メモに戻る
l2j\gameserver\clientpacketsの
RequestCrystallizeItem.java (クリスタライズ) ----------99-101行----------- //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
RequestDestroyItem.java (破壊) ----------108-109行---------- //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
RequestDropItem.java (地面drop) ----------91-94行---------- //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
SendWareHouseDepositList.java (倉庫預入) ----------107-109行---------- //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //continue; ----------140-143行---------- //int itemId = oldItem.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) // continue;
l2j\gameserver\modelの
Inventory.java (装備・DB処理)
----------540-550行----------
//L2PcInstance player = (L2PcInstance)getOwner();
//if(!player.isGM())
//if (!player.isHero())
//{
//int itemId = item.getItemId();
//if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842)
//{
//return;
//}
//}
----------768-776行----------
//L2PcInstance player = (L2PcInstance)getOwner();
//if(!player.isGM())
//if (!player.isHero())
//{
//int itemId = item.getItemId();
//if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842)
//item.setLocation(ItemLocation.INVENTORY);
//}
>TradeList.java (PC間取引) ----------284-287行---------- //int itemId = ((L2ItemInstance)item).getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return null; ----------328-329行---------- //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return null;