Hard and Soft Lock Controls

Hard and Soft Lock Controls
This panel is launched by the more button on the Solver control panel, or the Window/Solver Locking menu item. It displays values for the active camera or object (on the toolbar), and is unaffected by what camera or object is selected in the viewports. All of the enables, weights, and values may be animated.
softlock
Master Controls
All. Button. Turn on or off all of the position and rotation locks. Shift-right-click to truncate keys past the current frame. Control-right-click to clear all keys leaving the object un-locked.
Master weight. Spinner. Set keys on all position and rotation soft-lock weights. Shift-right-click to truncate keys past the current frame. Control-right-click to clear all keys (any locked frames will be hard locks).
Back Key.  Button. Skip backwards to the previous frame with a lock enable or weight key (but not seed path key).
Forward Key.  Button. Skip forward to the next frame with a lock enable or weight key (but not seed path key).
Show. Button. When on, the seed path is shown in the main viewports, not the seed path. Also, the seed field of view/focal length is shown on the Lens Control panel, instead of the solved value.
Translation Weights
Pos. Button. Turn on or off all position lock enables.
Position Weight. Spinner. Set all position weights.
L/R. Button. Left/right lock enable.
L/R Weight. Spinner. Left/right weight.
F/B. Button. Front/back lock enable.
F/B Weight. Spinner. Front/back weight.
U/D. Button. Up/down lock enable.
U/D Weight. Spinner. Up/down weight.
X Value. Spinner. X value of the seed path at the current frame (regardless of the Show button)
Y Value. Spinner. Y value of the seed path.
Z Value. Spinner. Z value of the seed path.
Get 1f. Button. Create a position and rotation key on the seed path at the current frame, based on the solved path.
Get PB. Button. Create position and rotation keys for all frames in the playback range of the timebar, by copying from the solved path to the seed path.
Get. Button. Copy the entire solved path to the seed path, for all frames (equivalent to the Blast button on the 3-D panel, except that FOV is never copied).
Rotation Weights
Rot. Button. Turn on or off all rotation lock enables.
Rot Weight. Spinner. Set all rotation weights.
Pan. Button. Pan angle lock enable.
Pan Weight. Spinner. Pan axis soft-lock weight.
Tilt. Button. Tilt axis lock enable.
Tilt Weight. Spinner. Tilt weight.
Roll. Button. Roll axis lock enable.
Roll Weight. Spinner. Roll soft-lock weight.
Pan Value. Spinner. Pan axis seed path value.
Tilt Value. Spinner. Tilt axis seed path value.
Roll Value. Spinner. Roll axis seed path value.
Field of View/Focal Length Weights
FOV/FL. Button. Field-of-view/focal length lock enable.
FOV/FL Weight. Spinner. FOV/FL soft-lock weight.
FOV Value. Spinner. Field of view seed-path value.
FL Value. Spinner. Focal length seed-path value.
Get 1f. Button. Create a field of view key on the seed path at the current frame from the solved value.
Get PB. Button. Create field of view keys on the seed path from the solved values, for the frames in the playback range.
Get. Button. Create field of view keys from the solved values, for all frames.

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最終更新:2009年03月07日 00:07
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