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えば

class ols {
 
a: any[] = new Array();
    b: number[] = new Array();
    number_ols: number;
    sol: number[] = new Array();
    data: any[] = new Array();
    point: number[] = new Array();
    datanumber: number;
 
 
 
    cal(): void {
 
        var s: number;
        var sx: number;
        var tx: number;
 
        for (s = 1; s < this.datanumber + 1; s++) {
            this.data[s] = new Array();
        }
 
        for (s = 1; s < this.number_ols + 1; s++) {
            this.a[s] = new Array();
        }
 
 
 
        var delta: number;
 
        for (s = 1; s < this.number_ols; s++) {
            for (sx = 1; sx < this.number_ols; sx++) {
                delta = 0;
                for (tx = 1; tx < this.datanumber + 1; tx++) {
                    delta = delta + this.data[tx][s] * this.data[tx][sx];
                }
                this.a[s][sx] = delta;
            }
        }
 
 
        for (s = 1; s < this.number_ols; s++) {
           delta = 0;
                for (tx = 1; tx < this.datanumber + 1; tx++) {
                    delta = delta + this.data[tx][s] * this.point[tx];
                }
                this.b[s][sx] = delta;
 
        }
 
 
        this.mat();
 
 
 
    }
 
    mat(): void {
 
        var s: number;
        var sx: number;
        var tx: number;
        var z: number;
 
 
 
 
 
        for (s = 1; s < this.number_ols + 1; s++) {
 
            for (sx = 1; sx < this.number_ols + 1; sx++) {
                z = this.a[sx][s] / this.a[s][s];
                if (s == sx) z = 0;
                for (tx = 1; tx < this.number_ols + 1; tx++) {
                    this.a[sx][tx] = this.a[sx][tx] - z * this.a[s][tx];
                }
                this.b[sx] = this.b[sx] - z * this.b[s];
            }
        }
 
 
        for (s = 1; s < this.number_ols + 1; s++) {
            this.sol[s] = this.b[s] / this.a[s][s];
        }
 
 
 
 
 
    }
 
 
 
}
最終更新:2015年06月25日 02:37