500*(cp[s]-minc)/(maxc-minc);
}
}
}
最終更新:2015年07月30日 11:18