package sho3;
public class game {
String[] koma=new String[7];
int[] pos=new int[7];
String[] hand=new String[7];
int[][] ban=new int[10][2];
int[] dy=new int[100];
int[] dx=new int[100];
int number_dir;
String mode;
int number_sel;
int[] koma_sel=new int[11];
int[][] pos_ch=new int[101][7];
int number_ch;
int[][] pos_chx=new int[101][7];
String[][] hand_chx=new String[101][7];
String[] mode_chx=new String[101];
int number_chx;
String[] hash_chx=new String[101];
void makedata(String hhh){
decode(hhh);
int x1,y1;
int n=0;
select_koma();
int tr,d;
number_ch=0;
for(tr=1;tr<number_sel+1;tr++){
int kk=koma_sel[tr];
makedir(hand[kk],koma[kk]);
for(d=1;d<number_dir+1;d++){
int d1=pos[kk];
x1=ban[d1][0]+dx[d];
y1=ban[d1][1]+dy[d];
int p1=point(x1,y1);
if(p1>0){
int s;
number_ch=number_ch+1;
for(s=1;s<7;s++){
pos_ch[number_ch][s]=pos[s];
}
pos_ch[number_ch][kk]=p1;
}
}
}
change();
int q;
for(q=1;q<number_chx+1;q++){
invade(q);
}
for(q=1;q<number_chx+1;q++){
match(q);
}
for(q=1;q<number_chx+1;q++){
hash_chx[q]=hash(q);
}
decode(hash_chx[1]);
}
String hash(int q){
String ha="";
if (mode_chx[q].equals("先手"))ha=ha+"w";
if (mode_chx[q].equals("後手"))ha=ha+"x";
if (mode_chx[q].equals("先手勝利"))ha=ha+"y";
if (mode_chx[q].equals("後手勝利"))ha=ha+"z";
int s;
for(s=1;s<7;s++){
if(hand_chx[q][s].equals("先手"))ha=ha+"p";
if(hand_chx[q][s].equals("後手"))ha=ha+"q";
}
String w1="a,b,c,d,e,f,g,h,i,j";
String[] ww=w1.split(",");
for(s=1;s<7;s++){
int sx=pos_chx[q][s];
ha=ha+ww[sx];
}
return ha;
}
void decode(String hxp){
String m1=hxp.substring(0,1);
String[] h1=new String[7];
String[] p1=new String[7];
int s;
for(s=1;s<7;s++){
h1[s]=hxp.substring(s,s+1);
}
for(s=1;s<7;s++){
p1[s]=hxp.substring(s+6,s+7);
}
if(m1.equals("w"))mode="先手";
if(m1.equals("x"))mode="後手";
if(m1.equals("y"))mode="先手勝利";
if(m1.equals("z"))mode="後手勝利";
for(s=1;s<7;s++){
if(h1[s].equals("p"))hand[s]="先手";
if(h1[s].equals("q"))hand[s]="後手";
}
for(s=1;s<7;s++){
if(p1[s].equals("a"))pos[s]=0;
if(p1[s].equals("b"))pos[s]=1;
if(p1[s].equals("c"))pos[s]=2;
if(p1[s].equals("d"))pos[s]=3;
if(p1[s].equals("e"))pos[s]=4;
if(p1[s].equals("f"))pos[s]=5;
if(p1[s].equals("g"))pos[s]=6;
if(p1[s].equals("h"))pos[s]=7;
if(p1[s].equals("i"))pos[s]=8;
if(p1[s].equals("j"))pos[s]=9;
}
}
void match(int q){
String mm=mode;
if(mm=="先手")mode_chx[q]="後手";
if(mm=="後手")mode_chx[q]="先手";
if(hand_chx[q][1]=="後手")mode_chx[q]="後手勝利";
if(hand_chx[q][4]=="先手")mode_chx[q]="先手勝利";
}
void invade(int tr){
int s;
int[] c=new int[21];
for(s=1;s<10;s++){
c[s]=0;
}
for(s=1;s<7;s++){
int h=0;
int p1=pos_chx[tr][s];
if(p1>0)h=h+1;
if(hand[s].equals(mode))h=h+1;
if(h==2)c[p1]=100;
}
String mm="後手";
if(mode.equals("後手"))mm="先手";
for(s=1;s<7;s++){
int h=0;
int p1=pos_chx[tr][s];
if(p1>0)h=h+1;
if(hand[s].equals(mm))h=h+1;
if(c[p1]>50)h=h+1;
if(h==3)hand_chx[tr][s]=mode;
if(h==3)pos_chx[tr][s]=0;
}
}
void change(){
int tr,s;
number_chx=0;
for(tr=1;tr<number_ch+1;tr++){
int ch=check(tr);
if(ch<50){
number_chx=number_chx+1;
for(s=1;s<7;s++){
pos_chx[number_chx][s]=pos_ch[tr][s];
hand_chx[number_chx][s]=hand[s];
}
}
}
}
