3-D Control Panel
Creation Mesh Type. Drop-down. Selects the type of object
created by the Create Tool.
Create Tool.
Mode button. Clicking in a 3-D viewport creates the mesh
object listed on the creation mesh type list, such as a pyramid or Earthling.
Most mesh objects require two drag sequences to set the position, size, and
scale. Note that mesh objects are different than objects created with the Shot
Menu's Add Moving Object button. Moving objects can have trackers associated
with them, but are themselves null objects. Mesh objects have a mesh, but no
trackers. Often you will create a moving object and its trackers, then add a
mesh object(s) to it after solving to check the track.
Object name. Editable drop-down. The name of the object
selected in the 3-D or camera viewports. Changeable.
Delete.
Button. Deletes the selected
object.
Lock Selection.
Mode button. Locks the selection in the 3-D viewport to
prevent inadvertent reselection when moving objects.
World/Object. Mode button. Switches between the usual
world coordinate system, and the object coordinate system where everything else
is displayed relative to the current object or camera, as selected by the shot
menu. Lets you add a mesh aligned to an object easily.
Move Tool.
Mode button. Dragging an object in the 3-D viewport
moves it.
Rotate Tool.
Mode button. Dragging an object in the 3-D viewport
rotates it about the axis coming up out of the screen.
Scale Tool.
Mode button. Dragging an object in the 3-D viewport
scales it uniformly. Use the spinners to change each axis
individually.
Make/Remove Key.
,
Button. Adds or removes a key at the current frame for
the currently-selected object.
Show/Hide. Button. Show or hide the selected mesh
object.
Object color. Color Swatch. Object color, click to
change.
X/Y/Z Values. Spinners. Display X, Y, or Z position,
rotation or scale values, depending on the currently-selected tool.
Size. Spinner. This is an overall size spinner, use it
when the Scale Tool is selected to change all three axis scales in
lockstep.
Whole. Button. When moving a solved object, normally it
moves only for the current frame, allowing you to tweak particular frames. If
you turn on Whole, moving the object moves the entire path, so you can adjust
your coordinate system without using locks. If you do this, you should set up
some locks subsequently and switch to Point or Path seeding, or you will have
to readjust the path again if you re-solve.Hint: Whole mode
has some rules to decide whether or not to affect meshes. To force it to
include all meshes in the action, turn onWhole affects
mesheson the 3-D viewport and perspective window's right-click
menu.
Blast. Button. Writes the entire solved history onto the
object's seed path, so it can be used for path seeding mode.
Reset. Button. Clears the object's solved path, exposing
the seed path.
Cast Shadows. (Mesh) Object should cast a shadow in the
perspective window.
Catch Shadows. (Mesh) Object should catch shadows in the
perspective window.
Back Faces. Draw the both sides of faces, not only the
front.
Invert Normals. Make the mesh normals point the other way
from their imported values.
最終更新:2009年03月14日 22:34