var life_a = new Array();
var life_b = new Array();
var a = new Array();
var b = new Array();
var x = new Array();
var y = new Array();
var area = new Array();
var power_a, power_b;
var month;
function sample(){
tx=0;
for(s=1;s<11;s++){
for(sx=1;sx<11;sx++){
tx=tx+1;
x[tx]=s;
y[tx]=sx;
}}
delta();
var timer;
var delay = 100;
month = 0;
var loop = function () {
month = month + 1;
if (month >100) faststep();
if (month >100) month = 0;
move_a();
move_b();
for (a = 1; a < 101; a++) {
game(a);
}
check();
if (area[1] == 2) delta();
if (area[100] == 1) delta();
paint();
clearTimeout(timer);
timer = setTimeout(loop, delay);
}
loop();
}
function delta(){
for(s=1;s<101;s++){
area[s]=0;
}
area[1] = 1;
area[100] = 2;
for(s=1;s<5;s++){
a[s]=1;
life_a[s]=100;
b[s]=100;
life_b[s]=100;
}
power_a = 100;
power_b = 100;
}
function paint(){
var sub=new svgpaint();
str="<svg width=\"500\" height=\"500\">";
for(s=1;s<101;s++){
if(area[s]==1)str=str+sub.rect(50*x[s]-50,50*y[s]-50,50,50,"blue");
if(area[s]==2)str=str+sub.rect(50*x[s]-50,50*y[s]-50,50,50,"red");
}
str=str+"</svg>";
$("#memo").html(str);
}
function game(a1){
c1 = 0;
for(s=1;s<5;s++){
if(a[s]==a1)c1=c1+power_a;
}
c2 = 0;
for(s=1;s<5;s++){
if(b[s]==a1)c2=c2+power_b;
}
h=0;
if (c1 > 0) h = h + 1;
if (c2 > 0) h = h + 1;
if (h == 2) fight(a1,c1, c2);
}
function fight(a1,c1,c2){
m2 = 1;
m1=(c1+c2)*Math.random();
if(m1>c1)m2=2;
for(s=1;s<5;s++){
h=0;
if(a[s]==a1)h=h+1;
if(m2==2)h=h+1;
if(h==2)life_a[s]=0;
}
for(s=1;s<5;s++){
h=0;
if(b[s]==a1)h=h+1;
if(m2==1)h=h+1;
if(h==2)life_b[s]=0;
}
}
function check(){
for(s=1;s<5;s++){
sx = a[s];
if(life_a[s]>50)area[sx]=1;
}
for(s=1;s<5;s++){
sx = b[s];
if(life_b[s]>50)area[sx]=2;
}
}
function search(x1,y1){
var s,sx;
sx=1;
for (s = 1; s < 101; s++) {
h = 0;
if (x[s] == x1) h = h + 1;
if (y[s] == y1) h = h + 1;
if (h == 2) sx = s;
}
return sx;
}
function move_a(){
for (s = 1; s < 5; s++) {
dx = -1;
if (Math.random() > 0.5) dx = 1;
dy = -1;
if (Math.random() > 0.5) dy = 1;
s1 = a[s];
x1=x[s1] + dx;
y1 = y[s1] + dy;
if (x1> 10) x1 = 10;
if (y1> 10) y1 = 10;
if (x1< 1) x1 = 1;
if (y1<1) y1 = 1;
a[s] = search(x1, y1);
}
}
function move_b(){
for (s = 1; s < 5; s++) {
dx = -1;
if (Math.random() > 0.5) dx = 1;
dy = -1;
if (Math.random() > 0.5) dy = 1;
s1 = b[s];
x1=x[s1] + dx;
y1 = y[s1] + dy;
if (x1> 10) x1 = 10;
if (y1> 10) y1 = 10;
if (x1< 1) x1 = 1;
if (y1<1) y1 = 1;
b[s] = search(x1, y1);
}
}
function faststep(){
c1 = 0;
c2=0;
for(s=1;s<101;s++){
if (area[s] == 1) c1 = c1 + 1;
if (area[s] == 2) c2 = c2 + 1;
}
power_a = 100 * c1;
power_b = 100 * c2;
for(s=1;s<5;s++){
life_a[s] = 100;
a[s] = 1;
}
for(s=1;s<5;s++){
life_b[s] = 100;
b[s] = 100;
}
}
最終更新:2015年06月11日 02:58