class hexus {
x: number[] = new Array();
y: number[] = new Array();
number_dir: number[] = new Array();
dir: any[] = new Array();
faststep(): void {
var tx: number;
var s: number;
var sx: number;
var t: number;
for (s = 1; s < 101; s++) {
this.dir[s] = new Array();
}
tx = 0;
for (s = 1; s < 6; s++) {
for (sx = 1; sx < 11; sx++) {
tx = tx + 1;
this.x[tx] = 2*s-1;
this.y[tx] = 2*sx-1;
}
}
for (s = 1; s < 6; s++) {
for (sx = 1; sx < 11; sx++) {
tx = tx + 1;
this.x[tx] = 2 * s;
this.y[tx] = 2 * sx;
}
}
var s1: number;
var s2: number;
var x1: number;
var y1: number;
var m1: number;
var m2: number;
var m3: number;
var z: number;
for (t = 1; t < 101; t++) {
tx = 0;
for (s1 = -2; s1 < 3; s1++) {
for (s2 = -2; s2 < 3; s2++) {
x1 = this.x[t] + s1;
y1 = this.y[t] + s2;
m1 = s1;
if (m1 < 0) m1 = -m1;
m2 = s2;
if (m2 < 0) m2 = -m2;
m3 = m1 + m2;
z = 0;
if (m3 == 2) z = 100;
sx = this.search(x1, y1);
if (sx == t) sx = 0;
if (z < 50) sx = 0;
if (sx > 0) tx = tx + 1;
if (sx > 0) this.dir[t][tx] = sx;
}
}
this.number_dir[t] = tx;
}
}
search(x1: number, y1: number) {
var s: number;
var sx: number;
var h: number;
sx = 0;
for (s = 1; s < 101; s++) {
h = 0;
if (this.x[s] == x1) h = h + 1;
if (this.y[s] == y1) h = h + 1;
if (h == 2) sx = s;
}
return sx;
}
}
最終更新:2015年06月30日 14:48