<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>get</title>
</head>
<body>
<script src="three.min.js"></script>
<script>
var main = function () {
var scene = new THREE.Scene();
var width = 600;
var height = 400;
var fov = 60;
var aspect = width / height;
var near = 1;
var far = 1000;
var camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.set( 0, 0, 50 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );
var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 0, 0.7, 0.7 );
scene.add( directionalLight );
var geometry = new THREE.CubeGeometry( 30, 30, 30 );
var material = new THREE.MeshPhongMaterial( { color: 0xff0000 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer.render( scene, camera );
};
window.addEventListener( 'DOMContentLoaded', main, false );
</script>
</body>
</html>
最終更新:2016年04月23日 19:37