var pos=new Array();
var age=new Array();
var number;
var life=new Array();
var postx=new Array();
var rank=new Array();
var de=new Array();
function sample(){
var vs=new Array();
for(s=0;s<200;s++){
vs[s]=new Array();
rank[s]=new Array();
}
vs[0][99]="";
for(s=1;s<200;s++){
for(sx=0;sx<100;sx++){
vs[s][sx]="";
}}
for(s=1;s<200;s++){
for(sx=1;sx<22;sx++){
rank[s][sx]=0;
}}
postx[0]="";
postx[1]="将軍";
postx[2]="大老";
postx[3]="駿河城代";
postx[4]="美濃藩主";
postx[5]="伊勢藩主";
postx[6]="信濃藩主";
postx[7]="老中";
postx[8]="駿河老中";
postx[9]="美濃守護";
postx[10]="伊勢守護";
postx[11]="信濃守護";
postx[12]="勘定奉行";
postx[13]="町奉行";
postx[14]="寺社奉行 ";
postx[15]="外国奉行";
postx[16]="美濃代官";
postx[17]="大垣代官";
postx[18]="伊勢代官";
postx[19]="松坂代官";
postx[20]="信濃代官";
postx[21]="松本代官";
number=21;
tx=0;
for(s=1;s<7;s++){
for(sx=1;sx<s+1;sx++){
tx=tx+1;
age[tx]=7-s;
}
}
for(s=1;s<number+1;s++){
pos[s]=s;
rank[s][s]=100;
}
for(s=1;s<number+1;s++){
life[s]=100;
}
for(s=1;s<number+1;s++){
sx=pos[s];
vs[s][1]=postx[sx];
}
for(tm=2;tm<11;tm++){
for(a1=1;a1<7;a1++){
death(a1);
}
change();
fresh();
for(s=1;s<number+1;s++){
sx=pos[s];
if(life[s]>50)vs[s][tm]=postx[sx];
}
}
idx="1D5K7W-EEfXFb58zs5midXMSXzPVSLTFTtafeH2tevj4";
ex = SpreadsheetApp.openById(idx);
var shx = ex.getSheetByName("data");
shx.getRange(1,1,200,100).setValues(vs);
}
function fresh(){
for(s=1;s<number+1;s++){
age[s]=age[s]+1;
}
for(s=number+1;s<number+7;s++){
age[s]=1;
life[s]=100;
}
v=15;
for(s=number+1;s<number+7;s++){
v=v+1;
pos[s]=v;
rank[s][v]=100;
}
number=number+6;
}
function change(){
for(s=1;s<number+1;s++){
de[s]=100;
if(life[s]<50)de[s]=0;
}
change_1();
change_2();
change_3();
change_4();
change_5();
change_6();
change_7();
change_8();
change_9();
change_10();
change_11();
change_12();
change_13();
change_14();
change_15();
}
function change_2(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==2)point[s]=100;
}
for(s=1;s<number+1;s++){
if(pos[s]==4)point[s]=10;
if(pos[s]==5)point[s]=10;
if(pos[s]==6)point[s]=10;
}
for(s=1;s<number+1;s++){
if(rank[s][7]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=2;
de[sx]=0;
rank[sx][2]=100;
}
function change_3(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==3)point[s]=100;
}
for(s=1;s<number+1;s++){
if(pos[s]==4)point[s]=10;
if(pos[s]==5)point[s]=10;
if(pos[s]==6)point[s]=10;
}
for(s=1;s<number+1;s++){
if(rank[s][8]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=3;
de[sx]=0;
rank[sx][3]=100;
}
function change_4(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==4)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][9]>50)point[s]=20;
if(rank[s][16]>50)point[s]=10;
if(rank[s][17]>50)point[s]=10;
}
for(s=1;s<number+1;s++){
if(rank[s][7]>50)point[s]=2*point[s];
if(rank[s][8]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=4;
de[sx]=0;
rank[sx][4]=100;
}
function change_5(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==5)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][10]>50)point[s]=20;
if(rank[s][18]>50)point[s]=10;
if(rank[s][19]>50)point[s]=10;
}
for(s=1;s<number+1;s++){
if(rank[s][7]>50)point[s]=2*point[s];
if(rank[s][8]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=5;
de[sx]=0;
rank[sx][5]=100;
}
function change_6(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==6)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][11]>50)point[s]=20;
if(rank[s][20]>50)point[s]=10;
if(rank[s][21]>50)point[s]=10;
}
for(s=1;s<number+1;s++){
if(rank[s][7]>50)point[s]=2*point[s];
if(rank[s][8]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=6;
de[sx]=0;
rank[sx][6]=100;
}
function change_7(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==7)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][12]>50)point[s]=20;
if(rank[s][13]>50)point[s]=20;
}
for(s=1;s<number+1;s++){
if(rank[s][9]>50)point[s]=2*point[s];
if(rank[s][10]>50)point[s]=2*point[s];
if(rank[s][11]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=7;
de[sx]=0;
rank[sx][7]=100;
}
function change_8(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==8)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][14]>50)point[s]=20;
if(rank[s][15]>50)point[s]=20;
}
for(s=1;s<number+1;s++){
if(rank[s][9]>50)point[s]=2*point[s];
if(rank[s][10]>50)point[s]=2*point[s];
if(rank[s][11]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=8;
de[sx]=0;
rank[sx][8]=100;
}
function change_9(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==9)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][16]>50)point[s]=20;
if(rank[s][17]>50)point[s]=20;
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=9;
de[sx]=0;
rank[sx][9]=100;
}
function change_10(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==10)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][18]>50)point[s]=20;
if(rank[s][19]>50)point[s]=20;
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=10;
de[sx]=0;
rank[sx][10]=100;
}
function change_12(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=12;
de[sx]=0;
rank[sx][12]=100;
}
function change_13(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=13;
de[sx]=0;
rank[sx][13]=100;
}
function change_14(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=14;
de[sx]=0;
rank[sx][14]=100;
}
function change_15(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=15;
de[sx]=0;
rank[sx][15]=100;
}
function change_11(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==11)point[s]=100;
}
for(s=1;s<number+1;s++){
if(rank[s][20]>50)point[s]=20;
if(rank[s][21]>50)point[s]=20;
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=11;
de[sx]=0;
rank[sx][11]=100;
}
function change_1(){
var point=new Array();
for(s=1;s<number+1;s++){
point[s]=1;
}
for(s=1;s<number+1;s++){
if(pos[s]==1)point[s]=100;
}
for(s=1;s<number+1;s++){
if(pos[s]==4)point[s]=10;
if(pos[s]==5)point[s]=10;
if(pos[s]==6)point[s]=10;
}
for(s=1;s<number+1;s++){
if(rank[s][7]>50)point[s]=2*point[s];
if(rank[s][8]>50)point[s]=2*point[s];
}
var s,sx;
sx=0;
maxp=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(de[s]>60)h=h+1;
if(point[s]>maxp)h=h+1;
if(h==3)sx=s;
if(h==3)maxp=point[s];
}
pos[sx]=1;
de[sx]=0;
rank[sx][1]=100;
}
function death(aa){
var xx=new Array();
var n;
n=0;
for(s=1;s<number+1;s++){
h=0;
if(life[s]>50)h=h+1;
if(age[s]==aa)h=h+1;
if(h==2)n=n+1;
if(h==2)xx[n]=s;
}
m1=n*Math.random();
m2=Math.floor(m1)+1;
m3=xx[m2];
life[m3]=0;
}
最終更新:2017年04月20日 00:47