var x = new Array();
var namex = new Array();
function sample() {
var sub = new rpg();
for (s = 1; s < 7; s++) {
x[s] = new Array();
}
for (s = 1; s < 7; s++) {
namex[s] = new Array();
}
sub.card();
x = sub.x;
namex = sub.namex;
s1 = sub.pon();
s2 = sub.dice();
alert(namex[s1][s2]);
}
class rpg {
x: any[] = new Array();
namex: any[] = new Array();
card(): void {
var s: number;
var sx: number;
for (s = 1; s < 7; s++) {
this.x[s]= new Array();
}
for (s = 1; s < 7; s++) {
this.namex[s] = new Array();
}
for (s = 1; s < 7; s++) {
for (sx = 1; sx < 7; sx++) {
this.x[s][sx] = 0;
if (Math.random() > 0.5) this.x[s][sx] = 100;
}
}
for (s = 1; s < 7; s++) {
for (sx = 1; sx < 7; sx++) {
this.namex[s][sx] = "猫";
}
}
}
dice(): number {
var n1: number;
var n2: number;
n1 = 6 * Math.random();
n2 = Math.floor(n1) + 1;
return n2;
}
pon():number{
var n1: number;
var n2: number;
n1 = 6 * Math.random();
n2 = Math.floor(n1) + 1;
return n2;
}
最終更新:2015年06月24日 15:42