STRINGTABLE
LANGUAGE LANG_ENGLISH, 0x0
{
4160, 	"Traits"
4161, 	"Traits are collectively the virtues and flaws of someone: they might be positive or negative. Each trait has a unique effect on the gameplay. Some adventures might give characters new traits."
4162, 	"IDS_OBJECTIVE_DLC_SAXON_200000_FOOD_AND_GOLD_SHORT_TEXT_FAILED"
4163, 	"You successfully gathered 200,000 Food and Gold."
4164, 	"Loyalty"
4165, 	"The loyalty of the hero to his king. A knight with low loyalty might leave the service of his lord. Fiefdoms and wives raise the loyalty, but the difference between the morality of the knight and the king decreases it."
4166, 	"Unit size"
4167, 	"The number of soldiers in a given unit. Each unit type has different size limits. The current number depends on the losses suffered and the number of recruited soldiers."
4168, 	"Ok"
4169, 	"Stronghold"
4170, 	"Settlement"
4171, 	"Manor"
4172, 	"Standing Stones"
4173, 	"Abbey"
4174, 	"Chapel"
4175, 	"Inn"
}
 
 
STRINGTABLE
LANGUAGE LANG_ENGLISH, 0x0
{
4160, 	"[T261]特徴"
4161, 	"[T261]特徴は各ユニットの長所と短所です。彼らがポジティブかネガティブかも表示されます。それぞれの特徴はゲームプレーに独特の影響を及ぼします。冒険していくことによって彼らの性格に新しい特徴を与えるかもしれません。"
4162,   "[T261]IDS_OBJECTIVE_DLC_SAXON_200000_FOOD_AND_GOLD_SHORT_TEXT_FAILED "
4163,   "[T261]あなたは首尾よく20万のFoodとGoldを集めました。"
4164, 	"[T261]忠誠"
4165, 	"[T261]彼の王への英雄の忠誠。低い忠誠の騎士は,彼の支配者のサービスを残すかもしれません。封土と妻は忠誠を上げます,しかし,騎士の道徳性と王の違いはそれを減少させます。"
4166, 	"[T261]ユニットサイズ"
4167, 	"[T261]所定のユニットの兵士の数。各々のユニットタイプには,異なるサイズ制限があります。現在の数字は,苦しまれる損失と入れられた兵士の数に依存します。"
4168, 	"[T261]OK"
4169, 	"[T261]拠点"
4170, 	"[T261]領土"
4171, 	"[T261]邸宅"
4172, 	"[T261]立石"
4173, 	"[T261]大修道院"
4174, 	"[T261]教会"
4175, 	"[T261]宿"
}
 
 

最終更新:2010年07月05日 13:54