package koma4;
public class pro {
String[] koma=new String[7];
int[][] dx=new int[4][11];
int[][] dy=new int[4][11];
int[] number_dir=new int[4];
int[] x=new int[7];
int[] y=new int[7];
String[] pos=new String[7];
String mode,game;
int[] point_koma=new int[7];
int number_koma;
int[] point_x=new int[7];
int[] point_y=new int[7];
int number_point;
int[] x_change=new int[7];
int[] y_change=new int[7];
String[] pos_change=new String[7];
String game_change;
int[][] x_link=new int[41][7];
int[][] y_link=new int[41][7];
String[][] pos_link=new String[41][7];
String[] game_link=new String[60];
String[] mode_link=new String[60];
int number_link;
int[][] x_con=new int[400001][7];
int[][] y_con=new int[400001][7];
String[][] pos_con=new String[400001][7];
String[] game_con=new String[600000];
String[] mode_con=new String[600000];
int number_con;
public static void main(String[] args) {
pro test=new pro();
}
pro(){
number_con=1;
x_con[1][1]=2;
y_con[1][1]=3;
x_con[1][2]=1;
y_con[1][2]=3;
x_con[1][3]=3;
y_con[1][3]=3;
x_con[1][4]=2;
y_con[1][4]=1;
x_con[1][5]=1;
y_con[1][5]=1;
x_con[1][6]=3;
y_con[1][6]=1;
pos_con[1][1]="先手";
pos_con[1][2]="先手";
pos_con[1][3]="先手";
pos_con[1][4]="後手";
pos_con[1][5]="後手";
pos_con[1][6]="後手";
mode_con[1]="先手";
game_con[1]="";
int s,trial;
int de=0;
trial=1;
while(de<50){
for(s=1;s<7;s++){
x[s]=x_con[trial][s];
y[s]=y_con[trial][s];
pos[s]=pos_con[trial][s];
}
game=game_con[trial];
mode=mode_con[trial];
link sub=new link();
sub.x=x;
sub.y=y;
sub.pos=pos;
sub.mode=mode;
sub.game=game;
sub.makedata();
pos_link=sub.pos_link;
x_link=sub.x_link;
y_link=sub.y_link;
number_link=sub.number_link;
game_link=sub.game_link;
mode_link=sub.mode_link;
if(game.length()>0)number_link=0;
int mx;
for(mx=1;mx<number_link+1;mx++){
int ch=check(mx);
if(ch<50)plus(mx);
}
System.out.println(trial+","+number_con);
trial=trial+1;
if(trial>number_con)de=100;
if(trial>50000)de=100;
}
}
int check(int mx){
int s,tr,k;
int ch=0;
for(k=1;k<number_con+1;k++){
int h=0;
for(s=1;s<7;s++){
if(x_link[mx][s]==x_con[k][s])h=h+1;
if(y_link[mx][s]==y_con[k][s])h=h+1;
if(pos_link[mx][s].equals(pos_con[k][s]))h=h+1;
}
if(mode_link[mx].equals(mode_con[k]))h=h+1;
if(h==19)ch=100;
}
return ch;
}
void plus(int mx){
int s,tr,k;
number_con=number_con+1;
for(s=1;s<7;s++){
x_con[number_con][s]=x_link[mx][s];
y_con[number_con][s]=y_link[mx][s];
pos_con[number_con][s]=pos_con[mx][s];
}
mode_con[number_con]=mode_link[mx];
game_con[number_con]=game_link[mx];
}
}
package koma4;
public class link {
String[] koma=new String[7];
int[][] dx=new int[4][11];
int[][] dy=new int[4][11];
int[] number_dir=new int[4];
int[] x=new int[7];
int[] y=new int[7];
String[] pos=new String[7];
String mode,game;
int[] point_koma=new int[70];
int number_koma;
int[] point_x=new int[70];
int[] point_y=new int[70];
int number_point;
int[] x_change=new int[7];
int[] y_change=new int[7];
String[] pos_change=new String[7];
String game_change;
int[][] x_link=new int[41][7];
