var a = new Array();
var b = new Array();
var life_a = new Array();
var life_b = new Array();
var x=new Array();
var y=new Array();
var dir = new Array();
var number_dir = new Array();
var area = new Array();
var power_a, power_b;
function sample(){
power_a = 1;
power_b = 1;
for(s=1;s<6;s++){
a[s]=1;
b[s]=25;
life_a[s]=100;
life_b[s]=100;
}
faststep();
var timer;
var delay = 1000;
month = 1;
var loop = function () {
month = month + 1;
if (month > 12) shuffle();
if (month > 12) month = 1;
move();
game();
check();
if (area[1] == 2) rev();
if (area[25] == 1) rev();
paint();
clearTimeout(timer);
timer = setTimeout(loop, delay);
}
loop();
}
function rev(){
for(s=1;s<6;s++){
a[s]=1;
b[s]=25;
life_a[s]=100;
life_b[s]=100;
}
power_a = 1;
power_b = 1;
for (t = 1; t < 26;t++ ){
area[t] = 0;
}
}
function shuffle(){
for(s=1;s<6;s++){
a[s]=1;
b[s]=25;
life_a[s]=100;
life_b[s]=100;
}
power_a=0;
for (t = 1; t < 26;t++ ){
if(area[t]==1)power_a=power_a+1;
}
power_b=0;
for (t = 1; t < 26;t++ ){
if(area[t]==2)power_b=power_b+1;
}
}
function game(){
var cha = new Array();
var chb = new Array();
for (s = 1; s < 26; s++) {
cha[s] = 0;
chb[s] = 0;
}
for(s=1;s<6;s++){
sx=a[s];
if(life_a[s]>50)cha[sx]=100;
sx=b[s];
if(life_a[s]>50)chb[sx]=100;
}
for (a1 = 1; a1 < 26; a1++) {
h = 0;
if(cha[a1]>50)h=h+1;
if(cha[a1]>50)h=h+1;
if (h == 2) fight(a1);
}
}
function check(){
for(s=1;s<6;s++){
sx = a[s];
if (life_a[s] > 50) area[sx]=1;
}
for(s=1;s<6;s++){
sx = b[s];
if (life_b[s] > 50) area[sx]=2;
}
}
function fight(a1){
var c1, c2;
c1 = 0;
c2 = 0;
for(s=1;s<6;s++){
h = 0;
if (life_a[s] > 50) h = h + 1;
if (a[s]==a1) h = h + 1;
if (h == 2) c1 = c1 + power_a;
}
for(s=1;s<6;s++){
h = 0;
if (life_b[s] > 50) h = h + 1;
if (b[s]==a1) h = h + 1;
if (h == 2) c2 = c2 + power_b;
}
m1 = 2;
n1 = (c1+c2)*Math.random();
if (n1 < c1) m1 = 1;
for(s=1;s<6;s++){
h = 0;
if (m1==2) h = h + 1;
if (a[s]==a1) h = h + 1;
if (h == 2) life_a[s]=0;
}
for(s=1;s<6;s++){
h = 0;
if (m1==1) h = h + 1;
if (b[s]==a1) h = h + 1;
if (h == 2) life_b[s]=0;
}
}
function faststep(){
for (t = 1; t < 26;t++ ){
dir[t]=new Array();
area[t] = 0;
}
tx = 0;
for(s=1;s<6;s++){
for(sx=1;sx<6;sx++){
tx=tx+1;
x[tx]=s;
y[tx]=sx;
}}
for(t=1;t<26;t++){
tx = 0;
for(s1=-1;s1<2;s1++){
for(s2=-1;s2<2;s2++){
x1 = x[t] + s1;
y1 = y[t] + s2;
sx = search(x1, y1);
if(sx==t)sx=0;
if (sx > 0) tx = tx + 1;
if (sx > 0) dir[t][tx] = sx;
}}
number_dir[t] = tx;
}
}
function move(){
for (s = 2; s < 6; s++) {
sx = a[s];
n1 = number_dir[sx] * Math.random();
n2 = Math.floor(n1) + 1;
a[s] = dir[sx][n2];
}
for (s = 2; s < 6; s++) {
sx = b[s];
n1 = number_dir[sx] * Math.random();
n2 = Math.floor(n1) + 1;
b[s] = dir[sx][n2];
}
}
function search(x1,y1){
var s,sx,h;
sx=0;
for (s = 1; s < 26; s++) {
h = 0;
if (x[s] == x1) h = h + 1;
if (y[s] == y1) h = h + 1;
if (h == 2) sx = s;
}
return sx;
}
function paint(){
var sub=new svgpaint();
str="<svg width=\"500\" height=\"500\">";
for(s=1;s<26;s++){
str=str+sub.rect(100*x[s]-100,100*y[s]-100,100,100,"green");
if(area[s]==1)str=str+sub.rect(100*x[s]-100,100*y[s]-100,100,100,"blue");
if(area[s]==2)str=str+sub.rect(100*x[s]-100,100*y[s]-100,100,100,"red");
}
str=str+"</svg>";
$("#memo").html(str);
}
最終更新:2015年06月15日 15:41