int check(int tr){
int s;
int[] c=new int[21];
for(s=1;s<10;s++){
c[s]=0;
}
for(s=1;s<7;s++){
int h=0;
int p1=pos_ch[tr][s];
if(p1>0)h=h+1;
if(hand[s].equals(mode))h=h+1;
if(h==2)c[p1]=c[p1]+1;
}
int chx=0;
for(s=1;s<9;s++){
if(c[s]>1)chx=100;
}
return chx;
}
void fresh(){
int sx,s;
for(s=1;s<number_ch+1;s++){
for(sx=1;sx<7;sx++){
if(pos_ch[s][sx]==-1)pos_ch[s][sx]=pos[sx];
}}
}
void rev(int nx){
String h1=hand[nx];
String k1=koma[nx];
makedir(h1,k1);
int s;
int p1=pos[nx];
int x1=ban[p1][0];
int y1=ban[p1][1];
for(s=1;s<number_dir+1;s++){
int x2=x1+dx[s];
int y2=y1+dy[s];
p1=point(x2,y2);
if(p1>0)number_ch=number_ch+1;
if(p1>0)pos_ch[number_ch][nx]=p1;
}
}
int point(int xs,int ys){
int pppp=-1;
int s;
for(s=1;s<10;s++){
int h=0;
if(ban[s][0]==xs)h=h+1;
if(ban[s][1]==ys)h=h+1;
if(h==2)pppp=s;
}
return pppp;
}
void select_koma(){
int s,sx;
sx=0;
for(s=1;s<7;s++){
int h=0;
if(hand[s].equals(mode))h=h+1;
if(pos[s]>0)h=h+1;
if(h==2)sx=sx+1;
if(h==2)koma_sel[sx]=s;
}
number_sel=sx;
}
void makedir(String h1,String k1){
if (k1.equals("王")){
dx[1]=1;
dy[1]=0;
dx[2]=-1;
dy[2]=0;
dx[3]=0;
dy[3]=1;
dx[4]=0;
dy[4]=-1;
dx[5]=1;
dy[5]=1;
dx[6]=-1;
dy[6]=1;
dx[7]=1;
dy[7]=-1;
dx[8]=-1;
dy[8]=-1;
number_dir=8;
}
if (k1.equals("飛")){
dx[1]=1;
dy[1]=0;
dx[2]=-1;
dy[2]=0;
dx[3]=0;
dy[3]=1;
dx[4]=0;
dy[4]=-1;
dx[5]=2;
dy[5]=0;
dx[6]=-2;
dy[6]=0;
dx[7]=0;
dy[7]=-2;
dx[8]=0;
dy[8]=2;
number_dir=8;
}
if (k1.equals("角")){
dx[1]=1;
dy[1]=1;
dx[2]=-1;
dy[2]=-1;
dx[3]=1;
dy[3]=-1;
dx[4]=-1;
dy[4]=1;
dx[5]=2;
dy[5]=2;
dx[6]=-2;
dy[6]=2;
dx[7]=2;
dy[7]=-2;
dx[8]=-2;
dy[8]=-2;
number_dir=8;
}
int h=0;
if (k1.equals("歩"))h=h+1;
if (h1.equals("先手"))h=h+1;
if (h==2){
dx[1]=0;
dy[1]=1;
number_dir=1;
}
h=0;
if (k1.equals("金"))h=h+1;
if (h1.equals("先手"))h=h+1;
if (h==2){
dx[1]=1;
dy[1]=0;
dx[2]=-1;
dy[2]=0;
dx[3]=0;
dy[3]=1;
dx[4]=0;
dy[4]=-1;
dx[5]=1;
dy[5]=1;
dx[6]=-1;
dy[6]=1;
number_dir=6;
}
h=0;
if (k1.equals("金"))h=h+1;
if (h1.equals("後手"))h=h+1;
if (h==2){
dx[1]=1;
dy[1]=0;
dx[2]=-1;
dy[2]=0;
dx[3]=0;
dy[3]=1;
dx[4]=0;
dy[4]=-1;
dx[5]=1;
dy[5]=-1;
dx[6]=-1;
dy[6]=-1;
number_dir=6;
}
h=0;
if (k1.equals("銀"))h=h+1;
if (h1.equals("先手"))h=h+1;
if (h==2){
dx[1]=1;
dy[1]=1;
dx[2]=-1;
dy[2]=1;
dx[3]=0;
dy[3]=1;
dx[4]=-1;
dy[4]=-1;
dx[5]=1;
dy[5]=-1;
number_dir=5;
}
h=0;
if (k1.equals("銀"))h=h+1;
if (h1.equals("後手"))h=h+1;
if (h==2){
dx[1]=1;
dy[1]=-1;
dx[2]=-1;
dy[2]=-1;
dx[3]=0;
dy[3]=-1;
dx[4]=-1;
dy[4]=1;
dx[5]=1;
dy[5]=1;
number_dir=5;
}
h=0;
if (k1.equals("歩"))h=h+1;
if (h1.equals("後手"))h=h+1;
if (h==2){
dx[1]=0;
dy[1]=-1;
number_dir=1;
}
h=0;
if (k1.equals("香"))h=h+1;
if (h1.equals("先手"))h=h+1;
if (h==2){
dx[1]=0;
dy[1]=1;
dx[2]=0;
dy[2]=2;
number_dir=2;
}
h=0;
if (k1.equals("香"))h=h+1;
if (h1.equals("後手"))h=h+1;
if (h==2){
dx[1]=0;
dy[1]=-1;
dx[2]=0;
dy[2]=-2;
number_dir=2;
}
h=0;
if (k1.equals("桂"))h=h+1;
if (h1.equals("先手"))h=h+1;
if (h==2){
dx[1]=-1;
dy[1]=2;
dx[2]=1;
dy[2]=2;
number_dir=2;
}
h=0;
if (k1.equals("桂"))h=h+1;
if (h1.equals("後手"))h=h+1;
if (h==2){
dx[1]=1;
dy[1]=-2;
dx[2]=-1;
dy[2]=-2;
number_dir=2;
}
}
}
最終更新:2018年03月01日 14:14