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class triangle {
 
    x: number[] = new Array(); 
    y: number[] = new Array();
 number_dir:number[] = new Array();
dir:any[] = new Array();
 
    faststep(): void {
 
        var tx: number;
        var s: number;
        var sx: number;
        var t: number;
 
 
        tx = 0;
        for (s = 1; s < 11; s++) {
            for (sx = 1; sx < 11; sx++) {
                tx = tx + 1;
              this.x[tx] = s;
              this.y[tx] = sx;
            }
        }
 
        for (s = 1; s < 101; s++) {
            this.dir[s] = new Array();
        }
 
        var s1: number;
        var s2: number;
        var x1: number;
        var y1: number;
 
 
        for (t = 1; t < 101; t++) {
            tx = 0;
            for (s1 = -1; s1 < 2; s1++) {
                for (s2 = -1; s2 < 2; s2++) {
                    x1 = this.x[t] + s1;
                    y1 = this.y[t] + s2;
                    sx = this.search(x1, y1);
                    if (sx == t) sx = 0;
                    if (sx > 0) tx = tx + 1;
                    if (sx > 0) this.dir[t][tx] = sx;
                }
            }
            this.number_dir[t] = tx;
        }
 
 
 
 
    }
 
 
    search(x1:number, y1:number) {
 
        var s: number;
        var sx: number;
        var h: number;
 
    sx = 0;
    for (s = 1; s < 101; s++) {
        h = 0;
        if (this.x[s] == x1) h = h + 1;
        if (this.y[s] == y1) h = h + 1;
        if (h == 2) sx = s;
    }
    return sx;
 
}
 
 
}
最終更新:2015年06月23日 14:47