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class ex{
 
money:number[]=new Array();
point:number[][]=new Array();
 
card(mode:number){
 
var d1,d2:number;
 
d1=0;
d2=0;
 
d2=0;
d1=this.dice();
if(this.point[mode][1]>0)d2=this.dice();
 
this.card1(mode,d1,d2);
this.card2(mode,d1,d2);
this.card3(mode,d1,d2);
this.card4(mode,d1,d2);
this.card5(mode,d1,d2);
this.card6(mode,d1,d2);
this.card7(mode,d1,d2);
this.card8(mode,d1,d2);
this.card9(mode,d1,d2);
this.card11(mode,d1,d2);
this.card12(mode,d1,d2);
this.card13(mode,d1,d2);
this.card14(mode,d1,d2);
 
 
 
}
 
 
dice(){
 
var n1,n2:number;
 
n1=6*Math.random();
n2=Math.floor(n1)+1;
 
return n2;
}
 
card1(mode:number,d1:number,d2:number):void{
 
var s:number;
 
for(s=1;s<5;s++){
if(d1==1)this.money[s]=this.money[s]+1;
if(d2==1)this.money[s]=this.money[s]+1;
}
 
 
}
card2(mode:number,d1:number,d2:number):void{
var s:number;
 
for(s=1;s<5;s++){
if(d1==2)this.money[s]=this.money[s]+1;
if(d2==2)this.money[s]=this.money[s]+1;
}
 
 
}
 
card3(mode:number,d1:number,d2:number):void{
 
var d3,s:number;
d3=d1+d2;
 
for(s=1;s<5;s++){
if(d3==10)this.money[s]=this.money[s]+1;
}
 
 
}
 
card4(mode:number,d1:number,d2:number):void{
 
var s:number;
 
for(s=1;s<5;s++){
if(d1==5)this.money[s]=this.money[s]+1;
if(d2==5)this.money[s]=this.money[s]+1;
}
 
}
card5(mode:number,d1:number,d2:number):void{
 
var d3,s:number;
d3=d1+d2;
 
for(s=1;s<5;s++){
if(d3==9)this.money[s]=this.money[s]+5;
}
 
}
 
card6(mode:number,d1:number,d2:number):void{
 
if(d1==2)this.money[mode]=this.money[mode]+1;
if(d2==2)this.money[mode]=this.money[mode]+1;
if(d1==3)this.money[mode]=this.money[mode]+1;
if(d2==3)this.money[mode]=this.money[mode]+1;
 
}
 
card7(mode:number,d1:number,d2:number):void{
 
var d3,z:number;
d3=d1+d2;
 
z=this.point[mode][1]+this.point[mode][2];
 
if(d3==11)this.money[mode]=this.money[mode]+2*z;
if(d3==12)this.money[mode]=this.money[mode]+2*z;
}
 
card8(mode:number,d1:number,d2:number):void{
 
if(d1==4)this.money[mode]=this.money[mode]+3;
if(d2==4)this.money[mode]=this.money[mode]+3;
 
}
 
 
card9(mode:number,d1:number,d2:number):void{
 
var d3,z:number;
d3=d1+d2;
 
z=this.point[mode][1]+this.point[mode][2];
 
if(d3==8)this.money[mode]=this.money[mode]+3*z;
 
}
 
 
 
card11(mode:number,d1:number,d2:number):void{
 
var d3,z,s:number;
 
if(d1==3)this.money[mode]=this.money[mode]-4;
if(d2==3)this.money[mode]=this.money[mode]-4;
for(s=1;s<5;s++){
if(d1==3)this.money[s]=this.money[s]+1;
if(d2==3)this.money[s]=this.money[s]+1;
}
 
}
 
 
card12(mode:number,d1:number,d2:number):void{
 
var d3,z,s:number;
d3=d1+d2;
if(d3==9)this.money[mode]=this.money[mode]-8;
if(d3==10)this.money[mode]=this.money[mode]-8;
for(s=1;s<5;s++){
if(d3==9)this.money[s]=this.money[s]+2;
if(d3==10)this.money[s]=this.money[s]+2;
}
 
}
 
card13(mode:number,d1:number,d2:number):void{
 
var d3,z,s:number;
if(d1==6)this.money[mode]=this.money[mode]+5;
if(d2==6)this.money[mode]=this.money[mode]+5;
 
var s1:number; 
s1=4*Math.random();
s=Math.floor(s1)+1;
 
if(d1==6)this.money[s]=this.money[s]-5;
if(d2==6)this.money[s]=this.money[s]-5;
 
 
}
 
card14(mode:number,d1:number,d2:number):void{
 
}
 
card15(mode:number,d1:number,d2:number):void{
 
}
 
card16(mode:number,d1:number,d2:number):void{
 
}
 
card17(mode:number,d1:number,d2:number):void{
 
}
 
card18(mode:number,d1:number,d2:number):void{
 
}
 
 
 
}
最終更新:2016年11月24日 13:19