int[][] y_link=new int[41][7];
String[][] pos_link=new String[41][7];
String[] game_link=new String[60];
String[] mode_link=new String[60];
int number_link;
void makedata(){
/**金の先手**/
dx[1][1]=1;
dy[1][1]=0;
dx[1][2]=-1;
dy[1][2]=0;
dx[1][3]=1;
dy[1][3]=-1;
dx[1][4]=-1;
dy[1][4]=-1;
dx[1][5]=0;
dy[1][5]=-1;
dx[1][6]=0;
dy[1][6]=1;
number_dir[1]=6;
/**金の後手**/
dx[2][1]=1;
dy[2][1]=0;
dx[2][2]=-1;
dy[2][2]=0;
dx[2][3]=1;
dy[2][3]=1;
dx[2][4]=-1;
dy[2][4]=1;
dx[2][5]=0;
dy[2][5]=1;
dx[2][6]=0;
dy[2][6]=-1;
number_dir[2]=6;
/**王**/
dx[3][1]=1;
dy[3][1]=0;
dx[3][2]=-1;
dy[3][2]=0;
dx[3][3]=1;
dy[3][3]=-1;
dx[3][4]=-1;
dy[3][4]=-1;
dx[3][5]=0;
dy[3][5]=-1;
dx[3][6]=-1;
dy[3][6]=1;
dx[3][7]=0;
dy[3][7]=1;
dx[3][8]=1;
dy[3][8]=1;
number_dir[3]=8;
koma[1]="王";
koma[2]="金";
koma[3]="金";
koma[4]="王";
koma[5]="金";
koma[6]="金";
select_koma();
int n=0;
int tr;
for(tr=1;tr<number_koma+1;tr++){
int sig=point_koma[tr];
select_dir(sig);
int px;
for(px=1;px<number_point+1;px++){
n=n+1;
change(sig,point_x[px],point_y[px]);
int s;
for(s=1;s<7;s++){
x_link[n][s]=x_change[s];
y_link[n][s]=y_change[s];
pos_link[n][s]=pos_change[s];
}
game=watch();
game_link[n]=game;
String mm="";
if(mode.equals("先手"))mm="後手";
if(mode.equals("後手"))mm="先手";
mode_link[n]=mm;
}}
number_link=n;
}
void change(int sig,int x1,int y1){
int s;
for(s=1;s<7;s++){
x_change[s]=x[s];
y_change[s]=y[s];
pos_change[s]=pos[s];
}
x_change[sig]=x1;
y_change[sig]=y1;
for(s=1;s<7;s++){
int h=0;
if(x_change[s]==x_change[sig])h=h+1;
if(y_change[s]==y_change[sig])h=h+1;
if(pos_change[s].equals(mode))h=0;
if(h==2)x_change[s]=0;
if(h==2)y_change[s]=0;
if(h==2)pos_change[s]=mode;
}
}
String watch(){
String w="";
if(pos_change[1].equals("後手"))w="後手";
if(pos_change[4].equals("先手"))w="先手";
return w;
}
void select_dir(int sig){
int z=0;
if(x[sig]==0)z=100;
if(y[sig]==0)z=100;
if(z<50)select_d1(sig);
if(z>50)select_d2();
}
void select_d1(int sig){
int s,sx;
int k,h;
k=0;
if(koma[sig]=="王")k=3;
h=0;
if(koma[sig].equals("金"))h=h+1;
if(pos[sig].equals("先手"))h=h+1;
if(h==2)k=1;
h=0;
if(koma[sig].equals("金"))h=h+1;
if(pos[sig].equals("後手"))h=h+1;
if(h==2)k=2;
sx=0;
for(s=1;s<number_dir[k]+1;s++){
int x1=x[sig]+dx[k][s];
int y1=y[sig]+dy[k][s];
int c=check(x1,y1);
if(c<50)sx=sx+1;
if(c<50)point_x[sx]=x1;
if(c<50)point_y[sx]=y1;
}
number_point=sx;
}
int check(int x1,int y1){
int s,ch;
ch=0;
for(s=1;s<7;s++){
int h=0;
if(x[s]==x1)h=h+1;
if(y[s]==y1)h=h+1;
if(pos[s].equals(mode))h=h+1;
if(h==3)ch=100;
}
if(x1>3)ch=100;
if(y1>3)ch=100;
if(x1<1)ch=100;
if(y1<1)ch=100;
return ch;
}
void select_d2(){
int x1,y1,s,ch,sx;
sx=0;
for(x1=1;x1<4;x1++){
for(y1=1;y1<4;y1++){
int c=0;
for(s=1;s<7;s++){
int h=0;
if(x[s]==x1)h=h+1;
if(y[s]==y1)h=h+1;
if(h==2)c=100;
}
if(c<50)sx=sx+1;
if(c<50)point_x[sx]=x1;
if(c<50)point_y[sx]=y1;
}
}
number_point=sx;
}
void select_koma(){
int s,sx;
sx=0;
for(s=1;s<7;s++){
if(pos[s].equals(mode))sx=sx+1;
if(pos[s].equals(mode))point_koma[sx]=s;
}
number_koma=sx;
}
}
最終更新:2017年10月25日 21:57